pg = pg or {}
pg.task_data_template = {
{
is_head = 1,
guild_coin_award = 0,
award = 1,
type = 1,
name = "튜토리얼",
count_inherit = 0,
desc = "함대를 출격시켜, 적 정찰 함대를 격퇴하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "2",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
800
},
{
2,
30011,
1
},
{
2,
1,
5
},
{
2,
20001,
1
},
{
2,
15003,
1
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 2,
type = 1,
name = "장비 튜토리얼",
count_inherit = 0,
desc = "장비를 1개 제작하라!",
target_id_2 = "",
sub_type = 42,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "3",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
1500
},
{
2,
20001,
2
},
{
2,
17021,
1
},
{
2,
15003,
1
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 3,
type = 1,
name = "개수 튜토리얼",
count_inherit = 0,
desc = "장비를 1개 강화하라!",
target_id_2 = "",
sub_type = 40,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "4",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 3,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 4,
type = 1,
name = "제1장·근해 연습 ",
count_inherit = 0,
desc = "1-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[5,1001,1061,1071,1101,1111,1112,1121,1131,1132,1141,1201,2001,2021,2031,2101,2111,2112,2121,2131,2132,2141,2201,2301,3000,3001,6001,5041,5042,5043,5044,7001,7002,7003,7004,7005,7006,7007,7008,7009,7010,7011,7012,7013,7014,7015,7016,7017,7018,7019,7020,7021,7022,7101,7102,7103,7104,7105,7106,7107,7108,7109,7110,7111,7112,7113,7114,7115,7116,7117,7118,7119,7120,7121,7122,7123,10302]",
visibility = 1,
story_id = "",
target_id_for_client = 101,
id = 4,
target_num = 1,
fix_task = 3001,
target_id = "101",
open_need = {},
award_display = {
{
4,
204021,
1
},
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 5,
type = 1,
name = "제1장·치욕의 날",
count_inherit = 0,
desc = "1-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[6,3002,6002]",
visibility = 1,
story_id = "",
target_id_for_client = 102,
id = 5,
target_num = 1,
fix_task = 3002,
target_id = "102",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 6,
type = 1,
name = "제1장·불타오르는 군항",
count_inherit = 0,
desc = "1-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[7,3003,6003]",
visibility = 1,
story_id = "",
target_id_for_client = 103,
id = 6,
target_num = 1,
fix_task = 3003,
target_id = "103",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 7,
type = 1,
name = "제1장·동쪽에서 온 적",
count_inherit = 0,
desc = "1-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[8,3004,6004]",
visibility = 1,
story_id = "",
target_id_for_client = 104,
id = 7,
target_num = 1,
fix_task = 3004,
target_id = "104",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 8,
type = 1,
name = "제2장·툴라기섬 지원",
count_inherit = 0,
desc = "2-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[9,3005,6005]",
visibility = 1,
story_id = "",
target_id_for_client = 201,
id = 8,
target_num = 1,
fix_task = 3005,
target_id = "201",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 9,
type = 1,
name = "제2장·태양에 드리운 먹구름",
count_inherit = 0,
desc = "2-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[10,3006,6006]",
visibility = 1,
story_id = "",
target_id_for_client = 202,
id = 9,
target_num = 1,
fix_task = 3006,
target_id = "202",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 10,
type = 1,
name = "제2장·출전! 산호해",
count_inherit = 0,
desc = "2-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[11,3007,6007]",
visibility = 1,
story_id = "",
target_id_for_client = 203,
id = 10,
target_num = 1,
fix_task = 3007,
target_id = "203",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 11,
type = 1,
name = "제2장·구원, 요크타운",
count_inherit = 0,
desc = "2-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[12,3008,6008]",
visibility = 1,
story_id = "",
target_id_for_client = 204,
id = 11,
target_num = 1,
fix_task = 3008,
target_id = "204",
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 12,
type = 1,
name = "제3장·미드웨이 결전!",
count_inherit = 0,
desc = "3-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[13,3009,6009]",
visibility = 1,
story_id = "",
target_id_for_client = 301,
id = 12,
target_num = 1,
fix_task = 3009,
target_id = "301",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 13,
type = 1,
name = "제3장·운명의 5분 ",
count_inherit = 0,
desc = "3-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[14,3010,6010]",
visibility = 1,
story_id = "",
target_id_for_client = 302,
id = 13,
target_num = 1,
fix_task = 3010,
target_id = "302",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 14,
type = 1,
name = "제3장·배수의 진",
count_inherit = 0,
desc = "3-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[15,3011,6011]",
visibility = 1,
story_id = "",
target_id_for_client = 303,
id = 14,
target_num = 1,
fix_task = 3011,
target_id = "303",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 15,
type = 1,
name = "제3장·최후의 반격",
count_inherit = 0,
desc = "3-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[16,3012,6012]",
visibility = 1,
story_id = "",
target_id_for_client = 304,
id = 15,
target_num = 1,
fix_task = 3012,
target_id = "304",
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 16,
type = 1,
name = "제4장·새벽녘의 사신",
count_inherit = 0,
desc = "4-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[17,3013,6013]",
visibility = 1,
story_id = "",
target_id_for_client = 401,
id = 16,
target_num = 1,
fix_task = 3013,
target_id = "401",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 17,
type = 1,
name = "제4장·피로 물든 새벽",
count_inherit = 0,
desc = "4-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[18,3014,6014]",
visibility = 1,
story_id = "",
target_id_for_client = 402,
id = 17,
target_num = 1,
fix_task = 3014,
target_id = "402",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 18,
type = 1,
name = "제4장·동솔로몬 조우전",
count_inherit = 0,
desc = "4-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[19,3015,6015]",
visibility = 1,
story_id = "",
target_id_for_client = 403,
id = 18,
target_num = 1,
fix_task = 3015,
target_id = "403",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 19,
type = 1,
name = "제4장·복수전",
count_inherit = 0,
desc = "4-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[20,3016,6016]",
visibility = 1,
story_id = "",
target_id_for_client = 404,
id = 19,
target_num = 1,
fix_task = 3016,
target_id = "404",
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 20,
type = 1,
name = "제5장·수송 저지 작전",
count_inherit = 0,
desc = "5-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[21,3017,6017]",
visibility = 1,
story_id = "",
target_id_for_client = 501,
id = 20,
target_num = 1,
fix_task = 3017,
target_id = "501",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 21,
type = 1,
name = "제5장·산타크루즈의 하늘",
count_inherit = 0,
desc = "5-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[22,3018,6018]",
visibility = 1,
story_id = "",
target_id_for_client = 502,
id = 21,
target_num = 1,
fix_task = 3018,
target_id = "502",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 22,
type = 1,
name = "제5장·호넷의 죽음",
count_inherit = 0,
desc = "5-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[23,3019,6019]",
visibility = 1,
story_id = "",
target_id_for_client = 503,
id = 22,
target_num = 1,
fix_task = 3019,
target_id = "503",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 23,
type = 1,
name = "제5장·전장에서의 퇴각",
count_inherit = 0,
desc = "5-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[24,3020,6020]",
visibility = 1,
story_id = "",
target_id_for_client = 504,
id = 23,
target_num = 1,
fix_task = 3020,
target_id = "504",
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 24,
type = 1,
name = "제6장·야밤의 대결",
count_inherit = 0,
desc = "6-1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[25,3021,6021]",
visibility = 1,
story_id = "",
target_id_for_client = 601,
id = 24,
target_num = 1,
fix_task = 3021,
target_id = "601",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 25,
type = 1,
name = "제6장·전면 반격",
count_inherit = 0,
desc = "6-2 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[26,3022,6022]",
visibility = 1,
story_id = "",
target_id_for_client = 602,
id = 25,
target_num = 1,
fix_task = 3022,
target_id = "602",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 26,
type = 1,
name = "제6장·거포 최후의 결전 ",
count_inherit = 0,
desc = "6-3 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[27,3023,6023]",
visibility = 1,
story_id = "",
target_id_for_client = 603,
id = 26,
target_num = 1,
fix_task = 3023,
target_id = "603",
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
300
},
{
1,
2,
50
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 27,
type = 1,
name = "제6장·솔로몬의 악몽",
count_inherit = 0,
desc = "6-4 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[28,3024,6024]",
visibility = 1,
story_id = "",
target_id_for_client = 604,
id = 27,
target_num = 1,
fix_task = 3024,
target_id = "604",
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
1000
},
{
1,
2,
150
}
}
},
{
is_head = 0,
guild_coin_award = 0,
award = 28,
type = 1,
name = "제7장·증원 저지",
count_inherit = 0,
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count_inherit = 0,
desc = "함대를 출격시켜, 1번 A 평가로 승리하라!",
target_id_2 = "",
sub_type = 23,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[[1021,1022,1023,1024,1025,1026,1027,1028,1029],[1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092]]",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1011,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
120
},
{
1,
2,
20
},
{
2,
20001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 1012,
type = 3,
name = "적 함대 섬멸",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 3번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[1041,1051]",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1012,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
300
},
{
1,
2,
50
},
{
2,
20001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 1021,
type = 3,
name = "목표 : 소형 함대",
count_inherit = 0,
desc = "소형함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1021,
target_num = 5,
fix_task = 0,
target_id = {
1,
4,
7,
10
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17021,
3
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 1022,
type = 3,
name = "목표 : 중형 함대",
count_inherit = 0,
desc = "중형함대를 4번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1022,
target_num = 4,
fix_task = 0,
target_id = {
2,
5,
8,
11
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17022,
3
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 1023,
type = 3,
name = "목표 : 대형 함대",
count_inherit = 0,
desc = "대형함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1023,
target_num = 3,
fix_task = 0,
target_id = {
3,
6,
9,
12
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17023,
3
}
}
},
[1024] = {
is_head = 0,
guild_coin_award = 0,
award = 1024,
type = 3,
name = "목표 : 소형 함대",
count_inherit = 0,
desc = "소형함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1024,
target_num = 5,
fix_task = 0,
target_id = {
1,
4,
7,
10
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17011,
3
}
}
},
[1025] = {
is_head = 0,
guild_coin_award = 0,
award = 1025,
type = 3,
name = "목표 : 중형 함대",
count_inherit = 0,
desc = "중형함대를 4번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1025,
target_num = 4,
fix_task = 0,
target_id = {
2,
5,
8,
11
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17012,
3
}
}
},
[1026] = {
is_head = 0,
guild_coin_award = 0,
award = 1026,
type = 3,
name = "목표 : 대형 함대",
count_inherit = 0,
desc = "대형함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1026,
target_num = 3,
fix_task = 0,
target_id = {
3,
6,
9,
12
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17013,
3
}
}
},
[1027] = {
is_head = 0,
guild_coin_award = 0,
award = 1027,
type = 3,
name = "목표 : 소형 함대",
count_inherit = 0,
desc = "소형함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1027,
target_num = 5,
fix_task = 0,
target_id = {
1,
4,
7,
10
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17041,
3
}
}
},
[1028] = {
is_head = 0,
guild_coin_award = 0,
award = 1028,
type = 3,
name = "목표 : 중형 함대",
count_inherit = 0,
desc = "중형함대를 4번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1028,
target_num = 4,
fix_task = 0,
target_id = {
2,
5,
8,
11
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17042,
3
}
}
},
[1029] = {
is_head = 0,
guild_coin_award = 0,
award = 1029,
type = 3,
name = "목표 : 대형 함대",
count_inherit = 0,
desc = "대형함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1029,
target_num = 3,
fix_task = 0,
target_id = {
3,
6,
9,
12
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17043,
3
}
}
},
[1030] = {
is_head = 0,
guild_coin_award = 0,
award = 1030,
type = 3,
name = "목표 : 소형 함대",
count_inherit = 0,
desc = "소형함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1030,
target_num = 5,
fix_task = 0,
target_id = {
1,
4,
7,
10
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17031,
3
}
}
},
[1031] = {
is_head = 0,
guild_coin_award = 0,
award = 1031,
type = 3,
name = "목표 : 중형 함대",
count_inherit = 0,
desc = "중형함대를 4번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1031,
target_num = 4,
fix_task = 0,
target_id = {
2,
5,
8,
11
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17032,
3
}
}
},
[1032] = {
is_head = 0,
guild_coin_award = 0,
award = 1032,
type = 3,
name = "목표 : 대형 함대",
count_inherit = 0,
desc = "대형함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1032,
target_num = 3,
fix_task = 0,
target_id = {
3,
6,
9,
12
},
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
17033,
3
}
}
},
[1041] = {
is_head = 0,
guild_coin_award = 0,
award = 1041,
type = 3,
name = "요격 작전",
count_inherit = 0,
desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1041,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
600
},
{
1,
2,
100
},
{
2,
15003,
1
}
}
},
[1051] = {
is_head = 0,
guild_coin_award = 0,
award = 1051,
type = 3,
name = "소탕 작전",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 10번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1051,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59900,
5
},
{
2,
15001,
1
},
{
2,
15003,
1
}
}
},
[1061] = {
is_head = 1,
guild_coin_award = 0,
award = 1061,
type = 3,
name = "데일리 챌린지",
count_inherit = 0,
desc = "함대를 출격시켜, 데일리 챌린지를 1번 수행하라!",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1061,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
2,
30
}
}
},
[1071] = {
is_head = 1,
guild_coin_award = 0,
award = 1071,
type = 3,
name = "관례 연습",
count_inherit = 1072,
desc = "연습을 1번 수행하라!",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 15,
priority_type = 0,
next_task = "1072",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1071,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
3,
20
}
}
},
[1072] = {
is_head = 0,
guild_coin_award = 0,
award = 1072,
type = 3,
name = "함대 연습",
count_inherit = 0,
desc = "연습에서 3번 승리하라!",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 15,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1,
id = 1072,
target_num = 3,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
{
1,
3,
80
}
}
},
[1081] = {
is_head = 0,
guild_coin_award = 0,
award = 1081,
type = 3,
name = "목표 : 정찰 함대",
count_inherit = 0,
desc = "정찰함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1081,
target_num = 5,
fix_task = 0,
target_id = {
1,
2,
3
},
open_need = {},
award_display = {
{
2,
18001,
2
}
}
},
[1082] = {
is_head = 0,
guild_coin_award = 0,
award = 1082,
type = 3,
name = "목표 : 정찰 함대",
count_inherit = 0,
desc = "정찰함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1082,
target_num = 5,
fix_task = 0,
target_id = {
1,
2,
3
},
open_need = {},
award_display = {
{
2,
18001,
2
}
}
},
[1083] = {
is_head = 0,
guild_coin_award = 0,
award = 1083,
type = 3,
name = "목표 : 정찰 함대",
count_inherit = 0,
desc = "정찰함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1083,
target_num = 5,
fix_task = 0,
target_id = {
1,
2,
3
},
open_need = {},
award_display = {
{
2,
18001,
2
}
}
},
[1084] = {
is_head = 0,
guild_coin_award = 0,
award = 1084,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1084,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18011,
2
}
}
},
[1085] = {
is_head = 0,
guild_coin_award = 0,
award = 1085,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1085,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18011,
2
}
}
},
[1086] = {
is_head = 0,
guild_coin_award = 0,
award = 1086,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1086,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18011,
2
}
}
},
[1087] = {
is_head = 0,
guild_coin_award = 0,
award = 1087,
type = 3,
name = "목표 : 항공 함대",
count_inherit = 0,
desc = "항공함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1087,
target_num = 5,
fix_task = 0,
target_id = {
7,
8,
9
},
open_need = {},
award_display = {
{
2,
18031,
2
}
}
},
[1088] = {
is_head = 0,
guild_coin_award = 0,
award = 1088,
type = 3,
name = "목표 : 항공 함대",
count_inherit = 0,
desc = "항공함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1088,
target_num = 5,
fix_task = 0,
target_id = {
7,
8,
9
},
open_need = {},
award_display = {
{
2,
18031,
2
}
}
},
[1089] = {
is_head = 0,
guild_coin_award = 0,
award = 1089,
type = 3,
name = "목표 : 항공 함대",
count_inherit = 0,
desc = "항공함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1089,
target_num = 5,
fix_task = 0,
target_id = {
7,
8,
9
},
open_need = {},
award_display = {
{
2,
18031,
2
}
}
},
[1090] = {
is_head = 0,
guild_coin_award = 0,
award = 1090,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1090,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18021,
2
}
}
},
[1091] = {
is_head = 0,
guild_coin_award = 0,
award = 1091,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 20,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1091,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18021,
2
}
}
},
[1092] = {
is_head = 0,
guild_coin_award = 0,
award = 1092,
type = 3,
name = "목표 : 주력 함대",
count_inherit = 0,
desc = "주력함대를 5번 격파하라!",
target_id_2 = "",
sub_type = 25,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 50,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1092,
target_num = 5,
fix_task = 0,
target_id = {
4,
5,
6
},
open_need = {},
award_display = {
{
2,
18021,
2
}
}
},
[1101] = {
is_head = 1,
guild_coin_award = 0,
award = 1101,
type = 3,
name = "연료보충",
count_inherit = 0,
desc = "「해군 식당」에서 연료를 보충하라!",
target_id_2 = "",
sub_type = 81,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 2,
id = 1101,
target_num = 1,
fix_task = 0,
target_id = "2",
open_need = {},
award_display = {
{
1,
2,
50
}
}
},
[1111] = {
is_head = 1,
guild_coin_award = 0,
award = 1111,
type = 3,
name = "물자회수",
count_inherit = 0,
desc = "「해군 매점」에서 자금을 회수하라!",
target_id_2 = "",
sub_type = 81,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1,
id = 1111,
target_num = 1,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
{
1,
1,
300
}
}
},
[1112] = {
is_head = 1,
guild_coin_award = 0,
award = 1112,
type = 3,
name = "군사의뢰",
count_inherit = 0,
desc = "군사의뢰를 3번 수행하라!",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 12,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1112,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
2,
100
},
{
2,
15003,
1
},
{
2,
54011,
1
}
}
},
[1121] = {
is_head = 1,
guild_coin_award = 0,
award = 1121,
type = 3,
name = "전력확충",
count_inherit = 0,
desc = "함선을 1척 「건조」하라!",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1121,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
800
},
{
2,
20001,
1
},
{
2,
54001,
1
}
}
},
[1131] = {
is_head = 1,
guild_coin_award = 0,
award = 1131,
type = 3,
name = "함선 강화",
count_inherit = 0,
desc = "함선을 1번 「강화」하라!",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1131,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54031,
1
}
}
},
[1132] = {
is_head = 1,
guild_coin_award = 0,
award = 1132,
type = 3,
name = "전술훈련",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 1번 수행하라!",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1132,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54001,
1
}
}
},
[1141] = {
is_head = 1,
guild_coin_award = 0,
award = 1141,
type = 3,
name = "함대 정리",
count_inherit = 0,
desc = "함선을 1척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1141,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15001,
1
}
}
},
[1201] = {
is_head = 1,
guild_coin_award = 0,
award = 1201,
type = 3,
name = "식량 보급",
count_inherit = 0,
desc = "「숙소」의 식량을 1번 보충하라!",
target_id_2 = "",
sub_type = 61,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 8,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 1201,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
6,
15
},
{
2,
50001,
20
}
}
},
[2001] = {
is_head = 1,
guild_coin_award = 0,
award = 2001,
type = 4,
name = "적 함대 격퇴",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 50번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "[2011,2012,2013,2014]",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2001,
target_num = 50,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
1200
},
{
1,
2,
200
},
{
2,
20001,
2
}
}
},
[2011] = {
is_head = 0,
guild_coin_award = 0,
award = 2011,
type = 4,
name = "적 함대 소탕",
count_inherit = 0,
desc = "함대를 출격시켜, 30번 A 평가로 승리하라!",
target_id_2 = "",
sub_type = 23,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2011,
target_num = 30,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
2,
20001,
2
},
{
1,
1,
1200
},
{
1,
2,
200
}
}
},
[2012] = {
is_head = 0,
guild_coin_award = 0,
award = 2012,
type = 4,
name = "대규모 소탕 작전",
count_inherit = 0,
desc = "적함을 1000척 격침시켜라!",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2012,
target_num = 1000,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
2,
20001,
2
},
{
1,
1,
3000
},
{
1,
2,
500
}
}
},
[2013] = {
is_head = 0,
guild_coin_award = 0,
award = 2013,
type = 4,
name = "대규모 섬멸 작전",
count_inherit = 0,
desc = "함대를 출격시켜, 적 중요함대를 20번 격퇴하라!",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2013,
target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
1,
1,
1200
},
{
1,
2,
200
},
{
2,
15003,
3
}
}
},
[2014] = {
is_head = 1,
guild_coin_award = 0,
award = 2014,
type = 4,
name = "적 함대 격퇴",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 100번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2014,
target_num = 100,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54051,
1
},
{
1,
1,
2500
},
{
1,
2,
500
},
{
2,
15003,
2
}
}
},
[2021] = {
is_head = 1,
guild_coin_award = 0,
award = 2021,
type = 4,
name = "위클리 챌린지",
count_inherit = 0,
desc = "일간 임무 「데일리 챌린지」를 5번 완수하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1061,
id = 2021,
target_num = 5,
fix_task = 0,
target_id = "1061",
open_need = {},
award_display = {
{
1,
2,
150
}
}
},
[2031] = {
is_head = 1,
guild_coin_award = 0,
award = 2031,
type = 4,
name = "대규모 연습",
count_inherit = 0,
desc = "군사연습에서 30번 승리하라!",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 15,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1,
id = 2031,
target_num = 30,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
{
1,
3,
300
}
}
},
[2101] = {
is_head = 1,
guild_coin_award = 0,
award = 2101,
type = 4,
name = "연료조달",
count_inherit = 0,
desc = "일간 임무 「연료보충」을 5번 완수하여, \n연료를 비축하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1101,
id = 2101,
target_num = 5,
fix_task = 0,
target_id = "1101",
open_need = {},
award_display = {
{
1,
2,
200
}
}
},
[2111] = {
is_head = 1,
guild_coin_award = 0,
award = 2111,
type = 4,
name = "물자조달",
count_inherit = 0,
desc = "일간 임무 「물자회수」를 5번 완수하여, \n물자를 비축하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1111,
id = 2111,
target_num = 5,
fix_task = 0,
target_id = "1111",
open_need = {},
award_display = {
{
1,
1,
1200
}
}
},
[2112] = {
is_head = 1,
guild_coin_award = 0,
award = 2112,
type = 4,
name = "대규모 군사의뢰",
count_inherit = 0,
desc = "군사의뢰를 30번 수행하라!",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 12,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2112,
target_num = 30,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15003,
5
},
{
2,
54012,
5
},
{
2,
54013,
1
},
{
1,
2,
300
}
}
},
[2121] = {
is_head = 1,
guild_coin_award = 0,
award = 2121,
type = 4,
name = "전력확충",
count_inherit = 0,
desc = "함선을 10척 「건조」하라!",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2121,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
2000
},
{
2,
20001,
6
}
}
},
[2131] = {
is_head = 1,
guild_coin_award = 0,
award = 2131,
type = 4,
name = "함선 강화",
count_inherit = 0,
desc = "함선을 10번 「강화」하라!",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2131,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54033,
1
}
}
},
[2132] = {
is_head = 1,
guild_coin_award = 0,
award = 2132,
type = 4,
name = "전술훈련",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 10번 수행하라!",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2132,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54003,
1
}
}
},
[2141] = {
is_head = 1,
guild_coin_award = 0,
award = 2141,
type = 4,
name = "함대 정리",
count_inherit = 0,
desc = "함선을 5척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2141,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
500
},
{
2,
15001,
5
}
}
},
[2201] = {
is_head = 1,
guild_coin_award = 0,
award = 2201,
type = 4,
name = "병참 강화",
count_inherit = 0,
desc = "일간 임무 「식량 보급」을 5번 완수하여 병참을 \n충실히 하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 8,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1201,
id = 2201,
target_num = 5,
fix_task = 0,
target_id = "1201",
open_need = {},
award_display = {
{
1,
6,
60
},
{
2,
50003,
20
}
}
},
[2301] = {
is_head = 1,
guild_coin_award = 0,
award = 2301,
type = 4,
name = "주간 임무",
count_inherit = 0,
desc = "10개의 주간 임무를 완수하라!",
target_id_2 = "",
sub_type = 92,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 2301,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100011,
1
},
{
2,
59900,
15
},
{
1,
2,
500
}
}
},
[3000] = {
is_head = 0,
guild_coin_award = 0,
award = 3000,
type = 2,
name = "서약 준비",
count_inherit = 0,
desc = "임의의 캐릭터의 호감도를 100까지 달성",
target_id_2 = "",
sub_type = 1010,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 3000,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15006,
1
}
}
},
[3001] = {
is_head = 0,
guild_coin_award = 0,
award = 3001,
type = 2,
name = "제1장·근해 연습 ",
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}
},
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guild_coin_award = 0,
award = 5004,
type = 5,
name = "아카시의 부탁 4",
count_inherit = 0,
desc = "창고 정리다냥! (장비해체를 진행)",
target_id_2 = "",
sub_type = 41,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5005",
visibility = 1,
story_id = "AKASHI4",
target_id_for_client = 0,
id = 5004,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
500
}
}
},
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guild_coin_award = 0,
award = 5005,
type = 5,
name = "아카시의 부탁 5",
count_inherit = 0,
desc = "의뢰다냥! (의뢰를 완료)",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5006",
visibility = 1,
story_id = "AKASHI5",
target_id_for_client = 0,
id = 5005,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
2,
100
}
}
},
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guild_coin_award = 0,
award = 5006,
type = 5,
name = "아카시의 부탁 5-1",
count_inherit = 0,
desc = "일간 임무 「식량 보급」을 14번 클리어",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5007",
visibility = 1,
story_id = "AKASHI51",
target_id_for_client = 7022,
id = 5006,
target_num = 14,
fix_task = 0,
target_id = "7022",
open_need = {},
award_display = {
{
2,
50005,
5
}
}
},
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guild_coin_award = 0,
award = 5007,
type = 5,
name = "아카시의 부탁 6-1",
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desc = "「데일리-상선 호위(수상)」 3회 완료",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5008",
visibility = 1,
story_id = "AKASHI6",
target_id_for_client = 0,
id = 5007,
target_num = 3,
fix_task = 0,
target_id = {
2000,
2002,
2004,
2006,
2008
},
open_need = {},
award_display = {
{
2,
17013,
3
},
{
2,
17023,
3
}
}
},
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guild_coin_award = 0,
award = 5008,
type = 5,
name = "아카시의 부탁 6-2",
count_inherit = 0,
desc = "「데일리-상선 호위(항공)」 3회 완료",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5009",
visibility = 1,
story_id = "AKASHI62",
target_id_for_client = 0,
id = 5008,
target_num = 3,
fix_task = 0,
target_id = {
2001,
2003,
2005,
2007,
2009
},
open_need = {},
award_display = {
{
2,
17033,
3
},
{
2,
17043,
3
}
}
},
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guild_coin_award = 0,
award = 5009,
type = 5,
name = "아카시의 부탁 6-3",
count_inherit = 0,
desc = "「데일리-해역 소탕」 3회 완료",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5010",
visibility = 1,
story_id = "AKASHI63",
target_id_for_client = 0,
id = 5009,
target_num = 3,
fix_task = 0,
target_id = {
3000,
3001,
3002,
3003,
3004
},
open_need = {},
award_display = {
{
2,
54006,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5010,
type = 5,
name = "아카시의 부탁 6-4",
count_inherit = 0,
desc = "「데일리-강습 작전」 3회 완료",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5011",
visibility = 1,
story_id = "AKASHI64",
target_id_for_client = 0,
id = 5010,
target_num = 3,
fix_task = 0,
target_id = {
4000,
4001,
4002,
4003,
4004
},
open_need = {},
award_display = {
{
2,
30034,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5011,
type = 5,
name = "아카시의 부탁 7-1",
count_inherit = 0,
desc = "테스트다냥! (자오중공 장비상자 T3 사용)",
target_id_2 = "",
sub_type = 50,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5012",
visibility = 1,
story_id = "AKASHI7",
target_id_for_client = 30033,
id = 5011,
target_num = 10,
fix_task = 0,
target_id = "30033",
open_need = {},
award_display = {
{
2,
30033,
2
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5012,
type = 5,
name = "아카시의 부탁 7-2",
count_inherit = 0,
desc = "테스트다냥! (자오중공 장비상자 T4 사용)",
target_id_2 = "",
sub_type = 50,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5013",
visibility = 1,
story_id = "AKASHI72",
target_id_for_client = 30034,
id = 5012,
target_num = 5,
fix_task = 0,
target_id = "30034",
open_need = {},
award_display = {
{
2,
30034,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5013,
type = 5,
name = "아카시의 부탁 8-1",
count_inherit = 0,
desc = "출격이다냥! (8-4를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5014",
visibility = 1,
story_id = "AKASHI8",
target_id_for_client = 804,
id = 5013,
target_num = 1,
fix_task = 0,
target_id = "804",
open_need = {},
award_display = {
{
1,
2,
100
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5014,
type = 5,
name = "아카시의 부탁 8-2",
count_inherit = 0,
desc = "출격이다냥! (어려움·1-4를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5015",
visibility = 1,
story_id = "AKASHI82",
target_id_for_client = 10104,
id = 5014,
target_num = 6,
fix_task = 0,
target_id = "10104",
open_need = {},
award_display = {
{
1,
2,
300
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5015,
type = 5,
name = "아카시의 부탁 8-3",
count_inherit = 0,
desc = "출격이다냥! \n(어려움·2장의 임의 스테이지를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5016",
visibility = 1,
story_id = "AKASHI83",
target_id_for_client = 0,
id = 5015,
target_num = 6,
fix_task = 0,
target_id = {
10201,
10202,
10203,
10204
},
open_need = {},
award_display = {
{
2,
18002,
2
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5016,
type = 5,
name = "아카시의 부탁 8-4",
count_inherit = 0,
desc = "출격이다냥! \n(어려움·3장의 임의 스테이지를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5017",
visibility = 1,
story_id = "AKASHI84",
target_id_for_client = 0,
id = 5016,
target_num = 6,
fix_task = 0,
target_id = {
10301,
10302,
10303,
10304
},
open_need = {},
award_display = {
{
2,
18012,
2
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5017,
type = 5,
name = "아카시의 부탁 8-5",
count_inherit = 0,
desc = "출격이다냥! \n(어려움·4장의 임의 스테이지를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5018",
visibility = 1,
story_id = "AKASHI85",
target_id_for_client = 0,
id = 5017,
target_num = 6,
fix_task = 0,
target_id = {
10401,
10402,
10403,
10404
},
open_need = {},
award_display = {
{
2,
18022,
2
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5018,
type = 5,
name = "아카시의 부탁 8-6",
count_inherit = 0,
desc = "출격이다냥! \n(어려움·5장의 임의 스테이지를 클리어)",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5019",
visibility = 1,
story_id = "AKASHI86",
target_id_for_client = 0,
id = 5018,
target_num = 6,
fix_task = 0,
target_id = {
10501,
10502,
10503,
10504
},
open_need = {},
award_display = {
{
2,
18032,
2
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5019,
type = 5,
name = "아카시의 부탁 9",
count_inherit = 0,
desc = "회수한다냥♪ (특수 재료를 발견)",
target_id_2 = "",
sub_type = 100,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5020",
visibility = 1,
story_id = "AKASHI9",
target_id_for_client = 0,
id = 5019,
target_num = 11,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
11028,
11
}
}
},
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guild_coin_award = 0,
award = 5020,
type = 5,
name = "아카시의 부탁 10",
count_inherit = 0,
desc = "고맙다냥♪ (「냥냥펀치」를 입수)",
target_id_2 = "",
sub_type = 42,
added_tip = 0,
story_icon = "mingshi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AKASHI10",
target_id_for_client = 11028,
id = 5020,
target_num = 1,
fix_task = 0,
target_id = "11028",
open_need = {},
award_display = {
{
4,
312011,
1
}
}
},
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guild_coin_award = 0,
award = 5031,
type = 5,
name = "휴가 중에 우연히",
count_inherit = 0,
desc = "「산소 콜라」를 3개 건네주자!",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "Changdao_2",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5032",
visibility = 1,
story_id = "CHANGDAO1",
target_id_for_client = 50001,
id = 5031,
target_num = 3,
fix_task = 0,
target_id = "50001",
open_need = {},
award_display = {
{
2,
1001,
1
}
},
scene = {
"BACKYARD"
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5032,
type = 5,
name = "No more·운동!",
count_inherit = 0,
desc = "전투에서 15번 승리한다.",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5033",
visibility = 1,
story_id = "CHANGDAO2",
target_id_for_client = 0,
id = 5032,
target_num = 15,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
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guild_coin_award = 0,
award = 5033,
type = 5,
name = "No more·훈련!",
count_inherit = 0,
desc = "「강화」를 3회 진행한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5034",
visibility = 1,
story_id = "CHANGDAO3",
target_id_for_client = 0,
id = 5033,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
[5034] = {
is_head = 0,
guild_coin_award = 0,
award = 5034,
type = 5,
name = "휴가를 올바르게 보내는 방법",
count_inherit = 0,
desc = "장비를 3번 「해체」하라!",
target_id_2 = "",
sub_type = 41,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5035",
visibility = 1,
story_id = "CHANGDAO4",
target_id_for_client = 0,
id = 5034,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5035,
type = 5,
name = "필살기나 먹어라!",
count_inherit = 0,
desc = "「숙소」에서 식량을 3번 「보충」하라!",
target_id_2 = "",
sub_type = 61,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5036",
visibility = 1,
story_id = "CHANGDAO5",
target_id_for_client = 0,
id = 5035,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5036,
type = 5,
name = "대·실·패!",
count_inherit = 0,
desc = "「데일리 챌린지」를 3번 진행한다.",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5037",
visibility = 1,
story_id = "CHANGDAO6",
target_id_for_client = 0,
id = 5036,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5037,
type = 5,
name = "잘 가거라, 휴가여...",
count_inherit = 0,
desc = "「롱 아일랜드」를 한계돌파하여 ☆5 달성",
target_id_2 = "",
sub_type = 35,
added_tip = 0,
story_icon = "Changdao_2",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5038",
visibility = 1,
story_id = "CHANGDAO7",
target_id_for_client = 106014,
id = 5037,
target_num = 1,
fix_task = 0,
target_id = "106014",
open_need = {},
award_display = {
{
2,
1001,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5038,
type = 5,
name = "건어물 3콤보!",
count_inherit = 0,
desc = "「포테토칩 세트」를 1개 건네주자!",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1001,
id = 5038,
target_num = 7,
fix_task = 0,
target_id = "1001",
open_need = {},
award_display = {
{
7,
106011,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5041,
type = 2,
name = "인식 각성 (1레벨)을 진행한다.",
count_inherit = 0,
desc = "임의의 함선소녀 레벨 상한을 105로 \n올려준다.",
target_id_2 = "",
sub_type = 36,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 60,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 5041,
target_num = 1,
fix_task = 0,
target_id = "105",
open_need = {},
award_display = {
{
2,
15008,
100
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5042,
type = 2,
name = "인식 각성 (2레벨)을 진행한다.",
count_inherit = 0,
desc = "임의의 함선소녀 레벨 상한을 110로 \n올려준다.",
target_id_2 = "",
sub_type = 36,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 60,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 5042,
target_num = 1,
fix_task = 0,
target_id = "110",
open_need = {},
award_display = {
{
2,
15008,
200
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5043,
type = 2,
name = "인식 각성 (3레벨)을 진행한다.",
count_inherit = 0,
desc = "임의의 함선소녀 레벨 상한을 115로 \n올려준다.",
target_id_2 = "",
sub_type = 36,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 60,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 5043,
target_num = 1,
fix_task = 0,
target_id = "115",
open_need = {},
award_display = {
{
2,
15008,
400
}
}
},
[5044] = {
is_head = 0,
guild_coin_award = 0,
award = 5044,
type = 2,
name = "인식 각성 (4레벨)을 진행한다.",
count_inherit = 0,
desc = "임의의 함선소녀 레벨 상한을 120로 \n올려준다.",
target_id_2 = "",
sub_type = 36,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 60,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 5044,
target_num = 1,
fix_task = 0,
target_id = "120",
open_need = {},
award_display = {
{
2,
15008,
600
}
}
},
[5051] = {
is_head = 0,
guild_coin_award = 0,
award = 5051,
type = 5,
name = "{namecode:96}의 아침",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "ruihe",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5052",
visibility = 1,
story_id = "RUIHE1",
target_id_for_client = 50003,
id = 5051,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5052] = {
is_head = 0,
guild_coin_award = 0,
award = 5052,
type = 5,
name = "{namecode:96}와(과) 동료들",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5053",
visibility = 1,
story_id = "RUIHE2",
target_id_for_client = 0,
id = 5052,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5053] = {
is_head = 0,
guild_coin_award = 0,
award = 5053,
type = 5,
name = "{namecode:96}와(과) 선배들",
count_inherit = 0,
desc = "즈이카쿠를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5054",
visibility = 1,
story_id = "RUIHE3",
target_id_for_client = 30706,
id = 5053,
target_num = 20,
fix_task = 0,
target_id = "30706",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5054] = {
is_head = 0,
guild_coin_award = 0,
award = 5054,
type = 5,
name = "{namecode:96}와(과) 대선배",
count_inherit = 0,
desc = "즈이카쿠를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5055",
visibility = 1,
story_id = "RUIHE4",
target_id_for_client = 30706,
id = 5054,
target_num = 3,
fix_task = 0,
target_id = "30706",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5055] = {
is_head = 0,
guild_coin_award = 0,
award = 5055,
type = 5,
name = "오늘 식사 준비는 제가 할게요!",
count_inherit = 0,
desc = "즈이카쿠의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5056",
visibility = 1,
story_id = "RUIHE5",
target_id_for_client = 30706,
id = 5055,
target_num = 10000,
fix_task = 0,
target_id = "30706",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5056] = {
is_head = 0,
guild_coin_award = 0,
award = 5056,
type = 5,
name = "심야의 간주곡",
count_inherit = 0,
desc = "즈이카쿠의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5057",
visibility = 1,
story_id = "RUIHE6",
target_id_for_client = 307064,
id = 5056,
target_num = 1,
fix_task = 0,
target_id = "307064",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5057] = {
is_head = 0,
guild_coin_award = 0,
award = 5057,
type = 5,
name = "불굴의 학",
count_inherit = 0,
desc = "즈이카쿠의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "ruihe",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "RUIHE7",
target_id_for_client = 30706,
id = 5057,
target_num = 100,
fix_task = 0,
target_id = "30706",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5061] = {
is_head = 0,
guild_coin_award = 0,
award = 5058,
type = 5,
name = "{namecode:22}님 등장",
count_inherit = 0,
desc = "특제 냉각수를 5개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xuefeng",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5062",
visibility = 1,
story_id = "XUEFENG1",
target_id_for_client = 50002,
id = 5061,
target_num = 5,
fix_task = 0,
target_id = "50002",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5062] = {
is_head = 0,
guild_coin_award = 0,
award = 5059,
type = 5,
name = "천재 {namecode:22}님",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5063",
visibility = 1,
story_id = "XUEFENG2",
target_id_for_client = 0,
id = 5062,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5063] = {
is_head = 0,
guild_coin_award = 0,
award = 5060,
type = 5,
name = "VS{namecode:17}!?",
count_inherit = 0,
desc = "유키카제를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5064",
visibility = 1,
story_id = "XUEFENG3",
target_id_for_client = 30116,
id = 5063,
target_num = 20,
fix_task = 0,
target_id = "30116",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5064] = {
is_head = 0,
guild_coin_award = 0,
award = 5061,
type = 5,
name = "{namecode:22}팬클럽?",
count_inherit = 0,
desc = "유키카제를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5065",
visibility = 1,
story_id = "XUEFENG4",
target_id_for_client = 30116,
id = 5064,
target_num = 3,
fix_task = 0,
target_id = "30116",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5065] = {
is_head = 0,
guild_coin_award = 0,
award = 5062,
type = 5,
name = "{namecode:22}와(과) 유원지·상",
count_inherit = 0,
desc = "유키카제의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5066",
visibility = 1,
story_id = "XUEFENG5",
target_id_for_client = 30116,
id = 5065,
target_num = 10000,
fix_task = 0,
target_id = "30116",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5066] = {
is_head = 0,
guild_coin_award = 0,
award = 5063,
type = 5,
name = "{namecode:22}와(과) 유원지·하",
count_inherit = 0,
desc = "유키카제의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5067",
visibility = 1,
story_id = "XUEFENG6",
target_id_for_client = 301164,
id = 5066,
target_num = 1,
fix_task = 0,
target_id = "301164",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5067] = {
is_head = 0,
guild_coin_award = 0,
award = 5064,
type = 5,
name = "평소와 같은? {namecode:22}님",
count_inherit = 0,
desc = "유키카제의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xuefeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XUEFENG7",
target_id_for_client = 30116,
id = 5067,
target_num = 100,
fix_task = 0,
target_id = "30116",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18003,
1
}
}
},
[5071] = {
is_head = 0,
guild_coin_award = 0,
award = 5065,
type = 5,
name = "소소한 오찬회",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "ajiakesi",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5072",
visibility = 1,
story_id = "AJIAKESI1",
target_id_for_client = 50003,
id = 5071,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5072] = {
is_head = 0,
guild_coin_award = 0,
award = 5066,
type = 5,
name = "영예의 의미",
count_inherit = 0,
desc = "임의의 장비를 10회 강화한다.",
target_id_2 = "",
sub_type = 40,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5073",
visibility = 1,
story_id = "AJIAKESI2",
target_id_for_client = 0,
id = 5072,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5073] = {
is_head = 0,
guild_coin_award = 0,
award = 5067,
type = 5,
name = "비서함의 책임",
count_inherit = 0,
desc = "에이잭스를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5074",
visibility = 1,
story_id = "AJIAKESI3",
target_id_for_client = 20203,
id = 5073,
target_num = 20,
fix_task = 0,
target_id = "20203",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5074] = {
is_head = 0,
guild_coin_award = 0,
award = 5068,
type = 5,
name = "적인가 아군인가?",
count_inherit = 0,
desc = "에이잭스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5075",
visibility = 1,
story_id = "AJIAKESI4",
target_id_for_client = 20203,
id = 5074,
target_num = 3,
fix_task = 0,
target_id = "20203",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5075] = {
is_head = 0,
guild_coin_award = 0,
award = 5069,
type = 5,
name = "귀여운 아기돼지",
count_inherit = 0,
desc = "에이잭스의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5076",
visibility = 1,
story_id = "AJIAKESI5",
target_id_for_client = 20203,
id = 5075,
target_num = 10000,
fix_task = 0,
target_id = "20203",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5076] = {
is_head = 0,
guild_coin_award = 0,
award = 5070,
type = 5,
name = "허세와 진심·상",
count_inherit = 0,
desc = "에이잭스의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5077",
visibility = 1,
story_id = "AJIAKESI6",
target_id_for_client = 202034,
id = 5076,
target_num = 1,
fix_task = 0,
target_id = "202034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5077] = {
is_head = 0,
guild_coin_award = 0,
award = 5071,
type = 5,
name = "허세와 진심·하",
count_inherit = 0,
desc = "에이잭스의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "ajiakesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AJIAKESI7",
target_id_for_client = 20203,
id = 5077,
target_num = 100,
fix_task = 0,
target_id = "20203",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5081] = {
is_head = 0,
guild_coin_award = 0,
award = 5072,
type = 5,
name = "화를 잘 내는 비서함",
count_inherit = 0,
desc = "산소 콜라를 9개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "haman",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5082",
visibility = 1,
story_id = "HAMAN1",
target_id_for_client = 50001,
id = 5081,
target_num = 9,
fix_task = 0,
target_id = "50001",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5082] = {
is_head = 0,
guild_coin_award = 0,
award = 5073,
type = 5,
name = "기쁘지 않은 이유·상",
count_inherit = 0,
desc = "임의의 장비를 10회 강화한다.",
target_id_2 = "",
sub_type = 40,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5083",
visibility = 1,
story_id = "HAMAN2",
target_id_for_client = 0,
id = 5082,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5083] = {
is_head = 0,
guild_coin_award = 0,
award = 5074,
type = 5,
name = "기쁘지 않은 이유·중",
count_inherit = 0,
desc = "허먼을 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5084",
visibility = 1,
story_id = "HAMAN3",
target_id_for_client = 10125,
id = 5083,
target_num = 20,
fix_task = 0,
target_id = "10125",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5084] = {
is_head = 0,
guild_coin_award = 0,
award = 5075,
type = 5,
name = "기쁘지 않은 이유·하",
count_inherit = 0,
desc = "허먼을 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5085",
visibility = 1,
story_id = "HAMAN4",
target_id_for_client = 10125,
id = 5084,
target_num = 3,
fix_task = 0,
target_id = "10125",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5085] = {
is_head = 0,
guild_coin_award = 0,
award = 5076,
type = 5,
name = "허먼과 요크타운",
count_inherit = 0,
desc = "허먼의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5086",
visibility = 1,
story_id = "HAMAN5",
target_id_for_client = 10125,
id = 5085,
target_num = 10000,
fix_task = 0,
target_id = "10125",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5086] = {
is_head = 0,
guild_coin_award = 0,
award = 5077,
type = 5,
name = "여보세요, 해군 사령부인가요!?",
count_inherit = 0,
desc = "허먼의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5087",
visibility = 1,
story_id = "HAMAN6",
target_id_for_client = 101254,
id = 5086,
target_num = 1,
fix_task = 0,
target_id = "101254",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5087] = {
is_head = 0,
guild_coin_award = 0,
award = 5078,
type = 5,
name = "솔직함은… 한 순간!",
count_inherit = 0,
desc = "허먼의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "haman",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "HAMAN7",
target_id_for_client = 10125,
id = 5087,
target_num = 100,
fix_task = 0,
target_id = "10125",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5091] = {
is_head = 0,
guild_coin_award = 0,
award = 5079,
type = 5,
name = "진홍색의 비서함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "chicheng",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5092",
visibility = 1,
story_id = "CHICHENG1",
target_id_for_client = 50003,
id = 5091,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5092] = {
is_head = 0,
guild_coin_award = 0,
award = 5080,
type = 5,
name = "무쌍의 계보",
count_inherit = 0,
desc = "임의의 함선을 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5093",
visibility = 1,
story_id = "CHICHENG2",
target_id_for_client = 0,
id = 5092,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5093] = {
is_head = 0,
guild_coin_award = 0,
award = 5081,
type = 5,
name = "라이벌과...예외?",
count_inherit = 0,
desc = "{namecode:91}를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5094",
visibility = 1,
story_id = "CHICHENG3",
target_id_for_client = 30701,
id = 5093,
target_num = 20,
fix_task = 0,
target_id = "30701",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5094] = {
is_head = 0,
guild_coin_award = 0,
award = 5082,
type = 5,
name = "아군과 과거",
count_inherit = 0,
desc = "{namecode:91}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5095",
visibility = 1,
story_id = "CHICHENG4",
target_id_for_client = 30701,
id = 5094,
target_num = 3,
fix_task = 0,
target_id = "30701",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5095] = {
is_head = 0,
guild_coin_award = 0,
award = 5083,
type = 5,
name = "사소한 상처",
count_inherit = 0,
desc = "{namecode:91}의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5096",
visibility = 1,
story_id = "CHICHENG5",
target_id_for_client = 30701,
id = 5095,
target_num = 10000,
fix_task = 0,
target_id = "30701",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5096] = {
is_head = 0,
guild_coin_award = 0,
award = 5084,
type = 5,
name = "어둠 속의 고백",
count_inherit = 0,
desc = "{namecode:91}의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5097",
visibility = 1,
story_id = "CHICHENG6",
target_id_for_client = 307014,
id = 5096,
target_num = 1,
fix_task = 0,
target_id = "307014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5097] = {
is_head = 0,
guild_coin_award = 0,
award = 5085,
type = 5,
name = "운명의 사람",
count_inherit = 0,
desc = "{namecode:91}의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "chicheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "CHICHENG7",
target_id_for_client = 30701,
id = 5097,
target_num = 100,
fix_task = 0,
target_id = "30701",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5101] = {
is_head = 0,
guild_coin_award = 0,
award = 5086,
type = 5,
name = "갑작스런 요청",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "kelifulan",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5102",
visibility = 1,
story_id = "KELIFULAN1",
target_id_for_client = 50003,
id = 5101,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5102] = {
is_head = 0,
guild_coin_award = 0,
award = 5087,
type = 5,
name = "기사단 결성!",
count_inherit = 0,
desc = "임의의 함선을 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5103",
visibility = 1,
story_id = "KELIFULAN2",
target_id_for_client = 0,
id = 5102,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5103] = {
is_head = 0,
guild_coin_award = 0,
award = 5088,
type = 5,
name = "사전 합동 훈련!",
count_inherit = 0,
desc = "클리블랜드를 포함한 함대를 출격시켜 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5104",
visibility = 1,
story_id = "KELIFULAN3",
target_id_for_client = 10209,
id = 5103,
target_num = 20,
fix_task = 0,
target_id = "10209",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5104] = {
is_head = 0,
guild_coin_award = 0,
award = 5089,
type = 5,
name = "경기 시작!",
count_inherit = 0,
desc = "클리블랜드를 포함한 함대로 데일리 챌린지를 3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5105",
visibility = 1,
story_id = "KELIFULAN4",
target_id_for_client = 10209,
id = 5104,
target_num = 3,
fix_task = 0,
target_id = "10209",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5105] = {
is_head = 0,
guild_coin_award = 0,
award = 5090,
type = 5,
name = "강적 출현!?",
count_inherit = 0,
desc = "클리블랜드의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5106",
visibility = 1,
story_id = "KELIFULAN5",
target_id_for_client = 10209,
id = 5105,
target_num = 10000,
fix_task = 0,
target_id = "10209",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5106] = {
is_head = 0,
guild_coin_award = 0,
award = 5091,
type = 5,
name = "분발해!",
count_inherit = 0,
desc = "클리블랜드의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5107",
visibility = 1,
story_id = "KELIFULAN6",
target_id_for_client = 102094,
id = 5106,
target_num = 1,
fix_task = 0,
target_id = "102094",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5107] = {
is_head = 0,
guild_coin_award = 0,
award = 5092,
type = 5,
name = "최고의 우승 보상",
count_inherit = 0,
desc = "클리블랜드의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "kelifulan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "KELIFULAN7",
target_id_for_client = 10209,
id = 5107,
target_num = 100,
fix_task = 0,
target_id = "10209",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5111] = {
is_head = 0,
guild_coin_award = 0,
award = 5093,
type = 5,
name = "내일의 날씨는... ",
count_inherit = 0,
desc = "특제 냉각수를 5개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "shancheng",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5112",
visibility = 1,
story_id = "SHANCHENGP1",
target_id_for_client = 50002,
id = 5111,
target_num = 5,
fix_task = 0,
target_id = "50002",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5112] = {
is_head = 0,
guild_coin_award = 0,
award = 5094,
type = 5,
name = "고기압? 저기압? ",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5113",
visibility = 1,
story_id = "SHANCHENGP2",
target_id_for_client = 0,
id = 5112,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5113] = {
is_head = 0,
guild_coin_award = 0,
award = 5095,
type = 5,
name = "잔잔한 미풍 ",
count_inherit = 0,
desc = "야마시로를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5114",
visibility = 1,
story_id = "SHANCHENGP3",
target_id_for_client = 30502,
id = 5113,
target_num = 20,
fix_task = 0,
target_id = "30502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5114] = {
is_head = 0,
guild_coin_award = 0,
award = 5096,
type = 5,
name = "저기압 접근 중 ",
count_inherit = 0,
desc = "야마시로를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5115",
visibility = 1,
story_id = "SHANCHENGP4",
target_id_for_client = 30502,
id = 5114,
target_num = 3,
fix_task = 0,
target_id = "30502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5115] = {
is_head = 0,
guild_coin_award = 0,
award = 5097,
type = 5,
name = "흐림, 그리고—— ",
count_inherit = 0,
desc = "야마시로의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5116",
visibility = 1,
story_id = "SHANCHENGP5",
target_id_for_client = 30502,
id = 5115,
target_num = 10000,
fix_task = 0,
target_id = "30502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5116] = {
is_head = 0,
guild_coin_award = 0,
award = 5098,
type = 5,
name = "비를 피해 ",
count_inherit = 0,
desc = "야마시로의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 33,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5117",
visibility = 1,
story_id = "SHANCHENGP6",
target_id_for_client = 30502,
id = 5116,
target_num = 5,
fix_task = 0,
target_id = "30502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5117] = {
is_head = 0,
guild_coin_award = 0,
award = 5099,
type = 5,
name = "구름 한 점 없이 쾌청 ",
count_inherit = 0,
desc = "야마시로의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "shancheng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "SHANCHENGP7",
target_id_for_client = 30502,
id = 5117,
target_num = 100,
fix_task = 0,
target_id = "30502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
2
}
}
},
[5121] = {
is_head = 0,
guild_coin_award = 0,
award = 5100,
type = 5,
name = "그 이름은 글로리어스",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "guangrong",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5122",
visibility = 1,
story_id = "GUANGRONG1",
target_id_for_client = 50003,
id = 5121,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5122] = {
is_head = 0,
guild_coin_award = 0,
award = 5101,
type = 5,
name = "연습전 해역에서",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5123",
visibility = 1,
story_id = "GUANGRONG2",
target_id_for_client = 0,
id = 5122,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5123] = {
is_head = 0,
guild_coin_award = 0,
award = 5102,
type = 5,
name = "여왕의 사건 케이스Ⅰ",
count_inherit = 0,
desc = "글로리어스를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5124",
visibility = 1,
story_id = "GUANGRONG3",
target_id_for_client = 20706,
id = 5123,
target_num = 20,
fix_task = 0,
target_id = "20706",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5124] = {
is_head = 0,
guild_coin_award = 0,
award = 5103,
type = 5,
name = "여왕의 사건 케이스Ⅱ",
count_inherit = 0,
desc = "글로리어스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5125",
visibility = 1,
story_id = "GUANGRONG4",
target_id_for_client = 20706,
id = 5124,
target_num = 3,
fix_task = 0,
target_id = "20706",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5125] = {
is_head = 0,
guild_coin_award = 0,
award = 5104,
type = 5,
name = "구축함들과 함께",
count_inherit = 0,
desc = "글로리어스의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5126",
visibility = 1,
story_id = "GUANGRONG5",
target_id_for_client = 20706,
id = 5125,
target_num = 10000,
fix_task = 0,
target_id = "20706",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5126] = {
is_head = 0,
guild_coin_award = 0,
award = 5105,
type = 5,
name = "그녀에게 영광이란 (상)",
count_inherit = 0,
desc = "글로리어스의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5127",
visibility = 1,
story_id = "GUANGRONG6",
target_id_for_client = 207064,
id = 5126,
target_num = 1,
fix_task = 0,
target_id = "207064",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5127] = {
is_head = 0,
guild_coin_award = 0,
award = 5106,
type = 5,
name = "그녀에게 영광이란 (하)",
count_inherit = 0,
desc = "글로리어스의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "guangrong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "GUANGRONG7",
target_id_for_client = 20706,
id = 5127,
target_num = 100,
fix_task = 0,
target_id = "20706",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
2
}
}
},
[5131] = {
is_head = 0,
guild_coin_award = 0,
award = 5107,
type = 5,
name = "멋진 순간! 옆방의 새러토가",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "salatuojia",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5132",
visibility = 1,
story_id = "SALATUOJIA1",
target_id_for_client = 50003,
id = 5131,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5132] = {
is_head = 0,
guild_coin_award = 0,
award = 5108,
type = 5,
name = "새러토가의 업무",
count_inherit = 0,
desc = "임의의 함선을 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5133",
visibility = 1,
story_id = "SALATUOJIA2",
target_id_for_client = 0,
id = 5132,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5133] = {
is_head = 0,
guild_coin_award = 0,
award = 5109,
type = 5,
name = "새러토가의 휴일",
count_inherit = 0,
desc = "새러토가를 포함한 함대를 출격시켜 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5134",
visibility = 1,
story_id = "SALATUOJIA3",
target_id_for_client = 10703,
id = 5133,
target_num = 20,
fix_task = 0,
target_id = "10703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5134] = {
is_head = 0,
guild_coin_award = 0,
award = 5110,
type = 5,
name = "새러토가와 언니",
count_inherit = 0,
desc = "새러토가를 포함한 함대로 데일리 챌린지를 3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5135",
visibility = 1,
story_id = "SALATUOJIA4",
target_id_for_client = 10703,
id = 5134,
target_num = 3,
fix_task = 0,
target_id = "10703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5135] = {
is_head = 0,
guild_coin_award = 0,
award = 5111,
type = 5,
name = "비밀 취재 시리즈・상",
count_inherit = 0,
desc = "새러토가의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5136",
visibility = 1,
story_id = "SALATUOJIA5",
target_id_for_client = 10703,
id = 5135,
target_num = 10000,
fix_task = 0,
target_id = "10703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5136] = {
is_head = 0,
guild_coin_award = 0,
award = 5112,
type = 5,
name = "비밀 취재 시리즈・하",
count_inherit = 0,
desc = "새러토가의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5137",
visibility = 1,
story_id = "SALATUOJIA6",
target_id_for_client = 107034,
id = 5136,
target_num = 1,
fix_task = 0,
target_id = "107034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5137] = {
is_head = 0,
guild_coin_award = 0,
award = 5113,
type = 5,
name = "가장 중요한 보물",
count_inherit = 0,
desc = "새러토가의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "salatuojia",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "SALATUOJIA7",
target_id_for_client = 10703,
id = 5137,
target_num = 100,
fix_task = 0,
target_id = "10703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
2
}
}
},
[5141] = {
is_head = 0,
guild_coin_award = 0,
award = 5114,
type = 5,
name = "데이트 신청",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "aidang",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5142",
visibility = 1,
story_id = "AIDANG1",
target_id_for_client = 50003,
id = 5141,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5142] = {
is_head = 0,
guild_coin_award = 0,
award = 5115,
type = 5,
name = "출발!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5143",
visibility = 1,
story_id = "AIDANG2",
target_id_for_client = 0,
id = 5142,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5143] = {
is_head = 0,
guild_coin_award = 0,
award = 5116,
type = 5,
name = "쇼핑 중 사건 발생",
count_inherit = 0,
desc = "{namecode:67}를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5144",
visibility = 1,
story_id = "AIDANG3",
target_id_for_client = 30312,
id = 5143,
target_num = 20,
fix_task = 0,
target_id = "30312",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5144] = {
is_head = 0,
guild_coin_award = 0,
award = 5117,
type = 5,
name = "휴식 시간, 그 후——",
count_inherit = 0,
desc = "{namecode:67}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5145",
visibility = 1,
story_id = "AIDANG4",
target_id_for_client = 30312,
id = 5144,
target_num = 3,
fix_task = 0,
target_id = "30312",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5145] = {
is_head = 0,
guild_coin_award = 0,
award = 5118,
type = 5,
name = "어둠 속",
count_inherit = 0,
desc = "{namecode:67}의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5146",
visibility = 1,
story_id = "AIDANG5",
target_id_for_client = 30312,
id = 5145,
target_num = 10000,
fix_task = 0,
target_id = "30312",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5146] = {
is_head = 0,
guild_coin_award = 0,
award = 5119,
type = 5,
name = "석양 아래에서의 선물",
count_inherit = 0,
desc = "{namecode:67}의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5147",
visibility = 1,
story_id = "AIDANG6",
target_id_for_client = 303124,
id = 5146,
target_num = 1,
fix_task = 0,
target_id = "303124",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5147] = {
is_head = 0,
guild_coin_award = 0,
award = 5120,
type = 5,
name = "용감히 전진하다",
count_inherit = 0,
desc = "{namecode:67}의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "aidang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AIDANG7",
target_id_for_client = 30312,
id = 5147,
target_num = 100,
fix_task = 0,
target_id = "30312",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18013,
1
}
}
},
[5151] = {
is_head = 0,
guild_coin_award = 0,
award = 5121,
type = 5,
name = "탄생",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "z46",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5152",
visibility = 1,
story_id = "Z461",
target_id_for_client = 50003,
id = 5151,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5152] = {
is_head = 0,
guild_coin_award = 0,
award = 5122,
type = 5,
name = "궤적",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5153",
visibility = 1,
story_id = "Z462",
target_id_for_client = 0,
id = 5152,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5153] = {
is_head = 0,
guild_coin_award = 0,
award = 5123,
type = 5,
name = "막간I",
count_inherit = 0,
desc = "Z46를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5154",
visibility = 1,
story_id = "Z463",
target_id_for_client = 40146,
id = 5153,
target_num = 20,
fix_task = 0,
target_id = "40146",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5154] = {
is_head = 0,
guild_coin_award = 0,
award = 5124,
type = 5,
name = "사고",
count_inherit = 0,
desc = "Z46를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5155",
visibility = 1,
story_id = "Z464",
target_id_for_client = 40146,
id = 5154,
target_num = 3,
fix_task = 0,
target_id = "40146",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5155] = {
is_head = 0,
guild_coin_award = 0,
award = 5125,
type = 5,
name = "막간II",
count_inherit = 0,
desc = "Z46의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5156",
visibility = 1,
story_id = "Z465",
target_id_for_client = 40146,
id = 5155,
target_num = 10000,
fix_task = 0,
target_id = "40146",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5156] = {
is_head = 0,
guild_coin_award = 0,
award = 5126,
type = 5,
name = "속박",
count_inherit = 0,
desc = "Z46의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5157",
visibility = 1,
story_id = "Z466",
target_id_for_client = 401464,
id = 5156,
target_num = 1,
fix_task = 0,
target_id = "401464",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5157] = {
is_head = 0,
guild_coin_award = 0,
award = 5127,
type = 5,
name = "순백",
count_inherit = 0,
desc = "Z46의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "z46",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "Z467",
target_id_for_client = 40146,
id = 5157,
target_num = 100,
fix_task = 0,
target_id = "40146",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18003,
1
}
}
},
[5171] = {
is_head = 0,
guild_coin_award = 0,
award = 5135,
type = 5,
name = "다과회의 손님",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "kaixuan",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5172",
visibility = 1,
story_id = "KAIXUAN1",
target_id_for_client = 50003,
id = 5171,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5172] = {
is_head = 0,
guild_coin_award = 0,
award = 5136,
type = 5,
name = "노력하는 트리옹팡",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5173",
visibility = 1,
story_id = "KAIXUAN2",
target_id_for_client = 0,
id = 5172,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5173] = {
is_head = 0,
guild_coin_award = 0,
award = 5137,
type = 5,
name = "트리옹팡 출격",
count_inherit = 0,
desc = "르 트리옹팡을 포함한 함대를 출격시켜 \n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5174",
visibility = 1,
story_id = "KAIXUAN3",
target_id_for_client = 80101,
id = 5173,
target_num = 20,
fix_task = 0,
target_id = "80101",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5174] = {
is_head = 0,
guild_coin_award = 0,
award = 5138,
type = 5,
name = "풀 죽은 트리옹팡",
count_inherit = 0,
desc = "르 트리옹팡을 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5175",
visibility = 1,
story_id = "KAIXUAN4",
target_id_for_client = 80101,
id = 5174,
target_num = 3,
fix_task = 0,
target_id = "80101",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5175] = {
is_head = 0,
guild_coin_award = 0,
award = 5139,
type = 5,
name = "속마음",
count_inherit = 0,
desc = "르 트리옹팡의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5176",
visibility = 1,
story_id = "KAIXUAN5",
target_id_for_client = 80101,
id = 5175,
target_num = 10000,
fix_task = 0,
target_id = "80101",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5176] = {
is_head = 0,
guild_coin_award = 0,
award = 5140,
type = 5,
name = "대립'하는 자매",
count_inherit = 0,
desc = "르 트리옹팡의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5177",
visibility = 1,
story_id = "KAIXUAN6",
target_id_for_client = 801014,
id = 5176,
target_num = 1,
fix_task = 0,
target_id = "801014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5177] = {
is_head = 0,
guild_coin_award = 0,
award = 5141,
type = 5,
name = "아이리스의 개선",
count_inherit = 0,
desc = "르 트리옹팡의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "kaixuan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "KAIXUAN7",
target_id_for_client = 80101,
id = 5177,
target_num = 100,
fix_task = 0,
target_id = "80101",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18003,
1
}
}
},
[5181] = {
is_head = 0,
guild_coin_award = 0,
award = 5142,
type = 5,
name = "인기만점 무희",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "aimierbeierding",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5182",
visibility = 1,
story_id = "AIMIER1",
target_id_for_client = 50003,
id = 5181,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5182] = {
is_head = 0,
guild_coin_award = 0,
award = 5143,
type = 5,
name = "황금의 우정?",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5183",
visibility = 1,
story_id = "AIMIER2",
target_id_for_client = 0,
id = 5182,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5183] = {
is_head = 0,
guild_coin_award = 0,
award = 5144,
type = 5,
name = "의외의 특기",
count_inherit = 0,
desc = "에밀 베르탱를 포함한 함대를 출격시켜 \n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5184",
visibility = 1,
story_id = "AIMIER3",
target_id_for_client = 80201,
id = 5183,
target_num = 20,
fix_task = 0,
target_id = "80201",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5184] = {
is_head = 0,
guild_coin_award = 0,
award = 5145,
type = 5,
name = "참아야 하느니라!",
count_inherit = 0,
desc = "에밀 베르탱를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5185",
visibility = 1,
story_id = "AIMIER4",
target_id_for_client = 80201,
id = 5184,
target_num = 3,
fix_task = 0,
target_id = "80201",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5185] = {
is_head = 0,
guild_coin_award = 0,
award = 5146,
type = 5,
name = "에밀의 낭만 이론 - 상",
count_inherit = 0,
desc = "에밀 베르탱의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5186",
visibility = 1,
story_id = "AIMIER5",
target_id_for_client = 80201,
id = 5185,
target_num = 10000,
fix_task = 0,
target_id = "80201",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5186] = {
is_head = 0,
guild_coin_award = 0,
award = 5147,
type = 5,
name = "로맨틱 데이트?",
count_inherit = 0,
desc = "에밀 베르탱의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5187",
visibility = 1,
story_id = "AIMIER6",
target_id_for_client = 802014,
id = 5186,
target_num = 1,
fix_task = 0,
target_id = "802014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5187] = {
is_head = 0,
guild_coin_award = 0,
award = 5148,
type = 5,
name = "에밀의 낭만 이론 - 하",
count_inherit = 0,
desc = "에밀 베르탱의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "aimierbeierding",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AIMIER7",
target_id_for_client = 80201,
id = 5187,
target_num = 100,
fix_task = 0,
target_id = "80201",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5191] = {
is_head = 0,
guild_coin_award = 0,
award = 5149,
type = 5,
name = "쉬르쿠프의 아침",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xukufu",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5192",
visibility = 1,
story_id = "XUKUFU1",
target_id_for_client = 50003,
id = 5191,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5192] = {
is_head = 0,
guild_coin_award = 0,
award = 5150,
type = 5,
name = "오전 중의 쉬르쿠프",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5193",
visibility = 1,
story_id = "XUKUFU2",
target_id_for_client = 0,
id = 5192,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5193] = {
is_head = 0,
guild_coin_award = 0,
award = 5151,
type = 5,
name = "일하는 쉬르쿠프",
count_inherit = 0,
desc = "쉬르쿠프를 포함한 함대를 출격시켜 \n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5194",
visibility = 1,
story_id = "XUKUFU3",
target_id_for_client = 80801,
id = 5193,
target_num = 20,
fix_task = 0,
target_id = "80801",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5194] = {
is_head = 0,
guild_coin_award = 0,
award = 5152,
type = 5,
name = "쉬르쿠프의 점심",
count_inherit = 0,
desc = "쉬르쿠프를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
target_id_2 = "",
sub_type = 21,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5195",
visibility = 1,
story_id = "XUKUFU4",
target_id_for_client = 0,
id = 5194,
target_num = 1,
fix_task = 0,
target_id = {
305,
405,
505,
605,
705,
805,
905,
1005
},
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5195] = {
is_head = 0,
guild_coin_award = 0,
award = 5153,
type = 5,
name = "쉬르쿠프의 오후 - 상",
count_inherit = 0,
desc = "쉬르쿠프의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5196",
visibility = 1,
story_id = "XUKUFU5",
target_id_for_client = 80801,
id = 5195,
target_num = 10000,
fix_task = 0,
target_id = "80801",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5196] = {
is_head = 0,
guild_coin_award = 0,
award = 5154,
type = 5,
name = "쉬르쿠프의 오후 - 하",
count_inherit = 0,
desc = "쉬르쿠프의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5197",
visibility = 1,
story_id = "XUKUFU6",
target_id_for_client = 808014,
id = 5196,
target_num = 1,
fix_task = 0,
target_id = "808014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5197] = {
is_head = 0,
guild_coin_award = 0,
award = 5155,
type = 5,
name = "지휘관의 쉬르쿠프",
count_inherit = 0,
desc = "쉬르쿠프의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xukufu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XUKUFU7",
target_id_for_client = 80801,
id = 5197,
target_num = 100,
fix_task = 0,
target_id = "80801",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5201] = {
is_head = 0,
guild_coin_award = 0,
award = 5156,
type = 5,
name = "비서함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "tierbici",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5202",
visibility = 1,
story_id = "TIERBICI1",
target_id_for_client = 50003,
id = 5201,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5202] = {
is_head = 0,
guild_coin_award = 0,
award = 5157,
type = 5,
name = "임무",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5203",
visibility = 1,
story_id = "TIERBICI2",
target_id_for_client = 0,
id = 5202,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5203] = {
is_head = 0,
guild_coin_award = 0,
award = 5158,
type = 5,
name = "연습전",
count_inherit = 0,
desc = "티르피츠를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5204",
visibility = 1,
story_id = "TIERBICI3",
target_id_for_client = 40502,
id = 5203,
target_num = 20,
fix_task = 0,
target_id = "40502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5204] = {
is_head = 0,
guild_coin_award = 0,
award = 5159,
type = 5,
name = "출격",
count_inherit = 0,
desc = "티르피츠를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5205",
visibility = 1,
story_id = "TIERBICI4",
target_id_for_client = 40502,
id = 5204,
target_num = 3,
fix_task = 0,
target_id = "40502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5205] = {
is_head = 0,
guild_coin_award = 0,
award = 5160,
type = 5,
name = "모두의 비서함",
count_inherit = 0,
desc = "티르피츠의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5206",
visibility = 1,
story_id = "TIERBICI5",
target_id_for_client = 40502,
id = 5205,
target_num = 10000,
fix_task = 0,
target_id = "40502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5206] = {
is_head = 0,
guild_coin_award = 0,
award = 5161,
type = 5,
name = "북쪽의 여왕의 미소",
count_inherit = 0,
desc = "티르피츠의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5207",
visibility = 1,
story_id = "TIERBICI6",
target_id_for_client = 405024,
id = 5206,
target_num = 1,
fix_task = 0,
target_id = "405024",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5207] = {
is_head = 0,
guild_coin_award = 0,
award = 5162,
type = 5,
name = "온도",
count_inherit = 0,
desc = "티르피츠의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "tierbici",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "TIERBICI7",
target_id_for_client = 40502,
id = 5207,
target_num = 100,
fix_task = 0,
target_id = "40502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18023,
1
}
}
},
[5211] = {
is_head = 0,
guild_coin_award = 0,
award = 5163,
type = 5,
name = "동경하는 선배님께",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "banrenma",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5212",
visibility = 1,
story_id = "BANRENMA1",
target_id_for_client = 50003,
id = 5211,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5212] = {
is_head = 0,
guild_coin_award = 0,
award = 5164,
type = 5,
name = "너무 진지한 센토",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5213",
visibility = 1,
story_id = "BANRENMA2",
target_id_for_client = 0,
id = 5212,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5213] = {
is_head = 0,
guild_coin_award = 0,
award = 5165,
type = 5,
name = "존경이란",
count_inherit = 0,
desc = "센토를 포함한 함대를 출격시켜 \n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5214",
visibility = 1,
story_id = "BANRENMA3",
target_id_for_client = 20604,
id = 5213,
target_num = 20,
fix_task = 0,
target_id = "20604",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5214] = {
is_head = 0,
guild_coin_award = 0,
award = 5166,
type = 5,
name = "의외의 전개",
count_inherit = 0,
desc = "센토를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5215",
visibility = 1,
story_id = "BANRENMA4",
target_id_for_client = 20604,
id = 5214,
target_num = 3,
fix_task = 0,
target_id = "20604",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5215] = {
is_head = 0,
guild_coin_award = 0,
award = 5167,
type = 5,
name = "영화의 한 장면 처럼...",
count_inherit = 0,
desc = "센토의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5216",
visibility = 1,
story_id = "BANRENMA5",
target_id_for_client = 20604,
id = 5215,
target_num = 10000,
fix_task = 0,
target_id = "20604",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5216] = {
is_head = 0,
guild_coin_award = 0,
award = 5168,
type = 5,
name = "모두의 후배님",
count_inherit = 0,
desc = "센토의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5217",
visibility = 1,
story_id = "BANRENMA6",
target_id_for_client = 206044,
id = 5216,
target_num = 1,
fix_task = 0,
target_id = "206044",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5217] = {
is_head = 0,
guild_coin_award = 0,
award = 5169,
type = 5,
name = "진정한 동료",
count_inherit = 0,
desc = "센토의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "banrenma",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "BANRENMA7",
target_id_for_client = 20604,
id = 5217,
target_num = 100,
fix_task = 0,
target_id = "20604",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5221] = {
is_head = 0,
guild_coin_award = 0,
award = 5170,
type = 5,
name = "기분 좋은 비서함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "birui",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5222",
visibility = 1,
story_id = "BIRUI1",
target_id_for_client = 50003,
id = 5221,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5222] = {
is_head = 0,
guild_coin_award = 0,
award = 5171,
type = 5,
name = "초대는 격식을 갖춰서",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5223",
visibility = 1,
story_id = "BIRUI2",
target_id_for_client = 0,
id = 5222,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5223] = {
is_head = 0,
guild_coin_award = 0,
award = 5172,
type = 5,
name = "계기는 홀연히 다가오는 법",
count_inherit = 0,
desc = "히에이를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5224",
visibility = 1,
story_id = "BIRUI3",
target_id_for_client = 30402,
id = 5223,
target_num = 20,
fix_task = 0,
target_id = "30402",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5224] = {
is_head = 0,
guild_coin_award = 0,
award = 5173,
type = 5,
name = "준비는 정성스럽게",
count_inherit = 0,
desc = "히에이를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5225",
visibility = 1,
story_id = "BIRUI4",
target_id_for_client = 30402,
id = 5224,
target_num = 3,
fix_task = 0,
target_id = "30402",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5225] = {
is_head = 0,
guild_coin_award = 0,
award = 5174,
type = 5,
name = "즐기는 법은 각양각색",
count_inherit = 0,
desc = "히에이의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5226",
visibility = 1,
story_id = "BIRUI5",
target_id_for_client = 30402,
id = 5225,
target_num = 10000,
fix_task = 0,
target_id = "30402",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5226] = {
is_head = 0,
guild_coin_award = 0,
award = 5175,
type = 5,
name = "주인공들에게 자리를",
count_inherit = 0,
desc = "히에이의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5227",
visibility = 1,
story_id = "BIRUI6",
target_id_for_client = 304024,
id = 5226,
target_num = 1,
fix_task = 0,
target_id = "304024",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5227] = {
is_head = 0,
guild_coin_award = 0,
award = 5176,
type = 5,
name = "여흥은 달 밝은 밤에",
count_inherit = 0,
desc = "히에이의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "birui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "BIRUI7",
target_id_for_client = 30402,
id = 5227,
target_num = 100,
fix_task = 0,
target_id = "30402",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
2
}
}
},
[5231] = {
is_head = 0,
guild_coin_award = 0,
award = 5177,
type = 5,
name = "발단",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "deyizhi",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5232",
visibility = 1,
story_id = "DEYIZHI1",
target_id_for_client = 50003,
id = 5231,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5232] = {
is_head = 0,
guild_coin_award = 0,
award = 5178,
type = 5,
name = "진정한 고귀함",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5233",
visibility = 1,
story_id = "DEYIZHI2",
target_id_for_client = 0,
id = 5232,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5233] = {
is_head = 0,
guild_coin_award = 0,
award = 5179,
type = 5,
name = "불협화음",
count_inherit = 0,
desc = "도이칠란트를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5234",
visibility = 1,
story_id = "DEYIZHI3",
target_id_for_client = 40304,
id = 5233,
target_num = 20,
fix_task = 0,
target_id = "40304",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5234] = {
is_head = 0,
guild_coin_award = 0,
award = 5180,
type = 5,
name = "상실감",
count_inherit = 0,
desc = "도이칠란트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5235",
visibility = 1,
story_id = "DEYIZHI4",
target_id_for_client = 40304,
id = 5234,
target_num = 3,
fix_task = 0,
target_id = "40304",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5235] = {
is_head = 0,
guild_coin_award = 0,
award = 5181,
type = 5,
name = "진상 (상편)",
count_inherit = 0,
desc = "도이칠란트의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5236",
visibility = 1,
story_id = "DEYIZHI5",
target_id_for_client = 40304,
id = 5235,
target_num = 10000,
fix_task = 0,
target_id = "40304",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5236] = {
is_head = 0,
guild_coin_award = 0,
award = 5182,
type = 5,
name = "진상 (하편)",
count_inherit = 0,
desc = "도이칠란트의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5237",
visibility = 1,
story_id = "DEYIZHI6",
target_id_for_client = 403044,
id = 5236,
target_num = 1,
fix_task = 0,
target_id = "403044",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5237] = {
is_head = 0,
guild_coin_award = 0,
award = 5183,
type = 5,
name = "변함없는 나날",
count_inherit = 0,
desc = "도이칠란트의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "deyizhi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "DEYIZHI7",
target_id_for_client = 40304,
id = 5237,
target_num = 100,
fix_task = 0,
target_id = "40304",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5241] = {
is_head = 0,
guild_coin_award = 0,
award = 5184,
type = 5,
name = "집무실의 올가미",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "daqinghuayu",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5242",
visibility = 1,
story_id = "DAQINGHUAYU1",
target_id_for_client = 50003,
id = 5241,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5242] = {
is_head = 0,
guild_coin_award = 0,
award = 5185,
type = 5,
name = "잠수 체조!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5243",
visibility = 1,
story_id = "DAQINGHUAYU2",
target_id_for_client = 0,
id = 5242,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5243] = {
is_head = 0,
guild_coin_award = 0,
award = 5186,
type = 5,
name = "알바코어의 멱살 캐리",
count_inherit = 0,
desc = "알바코어를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5244",
visibility = 1,
story_id = "DAQINGHUAYU3",
target_id_for_client = 10802,
id = 5243,
target_num = 20,
fix_task = 0,
target_id = "10802",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5244] = {
is_head = 0,
guild_coin_award = 0,
award = 5187,
type = 5,
name = "악마와의 계약",
count_inherit = 0,
desc = "알바코어를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
target_id_2 = "",
sub_type = 21,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5245",
visibility = 1,
story_id = "DAQINGHUAYU4",
target_id_for_client = 0,
id = 5244,
target_num = 1,
fix_task = 0,
target_id = {
305,
405,
505,
605,
705,
805,
905,
1005
},
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5245] = {
is_head = 0,
guild_coin_award = 0,
award = 5188,
type = 5,
name = "두 사람의 해변 (상)",
count_inherit = 0,
desc = "알바코어의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5246",
visibility = 1,
story_id = "DAQINGHUAYU5",
target_id_for_client = 10802,
id = 5245,
target_num = 10000,
fix_task = 0,
target_id = "10802",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5246] = {
is_head = 0,
guild_coin_award = 0,
award = 5189,
type = 5,
name = "두 사람의 해변 (하)",
count_inherit = 0,
desc = "알바코어의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5247",
visibility = 1,
story_id = "DAQINGHUAYU6",
target_id_for_client = 108024,
id = 5246,
target_num = 1,
fix_task = 0,
target_id = "108024",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5247] = {
is_head = 0,
guild_coin_award = 0,
award = 5190,
type = 5,
name = "굿나잇, 그리고……굿모닝!",
count_inherit = 0,
desc = "알바코어의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "daqinghuayu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "DAQINGHUAYU7",
target_id_for_client = 10802,
id = 5247,
target_num = 100,
fix_task = 0,
target_id = "10802",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5251] = {
is_head = 0,
guild_coin_award = 0,
award = 5191,
type = 5,
name = "비서함의 업무? (상)",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5252",
visibility = 1,
story_id = "DAFENG1",
target_id_for_client = 50003,
id = 5251,
target_num = 3,
fix_task = 0,
target_id = "50003",
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5252] = {
is_head = 0,
guild_coin_award = 0,
award = 5192,
type = 5,
name = "비서함의 업무? (하)",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5253",
visibility = 1,
story_id = "DAFENG2",
target_id_for_client = 0,
id = 5252,
target_num = 10,
fix_task = 0,
target_id = "0",
award_display = {
{
1,
1,
100
}
}
},
[5253] = {
is_head = 0,
guild_coin_award = 0,
award = 5193,
type = 5,
name = "천적 등장?!",
count_inherit = 0,
desc = "다이호를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5254",
visibility = 1,
story_id = "DAFENG3",
target_id_for_client = 30707,
id = 5253,
target_num = 20,
fix_task = 0,
target_id = "30707",
award_display = {
{
1,
1,
100
}
}
},
[5254] = {
is_head = 0,
guild_coin_award = 0,
award = 5194,
type = 5,
name = "위험한 동맹",
count_inherit = 0,
desc = "다이호를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5255",
visibility = 1,
story_id = "DAFENG4",
target_id_for_client = 30707,
id = 5254,
target_num = 3,
fix_task = 0,
target_id = "30707",
award_display = {
{
1,
1,
100
}
}
},
[5255] = {
is_head = 0,
guild_coin_award = 0,
award = 5195,
type = 5,
name = "격돌!",
count_inherit = 0,
desc = "다이호의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5256",
visibility = 1,
story_id = "DAFENG5",
target_id_for_client = 30707,
id = 5255,
target_num = 10000,
fix_task = 0,
target_id = "30707",
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5256] = {
is_head = 0,
guild_coin_award = 0,
award = 5196,
type = 5,
name = "의존증?",
count_inherit = 0,
desc = "다이호의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5257",
visibility = 1,
story_id = "DAFENG6",
target_id_for_client = 307074,
id = 5256,
target_num = 1,
fix_task = 0,
target_id = "307074",
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5257] = {
is_head = 0,
guild_coin_award = 0,
award = 5197,
type = 5,
name = "사라진 다이호",
count_inherit = 0,
desc = "다이호의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
open_need = "",
story_icon = "dafeng",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "DAFENG7",
target_id_for_client = 30707,
id = 5257,
target_num = 100,
fix_task = 0,
target_id = "30707",
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5198,
type = 5,
name = "엄격한 비서함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5262",
visibility = 1,
story_id = "AISAIKESI1",
target_id_for_client = 50003,
id = 5261,
target_num = 3,
fix_task = 0,
target_id = "50003",
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5262] = {
is_head = 0,
guild_coin_award = 0,
award = 5199,
type = 5,
name = "후배들의 모임",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5263",
visibility = 1,
story_id = "AISAIKESI2",
target_id_for_client = 0,
id = 5262,
target_num = 10,
fix_task = 0,
target_id = "0",
award_display = {
{
1,
1,
100
}
}
},
[5263] = {
is_head = 0,
guild_coin_award = 0,
award = 5200,
type = 5,
name = "선배",
count_inherit = 0,
desc = "에식스를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5264",
visibility = 1,
story_id = "AISAIKESI3",
target_id_for_client = 10709,
id = 5263,
target_num = 20,
fix_task = 0,
target_id = "10709",
award_display = {
{
1,
1,
100
}
}
},
[5264] = {
is_head = 0,
guild_coin_award = 0,
award = 5201,
type = 5,
name = "VS 엔터프라이즈",
count_inherit = 0,
desc = "에식스를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5265",
visibility = 1,
story_id = "AISAIKESI4",
target_id_for_client = 10709,
id = 5264,
target_num = 3,
fix_task = 0,
target_id = "10709",
award_display = {
{
1,
1,
100
}
}
},
[5265] = {
is_head = 0,
guild_coin_award = 0,
award = 5202,
type = 5,
name = "응어리 (상)",
count_inherit = 0,
desc = "에식스의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5266",
visibility = 1,
story_id = "AISAIKESI5",
target_id_for_client = 10709,
id = 5265,
target_num = 10000,
fix_task = 0,
target_id = "10709",
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5266] = {
is_head = 0,
guild_coin_award = 0,
award = 5203,
type = 5,
name = "응어리 (하)",
count_inherit = 0,
desc = "에식스의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5267",
visibility = 1,
story_id = "AISAIKESI6",
target_id_for_client = 107094,
id = 5266,
target_num = 1,
fix_task = 0,
target_id = "107094",
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5267] = {
is_head = 0,
guild_coin_award = 0,
award = 5204,
type = 5,
name = "당신과의 일상",
count_inherit = 0,
desc = "에식스의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
open_need = "",
story_icon = "aisaikesi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AISAIKESI7",
target_id_for_client = 10709,
id = 5267,
target_num = 100,
fix_task = 0,
target_id = "10709",
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5271] = {
is_head = 0,
guild_coin_award = 0,
award = 5205,
type = 5,
name = "길을 잃은 닌자",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xiao",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5272",
visibility = 1,
story_id = "XIAO1",
target_id_for_client = 50003,
id = 5271,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5272] = {
is_head = 0,
guild_coin_award = 0,
award = 5206,
type = 5,
name = "닌자의 \"수련\"",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5273",
visibility = 1,
story_id = "XIAO2",
target_id_for_client = 0,
id = 5272,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5273] = {
is_head = 0,
guild_coin_award = 0,
award = 5207,
type = 5,
name = "제6 구축대의 일상· 상",
count_inherit = 0,
desc = "아카츠키를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5274",
visibility = 1,
story_id = "XIAO3",
target_id_for_client = 30109,
id = 5273,
target_num = 20,
fix_task = 0,
target_id = "30109",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5274] = {
is_head = 0,
guild_coin_award = 0,
award = 5208,
type = 5,
name = "제6 구축대의 일상· 하",
count_inherit = 0,
desc = "아카츠키를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5275",
visibility = 1,
story_id = "XIAO4",
target_id_for_client = 30109,
id = 5274,
target_num = 3,
fix_task = 0,
target_id = "30109",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5275] = {
is_head = 0,
guild_coin_award = 0,
award = 5209,
type = 5,
name = "갑자기 닥쳐온 어둠",
count_inherit = 0,
desc = "아카츠키의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5276",
visibility = 1,
story_id = "XIAO5",
target_id_for_client = 30109,
id = 5275,
target_num = 10000,
fix_task = 0,
target_id = "30109",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5276] = {
is_head = 0,
guild_coin_award = 0,
award = 5210,
type = 5,
name = "어둠 속에서",
count_inherit = 0,
desc = "아카츠키의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5277",
visibility = 1,
story_id = "XIAO6",
target_id_for_client = 301094,
id = 5276,
target_num = 1,
fix_task = 0,
target_id = "301094",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5277] = {
is_head = 0,
guild_coin_award = 0,
award = 5211,
type = 5,
name = "약속과 기다림",
count_inherit = 0,
desc = "아카츠키의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xiao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XIAO7",
target_id_for_client = 30109,
id = 5277,
target_num = 100,
fix_task = 0,
target_id = "30109",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5281] = {
is_head = 0,
guild_coin_award = 0,
award = 5212,
type = 5,
name = "임시 메이드대 리더",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "niukasier",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5282",
visibility = 1,
story_id = "NIUKASIER1",
target_id_for_client = 50003,
id = 5281,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5282] = {
is_head = 0,
guild_coin_award = 0,
award = 5213,
type = 5,
name = "완벽과 평온",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5283",
visibility = 1,
story_id = "NIUKASIER2",
target_id_for_client = 0,
id = 5282,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5283] = {
is_head = 0,
guild_coin_award = 0,
award = 5214,
type = 5,
name = "점심 시간",
count_inherit = 0,
desc = "뉴캐슬을 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5284",
visibility = 1,
story_id = "NIUKASIER3",
target_id_for_client = 20219,
id = 5283,
target_num = 20,
fix_task = 0,
target_id = "20219",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5284] = {
is_head = 0,
guild_coin_award = 0,
award = 5215,
type = 5,
name = "장난 타임?",
count_inherit = 0,
desc = "뉴캐슬을 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5285",
visibility = 1,
story_id = "NIUKASIER4",
target_id_for_client = 20219,
id = 5284,
target_num = 3,
fix_task = 0,
target_id = "20219",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5285] = {
is_head = 0,
guild_coin_award = 0,
award = 5216,
type = 5,
name = "외출",
count_inherit = 0,
desc = "뉴캐슬의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5286",
visibility = 1,
story_id = "NIUKASIER5",
target_id_for_client = 20219,
id = 5285,
target_num = 10000,
fix_task = 0,
target_id = "20219",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5286] = {
is_head = 0,
guild_coin_award = 0,
award = 5217,
type = 5,
name = "황혼의 풍경",
count_inherit = 0,
desc = "뉴캐슬의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5287",
visibility = 1,
story_id = "NIUKASIER6",
target_id_for_client = 202194,
id = 5286,
target_num = 1,
fix_task = 0,
target_id = "202194",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5287] = {
is_head = 0,
guild_coin_award = 0,
award = 5218,
type = 5,
name = "그녀의 바람",
count_inherit = 0,
desc = "뉴캐슬의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "niukasier",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "NIUKASIER7",
target_id_for_client = 20219,
id = 5287,
target_num = 100,
fix_task = 0,
target_id = "20219",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5291] = {
is_head = 0,
guild_coin_award = 0,
award = 5219,
type = 5,
name = "화를 잘 내는 그녀의 일상",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "huonululu",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5292",
visibility = 1,
story_id = "HUONULULU1",
target_id_for_client = 50003,
id = 5291,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5292] = {
is_head = 0,
guild_coin_award = 0,
award = 5220,
type = 5,
name = "호놀룰루는 친구가 적다고?",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5293",
visibility = 1,
story_id = "HUONULULU2",
target_id_for_client = 0,
id = 5292,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5293] = {
is_head = 0,
guild_coin_award = 0,
award = 5221,
type = 5,
name = "절친 작전!",
count_inherit = 0,
desc = "호놀룰루를 포함한 함대를 출격시켜 \n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5294",
visibility = 1,
story_id = "HUONULULU3",
target_id_for_client = 10212,
id = 5293,
target_num = 20,
fix_task = 0,
target_id = "10212",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5294] = {
is_head = 0,
guild_coin_award = 0,
award = 5222,
type = 5,
name = "걱정도 팔자?",
count_inherit = 0,
desc = "호놀룰루를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5295",
visibility = 1,
story_id = "HUONULULU4",
target_id_for_client = 10212,
id = 5294,
target_num = 3,
fix_task = 0,
target_id = "10212",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5295] = {
is_head = 0,
guild_coin_award = 0,
award = 5223,
type = 5,
name = "호놀룰루의 고민",
count_inherit = 0,
desc = "호놀룰루의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5296",
visibility = 1,
story_id = "HUONULULU5",
target_id_for_client = 10212,
id = 5295,
target_num = 10000,
fix_task = 0,
target_id = "10212",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5296] = {
is_head = 0,
guild_coin_award = 0,
award = 5224,
type = 5,
name = "호놀룰루와의 데이트 (상)",
count_inherit = 0,
desc = "호놀룰루의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5297",
visibility = 1,
story_id = "HUONULULU6",
target_id_for_client = 102124,
id = 5296,
target_num = 1,
fix_task = 0,
target_id = "102124",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5297] = {
is_head = 0,
guild_coin_award = 0,
award = 5225,
type = 5,
name = "호놀룰루와의 데이트 (하)",
count_inherit = 0,
desc = "호놀룰루의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "huonululu",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "HUONULULU7",
target_id_for_client = 10212,
id = 5297,
target_num = 100,
fix_task = 0,
target_id = "10212",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5301] = {
is_head = 0,
guild_coin_award = 0,
award = 5226,
type = 5,
name = "토끼토끼별이 뭐야?",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "beili",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5302",
visibility = 1,
story_id = "BEILI1",
target_id_for_client = 50003,
id = 5301,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5302] = {
is_head = 0,
guild_coin_award = 0,
award = 5227,
type = 5,
name = "토끼토끼성인은 '토끼토끼'!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5303",
visibility = 1,
story_id = "BEILI2",
target_id_for_client = 0,
id = 5302,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5303] = {
is_head = 0,
guild_coin_award = 0,
award = 5228,
type = 5,
name = "토끼토끼성인은 '노력해'!",
count_inherit = 0,
desc = "베일리를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5304",
visibility = 1,
story_id = "BEILI3",
target_id_for_client = 10127,
id = 5303,
target_num = 20,
fix_task = 0,
target_id = "10127",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5304] = {
is_head = 0,
guild_coin_award = 0,
award = 5229,
type = 5,
name = "토끼토끼성인은 '아이돌'!",
count_inherit = 0,
desc = "베일리를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5305",
visibility = 1,
story_id = "BEILI4",
target_id_for_client = 10127,
id = 5304,
target_num = 3,
fix_task = 0,
target_id = "10127",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5305] = {
is_head = 0,
guild_coin_award = 0,
award = 5230,
type = 5,
name = "토끼토끼성인은 '상냥해'!",
count_inherit = 0,
desc = "베일리의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5306",
visibility = 1,
story_id = "BEILI5",
target_id_for_client = 10127,
id = 5305,
target_num = 10000,
fix_task = 0,
target_id = "10127",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5306] = {
is_head = 0,
guild_coin_award = 0,
award = 5231,
type = 5,
name = "토끼토끼별에서 온 방문자",
count_inherit = 0,
desc = "베일리의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5307",
visibility = 1,
story_id = "BEILI6",
target_id_for_client = 101274,
id = 5306,
target_num = 1,
fix_task = 0,
target_id = "101274",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5307] = {
is_head = 0,
guild_coin_award = 0,
award = 5232,
type = 5,
name = "토끼토끼별이란!",
count_inherit = 0,
desc = "베일리의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "beili",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "BEILI7",
target_id_for_client = 10127,
id = 5307,
target_num = 100,
fix_task = 0,
target_id = "10127",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5311] = {
is_head = 0,
guild_coin_award = 0,
award = 5233,
type = 5,
name = "냉정한 시라누이",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "buzhihuo",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5312",
visibility = 1,
story_id = "BUZHIHUO1",
target_id_for_client = 50003,
id = 5311,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5312] = {
is_head = 0,
guild_coin_award = 0,
award = 5234,
type = 5,
name = "점원 시라누이의 일상",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5313",
visibility = 1,
story_id = "BUZHIHUO2",
target_id_for_client = 0,
id = 5312,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5313] = {
is_head = 0,
guild_coin_award = 0,
award = 5235,
type = 5,
name = "기습 취재! 이웃의 보급 상점!",
count_inherit = 0,
desc = "시라누이를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5314",
visibility = 1,
story_id = "BUZHIHUO3",
target_id_for_client = 30118,
id = 5313,
target_num = 20,
fix_task = 0,
target_id = "30118",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5314] = {
is_head = 0,
guild_coin_award = 0,
award = 5236,
type = 5,
name = "비즈니스 회의?",
count_inherit = 0,
desc = "시라누이를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5315",
visibility = 1,
story_id = "BUZHIHUO4",
target_id_for_client = 30118,
id = 5314,
target_num = 3,
fix_task = 0,
target_id = "30118",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5315] = {
is_head = 0,
guild_coin_award = 0,
award = 5237,
type = 5,
name = "이상현상",
count_inherit = 0,
desc = "시라누이의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5316",
visibility = 1,
story_id = "BUZHIHUO5",
target_id_for_client = 30118,
id = 5315,
target_num = 10000,
fix_task = 0,
target_id = "30118",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5316] = {
is_head = 0,
guild_coin_award = 0,
award = 5238,
type = 5,
name = "점원의 진심 (상)",
count_inherit = 0,
desc = "시라누이의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5317",
visibility = 1,
story_id = "BUZHIHUO6",
target_id_for_client = 301184,
id = 5316,
target_num = 1,
fix_task = 0,
target_id = "301184",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5317] = {
is_head = 0,
guild_coin_award = 0,
award = 5239,
type = 5,
name = "점원의 진심 (하)",
count_inherit = 0,
desc = "시라누이의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "buzhihuo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "BUZHIHUO7",
target_id_for_client = 30118,
id = 5317,
target_num = 100,
fix_task = 0,
target_id = "30118",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5321] = {
is_head = 0,
guild_coin_award = 0,
award = 5240,
type = 5,
name = "달콤한 여자아이?",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "kangkede",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5322",
visibility = 1,
story_id = "KANGKEDE1",
target_id_for_client = 50003,
id = 5321,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5322] = {
is_head = 0,
guild_coin_award = 0,
award = 5241,
type = 5,
name = "디저트 뷔페",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5323",
visibility = 1,
story_id = "KANGKEDE2",
target_id_for_client = 0,
id = 5322,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5323] = {
is_head = 0,
guild_coin_award = 0,
award = 5242,
type = 5,
name = "그녀의 은밀한 취미(?)",
count_inherit = 0,
desc = "콩코드를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5324",
visibility = 1,
story_id = "KANGKEDE3",
target_id_for_client = 10218,
id = 5323,
target_num = 20,
fix_task = 0,
target_id = "10218",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5324] = {
is_head = 0,
guild_coin_award = 0,
award = 5243,
type = 5,
name = "당분 보급 연대?",
count_inherit = 0,
desc = "콩코드를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5325",
visibility = 1,
story_id = "KANGKEDE4",
target_id_for_client = 10218,
id = 5324,
target_num = 3,
fix_task = 0,
target_id = "10218",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5325] = {
is_head = 0,
guild_coin_award = 0,
award = 5244,
type = 5,
name = "결심",
count_inherit = 0,
desc = "콩코드의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5326",
visibility = 1,
story_id = "KANGKEDE5",
target_id_for_client = 10218,
id = 5325,
target_num = 10000,
fix_task = 0,
target_id = "10218",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5326] = {
is_head = 0,
guild_coin_award = 0,
award = 5245,
type = 5,
name = "시식 스태프?",
count_inherit = 0,
desc = "콩코드의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5327",
visibility = 1,
story_id = "KANGKEDE6",
target_id_for_client = 102184,
id = 5326,
target_num = 1,
fix_task = 0,
target_id = "102184",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5327] = {
is_head = 0,
guild_coin_award = 0,
award = 5246,
type = 5,
name = "콩코드의 디저트",
count_inherit = 0,
desc = "콩코드의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "kangkede",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "KANGKEDE7",
target_id_for_client = 10218,
id = 5327,
target_num = 100,
fix_task = 0,
target_id = "10218",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5331] = {
is_head = 0,
guild_coin_award = 0,
award = 5247,
type = 5,
name = "등장! 해가 뜨는 나라의 경항공모함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "longxiang",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5332",
visibility = 1,
story_id = "LONGXIANG1",
target_id_for_client = 50003,
id = 5331,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5332] = {
is_head = 0,
guild_coin_award = 0,
award = 5248,
type = 5,
name = "특훈! 전력을 다하는 건 사쿠라 엠파이어의 미덕",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5333",
visibility = 1,
story_id = "LONGXIANG2",
target_id_for_client = 0,
id = 5332,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5333] = {
is_head = 0,
guild_coin_award = 0,
award = 5249,
type = 5,
name = "전념! 그러나 그녀의 걸음은 멈추지 않으니",
count_inherit = 0,
desc = "류조를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5334",
visibility = 1,
story_id = "LONGXIANG3",
target_id_for_client = 30606,
id = 5333,
target_num = 20,
fix_task = 0,
target_id = "30606",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5334] = {
is_head = 0,
guild_coin_award = 0,
award = 5250,
type = 5,
name = "위험! 소녀를 유혹하는 수수께끼의 미각",
count_inherit = 0,
desc = "류조를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5335",
visibility = 1,
story_id = "LONGXIANG4",
target_id_for_client = 30606,
id = 5334,
target_num = 3,
fix_task = 0,
target_id = "30606",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5335] = {
is_head = 0,
guild_coin_award = 0,
award = 5251,
type = 5,
name = "불안! 최근엔 어째서……?",
count_inherit = 0,
desc = "류조의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5336",
visibility = 1,
story_id = "LONGXIANG5",
target_id_for_client = 30606,
id = 5335,
target_num = 10000,
fix_task = 0,
target_id = "30606",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5336] = {
is_head = 0,
guild_coin_award = 0,
award = 5252,
type = 5,
name = "숙적?! 전설의 아이돌이란",
count_inherit = 0,
desc = "류조의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5337",
visibility = 1,
story_id = "LONGXIANG6",
target_id_for_client = 306064,
id = 5336,
target_num = 1,
fix_task = 0,
target_id = "306064",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5337] = {
is_head = 0,
guild_coin_award = 0,
award = 5253,
type = 5,
name = "용기! 역시 지휘관이 제일 좋아",
count_inherit = 0,
desc = "류조의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "longxiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "LONGXIANG7",
target_id_for_client = 30606,
id = 5337,
target_num = 100,
fix_task = 0,
target_id = "30606",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
2
}
}
},
[5341] = {
is_head = 0,
guild_coin_award = 0,
award = 5254,
type = 5,
name = "비서함 오오시오",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "dachao",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5342",
visibility = 1,
story_id = "DACHAO1",
target_id_for_client = 50003,
id = 5341,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5342] = {
is_head = 0,
guild_coin_award = 0,
award = 5255,
type = 5,
name = "여자아이가 좋아?",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5343",
visibility = 1,
story_id = "DACHAO2",
target_id_for_client = 0,
id = 5342,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5343] = {
is_head = 0,
guild_coin_award = 0,
award = 5256,
type = 5,
name = "인연이냐 이익이냐",
count_inherit = 0,
desc = "오오시오를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5344",
visibility = 1,
story_id = "DACHAO3",
target_id_for_client = 30164,
id = 5343,
target_num = 20,
fix_task = 0,
target_id = "30164",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5344] = {
is_head = 0,
guild_coin_award = 0,
award = 5257,
type = 5,
name = "신뢰의 취재진",
count_inherit = 0,
desc = "오오시오를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5345",
visibility = 1,
story_id = "DACHAO4",
target_id_for_client = 30164,
id = 5344,
target_num = 3,
fix_task = 0,
target_id = "30164",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5345] = {
is_head = 0,
guild_coin_award = 0,
award = 5258,
type = 5,
name = "야근 데이!",
count_inherit = 0,
desc = "오오시오의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5346",
visibility = 1,
story_id = "DACHAO5",
target_id_for_client = 30164,
id = 5345,
target_num = 10000,
fix_task = 0,
target_id = "30164",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5346] = {
is_head = 0,
guild_coin_award = 0,
award = 5259,
type = 5,
name = "귀'요미들의 다과회",
count_inherit = 0,
desc = "오오시오의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5347",
visibility = 1,
story_id = "DACHAO6",
target_id_for_client = 301644,
id = 5346,
target_num = 1,
fix_task = 0,
target_id = "301644",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5347] = {
is_head = 0,
guild_coin_award = 0,
award = 5260,
type = 5,
name = "앞으로도 잘 부탁한데이~",
count_inherit = 0,
desc = "오오시오의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "dachao",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "DACHAO7",
target_id_for_client = 30164,
id = 5347,
target_num = 100,
fix_task = 0,
target_id = "30164",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5351] = {
is_head = 0,
guild_coin_award = 0,
award = 5261,
type = 5,
name = "싸워라! 아시가라!",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "zubing",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5352",
visibility = 1,
story_id = "ZUBING1",
target_id_for_client = 50003,
id = 5351,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5352] = {
is_head = 0,
guild_coin_award = 0,
award = 5262,
type = 5,
name = "일해라! 아시가라!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5353",
visibility = 1,
story_id = "ZUBING2",
target_id_for_client = 0,
id = 5352,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5353] = {
is_head = 0,
guild_coin_award = 0,
award = 5263,
type = 5,
name = "검을 뽑아라! 아시가라!",
count_inherit = 0,
desc = "아시가라를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5354",
visibility = 1,
story_id = "ZUBING3",
target_id_for_client = 30309,
id = 5353,
target_num = 20,
fix_task = 0,
target_id = "30309",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5354] = {
is_head = 0,
guild_coin_award = 0,
award = 5264,
type = 5,
name = "뭘 위해 싸우는가, 아시가라?",
count_inherit = 0,
desc = "아시가라를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5355",
visibility = 1,
story_id = "ZUBING4",
target_id_for_client = 30309,
id = 5354,
target_num = 3,
fix_task = 0,
target_id = "30309",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5355] = {
is_head = 0,
guild_coin_award = 0,
award = 5265,
type = 5,
name = "(청춘에) 고민해라! 아시가라!",
count_inherit = 0,
desc = "아시가라의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5356",
visibility = 1,
story_id = "ZUBING5",
target_id_for_client = 30309,
id = 5355,
target_num = 10000,
fix_task = 0,
target_id = "30309",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5356] = {
is_head = 0,
guild_coin_award = 0,
award = 5266,
type = 5,
name = "(사랑에) 고민해라! 아시가라!",
count_inherit = 0,
desc = "아시가라의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5357",
visibility = 1,
story_id = "ZUBING6",
target_id_for_client = 303094,
id = 5356,
target_num = 1,
fix_task = 0,
target_id = "303094",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5357] = {
is_head = 0,
guild_coin_award = 0,
award = 5267,
type = 5,
name = "진도를 나가라! 아시가라!",
count_inherit = 0,
desc = "아시가라의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "zubing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "ZUBING7",
target_id_for_client = 30309,
id = 5357,
target_num = 100,
fix_task = 0,
target_id = "30309",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5361] = {
is_head = 0,
guild_coin_award = 0,
award = 5268,
type = 5,
name = "자업자득?",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "canglong",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5362",
visibility = 1,
story_id = "CANGLONG1",
target_id_for_client = 50003,
id = 5361,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5362] = {
is_head = 0,
guild_coin_award = 0,
award = 5269,
type = 5,
name = "알려줘, 소류 선생님!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5363",
visibility = 1,
story_id = "CANGLONG2",
target_id_for_client = 0,
id = 5362,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5363] = {
is_head = 0,
guild_coin_award = 0,
award = 5270,
type = 5,
name = "친구란?",
count_inherit = 0,
desc = "소류를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5364",
visibility = 1,
story_id = "CANGLONG3",
target_id_for_client = 30703,
id = 5363,
target_num = 20,
fix_task = 0,
target_id = "30703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5364] = {
is_head = 0,
guild_coin_award = 0,
award = 5271,
type = 5,
name = "필요없는 것……?",
count_inherit = 0,
desc = "소류를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5365",
visibility = 1,
story_id = "CANGLONG4",
target_id_for_client = 30703,
id = 5364,
target_num = 3,
fix_task = 0,
target_id = "30703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5365] = {
is_head = 0,
guild_coin_award = 0,
award = 5272,
type = 5,
name = "변화 (상)",
count_inherit = 0,
desc = "소류의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5366",
visibility = 1,
story_id = "CANGLONG5",
target_id_for_client = 30703,
id = 5365,
target_num = 10000,
fix_task = 0,
target_id = "30703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5366] = {
is_head = 0,
guild_coin_award = 0,
award = 5273,
type = 5,
name = "변화 (중)",
count_inherit = 0,
desc = "소류의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5367",
visibility = 1,
story_id = "CANGLONG6",
target_id_for_client = 307034,
id = 5366,
target_num = 1,
fix_task = 0,
target_id = "307034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5367] = {
is_head = 0,
guild_coin_award = 0,
award = 5274,
type = 5,
name = "변화 (하)",
count_inherit = 0,
desc = "소류의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "canglong",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "CANGLONG7",
target_id_for_client = 30703,
id = 5367,
target_num = 100,
fix_task = 0,
target_id = "30703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
2
}
}
},
[5371] = {
is_head = 0,
guild_coin_award = 0,
award = 5275,
type = 5,
name = "부끄럼쟁이 검은 고양이",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "chuchun",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5372",
visibility = 1,
story_id = "CHUCHUN1",
target_id_for_client = 50003,
id = 5371,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5372] = {
is_head = 0,
guild_coin_award = 0,
award = 5276,
type = 5,
name = "동료의 조언",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5373",
visibility = 1,
story_id = "CHUCHUN2",
target_id_for_client = 0,
id = 5372,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5373] = {
is_head = 0,
guild_coin_award = 0,
award = 5277,
type = 5,
name = "하츠하루, 힘내!",
count_inherit = 0,
desc = "하츠하루를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5374",
visibility = 1,
story_id = "CHUCHUN3",
target_id_for_client = 30121,
id = 5373,
target_num = 20,
fix_task = 0,
target_id = "30121",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5374] = {
is_head = 0,
guild_coin_award = 0,
award = 5278,
type = 5,
name = "비서함 하츠하루, 착임!",
count_inherit = 0,
desc = "하츠하루를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5375",
visibility = 1,
story_id = "CHUCHUN4",
target_id_for_client = 30121,
id = 5374,
target_num = 3,
fix_task = 0,
target_id = "30121",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5375] = {
is_head = 0,
guild_coin_award = 0,
award = 5279,
type = 5,
name = "보람 없는 노력?",
count_inherit = 0,
desc = "하츠하루의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5376",
visibility = 1,
story_id = "CHUCHUN5",
target_id_for_client = 30121,
id = 5375,
target_num = 10000,
fix_task = 0,
target_id = "30121",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5376] = {
is_head = 0,
guild_coin_award = 0,
award = 5280,
type = 5,
name = "하츠하루의 결의",
count_inherit = 0,
desc = "하츠하루의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5377",
visibility = 1,
story_id = "CHUCHUN6",
target_id_for_client = 301214,
id = 5376,
target_num = 1,
fix_task = 0,
target_id = "301214",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5377] = {
is_head = 0,
guild_coin_award = 0,
award = 5281,
type = 5,
name = "검은 고양이의 일상",
count_inherit = 0,
desc = "하츠하루의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "chuchun",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "CHUCHUN7",
target_id_for_client = 30121,
id = 5377,
target_num = 100,
fix_task = 0,
target_id = "30121",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5381] = {
is_head = 0,
guild_coin_award = 0,
award = 5282,
type = 5,
name = "동생의 일상 ",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "wensensi",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5382",
visibility = 1,
story_id = "WENSENSI1",
target_id_for_client = 50003,
id = 5381,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5382] = {
is_head = 0,
guild_coin_award = 0,
award = 5283,
type = 5,
name = "동생의 우울 ",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5383",
visibility = 1,
story_id = "WENSENSI2",
target_id_for_client = 0,
id = 5382,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5383] = {
is_head = 0,
guild_coin_award = 0,
award = 5284,
type = 5,
name = "동생의 생각 ",
count_inherit = 0,
desc = "빈센스를 포함한 함대를 출격시켜\n 20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5384",
visibility = 1,
story_id = "WENSENSI3",
target_id_for_client = 10310,
id = 5383,
target_num = 20,
fix_task = 0,
target_id = "10310",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5384] = {
is_head = 0,
guild_coin_award = 0,
award = 5285,
type = 5,
name = "동생의 실망 ",
count_inherit = 0,
desc = "빈센스를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5385",
visibility = 1,
story_id = "WENSENSI4",
target_id_for_client = 10310,
id = 5384,
target_num = 3,
fix_task = 0,
target_id = "10310",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5385] = {
is_head = 0,
guild_coin_award = 0,
award = 5286,
type = 5,
name = "동생의 결심 ",
count_inherit = 0,
desc = "빈센스의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5386",
visibility = 1,
story_id = "WENSENSI5",
target_id_for_client = 10310,
id = 5385,
target_num = 10000,
fix_task = 0,
target_id = "10310",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5386] = {
is_head = 0,
guild_coin_award = 0,
award = 5287,
type = 5,
name = "동생의 노력 ",
count_inherit = 0,
desc = "빈센스의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5387",
visibility = 1,
story_id = "WENSENSI6",
target_id_for_client = 103104,
id = 5386,
target_num = 1,
fix_task = 0,
target_id = "103104",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5387] = {
is_head = 0,
guild_coin_award = 0,
award = 5288,
type = 5,
name = "동생의 웃음 ",
count_inherit = 0,
desc = "빈센스의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "wensensi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "WENSENSI7",
target_id_for_client = 10310,
id = 5387,
target_num = 100,
fix_task = 0,
target_id = "10310",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5391] = {
is_head = 0,
guild_coin_award = 0,
award = 5289,
type = 5,
name = "메이드단, 청소 중",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xiefeierde",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5392",
visibility = 1,
story_id = "XIEFEIERDE1",
target_id_for_client = 50003,
id = 5391,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5392] = {
is_head = 0,
guild_coin_award = 0,
award = 5290,
type = 5,
name = "모든 것은 ‘청소’를 위해",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5393",
visibility = 1,
story_id = "XIEFEIERDE2",
target_id_for_client = 0,
id = 5392,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5393] = {
is_head = 0,
guild_coin_award = 0,
award = 5291,
type = 5,
name = "메이드의 취미",
count_inherit = 0,
desc = "셰필드를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5394",
visibility = 1,
story_id = "XIEFEIERDE3",
target_id_for_client = 20208,
id = 5393,
target_num = 20,
fix_task = 0,
target_id = "20208",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5394] = {
is_head = 0,
guild_coin_award = 0,
award = 5292,
type = 5,
name = "자연스러운 습관",
count_inherit = 0,
desc = "셰필드를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5395",
visibility = 1,
story_id = "XIEFEIERDE4",
target_id_for_client = 20208,
id = 5394,
target_num = 3,
fix_task = 0,
target_id = "20208",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5395] = {
is_head = 0,
guild_coin_award = 0,
award = 5293,
type = 5,
name = "휴일의 약속",
count_inherit = 0,
desc = "셰필드의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5396",
visibility = 1,
story_id = "XIEFEIERDE5",
target_id_for_client = 20208,
id = 5395,
target_num = 10000,
fix_task = 0,
target_id = "20208",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16012,
1
}
}
},
[5396] = {
is_head = 0,
guild_coin_award = 0,
award = 5294,
type = 5,
name = "셰필드의 마음-상",
count_inherit = 0,
desc = "셰필드의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5397",
visibility = 1,
story_id = "XIEFEIERDE6",
target_id_for_client = 202084,
id = 5396,
target_num = 1,
fix_task = 0,
target_id = "202084",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5397] = {
is_head = 0,
guild_coin_award = 0,
award = 5295,
type = 5,
name = "셰필드의 마음-하",
count_inherit = 0,
desc = "셰필드의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xiefeierde",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XIEFEIERDE7",
target_id_for_client = 20208,
id = 5397,
target_num = 100,
fix_task = 0,
target_id = "20208",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5401] = {
is_head = 0,
guild_coin_award = 0,
award = 5296,
type = 5,
name = "메이드로서...... ",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "tianlangxing",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5402",
visibility = 1,
story_id = "TIANLANGXING1",
target_id_for_client = 50003,
id = 5401,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5402] = {
is_head = 0,
guild_coin_award = 0,
award = 5297,
type = 5,
name = "폐하의 최고 지령 ",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5403",
visibility = 1,
story_id = "TIANLANGXING2",
target_id_for_client = 0,
id = 5402,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5403] = {
is_head = 0,
guild_coin_award = 0,
award = 5298,
type = 5,
name = "메이드대의 지원 ",
count_inherit = 0,
desc = "시리우스를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5404",
visibility = 1,
story_id = "TIANLANGXING3",
target_id_for_client = 20220,
id = 5403,
target_num = 20,
fix_task = 0,
target_id = "20220",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5404] = {
is_head = 0,
guild_coin_award = 0,
award = 5299,
type = 5,
name = "Big seven으로부터의 조언 ",
count_inherit = 0,
desc = "시리우스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5405",
visibility = 1,
story_id = "TIANLANGXING4",
target_id_for_client = 20220,
id = 5404,
target_num = 3,
fix_task = 0,
target_id = "20220",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5405] = {
is_head = 0,
guild_coin_award = 0,
award = 5300,
type = 5,
name = "손잡고 춤추다 ",
count_inherit = 0,
desc = "시리우스의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5406",
visibility = 1,
story_id = "TIANLANGXING5",
target_id_for_client = 20220,
id = 5405,
target_num = 10000,
fix_task = 0,
target_id = "20220",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5406] = {
is_head = 0,
guild_coin_award = 0,
award = 5301,
type = 5,
name = "의외의 사건 ",
count_inherit = 0,
desc = "시리우스의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5407",
visibility = 1,
story_id = "TIANLANGXING6",
target_id_for_client = 202204,
id = 5406,
target_num = 1,
fix_task = 0,
target_id = "202204",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5407] = {
is_head = 0,
guild_coin_award = 0,
award = 5302,
type = 5,
name = "밤하늘에 반짝이는 별빛 ",
count_inherit = 0,
desc = "시리우스의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "tianlangxing",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "TIANLANGXING7",
target_id_for_client = 20220,
id = 5407,
target_num = 100,
fix_task = 0,
target_id = "20220",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18013,
1
}
}
},
[5411] = {
is_head = 0,
guild_coin_award = 0,
award = 5303,
type = 5,
name = "폐하와의 아침",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "yanzhan",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5412",
visibility = 1,
story_id = "YANZHAN1",
target_id_for_client = 50003,
id = 5411,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5412] = {
is_head = 0,
guild_coin_award = 0,
award = 5304,
type = 5,
name = "비서함의 업무",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5413",
visibility = 1,
story_id = "YANZHAN2",
target_id_for_client = 0,
id = 5412,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5413] = {
is_head = 0,
guild_coin_award = 0,
award = 5305,
type = 5,
name = "질풍의 올드 레이디",
count_inherit = 0,
desc = "워스파이트를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5414",
visibility = 1,
story_id = "YANZHAN3",
target_id_for_client = 20502,
id = 5413,
target_num = 20,
fix_task = 0,
target_id = "20502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5414] = {
is_head = 0,
guild_coin_award = 0,
award = 5306,
type = 5,
name = "서로에게 끌리는 용자들",
count_inherit = 0,
desc = "워스파이트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5415",
visibility = 1,
story_id = "YANZHAN4",
target_id_for_client = 20502,
id = 5414,
target_num = 3,
fix_task = 0,
target_id = "20502",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5415] = {
is_head = 0,
guild_coin_award = 0,
award = 5307,
type = 5,
name = "별거 아닌 고민",
count_inherit = 0,
desc = "워스파이트의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5416",
visibility = 1,
story_id = "YANZHAN5",
target_id_for_client = 20502,
id = 5415,
target_num = 10000,
fix_task = 0,
target_id = "20502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5416] = {
is_head = 0,
guild_coin_award = 0,
award = 5308,
type = 5,
name = "폐하의 배려?",
count_inherit = 0,
desc = "워스파이트의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 33,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5417",
visibility = 1,
story_id = "YANZHAN6",
target_id_for_client = 20502,
id = 5416,
target_num = 6,
fix_task = 0,
target_id = "20502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5417] = {
is_head = 0,
guild_coin_award = 0,
award = 5309,
type = 5,
name = "수호의 검",
count_inherit = 0,
desc = "워스파이트의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "yanzhan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "YANZHAN7",
target_id_for_client = 20502,
id = 5417,
target_num = 100,
fix_task = 0,
target_id = "20502",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18023,
1
}
}
},
[5421] = {
is_head = 0,
guild_coin_award = 0,
award = 5310,
type = 5,
name = "회상 ",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xianggelila",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5422",
visibility = 1,
story_id = "XIANGGELILA1",
target_id_for_client = 50003,
id = 5421,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5422] = {
is_head = 0,
guild_coin_award = 0,
award = 5311,
type = 5,
name = "동료의 고민 ",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5423",
visibility = 1,
story_id = "XIANGGELILA2",
target_id_for_client = 0,
id = 5422,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5423] = {
is_head = 0,
guild_coin_award = 0,
award = 5312,
type = 5,
name = "궁합이…찰떡? ",
count_inherit = 0,
desc = "샹그릴라를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5424",
visibility = 1,
story_id = "XIANGGELILA3",
target_id_for_client = 10738,
id = 5423,
target_num = 20,
fix_task = 0,
target_id = "10738",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5424] = {
is_head = 0,
guild_coin_award = 0,
award = 5313,
type = 5,
name = "탐문?·상 ",
count_inherit = 0,
desc = "샹그릴라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5425",
visibility = 1,
story_id = "XIANGGELILA4",
target_id_for_client = 10738,
id = 5424,
target_num = 3,
fix_task = 0,
target_id = "10738",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5425] = {
is_head = 0,
guild_coin_award = 0,
award = 5314,
type = 5,
name = "탐문?·하 ",
count_inherit = 0,
desc = "샹그릴라의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5426",
visibility = 1,
story_id = "XIANGGELILA5",
target_id_for_client = 10738,
id = 5425,
target_num = 10000,
fix_task = 0,
target_id = "10738",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5426] = {
is_head = 0,
guild_coin_award = 0,
award = 5315,
type = 5,
name = "비장의 카드는…. ",
count_inherit = 0,
desc = "샹그릴라의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5427",
visibility = 1,
story_id = "XIANGGELILA6",
target_id_for_client = 107384,
id = 5426,
target_num = 1,
fix_task = 0,
target_id = "107384",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5427] = {
is_head = 0,
guild_coin_award = 0,
award = 5316,
type = 5,
name = "전투가 끝난 후 ",
count_inherit = 0,
desc = "샹그릴라의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xianggelila",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XIANGGELILA7",
target_id_for_client = 10738,
id = 5427,
target_num = 100,
fix_task = 0,
target_id = "10738",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5441] = {
is_head = 0,
guild_coin_award = 0,
award = 5324,
type = 5,
name = "소망",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "sipeibojue",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5442",
visibility = 1,
story_id = "SIPEIBOJUE1",
target_id_for_client = 50003,
id = 5441,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5442] = {
is_head = 0,
guild_coin_award = 0,
award = 5325,
type = 5,
name = "우연",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5443",
visibility = 1,
story_id = "SIPEIBOJUE2",
target_id_for_client = 0,
id = 5442,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5443] = {
is_head = 0,
guild_coin_award = 0,
award = 5326,
type = 5,
name = "전우",
count_inherit = 0,
desc = "아드미랄 그라프 슈피를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5444",
visibility = 1,
story_id = "SIPEIBOJUE3",
target_id_for_client = 40305,
id = 5443,
target_num = 20,
fix_task = 0,
target_id = "40305",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5444] = {
is_head = 0,
guild_coin_award = 0,
award = 5327,
type = 5,
name = "동료",
count_inherit = 0,
desc = "아드미랄 그라프 슈피를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5445",
visibility = 1,
story_id = "SIPEIBOJUE4",
target_id_for_client = 40305,
id = 5444,
target_num = 3,
fix_task = 0,
target_id = "40305",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5445] = {
is_head = 0,
guild_coin_award = 0,
award = 5328,
type = 5,
name = "고독",
count_inherit = 0,
desc = "아드미랄 그라프 슈피의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5446",
visibility = 1,
story_id = "SIPEIBOJUE5",
target_id_for_client = 40305,
id = 5445,
target_num = 10000,
fix_task = 0,
target_id = "40305",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5446] = {
is_head = 0,
guild_coin_award = 0,
award = 5329,
type = 5,
name = "무게",
count_inherit = 0,
desc = "아드미랄 그라프 슈피의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5447",
visibility = 1,
story_id = "SIPEIBOJUE6",
target_id_for_client = 403054,
id = 5446,
target_num = 1,
fix_task = 0,
target_id = "403054",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5447] = {
is_head = 0,
guild_coin_award = 0,
award = 5330,
type = 5,
name = "온화",
count_inherit = 0,
desc = "아드미랄 그라프 슈피의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "sipeibojue",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "SIPEIBOJUE7",
target_id_for_client = 40305,
id = 5447,
target_num = 100,
fix_task = 0,
target_id = "40305",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18013,
1
}
}
},
[5451] = {
is_head = 0,
guild_coin_award = 0,
award = 5331,
type = 5,
name = "의외의 구세주",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5452",
visibility = 1,
story_id = "QIAOZHIWUSHI1",
target_id_for_client = 50003,
id = 5451,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5452] = {
is_head = 0,
guild_coin_award = 0,
award = 5332,
type = 5,
name = "개성이라는 것...",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5453",
visibility = 1,
story_id = "QIAOZHIWUSHI2",
target_id_for_client = 0,
id = 5452,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5453] = {
is_head = 0,
guild_coin_award = 0,
award = 5333,
type = 5,
name = "황후 폐하",
count_inherit = 0,
desc = "킹 조지 5세를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5454",
visibility = 1,
story_id = "QIAOZHIWUSHI3",
target_id_for_client = 20505,
id = 5453,
target_num = 20,
fix_task = 0,
target_id = "20505",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5454] = {
is_head = 0,
guild_coin_award = 0,
award = 5334,
type = 5,
name = "기사장의 지휘",
count_inherit = 0,
desc = "킹 조지 5세를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5455",
visibility = 1,
story_id = "QIAOZHIWUSHI4",
target_id_for_client = 20505,
id = 5454,
target_num = 3,
fix_task = 0,
target_id = "20505",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5455] = {
is_head = 0,
guild_coin_award = 0,
award = 5335,
type = 5,
name = "지도자의 수업",
count_inherit = 0,
desc = "킹 조지 5세의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5456",
visibility = 1,
story_id = "QIAOZHIWUSHI5",
target_id_for_client = 20505,
id = 5455,
target_num = 10000,
fix_task = 0,
target_id = "20505",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5456] = {
is_head = 0,
guild_coin_award = 0,
award = 5336,
type = 5,
name = "오늘의 저녁",
count_inherit = 0,
desc = "킹 조지 5세의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5457",
visibility = 1,
story_id = "QIAOZHIWUSHI6",
target_id_for_client = 205054,
id = 5456,
target_num = 1,
fix_task = 0,
target_id = "205054",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5457] = {
is_head = 0,
guild_coin_award = 0,
award = 5337,
type = 5,
name = "염원",
count_inherit = 0,
desc = "킹 조지 5세의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "qiaozhiwushi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "QIAOZHIWUSHI7",
target_id_for_client = 20505,
id = 5457,
target_num = 100,
fix_task = 0,
target_id = "20505",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18023,
1
}
}
},
[5461] = {
is_head = 0,
guild_coin_award = 0,
award = 5338,
type = 5,
name = "좋은 아침, 지휘관!",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5462",
visibility = 1,
story_id = "U556STORY1",
target_id_for_client = 50003,
id = 5461,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5462] = {
is_head = 0,
guild_coin_award = 0,
award = 5339,
type = 5,
name = "지휘관! 바빠?",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5463",
visibility = 1,
story_id = "U556STORY2",
target_id_for_client = 0,
id = 5462,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5463] = {
is_head = 0,
guild_coin_award = 0,
award = 5340,
type = 5,
name = "지휘관 찾았다!",
count_inherit = 0,
desc = "U-556를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5464",
visibility = 1,
story_id = "U556STORY3",
target_id_for_client = 40804,
id = 5463,
target_num = 20,
fix_task = 0,
target_id = "40804",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5464] = {
is_head = 0,
guild_coin_award = 0,
award = 5341,
type = 5,
name = "예약했어?",
count_inherit = 0,
desc = "U-556를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
target_id_2 = "",
sub_type = 21,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5465",
visibility = 1,
story_id = "U556STORY4",
target_id_for_client = 0,
id = 5464,
target_num = 1,
fix_task = 0,
target_id = {
305,
405,
505,
605,
705,
805,
905,
1005
},
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5465] = {
is_head = 0,
guild_coin_award = 0,
award = 5342,
type = 5,
name = "필요없는 짓?",
count_inherit = 0,
desc = "U-556의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5466",
visibility = 1,
story_id = "U556STORY5",
target_id_for_client = 40804,
id = 5465,
target_num = 10000,
fix_task = 0,
target_id = "40804",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5466] = {
is_head = 0,
guild_coin_award = 0,
award = 5343,
type = 5,
name = "거만한 맹세",
count_inherit = 0,
desc = "U-556의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5467",
visibility = 1,
story_id = "U556STORY6",
target_id_for_client = 408044,
id = 5466,
target_num = 1,
fix_task = 0,
target_id = "408044",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5467] = {
is_head = 0,
guild_coin_award = 0,
award = 5344,
type = 5,
name = "약속!",
count_inherit = 0,
desc = "U-556의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "u556",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "U556STORY7",
target_id_for_client = 40804,
id = 5467,
target_num = 100,
fix_task = 0,
target_id = "40804",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
2
}
}
},
[5471] = {
is_head = 0,
guild_coin_award = 0,
award = 5345,
type = 5,
name = "수고했어!",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "jiqi",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5472",
visibility = 1,
story_id = "JIQI1",
target_id_for_client = 50003,
id = 5471,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5472] = {
is_head = 0,
guild_coin_award = 0,
award = 5346,
type = 5,
name = "정의!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5473",
visibility = 1,
story_id = "JIQI2",
target_id_for_client = 0,
id = 5472,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5473] = {
is_head = 0,
guild_coin_award = 0,
award = 5347,
type = 5,
name = "돌격!",
count_inherit = 0,
desc = "카발라를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5474",
visibility = 1,
story_id = "JIQI3",
target_id_for_client = 10803,
id = 5473,
target_num = 20,
fix_task = 0,
target_id = "10803",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5474] = {
is_head = 0,
guild_coin_award = 0,
award = 5348,
type = 5,
name = "의외!",
count_inherit = 0,
desc = "카발라를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
target_id_2 = "",
sub_type = 21,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5475",
visibility = 1,
story_id = "JIQI4",
target_id_for_client = 0,
id = 5474,
target_num = 1,
fix_task = 0,
target_id = {
305,
405,
505,
605,
705,
805,
905,
1005
},
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5475] = {
is_head = 0,
guild_coin_award = 0,
award = 5349,
type = 5,
name = "이야기!",
count_inherit = 0,
desc = "카발라의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5476",
visibility = 1,
story_id = "JIQI5",
target_id_for_client = 10803,
id = 5475,
target_num = 10000,
fix_task = 0,
target_id = "10803",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5476] = {
is_head = 0,
guild_coin_award = 0,
award = 5350,
type = 5,
name = "성숙!",
count_inherit = 0,
desc = "카발라의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5477",
visibility = 1,
story_id = "JIQI6",
target_id_for_client = 108034,
id = 5476,
target_num = 1,
fix_task = 0,
target_id = "108034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5477] = {
is_head = 0,
guild_coin_award = 0,
award = 5351,
type = 5,
name = "데이트!",
count_inherit = 0,
desc = "카발라의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "jiqi",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "JIQI7",
target_id_for_client = 10803,
id = 5477,
target_num = 100,
fix_task = 0,
target_id = "10803",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5481] = {
is_head = 0,
guild_coin_award = 0,
award = 5352,
type = 5,
name = "아침 인사(?)",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "zhala",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5482",
visibility = 1,
story_id = "ZHALA1",
target_id_for_client = 50003,
id = 5481,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5482] = {
is_head = 0,
guild_coin_award = 0,
award = 5353,
type = 5,
name = "자상한 언니?",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5483",
visibility = 1,
story_id = "ZHALA2",
target_id_for_client = 0,
id = 5482,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5483] = {
is_head = 0,
guild_coin_award = 0,
award = 5354,
type = 5,
name = "자상해지는 지휘관",
count_inherit = 0,
desc = "차라를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5484",
visibility = 1,
story_id = "ZHALA3",
target_id_for_client = 60302,
id = 5483,
target_num = 20,
fix_task = 0,
target_id = "60302",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5484] = {
is_head = 0,
guild_coin_award = 0,
award = 5355,
type = 5,
name = "오후의 한담",
count_inherit = 0,
desc = "차라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5485",
visibility = 1,
story_id = "ZHALA4",
target_id_for_client = 60302,
id = 5484,
target_num = 3,
fix_task = 0,
target_id = "60302",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5485] = {
is_head = 0,
guild_coin_award = 0,
award = 5356,
type = 5,
name = "악마의 속삭임",
count_inherit = 0,
desc = "차라의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5486",
visibility = 1,
story_id = "ZHALA5",
target_id_for_client = 60302,
id = 5485,
target_num = 10000,
fix_task = 0,
target_id = "60302",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5486] = {
is_head = 0,
guild_coin_award = 0,
award = 5357,
type = 5,
name = "지휘관의 수난일",
count_inherit = 0,
desc = "차라의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5487",
visibility = 1,
story_id = "ZHALA6",
target_id_for_client = 603024,
id = 5486,
target_num = 1,
fix_task = 0,
target_id = "603024",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5487] = {
is_head = 0,
guild_coin_award = 0,
award = 5358,
type = 5,
name = "빛나는 밤하늘",
count_inherit = 0,
desc = "차라의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "zhala",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "ZHALA7",
target_id_for_client = 60302,
id = 5487,
target_num = 100,
fix_task = 0,
target_id = "60302",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18013,
1
}
}
},
[5491] = {
is_head = 0,
guild_coin_award = 0,
award = 5359,
type = 5,
name = "승리의 서광",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "afuleer",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5492",
visibility = 1,
story_id = "AFULEER1",
target_id_for_client = 50003,
id = 5491,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5492] = {
is_head = 0,
guild_coin_award = 0,
award = 5360,
type = 5,
name = "그리운 고향",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5493",
visibility = 1,
story_id = "AFULEER2",
target_id_for_client = 0,
id = 5492,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5493] = {
is_head = 0,
guild_coin_award = 0,
award = 5361,
type = 5,
name = "특별한 환영회",
count_inherit = 0,
desc = "아브로라를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5494",
visibility = 1,
story_id = "AFULEER3",
target_id_for_client = 70201,
id = 5493,
target_num = 20,
fix_task = 0,
target_id = "70201",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5494] = {
is_head = 0,
guild_coin_award = 0,
award = 5362,
type = 5,
name = "똑같은 ‘노병’",
count_inherit = 0,
desc = "아브로라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5495",
visibility = 1,
story_id = "AFULEER4",
target_id_for_client = 70201,
id = 5494,
target_num = 3,
fix_task = 0,
target_id = "70201",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5495] = {
is_head = 0,
guild_coin_award = 0,
award = 5363,
type = 5,
name = "브레이크",
count_inherit = 0,
desc = "아브로라의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5496",
visibility = 1,
story_id = "AFULEER5",
target_id_for_client = 70201,
id = 5495,
target_num = 10000,
fix_task = 0,
target_id = "70201",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5496] = {
is_head = 0,
guild_coin_award = 0,
award = 5364,
type = 5,
name = "진정한 실력",
count_inherit = 0,
desc = "아브로라의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5497",
visibility = 1,
story_id = "AFULEER6",
target_id_for_client = 702014,
id = 5496,
target_num = 1,
fix_task = 0,
target_id = "702014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5497] = {
is_head = 0,
guild_coin_award = 0,
award = 5365,
type = 5,
name = "그래도 서광은 비춘다",
count_inherit = 0,
desc = "아브로라의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "afuleer",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "AFULEER7",
target_id_for_client = 70201,
id = 5497,
target_num = 100,
fix_task = 0,
target_id = "70201",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18013,
1
}
}
},
[5501] = {
is_head = 0,
guild_coin_award = 0,
award = 5366,
type = 5,
name = "울적한 지휘관?",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다.",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "juanbo",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5502",
visibility = 1,
story_id = "JUANBO1",
target_id_for_client = 50003,
id = 5501,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5502] = {
is_head = 0,
guild_coin_award = 0,
award = 5367,
type = 5,
name = "{namecode:162}가 도와줄게!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5503",
visibility = 1,
story_id = "JUANBO2",
target_id_for_client = 0,
id = 5502,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5503] = {
is_head = 0,
guild_coin_award = 0,
award = 5368,
type = 5,
name = "{namecode:162}는 오늘도 즐거워!",
count_inherit = 0,
desc = "{namecode:162}를 포함한 함대를 출격시켜\n20회 승리한다.",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5504",
visibility = 1,
story_id = "JUANBO3",
target_id_for_client = 30180,
id = 5503,
target_num = 20,
fix_task = 0,
target_id = "30180",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5504] = {
is_head = 0,
guild_coin_award = 0,
award = 5369,
type = 5,
name = "이름하여——해피 지휘관 작전!·上",
count_inherit = 0,
desc = "{namecode:162}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5505",
visibility = 1,
story_id = "JUANBO4",
target_id_for_client = 30180,
id = 5504,
target_num = 3,
fix_task = 0,
target_id = "30180",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5505] = {
is_head = 0,
guild_coin_award = 0,
award = 5370,
type = 5,
name = "이름하여——해피 지휘관 작전!·下",
count_inherit = 0,
desc = "{namecode:162}의 호감도를 100까지 달성한다.",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5506",
visibility = 1,
story_id = "JUANBO5",
target_id_for_client = 30180,
id = 5505,
target_num = 10000,
fix_task = 0,
target_id = "30180",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5506] = {
is_head = 0,
guild_coin_award = 0,
award = 5371,
type = 5,
name = "웃지 않는 지휘관",
count_inherit = 0,
desc = "{namecode:162}의 한계돌파를 3회 진행한다.",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5507",
visibility = 1,
story_id = "JUANBO6",
target_id_for_client = 301804,
id = 5506,
target_num = 1,
fix_task = 0,
target_id = "301804",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
1
}
}
},
[5507] = {
is_head = 0,
guild_coin_award = 0,
award = 5372,
type = 5,
name = "지휘관이 웃었다!",
count_inherit = 0,
desc = "{namecode:162}의 레벨을 100까지 달성한다.",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "juanbo",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "JUANBO7",
target_id_for_client = 30180,
id = 5507,
target_num = 100,
fix_task = 0,
target_id = "30180",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18002,
2
}
}
},
[5511] = {
is_head = 0,
guild_coin_award = 0,
award = 5373,
type = 5,
name = "인디짱 강화 시작!",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "botelan",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5512",
visibility = 1,
story_id = "BOTELAN1",
target_id_for_client = 50003,
id = 5511,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5512] = {
is_head = 0,
guild_coin_award = 0,
award = 5374,
type = 5,
name = "난공불락! 강제 개방!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5513",
visibility = 1,
story_id = "BOTELAN2",
target_id_for_client = 0,
id = 5512,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5513] = {
is_head = 0,
guild_coin_award = 0,
award = 5375,
type = 5,
name = "끝없는 자매의 수다",
count_inherit = 0,
desc = "포틀랜드를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5514",
visibility = 1,
story_id = "BOTELAN3",
target_id_for_client = 10306,
id = 5513,
target_num = 20,
fix_task = 0,
target_id = "10306",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5514] = {
is_head = 0,
guild_coin_award = 0,
award = 5376,
type = 5,
name = "어색한 관계",
count_inherit = 0,
desc = "포틀랜드를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5515",
visibility = 1,
story_id = "BOTELAN4",
target_id_for_client = 10306,
id = 5514,
target_num = 3,
fix_task = 0,
target_id = "10306",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5515] = {
is_head = 0,
guild_coin_award = 0,
award = 5377,
type = 5,
name = "운명의 출격",
count_inherit = 0,
desc = "포틀랜드의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5516",
visibility = 1,
story_id = "BOTELAN5",
target_id_for_client = 10306,
id = 5515,
target_num = 10000,
fix_task = 0,
target_id = "10306",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5516] = {
is_head = 0,
guild_coin_award = 0,
award = 5378,
type = 5,
name = "진정으로 중요한 일",
count_inherit = 0,
desc = "포틀랜드의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5517",
visibility = 1,
story_id = "BOTELAN6",
target_id_for_client = 103064,
id = 5516,
target_num = 1,
fix_task = 0,
target_id = "103064",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5517] = {
is_head = 0,
guild_coin_award = 0,
award = 5379,
type = 5,
name = "동경의 행복",
count_inherit = 0,
desc = "포틀랜드의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "botelan",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "BOTELAN7",
target_id_for_client = 10306,
id = 5517,
target_num = 100,
fix_task = 0,
target_id = "10306",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5521] = {
is_head = 0,
guild_coin_award = 0,
award = 5380,
type = 5,
name = "특별한 장소",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "guanghui",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5522",
visibility = 1,
story_id = "GUANGHUI1",
target_id_for_client = 50003,
id = 5521,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5522] = {
is_head = 0,
guild_coin_award = 0,
award = 5381,
type = 5,
name = "고민상담 ",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5523",
visibility = 1,
story_id = "GUANGHUI2",
target_id_for_client = 0,
id = 5522,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5523] = {
is_head = 0,
guild_coin_award = 0,
award = 5382,
type = 5,
name = "의외의 사건 ",
count_inherit = 0,
desc = "일러스트리어스를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5524",
visibility = 1,
story_id = "GUANGHUI3",
target_id_for_client = 20703,
id = 5523,
target_num = 20,
fix_task = 0,
target_id = "20703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5524] = {
is_head = 0,
guild_coin_award = 0,
award = 5383,
type = 5,
name = "두근두근 스킨십 ",
count_inherit = 0,
desc = "일러스트리어스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5525",
visibility = 1,
story_id = "GUANGHUI4",
target_id_for_client = 20703,
id = 5524,
target_num = 3,
fix_task = 0,
target_id = "20703",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5525] = {
is_head = 0,
guild_coin_award = 0,
award = 5384,
type = 5,
name = "동생의 한 마디 ",
count_inherit = 0,
desc = "일러스트리어스의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5526",
visibility = 1,
story_id = "GUANGHUI5",
target_id_for_client = 20703,
id = 5525,
target_num = 10000,
fix_task = 0,
target_id = "20703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5526] = {
is_head = 0,
guild_coin_award = 0,
award = 5385,
type = 5,
name = "다시 잡은 손 ",
count_inherit = 0,
desc = "일러스트리어스의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5527",
visibility = 1,
story_id = "GUANGHUI6",
target_id_for_client = 207034,
id = 5526,
target_num = 1,
fix_task = 0,
target_id = "207034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18032,
1
}
}
},
[5527] = {
is_head = 0,
guild_coin_award = 0,
award = 5386,
type = 5,
name = "두 사람의 특별 장소 ",
count_inherit = 0,
desc = "일러스트리어스의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "guanghui",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "GUANGHUI7",
target_id_for_client = 20703,
id = 5527,
target_num = 100,
fix_task = 0,
target_id = "20703",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18033,
1
}
}
},
[5531] = {
is_head = 0,
guild_coin_award = 0,
award = 5387,
type = 5,
name = "밝고 활발한 비서함",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "fanji",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5532",
visibility = 1,
story_id = "FANJI1",
target_id_for_client = 50003,
id = 5531,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5532] = {
is_head = 0,
guild_coin_award = 0,
award = 5388,
type = 5,
name = "자매와 지휘관",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5533",
visibility = 1,
story_id = "FANJI2",
target_id_for_client = 0,
id = 5532,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5389,
type = 5,
name = "“예민”한 친구",
count_inherit = 0,
desc = "리펄스를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5534",
visibility = 1,
story_id = "FANJI3",
target_id_for_client = 20402,
id = 5533,
target_num = 20,
fix_task = 0,
target_id = "20402",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5390,
type = 5,
name = "망설임",
count_inherit = 0,
desc = "리펄스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5535",
visibility = 1,
story_id = "FANJI4",
target_id_for_client = 20402,
id = 5534,
target_num = 3,
fix_task = 0,
target_id = "20402",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
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is_head = 0,
guild_coin_award = 0,
award = 5391,
type = 5,
name = "스쳐 지나간",
count_inherit = 0,
desc = "리펄스의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5536",
visibility = 1,
story_id = "FANJI5",
target_id_for_client = 20402,
id = 5535,
target_num = 10000,
fix_task = 0,
target_id = "20402",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5536] = {
is_head = 0,
guild_coin_award = 0,
award = 5392,
type = 5,
name = "빛나는 미소",
count_inherit = 0,
desc = "리펄스의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5537",
visibility = 1,
story_id = "FANJI6",
target_id_for_client = 204024,
id = 5536,
target_num = 1,
fix_task = 0,
target_id = "204024",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
1
}
}
},
[5537] = {
is_head = 0,
guild_coin_award = 0,
award = 5393,
type = 5,
name = "선택의 이유",
count_inherit = 0,
desc = "리펄스의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "fanji",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "FANJI7",
target_id_for_client = 20402,
id = 5537,
target_num = 100,
fix_task = 0,
target_id = "20402",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18022,
2
}
}
},
[5541] = {
is_head = 0,
guild_coin_award = 0,
award = 5394,
type = 5,
name = "이전보다 더…",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5542",
visibility = 1,
story_id = "XIPEIER1",
target_id_for_client = 50003,
id = 5541,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5542] = {
is_head = 0,
guild_coin_award = 0,
award = 5395,
type = 5,
name = "히퍼는 침착해",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5543",
visibility = 1,
story_id = "XIPEIER2",
target_id_for_client = 0,
id = 5542,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5543] = {
is_head = 0,
guild_coin_award = 0,
award = 5396,
type = 5,
name = "실마리가 있는 곳",
count_inherit = 0,
desc = "아드미럴 히퍼를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5544",
visibility = 1,
story_id = "XIPEIER3",
target_id_for_client = 40301,
id = 5543,
target_num = 20,
fix_task = 0,
target_id = "40301",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5544] = {
is_head = 0,
guild_coin_award = 0,
award = 5397,
type = 5,
name = "임해의 바이크 여행",
count_inherit = 0,
desc = "아드미럴 히퍼를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5545",
visibility = 1,
story_id = "XIPEIER4",
target_id_for_client = 40301,
id = 5544,
target_num = 3,
fix_task = 0,
target_id = "40301",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5545] = {
is_head = 0,
guild_coin_award = 0,
award = 5398,
type = 5,
name = "작전회의(?)",
count_inherit = 0,
desc = "아드미럴 히퍼의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5546",
visibility = 1,
story_id = "XIPEIER5",
target_id_for_client = 40301,
id = 5545,
target_num = 10000,
fix_task = 0,
target_id = "40301",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16002,
1
}
}
},
[5546] = {
is_head = 0,
guild_coin_award = 0,
award = 5399,
type = 5,
name = "용감한 돌격",
count_inherit = 0,
desc = "아드미럴 히퍼의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5547",
visibility = 1,
story_id = "XIPEIER6",
target_id_for_client = 403014,
id = 5546,
target_num = 1,
fix_task = 0,
target_id = "403014",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5547] = {
is_head = 0,
guild_coin_award = 0,
award = 5400,
type = 5,
name = "일생의 약속",
count_inherit = 0,
desc = "아드미럴 히퍼의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "xipeierhaijunshangjiang",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "XIPEIER7",
target_id_for_client = 40301,
id = 5547,
target_num = 100,
fix_task = 0,
target_id = "40301",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[5551] = {
is_head = 0,
guild_coin_award = 0,
award = 5401,
type = 5,
name = "켄트 선수, 스퍼트!",
count_inherit = 0,
desc = "어뢰 튀김을 3개 제출한다",
target_id_2 = "",
sub_type = 1000,
added_tip = 1,
story_icon = "kente",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5552",
visibility = 1,
story_id = "KENTE1",
target_id_for_client = 50003,
id = 5551,
target_num = 3,
fix_task = 0,
target_id = "50003",
open_need = {},
award_display = {
{
1,
1,
100
}
},
scene = {
"BACKYARD"
}
},
[5552] = {
is_head = 0,
guild_coin_award = 0,
award = 5402,
type = 5,
name = "켄트 선수 무방비!",
count_inherit = 0,
desc = "임의의 함선소녀를 10회 강화한다",
target_id_2 = "",
sub_type = 34,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5553",
visibility = 1,
story_id = "KENTE2",
target_id_for_client = 0,
id = 5552,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5553] = {
is_head = 0,
guild_coin_award = 0,
award = 5403,
type = 5,
name = "고마운 마음",
count_inherit = 0,
desc = "켄트를 포함한 함대를 출격시켜\n20회 승리한다",
target_id_2 = "",
sub_type = 18,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5554",
visibility = 1,
story_id = "KENTE3",
target_id_for_client = 20303,
id = 5553,
target_num = 20,
fix_task = 0,
target_id = "20303",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5554] = {
is_head = 0,
guild_coin_award = 0,
award = 5404,
type = 5,
name = "뜻밖의 만남!",
count_inherit = 0,
desc = "켄트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
target_id_2 = "",
sub_type = 19,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5555",
visibility = 1,
story_id = "KENTE4",
target_id_for_client = 20303,
id = 5554,
target_num = 3,
fix_task = 0,
target_id = "20303",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[5555] = {
is_head = 0,
guild_coin_award = 0,
award = 5405,
type = 5,
name = "켄트 선수의 비밀!",
count_inherit = 0,
desc = "켄트의 호감도를 100까지 달성한다",
target_id_2 = "",
sub_type = 1012,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5556",
visibility = 1,
story_id = "KENTE5",
target_id_for_client = 20303,
id = 5555,
target_num = 10000,
fix_task = 0,
target_id = "20303",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
5
},
{
2,
16022,
1
}
}
},
[5556] = {
is_head = 0,
guild_coin_award = 0,
award = 5406,
type = 5,
name = "어두운 밤의 빛!",
count_inherit = 0,
desc = "켄트의 한계돌파를 3회 진행한다",
target_id_2 = "",
sub_type = 35,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "5557",
visibility = 1,
story_id = "KENTE6",
target_id_for_client = 203034,
id = 5556,
target_num = 1,
fix_task = 0,
target_id = "203034",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
1
}
}
},
[5557] = {
is_head = 0,
guild_coin_award = 0,
award = 5407,
type = 5,
name = "영원히 함께!",
count_inherit = 0,
desc = "켄트의 레벨을 100까지 달성한다",
target_id_2 = "",
sub_type = 1013,
added_tip = 1,
story_icon = "kente",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "KENTE7",
target_id_for_client = 20303,
id = 5557,
target_num = 100,
fix_task = 0,
target_id = "20303",
open_need = {},
award_display = {
{
1,
1,
100
},
{
1,
6,
10
},
{
2,
18012,
2
}
}
},
[6001] = {
is_head = 0,
guild_coin_award = 0,
award = 6001,
type = 2,
name = "어려움·근해 연습 ",
count_inherit = 0,
desc = "어려움·1-1의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10101,
id = 6001,
target_num = 1,
fix_task = 0,
target_id = "10101",
open_need = {},
award_display = {
{
2,
18002,
2
}
}
},
[6002] = {
is_head = 0,
guild_coin_award = 0,
award = 6002,
type = 2,
name = "어려움·치욕의 날",
count_inherit = 0,
desc = "어려움·1-2의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10102,
id = 6002,
target_num = 1,
fix_task = 0,
target_id = "10102",
open_need = {},
award_display = {
{
2,
18012,
2
}
}
},
[6003] = {
is_head = 0,
guild_coin_award = 0,
award = 6003,
type = 2,
name = "어려움·불타오르는 군항",
count_inherit = 0,
desc = "어려움·1-3의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10103,
id = 6003,
target_num = 1,
fix_task = 0,
target_id = "10103",
open_need = {},
award_display = {
{
2,
18022,
2
}
}
},
[6004] = {
is_head = 0,
guild_coin_award = 0,
award = 6004,
type = 2,
name = "어려움·동쪽에서 온 적",
count_inherit = 0,
desc = "어려움·1-4의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10104,
id = 6004,
target_num = 1,
fix_task = 0,
target_id = "10104",
open_need = {},
award_display = {
{
2,
18032,
2
}
}
},
[6005] = {
is_head = 0,
guild_coin_award = 0,
award = 6005,
type = 2,
name = "어려움·툴라기섬 지원",
count_inherit = 0,
desc = "어려움·2-1의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10201,
id = 6005,
target_num = 1,
fix_task = 0,
target_id = "10201",
open_need = {},
award_display = {
{
2,
18002,
2
}
}
},
[6006] = {
is_head = 0,
guild_coin_award = 0,
award = 6006,
type = 2,
name = "어려움·태양에 드리운 먹구름",
count_inherit = 0,
desc = "어려움·2-2의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10202,
id = 6006,
target_num = 1,
fix_task = 0,
target_id = "10202",
open_need = {},
award_display = {
{
2,
18012,
2
}
}
},
[6007] = {
is_head = 0,
guild_coin_award = 0,
award = 6007,
type = 2,
name = "어려움·출전! 산호해",
count_inherit = 0,
desc = "어려움·2-3의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 10203,
id = 6007,
target_num = 1,
fix_task = 0,
target_id = "10203",
open_need = {},
award_display = {
{
2,
18022,
2
}
}
},
[6008] = {
is_head = 0,
guild_coin_award = 0,
award = 6008,
type = 2,
name = "어려움·구원, 요크타운",
count_inherit = 0,
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2,
18032,
2
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2,
18003,
2
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{
2,
18013,
2
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{
2,
18023,
2
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story_icon = "",
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{
2,
18033,
2
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{
2,
18003,
2
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guild_coin_award = 0,
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award_display = {
{
2,
18013,
2
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guild_coin_award = 0,
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target_id_2 = "",
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added_tip = 0,
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next_task = "0",
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{
2,
18023,
2
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guild_coin_award = 0,
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target_id_2 = "",
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{
2,
18033,
2
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{
2,
18003,
2
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{
2,
18013,
2
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2,
18023,
2
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2,
18033,
2
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2,
18003,
2
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{
2,
18013,
2
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award_display = {
{
2,
18023,
2
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{
2,
18033,
2
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2,
18003,
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{
2,
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2,
18013,
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{
2,
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2,
18023,
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{
2,
15008,
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2,
18033,
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{
2,
15008,
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18003,
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{
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15008,
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2,
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{
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15008,
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18023,
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{
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15008,
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2,
18033,
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{
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{
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18013,
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{
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15008,
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{
2,
18023,
2
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{
2,
15008,
450
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}
},
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award = 6036,
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name = "困难·海伦娜",
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desc = "어려움·9-4의 모든 작전목표(★3)를 달성하라!",
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story_icon = "",
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next_task = "0",
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target_id = "10904",
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{
2,
18033,
2
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{
2,
15008,
550
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guild_coin_award = 0,
award = 6037,
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name = "困难·再次出击,再次!",
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desc = "어려움·10-1의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
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added_tip = 0,
story_icon = "",
scene = "",
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next_task = "0",
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target_id = "11001",
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award_display = {
{
2,
18003,
2
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{
2,
15008,
250
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},
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guild_coin_award = 0,
award = 6038,
type = 2,
name = "困难·先发制人",
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desc = "어려움·10-2의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
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level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
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target_id = "11002",
open_need = {},
award_display = {
{
2,
18013,
2
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{
2,
15008,
350
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},
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guild_coin_award = 0,
award = 6039,
type = 2,
name = "困难·乘胜追击",
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desc = "어려움·10-3의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 1,
story_id = "",
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target_num = 1,
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target_id = "11003",
open_need = {},
award_display = {
{
2,
18023,
2
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{
2,
15008,
450
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},
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guild_coin_award = 0,
award = 6040,
type = 2,
name = "困难·回马枪",
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desc = "어려움·10-4의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 11004,
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fix_task = 0,
target_id = "11004",
open_need = {},
award_display = {
{
2,
18033,
2
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{
2,
15008,
550
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}
},
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guild_coin_award = 0,
award = 6041,
type = 2,
name = "困难·拂晓登陆!",
count_inherit = 0,
desc = "어려움·11-1의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 11101,
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target_num = 1,
fix_task = 0,
target_id = "11101",
open_need = {},
award_display = {
{
2,
18003,
2
},
{
2,
15008,
250
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}
},
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guild_coin_award = 0,
award = 6042,
type = 2,
name = "困难·暴风雨之夜",
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desc = "어려움·11-2의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 11102,
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target_num = 1,
fix_task = 0,
target_id = "11102",
open_need = {},
award_display = {
{
2,
18013,
2
},
{
2,
15008,
350
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}
},
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guild_coin_award = 0,
award = 6043,
type = 2,
name = "困难·所罗门四骑士",
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desc = "어려움·11-3의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 11103,
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target_num = 1,
fix_task = 0,
target_id = "11103",
open_need = {},
award_display = {
{
2,
18023,
2
},
{
2,
15008,
450
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}
},
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guild_coin_award = 0,
award = 6044,
type = 2,
name = "困难·撕裂黑夜!",
count_inherit = 0,
desc = "어려움·11-4의 모든 작전목표(★3)를 달성하라!",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 11104,
id = 6044,
target_num = 1,
fix_task = 0,
target_id = "11104",
open_need = {},
award_display = {
{
2,
18033,
2
},
{
2,
15008,
550
}
}
},
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guild_coin_award = 0,
award = 7001,
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name = "적 함대 격퇴",
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desc = "함대를 출격시켜, 전투에서 1번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7001,
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target_id = "0",
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{
1,
1,
120
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{
1,
2,
20
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{
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20001,
1
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}
},
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guild_coin_award = 0,
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name = "적 함대 소탕",
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desc = "함대를 출격시켜, 1번 A 평가로 승리하라!",
target_id_2 = "",
sub_type = 23,
added_tip = 0,
story_icon = "",
scene = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
120
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{
1,
2,
20
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{
2,
20001,
1
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}
},
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guild_coin_award = 0,
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target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
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target_id = "0",
open_need = {},
award_display = {
{
1,
1,
300
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{
1,
2,
50
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{
2,
20001,
1
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}
},
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guild_coin_award = 0,
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name = "소탕 작전",
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desc = "적함을 50척 격침시켜라!",
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award_choice = "",
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priority_type = 0,
next_task = "0",
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id = 7004,
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target_id = "0",
open_need = {},
award_display = {
{
1,
2,
150
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}
},
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guild_coin_award = 0,
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name = "요격 작전",
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desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7005,
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
600
},
{
1,
2,
100
},
{
2,
15003,
1
}
}
},
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guild_coin_award = 0,
award = 7006,
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name = "소탕 작전",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 10번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7006,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15001,
1
},
{
2,
15003,
1
}
}
},
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guild_coin_award = 0,
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type = 3,
name = "관례 작전I",
count_inherit = 0,
desc = "누적 소모 연료 500",
target_id_2 = "",
sub_type = 121,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7007,
target_num = 500,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54011,
3
}
}
},
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guild_coin_award = 0,
award = 7008,
type = 3,
name = "관례 작전II",
count_inherit = 0,
desc = "누적 소모 연료 800",
target_id_2 = "",
sub_type = 121,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7008,
target_num = 800,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
50001,
10
},
{
1,
8,
10
}
}
},
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guild_coin_award = 0,
award = 7009,
type = 3,
name = "데일리 챌린지",
count_inherit = 0,
desc = "함대를 출격시켜, 데일리 챌린지를 1번 수행하라!",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7009,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
2,
30
},
{
2,
54001,
1
}
}
},
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guild_coin_award = 0,
award = 7010,
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name = "일일 하드 해역 ",
count_inherit = 0,
desc = "함대를 출격시켜, 메인 어려움 해역 1회 클리어. ",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7010,
target_num = 1,
fix_task = 0,
target_id = {
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10102,
10103,
10104,
10201,
10202,
10203,
10204,
10301,
10302,
10303,
10304,
10401,
10402,
10403,
10404,
10501,
10502,
10503,
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10601,
10602,
10603,
10604,
10701,
10702,
10703,
10704,
10801,
10802,
10803,
10804,
10901,
10902,
10903,
10904,
11001,
11002,
11003,
11004,
11101,
11102,
11103,
11104
},
open_need = {},
award_display = {
{
2,
59900,
5
},
{
2,
54049,
2
}
}
},
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guild_coin_award = 0,
award = 7011,
type = 3,
name = "함대 연습",
count_inherit = 0,
desc = "연습에서 3번 승리하라!",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 15,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7011,
target_num = 3,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
{
1,
3,
100
}
}
},
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guild_coin_award = 0,
award = 7012,
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name = "지휘냥 훈련",
count_inherit = 0,
desc = "지휘냥 1마리 훈련",
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sub_type = 170,
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story_icon = "",
scene = "",
award_choice = "",
level = 40,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7012,
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
20011,
1
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{
1,
8,
10
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}
},
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guild_coin_award = 0,
award = 7013,
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name = "개발 의뢰 완료",
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desc = "개발 1회 진행하기",
target_id_2 = "",
sub_type = 110,
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story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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fix_task = 0,
target_id = "0",
open_need = {},
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{
2,
52004,
1
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{
1,
8,
10
}
}
},
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guild_coin_award = 0,
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name = "연료보충",
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desc = "「해군 식당」에서 연료를 보충하라!",
target_id_2 = "",
sub_type = 81,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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target_id = "2",
open_need = {},
award_display = {
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1,
2,
50
}
}
},
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guild_coin_award = 0,
award = 7015,
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name = "물자회수",
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desc = "「해군 매점」에서 자금을 회수하라!",
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sub_type = 81,
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story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1,
id = 7015,
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fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
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1,
1,
300
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}
},
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guild_coin_award = 0,
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name = "군사의뢰",
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desc = "군사의뢰를 3번 수행하라!",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7016,
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
2,
100
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{
2,
15003,
1
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{
2,
54012,
2
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}
},
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guild_coin_award = 0,
award = 7017,
type = 3,
name = "전력확충",
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desc = "함선을 1척 「건조」하라!",
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sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 7017,
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
800
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{
2,
20001,
1
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{
1,
8,
10
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}
},
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guild_coin_award = 0,
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type = 3,
name = "함선 강화",
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desc = "함선을 1번 「강화」하라!",
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sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7018,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
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2,
54031,
1
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{
2,
54011,
3
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}
},
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guild_coin_award = 0,
award = 7019,
type = 3,
name = "전술훈련",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 1번 수행하라!",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7019,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54001,
1
},
{
1,
8,
10
}
}
},
[7020] = {
is_head = 1,
guild_coin_award = 0,
award = 7020,
type = 3,
name = "함대 정리",
count_inherit = 0,
desc = "함선을 1척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7020,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15001,
1
}
}
},
[7021] = {
is_head = 1,
guild_coin_award = 0,
award = 7021,
type = 3,
name = "장비 강화 ",
count_inherit = 0,
desc = "장비를 1개 강화하라!",
target_id_2 = "",
sub_type = 40,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7021,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54032,
1
},
{
2,
54012,
2
}
}
},
[7022] = {
is_head = 1,
guild_coin_award = 0,
award = 7022,
type = 3,
name = "식량 보급",
count_inherit = 0,
desc = "「숙소」의 식량을 1번 보충하라!",
target_id_2 = "",
sub_type = 61,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 8,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7022,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
6,
15
},
{
2,
50002,
5
}
}
},
[7101] = {
is_head = 1,
guild_coin_award = 0,
award = 7101,
type = 4,
name = "적 함대 격퇴",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 50번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7101,
target_num = 50,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
1200
},
{
1,
2,
200
},
{
2,
20001,
2
}
}
},
[7102] = {
is_head = 1,
guild_coin_award = 0,
award = 7102,
type = 4,
name = "적 함대 소탕",
count_inherit = 0,
desc = "함대를 출격시켜, 30번 A 평가로 승리하라!",
target_id_2 = "",
sub_type = 23,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7102,
target_num = 30,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
2,
20001,
2
},
{
1,
1,
1200
},
{
1,
2,
200
}
}
},
[7103] = {
is_head = 1,
guild_coin_award = 0,
award = 7103,
type = 4,
name = "대규모 소탕 작전",
count_inherit = 0,
desc = "적함을 1000척 격침시켜라!",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7103,
target_num = 1000,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
2,
20001,
2
},
{
1,
1,
3000
},
{
1,
2,
500
}
}
},
[7104] = {
is_head = 1,
guild_coin_award = 0,
award = 7104,
type = 4,
name = "대규모 섬멸 작전",
count_inherit = 0,
desc = "함대를 출격시켜, 적 중요함대를 20번 격퇴하라!",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7104,
target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100001,
1
},
{
1,
1,
1200
},
{
1,
2,
200
},
{
2,
15003,
3
}
}
},
[7105] = {
is_head = 1,
guild_coin_award = 0,
award = 7105,
type = 4,
name = "적 함대 격퇴",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 100번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7105,
target_num = 100,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
2500
},
{
1,
2,
500
},
{
2,
15003,
2
}
}
},
[7106] = {
is_head = 1,
guild_coin_award = 0,
award = 7106,
type = 4,
name = "정기적 작전 ",
count_inherit = 0,
desc = "누적 소모 연료 6000",
target_id_2 = "",
sub_type = 121,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7106,
target_num = 6000,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54013,
2
},
{
2,
50003,
5
}
}
},
[7107] = {
is_head = 1,
guild_coin_award = 0,
award = 7107,
type = 4,
name = "위클리 챌린지",
count_inherit = 0,
desc = "일간 임무 「데일리 챌린지」를 5번 완수하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 7009,
id = 7107,
target_num = 5,
fix_task = 0,
target_id = "7009",
open_need = {},
award_display = {
{
1,
2,
150
},
{
2,
50005,
1
}
}
},
[7108] = {
is_head = 1,
guild_coin_award = 0,
award = 7108,
type = 4,
name = "매주 하드 해역 ",
count_inherit = 0,
desc = "5개 [일일 하드 해역] 임무 완료하기 ",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 7010,
id = 7108,
target_num = 5,
fix_task = 0,
target_id = "7010",
open_need = {},
award_display = {
{
2,
59900,
15
},
{
2,
54051,
1
}
}
},
[7109] = {
is_head = 1,
guild_coin_award = 0,
award = 7109,
type = 4,
name = "대규모 연습",
count_inherit = 0,
desc = "군사연습에서 30번 승리하라!",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 15,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 1,
id = 7109,
target_num = 30,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {
{
1,
3,
300
},
{
2,
50005,
1
}
}
},
[7110] = {
is_head = 1,
guild_coin_award = 0,
award = 7110,
type = 4,
name = "지휘냥 훈련",
count_inherit = 0,
desc = "지휘냥 10마리 훈련",
target_id_2 = "",
sub_type = 170,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 40,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7110,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
20012,
1
}
}
},
[7111] = {
is_head = 1,
guild_coin_award = 0,
award = 7111,
type = 4,
name = "개발 의뢰 완료",
count_inherit = 0,
desc = "개발 10회 진행하기",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7111,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
52003,
2
}
}
},
[7112] = {
is_head = 1,
guild_coin_award = 0,
award = 7112,
type = 4,
name = "연료조달",
count_inherit = 0,
desc = "일간 임무 「연료보충」을 5번 완수하여, \n연료를 비축하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 7014,
id = 7112,
target_num = 5,
fix_task = 0,
target_id = "7014",
open_need = {},
award_display = {
{
1,
2,
200
}
}
},
[7113] = {
is_head = 1,
guild_coin_award = 0,
award = 7113,
type = 4,
name = "물자조달",
count_inherit = 0,
desc = "일간 임무 「물자회수」를 5번 완수하여, \n물자를 비축하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 7015,
id = 7113,
target_num = 5,
fix_task = 0,
target_id = "7015",
open_need = {},
award_display = {
{
1,
1,
1200
}
}
},
[7114] = {
is_head = 1,
guild_coin_award = 0,
award = 7114,
type = 4,
name = "대규모 군사의뢰",
count_inherit = 0,
desc = "군사의뢰를 30번 수행하라!",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 12,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7114,
target_num = 30,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
15003,
5
},
{
2,
54013,
3
},
{
1,
2,
300
}
}
},
[7115] = {
is_head = 1,
guild_coin_award = 0,
award = 7115,
type = 4,
name = "전력확충",
count_inherit = 0,
desc = "함선을 10척 「건조」하라!",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7115,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
2000
},
{
2,
20001,
6
}
}
},
[7116] = {
is_head = 1,
guild_coin_award = 0,
award = 7116,
type = 4,
name = "함선 강화",
count_inherit = 0,
desc = "함선을 10번 「강화」하라!",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7116,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54033,
1
},
{
2,
54013,
2
}
}
},
[7117] = {
is_head = 1,
guild_coin_award = 0,
award = 7117,
type = 4,
name = "전술훈련",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 10번 수행하라!",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7117,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54003,
1
}
}
},
[7118] = {
is_head = 1,
guild_coin_award = 0,
award = 7118,
type = 4,
name = "함대 정리",
count_inherit = 0,
desc = "함선을 5척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7118,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
500
},
{
2,
15001,
5
}
}
},
[7119] = {
is_head = 1,
guild_coin_award = 0,
award = 7119,
type = 4,
name = "장비 강화 ",
count_inherit = 0,
desc = "장비를 10개 강화하라!",
target_id_2 = "",
sub_type = 40,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7119,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54033,
1
},
{
2,
54013,
3
}
}
},
[7120] = {
is_head = 1,
guild_coin_award = 0,
award = 7120,
type = 4,
name = "병참 강화",
count_inherit = 0,
desc = "일간 임무 「식량 보급」을 5번 완수하여 병참을 \n충실히 하라!",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 8,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 7022,
id = 7120,
target_num = 5,
fix_task = 0,
target_id = "7022",
open_need = {},
award_display = {
{
1,
6,
60
},
{
2,
50004,
5
}
}
},
[7121] = {
is_head = 1,
guild_coin_award = 0,
award = 7121,
type = 4,
name = "주간 임무",
count_inherit = 0,
desc = "10개의 주간 임무를 완수하라!",
target_id_2 = "",
sub_type = 92,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7121,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
4,
100011,
1
},
{
1,
8,
200
},
{
1,
2,
500
}
}
},
[7122] = {
is_head = 1,
guild_coin_award = 0,
award = 7122,
type = 4,
name = "주간 특장원형I",
count_inherit = 0,
desc = "일간 임무(이벤트 포함X) 20개 완료",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7122,
target_num = 20,
fix_task = 0,
target_id = {
7001,
7002,
7003,
7004,
7005,
7006,
7007,
7008,
7009,
7010,
7011,
7012,
7013,
7014,
7015,
7016,
7017,
7018,
7019,
7020,
7021,
7022
},
open_need = {},
award_display = {
{
8,
59011,
100
},
{
1,
2,
50
},
{
1,
1,
200
}
}
},
[7123] = {
is_head = 1,
guild_coin_award = 0,
award = 7123,
type = 4,
name = "주간 특장원형II",
count_inherit = 0,
desc = "일간 임무(이벤트 포함X) 50개 완료",
target_id_2 = "",
sub_type = 91,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 7123,
target_num = 50,
fix_task = 0,
target_id = {
7001,
7002,
7003,
7004,
7005,
7006,
7007,
7008,
7009,
7010,
7011,
7012,
7013,
7014,
7015,
7016,
7017,
7018,
7019,
7020,
7021,
7022
},
open_need = {},
award_display = {
{
8,
59011,
300
},
{
1,
2,
100
},
{
1,
1,
500
}
}
},
[10000] = {
is_head = 1,
guild_coin_award = 0,
award = 8000,
type = 6,
name = "SP1·불길한 먹구름 ",
count_inherit = 0,
desc = "SP1 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
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2,
200
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desc = "건조를 3번 실시한다.",
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desc = "「이벤트」의 일간 임무를 7번 클리어한다.",
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target_id = {
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5,
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5,
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{
5,
18117,
1
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{
4,
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1
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1090004,
1090014
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2,
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{
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1,
600
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next_task = "[10251,10252]",
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1090015
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2,
20001,
1
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{
1,
1,
600
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1090016
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2,
20001,
2
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{
1,
1,
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{
5,
119,
1
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1090012
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2,
18002,
1
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1090013
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2,
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2
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1090014
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2,
18002,
1
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1090016
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next_task = "0",
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5
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1,
100
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1,
100
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2,
100
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100
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100
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1
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2
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5
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100
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100
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next_task = "0",
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100
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5
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100
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story_icon = "",
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next_task = "0",
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target_id = "0",
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2,
54021,
5
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sub_type = 11,
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priority_type = 0,
next_task = "0",
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1,
1,
100
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next_task = "0",
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target_id = "0",
open_need = {},
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5
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desc = "하드 스테이지를 2회 클리어 한다",
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scene = "",
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priority_type = 0,
next_task = "0",
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story_id = "",
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10104,
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11003,
11004,
11101,
11102,
11103,
11104
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open_need = {},
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100
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},
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priority_type = 0,
next_task = "0",
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54001,
5
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award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
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fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
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}
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guild_coin_award = 0,
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target_id_2 = "",
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scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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id = 10504,
target_num = 2,
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target_id = "0",
open_need = {},
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2,
54050,
2
}
}
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priority_type = 0,
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fix_task = 0,
target_id = "0",
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1,
100
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story_icon = "",
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award_choice = "",
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priority_type = 0,
next_task = "0",
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target_num = 5,
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target_id = "0",
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2,
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}
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next_task = "0",
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open_need = {},
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1,
1,
100
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next_task = "0",
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100
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2,
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2,
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2,
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{
2,
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{
1,
2,
1000
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{
1,
1,
3000
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{
2,
50006,
5
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4,
202191,
1
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2,
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1,
1,
100
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1,
2,
100
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1,
1,
100
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2,
54015,
5
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{
1,
1,
100
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11003,
11004,
11101,
11102,
11103,
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54033,
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1,
1,
100
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2,
50003,
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1,
1,
100
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2,
54006,
5
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1,
1,
100
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2,
54016,
5
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{
7,
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1
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1,
1,
500
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1,
1,
500
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1,
1,
1000
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story_icon = "",
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16013,
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story_id = "",
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2,
16023,
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story_id = "",
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priority_type = 0,
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40011,
40012,
40013,
40014,
40015,
40016,
40017,
40018,
40019,
40020,
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100
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100
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200
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1,
200
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{
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1,
600
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award_display = {
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2,
59125,
150
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guild_coin_award = 0,
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name = "退役III",
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desc = "함선을 15척 「퇴역」시켜서 함대를 재정비하라!",
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added_tip = 0,
story_icon = "",
scene = "",
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id = 14306,
target_num = 15,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
200
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},
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guild_coin_award = 0,
award = 90757,
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name = "退役IV",
count_inherit = 0,
desc = "함선을 20척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
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visibility = 1,
story_id = "",
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target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
300
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},
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guild_coin_award = 0,
award = 90758,
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name = "委托I",
count_inherit = 0,
desc = "군사 의뢰를 10회 완수한다. ",
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sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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id = 14308,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
100
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},
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guild_coin_award = 0,
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name = "委托II",
count_inherit = 0,
desc = "군사 의뢰를 20회 완수한다. ",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14309,
target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
150
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guild_coin_award = 0,
award = 90760,
type = 6,
name = "委托III",
count_inherit = 0,
desc = "군사 의뢰를 30회 완수한다. ",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14310,
target_num = 30,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
200
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},
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guild_coin_award = 0,
award = 90761,
type = 6,
name = "委托IV",
count_inherit = 0,
desc = "군사 의뢰를 50회 완수한다. ",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14311,
target_num = 50,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
300
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},
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guild_coin_award = 0,
award = 90762,
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name = "战斗胜利-日常",
count_inherit = 0,
desc = "전투에서 25번 승리하라! ",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14312,
target_num = 25,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
60
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},
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guild_coin_award = 0,
award = 90763,
type = 36,
name = "消灭旗舰-日常",
count_inherit = 0,
desc = "함대를 출격시켜, 전투에서 5번 승리하라!",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14313,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
60
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},
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guild_coin_award = 0,
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type = 36,
name = "建造-日常",
count_inherit = 0,
desc = "건조를 3회 진행한다. ",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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story_id = "",
target_id_for_client = 0,
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target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
60
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guild_coin_award = 0,
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type = 36,
name = "强化-日常",
count_inherit = 0,
desc = "함선을 8번 「강화」하라!",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14315,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
60
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guild_coin_award = 0,
award = 90766,
type = 36,
name = "退役-日常",
count_inherit = 0,
desc = "함선을 3척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59125,
60
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}
},
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guild_coin_award = 0,
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target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
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story_id = "",
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target_num = 5,
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target_id = "0",
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award_display = {
{
2,
59125,
60
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guild_coin_award = 0,
award = 90770,
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name = "三笠纪念馆日常1-1",
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desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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}
},
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guild_coin_award = 0,
award = 90770,
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desc = "함선을 3회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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guild_coin_award = 0,
award = 90770,
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desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
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story_id = "",
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id = 14322,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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},
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guild_coin_award = 0,
award = 90770,
type = 26,
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desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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story_id = "",
target_id_for_client = 0,
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target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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guild_coin_award = 0,
award = 90770,
type = 26,
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count_inherit = 0,
desc = "함선을 3회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
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story_id = "",
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target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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guild_coin_award = 0,
award = 90770,
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desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 14325,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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}
},
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guild_coin_award = 0,
award = 90770,
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count_inherit = 0,
desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
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target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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}
},
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guild_coin_award = 0,
award = 90770,
type = 26,
name = "三笠纪念馆日常3-2",
count_inherit = 0,
desc = "함선을 3회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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},
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guild_coin_award = 0,
award = 90770,
type = 26,
name = "三笠纪念馆日常3-3",
count_inherit = 0,
desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
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target_num = 5,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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guild_coin_award = 0,
award = 90770,
type = 26,
name = "三笠纪念馆日常4-1",
count_inherit = 0,
desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
{
2,
59626,
200
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guild_coin_award = 0,
award = 90770,
type = 26,
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count_inherit = 0,
desc = "함선을 3회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
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target_num = 3,
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target_id = "0",
open_need = {},
award_display = {
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2,
59626,
200
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guild_coin_award = 0,
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desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
sub_type = 21,
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story_icon = "",
scene = "",
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target_num = 5,
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target_id = "0",
open_need = {},
award_display = {
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2,
59626,
200
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guild_coin_award = 0,
award = 90770,
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count_inherit = 0,
desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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story_id = "",
target_id_for_client = 0,
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target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
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2,
59626,
200
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guild_coin_award = 0,
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count_inherit = 0,
desc = "함선을 3회 강화한다.",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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award_display = {
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2,
59626,
200
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guild_coin_award = 0,
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desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
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story_icon = "",
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2,
59626,
200
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guild_coin_award = 0,
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desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
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59626,
200
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desc = "함선을 3회 강화한다.",
target_id_2 = "",
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200
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guild_coin_award = 0,
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desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
target_id_2 = "",
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200
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desc = "군사 의뢰를 3회 완수한다.",
target_id_2 = "",
sub_type = 80,
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100
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100
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100
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100
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100
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100
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200
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2,
300
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2
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1,
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100
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1,
100
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100
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100
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1,
100
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100
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100
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100
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2,
59153,
150
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desc = "군사의뢰를 30번 진행한다",
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2,
59153,
200
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desc = "군사의뢰를 50번 진행한다",
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{
2,
59153,
300
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{
2,
59153,
60
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}
},
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name = "萨拉托加韩服复刻任务消灭旗舰-日常",
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story_icon = "",
scene = "",
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priority_type = 0,
next_task = "0",
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{
2,
59153,
60
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}
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{
2,
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60
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desc = "함선 강화를 8회 진행한다",
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{
2,
59153,
60
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}
},
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desc = "함선 퇴역을 3회 진행한다",
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award_display = {
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2,
59153,
60
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name = "萨拉托加韩服复刻任务委托-日常",
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desc = "군사의뢰를 5번 진행한다",
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story_icon = "",
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target_id = "0",
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award_display = {
{
2,
59153,
60
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desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
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story_icon = "",
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2,
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5
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desc = "장비 강화를 2회 진행한다",
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story_icon = "",
scene = "",
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next_task = "0",
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target_id = "0",
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{
1,
1,
100
}
}
},
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guild_coin_award = 0,
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desc = "군사의뢰를 2번 진행한다",
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target_id = "0",
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award_display = {
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1,
1,
100
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}
},
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name = "z23皮肤活动复刻4",
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desc = "연습을 2번 진행한다",
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story_icon = "",
scene = "",
award_choice = "",
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award_display = {
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1,
2,
100
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}
},
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name = "z23皮肤活动复刻5",
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desc = "함선 퇴역을 2회 진행한다",
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story_icon = "",
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priority_type = 0,
next_task = "0",
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target_id = "0",
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award_display = {
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1,
1,
100
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}
},
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guild_coin_award = 0,
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name = "z23皮肤活动复刻6",
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desc = "데일리 챌린지를 3회 진행한다",
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sub_type = 26,
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story_icon = "",
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priority_type = 0,
next_task = "0",
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target_id = "0",
open_need = {},
award_display = {
{
2,
54012,
5
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}
},
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guild_coin_award = 0,
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name = "z23皮肤活动复刻7",
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desc = "전술학원에서 전술훈련을 2번 진행한다",
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next_task = "0",
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target_id = "0",
open_need = {},
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1,
1,
100
}
}
},
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guild_coin_award = 0,
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name = "z23皮肤活动复刻8",
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desc = "함선 강화를 5회 진행한다",
target_id_2 = "",
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added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 0,
story_id = "",
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target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54021,
5
}
}
},
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guild_coin_award = 0,
award = 92788,
type = 26,
name = "z23皮肤活动复刻9",
count_inherit = 0,
desc = "임의의 적함을 20척 격파한다",
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sub_type = 11,
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story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
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target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
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guild_coin_award = 0,
award = 92789,
type = 26,
name = "z23皮肤活动复刻10",
count_inherit = 0,
desc = "숙소에서 식량을 5회 보충한다",
target_id_2 = "",
sub_type = 61,
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story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
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id = 15489,
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target_id = "0",
open_need = {},
award_display = {
{
2,
50003,
5
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}
},
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guild_coin_award = 0,
award = 92790,
type = 26,
name = "z23皮肤活动复刻11",
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desc = "함대를 출격시켜, 임의의 어려움 스테이지를 2회 클리어한다",
target_id_2 = "",
sub_type = 21,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
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id = 15490,
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target_id = {
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10102,
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10203,
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10301,
10302,
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10501,
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10601,
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10603,
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10701,
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10703,
10704,
10801,
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10901,
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10904,
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11003,
11004,
11101,
11102,
11103,
11104
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open_need = {},
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1,
1,
100
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}
},
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guild_coin_award = 0,
award = 92791,
type = 26,
name = "z23皮肤活动复刻12",
count_inherit = 0,
desc = "임의의 장비상자를 1개 오픈한다",
target_id_2 = "",
sub_type = 50,
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award_choice = "",
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priority_type = 0,
next_task = "0",
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target_id = "0",
open_need = {},
award_display = {
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2,
54001,
5
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}
},
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name = "z23皮肤活动复刻13",
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desc = "함대를 출격시켜, 적 중요함대를 3번 격퇴하라!",
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scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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story_id = "",
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id = 15492,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
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1,
1,
100
}
}
},
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guild_coin_award = 0,
award = 92793,
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name = "z23皮肤活动复刻14",
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desc = "전술학원에서 전술훈련을 2번 진행한다",
target_id_2 = "",
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award_choice = "",
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next_task = "0",
visibility = 0,
story_id = "",
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id = 15493,
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target_id = "0",
open_need = {},
award_display = {
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2,
54050,
2
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}
},
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guild_coin_award = 0,
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desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
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next_task = "0",
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target_id = "0",
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award_display = {
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1,
1,
100
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}
},
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name = "z23皮肤活动复刻16",
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desc = "장비 해체를 5회 진행한다",
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award_choice = "",
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next_task = "0",
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target_id = "0",
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2,
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}
},
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name = "z23皮肤活动复刻17",
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desc = "함선 건조를 2회 진행한다",
target_id_2 = "",
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open_need = {},
award_display = {
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1,
1,
100
}
}
},
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name = "z23皮肤活动复刻18",
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desc = "함선 퇴역을 2회 진행한다",
target_id_2 = "",
sub_type = 31,
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story_icon = "",
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priority_type = 0,
next_task = "0",
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id = 15497,
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target_id = "0",
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2,
20001,
1
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}
},
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guild_coin_award = 0,
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name = "z23皮肤活动复刻19",
count_inherit = 0,
desc = "장비 강화를 2회 진행한다",
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600
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{
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1,
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{
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2,
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1400013
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2,
500
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1,
100
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100
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desc = "함선을 2척 「퇴역」시켜서 함대를 재정비하라!",
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1,
100
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},
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desc = "함선을 5번 「강화」하라!",
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165,
100
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1,
165,
150
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{
1,
165,
200
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{
1,
165,
300
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1,
165,
100
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1,
165,
150
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1,
165,
200
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{
1,
165,
300
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1,
165,
100
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1,
165,
300
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1,
165,
100
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1,
165,
150
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1,
165,
200
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1,
165,
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1,
165,
60
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1,
165,
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1,
165,
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scene = "",
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54033,
2
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1003,
1
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guild_coin_award = 0,
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story_icon = "",
scene = "",
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1003,
1
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guild_coin_award = 0,
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story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 1,
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open_need = {},
award_display = {
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2,
1003,
1
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guild_coin_award = 0,
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story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 1,
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target_id = "0",
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2,
1003,
1
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story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 1,
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10102,
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open_need = {},
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1003,
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guild_coin_award = 0,
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desc = "연습을 5회 진행하자!",
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story_icon = "",
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next_task = "0",
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open_need = {},
award_display = {
{
2,
1003,
1
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guild_coin_award = 0,
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story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
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award_display = {
{
7,
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1
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story_icon = "",
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next_task = "0",
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open_need = {},
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{
2,
1004,
1
}
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guild_coin_award = 0,
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{
2,
1004,
1
}
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scene = "",
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next_task = "0",
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{
2,
1004,
1
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award_choice = "",
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visibility = 1,
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open_need = {},
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{
2,
1004,
1
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award_choice = "",
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next_task = "0",
visibility = 1,
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{
2,
1004,
1
}
}
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next_task = "0",
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1004,
1
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story_icon = "",
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next_task = "0",
visibility = 1,
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open_need = {},
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1
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{
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{
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1,
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{
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open_need = {},
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{
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1,
600
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next_task = "[50105,50106]",
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target_id = {
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open_need = {},
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{
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1,
600
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20001,
2
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{
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1,
1500
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117,
1
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1150011
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2,
500
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1150012
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도면 설계의 초고가 완성되었다.카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
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},
{
2,
2
},
{
2,
3
},
{
2,
18
}
},
open_need = {
60012
},
award_display = {}
},
[60016] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료하여야 한다.
기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」로 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60016,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60013
},
award_display = {}
},
[60017] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3를 5장수집한다.(「완료」을 터치하면 소모가 진행됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60017,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60018] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 모은다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60018,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60019] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐이다. 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비도 잊지 말도록!\n\n――성정 큐브 5개를 모은다.(「완료」을 클릭하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60019,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60021] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "모나크 연구 개발 착수 임무",
count_inherit = 0,
desc = "도감의 로열 네이비 주력함대 함선 등록 갯수 10 이상",
target_id_2 = "",
sub_type = 1040,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60021,
target_num = 10,
fix_task = 0,
target_id = {
{
2,
4
},
{
2,
5
},
{
2,
6
},
{
2,
7
},
{
2,
9
},
{
2,
10
},
{
2,
12
},
{
2,
13
}
},
open_need = {},
award_display = {}
},
[60022] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 주력 기술 테스트 I ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 로열 네이비 소속 주력 함선의 누적 획득 경험치를1000000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60022,
target_num = 1000000,
fix_task = 0,
target_id = {
{
2,
4
},
{
2,
5
},
{
2,
6
},
{
2,
7
},
{
2,
9
},
{
2,
10
},
{
2,
12
},
{
2,
13
}
},
open_need = {},
award_display = {}
},
[60023] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을5회완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60023,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60024] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T2를10장수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60024,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60025] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 주력 기술 테스트 II ",
count_inherit = 0,
desc = [[
「로열 네이비 주력 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 로열 네이비 소속 주력 함선의 누적 획득 경험치를 2000000축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60025,
target_num = 2000000,
fix_task = 0,
target_id = {
{
2,
4
},
{
2,
5
},
{
2,
6
},
{
2,
7
},
{
2,
9
},
{
2,
10
},
{
2,
12
},
{
2,
13
}
},
open_need = {
60022
},
award_display = {}
},
[60026] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60026,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60023
},
award_display = {}
},
[60027] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――전함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60027,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60028] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――자금 30000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60028,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60029] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브5개 를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60029,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60031] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "이부키 연구 개발 착수 임무",
count_inherit = 0,
desc = "도감의 사쿠라 엠파이어 선봉함대 함선 등록 갯수 20 이상",
target_id_2 = "",
sub_type = 1040,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60031,
target_num = 20,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {},
award_display = {}
},
[60032] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "사쿠라 엠파이어 선봉 기술 테스트 I ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 1000000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60032,
target_num = 1000000,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {},
award_display = {}
},
[60033] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60033,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60034] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――순양함 개조 도면 T2를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60034,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60035] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "사쿠라 엠파이어 선봉 기술 테스트 II ",
count_inherit = 0,
desc = [[
「사쿠라 엠파이어 선봉 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60035,
target_num = 2000000,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {
60032
},
award_display = {}
},
[60036] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을8회완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60036,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60033
},
award_display = {}
},
[60037] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60037,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60038] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60038,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60039] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60039,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60041] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "이즈모 연구 개발 착수 임무",
count_inherit = 0,
desc = "도감의 사쿠라 엠파이어 주력함대 함선 등록 갯수 10 이상",
target_id_2 = "",
sub_type = 1040,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60041,
target_num = 10,
fix_task = 0,
target_id = {
{
3,
4
},
{
3,
5
},
{
3,
6
},
{
3,
7
},
{
3,
9
},
{
3,
10
},
{
3,
12
},
{
3,
13
}
},
open_need = {},
award_display = {}
},
[60042] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "사쿠라 엠파이어 주력 기술 테스트 I ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 1000000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60042,
target_num = 1000000,
fix_task = 0,
target_id = {
{
3,
4
},
{
3,
5
},
{
3,
6
},
{
3,
7
},
{
3,
9
},
{
3,
10
},
{
3,
12
},
{
3,
13
}
},
open_need = {},
award_display = {}
},
[60043] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60043,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60044] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T2 를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60044,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60045] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "사쿠라 엠파이어 주력 기술 테스트 II ",
count_inherit = 0,
desc = [[
「사쿠라 엠파이어 주력 기술 테스트 I」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 2000000축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60045,
target_num = 2000000,
fix_task = 0,
target_id = {
{
3,
4
},
{
3,
5
},
{
3,
6
},
{
3,
7
},
{
3,
9
},
{
3,
10
},
{
3,
12
},
{
3,
13
}
},
open_need = {
60042
},
award_display = {}
},
[60046] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60046,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60043
},
award_display = {}
},
[60047] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――전함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60047,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60048] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 30000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60048,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60049] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60049,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60051] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "론 연구 개발 착수 임무",
count_inherit = 0,
desc = "도감의 메탈 블러드 선봉함대 함선 등록 갯수 7 이상",
target_id_2 = "",
sub_type = 1040,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60051,
target_num = 7,
fix_task = 0,
target_id = {
{
4,
1
},
{
4,
2
},
{
4,
3
},
{
4,
18
}
},
open_need = {},
award_display = {}
},
[60052] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 선봉 기술 테스트 I ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 1000000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60052,
target_num = 1000000,
fix_task = 0,
target_id = {
{
4,
1
},
{
4,
2
},
{
4,
3
},
{
4,
18
}
},
open_need = {},
award_display = {}
},
[60053] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60053,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60054] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――순양함 개조 도면 T2를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60054,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60055] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 선봉 기술 테스트 II ",
count_inherit = 0,
desc = [[
「메탈 블러드 선봉 기술 테스트 I」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60055,
target_num = 2000000,
fix_task = 0,
target_id = {
{
4,
1
},
{
4,
2
},
{
4,
3
},
{
4,
18
}
},
open_need = {
60052
},
award_display = {}
},
[60056] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60056,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60053
},
award_display = {}
},
[60057] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60057,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60058] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60058,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60059] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60059,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60061] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "생 루이 연구 개발 착수 임무",
count_inherit = 0,
desc = "도감의 이글 유니온 선봉함대 함선 등록 갯수 20 이상",
target_id_2 = "",
sub_type = 1040,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60061,
target_num = 20,
fix_task = 0,
target_id = {
{
1,
1
},
{
1,
2
},
{
1,
3
},
{
1,
18
}
},
open_need = {},
award_display = {}
},
[60062] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "이글 유니온 선봉 기술 테스트 I ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 1000000축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60062,
target_num = 1000000,
fix_task = 0,
target_id = {
{
1,
1
},
{
1,
2
},
{
1,
3
},
{
1,
18
}
},
open_need = {},
award_display = {}
},
[60063] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60063,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60064] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――순양함 개조 도면 T2를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60064,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60065] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "이글 유니온 선봉 기술 테스트 II ",
count_inherit = 0,
desc = [[
「이글 유니온 선봉 기술 테스트 I」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60065,
target_num = 2000000,
fix_task = 0,
target_id = {
{
1,
1
},
{
1,
2
},
{
1,
3
},
{
1,
18
}
},
open_need = {
60062
},
award_display = {}
},
[60066] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60066,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60063
},
award_display = {}
},
[60067] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60067,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60068] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60068,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60069] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60069,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60071] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "西雅图开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60071,
target_num = 760,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60072] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 1000000축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60072,
target_num = 1000000,
fix_task = 0,
target_id = {
{
1,
1
},
{
1,
2
},
{
1,
3
},
{
1,
18
}
},
open_need = {},
award_display = {}
},
[60073] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60073,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60074] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――순양함 개조 도면 T2를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60074,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60075] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60075,
target_num = 2000000,
fix_task = 0,
target_id = {
{
1,
1
},
{
1,
2
},
{
1,
3
},
{
1,
18
}
},
open_need = {
60072
},
award_display = {}
},
[60076] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60076,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60073
},
award_display = {}
},
[60077] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60077,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60078] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60078,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60079] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60079,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60081] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "佐治亚开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60081,
target_num = 810,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60082] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 이글 유니온 소속 주력 함선의 누적 획득 경험치를 1000000축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60082,
target_num = 1000000,
fix_task = 0,
target_id = {
{
1,
4
},
{
1,
5
},
{
1,
6
},
{
1,
7
},
{
1,
9
},
{
1,
10
},
{
1,
12
},
{
1,
13
}
},
open_need = {},
award_display = {}
},
[60083] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60083,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60084] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T2 를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60084,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60085] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 이글 유니온 소속 주력 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60085,
target_num = 2000000,
fix_task = 0,
target_id = {
{
1,
4
},
{
1,
5
},
{
1,
6
},
{
1,
7
},
{
1,
9
},
{
1,
10
},
{
1,
12
},
{
1,
13
}
},
open_need = {
60082
},
award_display = {}
},
[60086] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60086,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60083
},
award_display = {}
},
[60087] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――전함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60087,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60088] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 30000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60088,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60089] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60089,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60091] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "苝开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60091,
target_num = 780,
fix_task = 0,
target_id = "3",
open_need = {},
award_display = {}
},
[60092] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 1000000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60092,
target_num = 1000000,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {},
award_display = {}
},
[60093] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60093,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60094] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――구축함 개조 도면 T2 를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18002,
id = 60094,
target_num = 10,
fix_task = 0,
target_id = "18002",
open_need = {},
award_display = {}
},
[60095] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 2000000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60095,
target_num = 2000000,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {
60092
},
award_display = {}
},
[60096] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60096,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60093
},
award_display = {}
},
[60097] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――구축함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18003,
id = 60097,
target_num = 5,
fix_task = 0,
target_id = "18003",
open_need = {},
award_display = {}
},
[60098] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 20000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60098,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60099] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60099,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60101] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "猉开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60101,
target_num = 900,
fix_task = 0,
target_id = "3",
open_need = {},
award_display = {}
},
[60102] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 1200000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60102,
target_num = 1200000,
fix_task = 0,
target_id = {
{
3,
4
},
{
3,
5
},
{
3,
6
},
{
3,
7
},
{
3,
9
},
{
3,
10
},
{
3,
12
},
{
3,
13
}
},
open_need = {},
award_display = {}
},
[60103] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 8회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60103,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60104] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T3 를 3장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60104,
target_num = 3,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60105] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 2400000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60105,
target_num = 2400000,
fix_task = 0,
target_id = {
{
3,
1
},
{
3,
2
},
{
3,
3
},
{
3,
18
}
},
open_need = {
60102
},
award_display = {}
},
[60106] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 12회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60106,
target_num = 12,
fix_task = 0,
target_id = "0",
open_need = {
60103
},
award_display = {}
},
[60107] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――순양함 개조 도면 T3을 8장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60107,
target_num = 8,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60108] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 50000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60108,
target_num = 50000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60109] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 10개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60109,
target_num = 10,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60111] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "腓特烈大帝开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60111,
target_num = 630,
fix_task = 0,
target_id = "4",
open_need = {},
award_display = {}
},
[60112] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함선을 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 1200000 축적한다. ",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60112,
target_num = 1200000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
}
},
open_need = {},
award_display = {}
},
[60113] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 8회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60113,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60114] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T3 를 3장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60114,
target_num = 3,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60115] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 2400000 축적한다. ]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60115,
target_num = 2400000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
}
},
open_need = {
60112
},
award_display = {}
},
[60116] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 12회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60116,
target_num = 12,
fix_task = 0,
target_id = "0",
open_need = {
60113
},
award_display = {}
},
[60117] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――전함 개조 도면 T3을 8장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60117,
target_num = 8,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60118] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 60000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60118,
target_num = 60000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60119] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 10개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60119,
target_num = 10,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60120] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "加斯科涅开启研发前置任务1",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60120,
target_num = 760,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60121] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "加斯科涅开启研发前置任务2",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60121,
target_num = 420,
fix_task = 0,
target_id = "4",
open_need = {},
award_display = {}
},
[60122] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅰ",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n―― 함선을 출격시켜, 메탈 블러드、아이리스 리브레、비시아 큐리아 소속 주력 함선의 누적 획득 경험치를 1000000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60122,
target_num = 1000000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
},
{
8,
4
},
{
8,
5
},
{
8,
6
},
{
8,
7
},
{
8,
9
},
{
8,
10
},
{
8,
12
},
{
8,
13
},
{
9,
4
},
{
9,
5
},
{
9,
6
},
{
9,
7
},
{
9,
9
},
{
9,
10
},
{
9,
12
},
{
9,
13
}
},
open_need = {},
award_display = {}
},
[60123] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅰ",
count_inherit = 0,
desc = "개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.\n\n――「과학연구」에서 임의의 연구 항목을 5회 완료한다.",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60123,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60124] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅰ",
count_inherit = 0,
desc = "전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.\n\n――전함 개조 도면 T2 를 10장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60124,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60125] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 데이터 수집Ⅱ",
count_inherit = 0,
desc = [[
「전술 데이터 수집Ⅰ」을 완료해야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함선을 출격시켜, 메탈 블러드、아이리스 리브레、비시아 큐리아 소속 주력 함선의 누적 획득 경험치를 2000000 축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60125,
target_num = 2000000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
},
{
8,
4
},
{
8,
5
},
{
8,
6
},
{
8,
7
},
{
8,
9
},
{
8,
10
},
{
8,
12
},
{
8,
13
},
{
9,
4
},
{
9,
5
},
{
9,
6
},
{
9,
7
},
{
9,
9
},
{
9,
10
},
{
9,
12
},
{
9,
13
}
},
open_need = {
60122
},
award_display = {}
},
[60126] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구Ⅱ",
count_inherit = 0,
desc = [[
「전술 이론 연구Ⅰ」을 완료해야 한다.
>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.
――「과학연구」에서 임의의 연구 항목을 8회 완료한다.]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60126,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60123
},
award_display = {}
},
[60127] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계Ⅱ",
count_inherit = 0,
desc = "기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.\n\n――전함 개조 도면 T3을 5장 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60127,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60128] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 I",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――물자 30000을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60128,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60129] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "함체 건조 Ⅱ",
count_inherit = 0,
desc = "오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!\n\n――성정 큐브 5개을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60129,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60131] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "柴郡开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60131,
target_num = 700,
fix_task = 0,
target_id = "2",
open_need = {},
award_display = {}
},
[60132] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 선봉 기술 테스트 I",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 1000000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60132,
target_num = 1000000,
fix_task = 0,
target_id = {
{
2,
1
},
{
2,
2
},
{
2,
3
},
{
2,
18
}
},
open_need = {},
award_display = {}
},
[60133] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구I",
count_inherit = 0,
desc = "개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.\n\n——연구 프로젝트 5회 완료",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60133,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60134] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계I",
count_inherit = 0,
desc = "대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.\n\n——순양 개조 도면 T2 10장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60134,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60135] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 선봉 기술 테스트 II",
count_inherit = 0,
desc = [[
「로열 네이비 선봉 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 2000000축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60135,
target_num = 2000000,
fix_task = 0,
target_id = {
{
2,
1
},
{
2,
2
},
{
2,
3
},
{
2,
18
}
},
open_need = {
60132
},
award_display = {}
},
[60136] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구II",
count_inherit = 0,
desc = [[
「전술 이론 연구I」을 완료하여야 한다.
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.
——연구 프로젝트 8회 완료]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60136,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60133
},
award_display = {}
},
[60137] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계II",
count_inherit = 0,
desc = "수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.\n\n——순양 개조 도면 T3 5장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60137,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60138] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "체셔 함체 건조I",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——물자 20000 제출",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60138,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60139] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "체셔 함체 건조II",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——성정 큐브 5개 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60139,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60141] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "德雷克开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60141,
target_num = 820,
fix_task = 0,
target_id = "2",
open_need = {},
award_display = {}
},
[60142] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 선봉 기술 테스트 I",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 1200000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60142,
target_num = 1200000,
fix_task = 0,
target_id = {
{
2,
1
},
{
2,
2
},
{
2,
3
},
{
2,
18
}
},
open_need = {},
award_display = {}
},
[60143] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구I",
count_inherit = 0,
desc = "개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.\n\n——연구 프로젝트 8회 완료",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60143,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60144] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계I",
count_inherit = 0,
desc = "대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.\n\n——순양 개조 도면 T3 3장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60144,
target_num = 3,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60145] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "로열 네이비 선봉 기술 테스트 II",
count_inherit = 0,
desc = [[
「로열 네이비 선봉 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 2400000축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60145,
target_num = 2400000,
fix_task = 0,
target_id = {
{
2,
1
},
{
2,
2
},
{
2,
3
},
{
2,
18
}
},
open_need = {
60142
},
award_display = {}
},
[60146] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구II",
count_inherit = 0,
desc = [[
「전술 이론 연구I」을 완료하여야 한다.
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.
——연구 프로젝트 12회 완료]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60146,
target_num = 12,
fix_task = 0,
target_id = "0",
open_need = {
60143
},
award_display = {}
},
[60147] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계II",
count_inherit = 0,
desc = "수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.\n\n——순양 개조 도면 T3 8장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60147,
target_num = 8,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60148] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "드레이크 함체 건조I",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——물자 40000 제출",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60148,
target_num = 40000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60149] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "드레이크 함체 건조II",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——성정 큐브 10개 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60149,
target_num = 10,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60151] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "美因茨开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60151,
target_num = 550,
fix_task = 0,
target_id = "4",
open_need = {},
award_display = {}
},
[60152] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 선봉 기술 테스트 I",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 1000000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60152,
target_num = 1000000,
fix_task = 0,
target_id = {
{
4,
1
},
{
4,
2
},
{
4,
3
},
{
4,
18
}
},
open_need = {},
award_display = {}
},
[60153] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구I",
count_inherit = 0,
desc = "개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.\n\n——연구 프로젝트 5회 완료",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60153,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60154] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계I",
count_inherit = 0,
desc = "대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.\n\n——순양 개조 도면 T2 10장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18012,
id = 60154,
target_num = 10,
fix_task = 0,
target_id = "18012",
open_need = {},
award_display = {}
},
[60155] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 선봉 기술 테스트 II",
count_inherit = 0,
desc = [[
「메탈 블러드 선봉 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 2000000축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60155,
target_num = 2000000,
fix_task = 0,
target_id = {
{
4,
1
},
{
4,
2
},
{
4,
3
},
{
4,
18
}
},
open_need = {
60152
},
award_display = {}
},
[60156] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구II",
count_inherit = 0,
desc = [[
「전술 이론 연구I」을 완료하여야 한다.
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.
——연구 프로젝트 8회 완료]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60156,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60153
},
award_display = {}
},
[60157] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계II",
count_inherit = 0,
desc = "수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.\n\n——순양 개조 도면 T3 5장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18013,
id = 60157,
target_num = 5,
fix_task = 0,
target_id = "18013",
open_need = {},
award_display = {}
},
[60158] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "마인츠 함체 건조I",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——물자 20000 제출",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60158,
target_num = 20000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60159] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "마인츠 함체 건조II",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——성정 큐브 5개 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60159,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60161] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "奥丁开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60161,
target_num = 600,
fix_task = 0,
target_id = "4",
open_need = {},
award_display = {}
},
[60162] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 주력 기술 테스트 I",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 1000000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60162,
target_num = 1000000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
}
},
open_need = {},
award_display = {}
},
[60163] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구I",
count_inherit = 0,
desc = "개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.\n\n——연구 프로젝트 5회 완료",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60163,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60164] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계I",
count_inherit = 0,
desc = "대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.\n\n——전함 개조 도면 T2 10장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60164,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60165] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "메탈 블러드 주력 기술 테스트 II",
count_inherit = 0,
desc = [[
「메탈 블러드 주력 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 2000000축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60165,
target_num = 2000000,
fix_task = 0,
target_id = {
{
4,
4
},
{
4,
5
},
{
4,
6
},
{
4,
7
},
{
4,
9
},
{
4,
10
},
{
4,
12
},
{
4,
13
}
},
open_need = {
60162
},
award_display = {}
},
[60166] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구II",
count_inherit = 0,
desc = [[
「전술 이론 연구I」을 완료하여야 한다.
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.
——연구 프로젝트 8회 완료]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60166,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60163
},
award_display = {}
},
[60167] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계II",
count_inherit = 0,
desc = "수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.\n\n——전함 개조 도면 T3 5장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60167,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60168] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "오딘 함체 건조I",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——물자 30000 제출",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60168,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60169] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "오딘 함체 건조II",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——성정 큐브 5개 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60169,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[60170] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "香槟开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60170,
target_num = 760,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60171] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 9,
name = "香槟开启研发前置任务",
count_inherit = 0,
desc = "",
target_id_2 = "",
sub_type = 1050,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60171,
target_num = 700,
fix_task = 0,
target_id = "2",
open_need = {},
award_display = {}
},
[60172] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "이글 유니온 주력 기술 테스트 I",
count_inherit = 0,
desc = "개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.\n\n――함대를 출격시켜, 이글 유니온, 아이리스 리브레, 비시아 성좌 소속 주력 함선의 누적 획득 경험치를 1000000 축적한다.",
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60172,
target_num = 1000000,
fix_task = 0,
target_id = {
{
1,
4
},
{
1,
5
},
{
1,
6
},
{
1,
7
},
{
1,
9
},
{
1,
10
},
{
1,
12
},
{
1,
13
},
{
8,
4
},
{
8,
5
},
{
8,
6
},
{
8,
7
},
{
8,
9
},
{
8,
10
},
{
8,
12
},
{
8,
13
},
{
9,
4
},
{
9,
5
},
{
9,
6
},
{
9,
7
},
{
9,
9
},
{
9,
10
},
{
9,
12
},
{
9,
13
}
},
open_need = {},
award_display = {}
},
[60173] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구I",
count_inherit = 0,
desc = "개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.\n\n——연구 프로젝트 5회 완료",
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60173,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[60174] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계I",
count_inherit = 0,
desc = "대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.\n\n——전함 개조 도면 T2 10장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18022,
id = 60174,
target_num = 10,
fix_task = 0,
target_id = "18022",
open_need = {},
award_display = {}
},
[60175] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "이글 유니온 주력 기술 테스트 II",
count_inherit = 0,
desc = [[
「이글 유니온 주력 기술 테스트 I」을 완료하여야 한다.
도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.
――함대를 출격시켜, 이글 유니온, 아이리스 리브레, 비시아 성좌 소속 주력 함선의 누적 획득 경험치를 2000000축적한다.]],
target_id_2 = "",
sub_type = 1041,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60175,
target_num = 2000000,
fix_task = 0,
target_id = {
{
1,
4
},
{
1,
5
},
{
1,
6
},
{
1,
7
},
{
1,
9
},
{
1,
10
},
{
1,
12
},
{
1,
13
},
{
8,
4
},
{
8,
5
},
{
8,
6
},
{
8,
7
},
{
8,
9
},
{
8,
10
},
{
8,
12
},
{
8,
13
},
{
9,
4
},
{
9,
5
},
{
9,
6
},
{
9,
7
},
{
9,
9
},
{
9,
10
},
{
9,
12
},
{
9,
13
}
},
open_need = {
60172
},
award_display = {}
},
[60176] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "전술 이론 연구II",
count_inherit = 0,
desc = [[
「전술 이론 연구I」을 완료하여야 한다.
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.
——연구 프로젝트 8회 완료]],
target_id_2 = "",
sub_type = 110,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 60176,
target_num = 8,
fix_task = 0,
target_id = "0",
open_need = {
60173
},
award_display = {}
},
[60177] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "초월 기술 설계II",
count_inherit = 0,
desc = "수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.\n\n——전함 개조 도면 T3 5장 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 18023,
id = 60177,
target_num = 5,
fix_task = 0,
target_id = "18023",
open_need = {},
award_display = {}
},
[60178] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "샹파뉴 함체 건조I",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——물자 30000 제출",
target_id_2 = "",
sub_type = 1002,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 1,
id = 60178,
target_num = 30000,
fix_task = 0,
target_id = "1",
open_need = {},
award_display = {}
},
[60179] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 8,
name = "샹파뉴 함체 건조II",
count_inherit = 0,
desc = "기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.\n\n——성정 큐브 5개 제출",
target_id_2 = "",
sub_type = 1000,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 30,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 20001,
id = 60179,
target_num = 5,
fix_task = 0,
target_id = "20001",
open_need = {},
award_display = {}
},
[70001] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "임의의 적함 60척 격파",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 70001,
target_num = 60,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[70002] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "임의의 적함 180척 격파",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 70002,
target_num = 180,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[70003] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "임의의 적함 300척 격파",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 70003,
target_num = 300,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[70011] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "전투에서 15번 승리하라!",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 70011,
target_num = 15,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {}
},
[70012] = {
is_head = 1,
guild_coin_award = 0,
award = 0,
type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "전투에서 45번 승리하라!",
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award_display = {}
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guild_coin_award = 0,
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type = 12,
name = "개인 임무",
count_inherit = 0,
desc = "전투에서 75번 승리하라!",
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sub_type = 20,
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story_icon = "",
scene = "",
award_choice = "",
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award_display = {}
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guild_coin_award = 0,
award = 0,
type = 12,
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count_inherit = 0,
desc = "군수 준비 임무 3회 클리어",
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sub_type = 402,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
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award_display = {}
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guild_coin_award = 0,
award = 0,
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count_inherit = 0,
desc = "군수 준비 임무 9회 클리어",
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sub_type = 402,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
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award_display = {}
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guild_coin_award = 0,
award = 0,
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count_inherit = 0,
desc = "군수 준비 임무 15회 클리어",
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sub_type = 402,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
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award_display = {}
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guild_coin_award = 0,
award = 0,
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count_inherit = 0,
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sub_type = 400,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
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target_id = "0",
open_need = {},
award_display = {}
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guild_coin_award = 0,
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added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
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award_display = {}
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guild_coin_award = 0,
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story_icon = "",
scene = "",
award_choice = "",
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next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
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open_need = {},
award_display = {}
},
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story_id = "",
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guild_coin_award = 0,
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next_task = "0",
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},
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next_task = "0",
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10203,
10204,
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10304,
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10804,
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10902,
10903,
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{
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open_need = {},
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2,
20001,
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story_icon = "",
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award_choice = "",
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next_task = "999939",
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story_id = "",
target_id_for_client = 0,
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open_need = {},
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2,
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{
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59133,
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sub_type = 1020,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
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next_task = "999940",
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story_id = "",
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1,
1,
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{
2,
59133,
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target_id_2 = "",
sub_type = 1020,
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next_task = "999941",
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2,
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{
1,
1,
600
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{
2,
59133,
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target_id_2 = "",
sub_type = 1020,
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next_task = "999943",
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2,
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{
1,
1,
1500
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{
2,
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5,
129,
1
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next_task = "0",
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2,
20001,
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{
1,
1,
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},
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2,
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1,
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{
1,
110,
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next_task = "999953",
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fix_task = 0,
target_id = {
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20001,
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{
1,
1,
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1,
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story_icon = "",
award_choice = "",
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visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999953,
target_num = 1,
fix_task = 0,
target_id = {
9920004,
9920014
},
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
600
},
{
1,
110,
800
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999954] = {
is_head = 0,
guild_coin_award = 0,
award = 8553,
type = 6,
name = "【异色格复刻】活动任务_弃子",
count_inherit = 0,
desc = "B1 혹은 D1을 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999955",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999954,
target_num = 1,
fix_task = 0,
target_id = {
9920005,
9920015
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open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
600
},
{
1,
110,
400
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999955] = {
is_head = 0,
guild_coin_award = 0,
award = 8554,
type = 6,
name = "【异色格复刻】活动任务_直觉",
count_inherit = 0,
desc = "B2 혹은 D2을 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999956",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999955,
target_num = 1,
fix_task = 0,
target_id = {
9920006,
9920016
},
open_need = {},
award_display = {
{
2,
20001,
1
},
{
1,
1,
600
},
{
1,
110,
600
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999956] = {
is_head = 0,
guild_coin_award = 0,
award = 8555,
type = 6,
name = "【异色格复刻】活动任务_陷阱",
count_inherit = 0,
desc = "B3 혹은 D3을 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "[999957,999958]",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999956,
target_num = 1,
fix_task = 0,
target_id = {
9920007,
9920017
},
open_need = {},
award_display = {
{
2,
20001,
2
},
{
1,
1,
600
},
{
1,
110,
800
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999957] = {
is_head = 0,
guild_coin_award = 0,
award = 8556,
type = 6,
name = "【异色格复刻】活动任务_将杀",
count_inherit = 0,
desc = "B4 혹은 D4을 클리어",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999957,
target_num = 1,
fix_task = 0,
target_id = {
9920008,
9920018
},
open_need = {},
award_display = {
{
4,
404011,
1
},
{
1,
1,
600
},
{
1,
110,
1000
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999958] = {
is_head = 0,
guild_coin_award = 0,
award = 8557,
type = 6,
name = "【异色格复刻】活动任务_夏季活动勋章",
count_inherit = 0,
desc = "D4을 클리어 (훈장은 중복 획득할 수 없습니다)",
target_id_2 = "",
sub_type = 1020,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 9920018,
id = 999958,
target_num = 1,
fix_task = 0,
target_id = "9920018",
open_need = {},
award_display = {
{
5,
106,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999959] = {
is_head = 1,
guild_coin_award = 0,
award = 8558,
type = 6,
name = "【异色格复刻】活动任务_开局",
count_inherit = 0,
desc = "A1 혹은 C1을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999960",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999959,
target_num = 1,
fix_task = 0,
target_id = {
9920001,
9920011
},
open_need = {},
award_display = {
{
1,
2,
500
},
{
4,
401201,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999960] = {
is_head = 0,
guild_coin_award = 0,
award = 8559,
type = 6,
name = "【异色格复刻】活动任务_占领",
count_inherit = 0,
desc = "A2 혹은 C2을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999961",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999960,
target_num = 1,
fix_task = 0,
target_id = {
9920002,
9920012
},
open_need = {},
award_display = {
{
4,
100001,
1
},
{
4,
401211,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999961] = {
is_head = 0,
guild_coin_award = 0,
award = 8560,
type = 6,
name = "【异色格复刻】活动任务_主动权",
count_inherit = 0,
desc = "A3 혹은 C3을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999962",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999961,
target_num = 1,
fix_task = 0,
target_id = {
9920003,
9920013
},
open_need = {},
award_display = {
{
2,
18003,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999962] = {
is_head = 0,
guild_coin_award = 0,
award = 8561,
type = 6,
name = "【异色格复刻】活动任务_升变",
count_inherit = 0,
desc = "A4 혹은 C4을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999963",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999962,
target_num = 1,
fix_task = 0,
target_id = {
9920004,
9920014
},
open_need = {},
award_display = {
{
2,
18003,
2
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999963] = {
is_head = 0,
guild_coin_award = 0,
award = 8562,
type = 6,
name = "【异色格复刻】活动任务_弃子",
count_inherit = 0,
desc = "B1 혹은 D1을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999964",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999963,
target_num = 1,
fix_task = 0,
target_id = {
9920005,
9920015
},
open_need = {},
award_display = {
{
1,
2,
500
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999964] = {
is_head = 0,
guild_coin_award = 0,
award = 8563,
type = 6,
name = "【异色格复刻】活动任务_直觉",
count_inherit = 0,
desc = "B2 혹은 D2을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999965",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999964,
target_num = 1,
fix_task = 0,
target_id = {
9920006,
9920016
},
open_need = {},
award_display = {
{
4,
100011,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999965] = {
is_head = 0,
guild_coin_award = 0,
award = 8564,
type = 6,
name = "【异色格复刻】活动任务_陷阱",
count_inherit = 0,
desc = "B3 혹은 D3을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "999966",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999965,
target_num = 1,
fix_task = 0,
target_id = {
9920007,
9920017
},
open_need = {},
award_display = {
{
2,
18003,
1
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999966] = {
is_head = 0,
guild_coin_award = 0,
award = 8565,
type = 6,
name = "【异色格复刻】活动任务_将杀",
count_inherit = 0,
desc = "B4 혹은 D4을 ✩3성으로 클리어",
target_id_2 = "",
sub_type = 1021,
added_tip = 0,
story_icon = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999966,
target_num = 1,
fix_task = 0,
target_id = {
9920008,
9920018
},
open_need = {},
award_display = {
{
2,
18003,
2
}
},
scene = {
"ACTIVITY_MAP"
}
},
[999967] = {
is_head = 1,
guild_coin_award = 0,
award = 8566,
type = 36,
name = "【异色格复刻】活动任务_日常建造",
count_inherit = 0,
desc = "함선을 3회 건조한다.",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999967,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
110,
300
}
}
},
[999968] = {
is_head = 1,
guild_coin_award = 0,
award = 8567,
type = 36,
name = "【异色格复刻】活动任务_日常出击",
count_inherit = 0,
desc = "함대를 출격시켜 15회 승리한다.",
target_id_2 = "",
sub_type = 20,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 10,
priority_type = 0,
next_task = "0",
visibility = 1,
story_id = "",
target_id_for_client = 0,
id = 999968,
target_num = 15,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
110,
300
}
}
},
[999969] = {
is_head = 0,
guild_coin_award = 0,
award = 91046,
type = 26,
name = "『u73皮肤』-七日任务6——日服",
count_inherit = 0,
desc = "데일리 챌린지를 3회 클리어하라!",
target_id_2 = "",
sub_type = 26,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999969,
target_num = 3,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999970] = {
is_head = 0,
guild_coin_award = 0,
award = 91046,
type = 26,
name = "『u73皮肤』-七日任务1",
count_inherit = 0,
desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
target_id_2 = "",
sub_type = 24,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999970,
target_num = 10,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999971] = {
is_head = 0,
guild_coin_award = 0,
award = 91047,
type = 26,
name = "『u73皮肤』-七日任务2",
count_inherit = 0,
desc = "게임 로그인하기",
target_id_2 = "",
sub_type = 1011,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999971,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
42017,
1
}
}
},
[999972] = {
is_head = 0,
guild_coin_award = 0,
award = 91048,
type = 26,
name = "『u73皮肤』-七日任务3",
count_inherit = 0,
desc = "군사 연습 2회 진행",
target_id_2 = "",
sub_type = 27,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999972,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54049,
2
}
}
},
[999973] = {
is_head = 0,
guild_coin_award = 0,
award = 91049,
type = 26,
name = "『u73皮肤』-七日任务4",
count_inherit = 0,
desc = "군사 의뢰를 2회 완수한다.",
target_id_2 = "",
sub_type = 80,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999973,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999974] = {
is_head = 0,
guild_coin_award = 0,
award = 91050,
type = 26,
name = "『u73皮肤』-七日任务5",
count_inherit = 0,
desc = "함선을 2척 「퇴역」시켜서 함대를 재정비하라!",
target_id_2 = "",
sub_type = 31,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999974,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
42017,
1
}
}
},
[999976] = {
is_head = 0,
guild_coin_award = 0,
award = 91052,
type = 26,
name = "『u73皮肤』-七日任务7",
count_inherit = 0,
desc = "함선을 5번 「강화」하라!",
target_id_2 = "",
sub_type = 34,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999976,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
54006,
2
}
}
},
[999977] = {
is_head = 0,
guild_coin_award = 0,
award = 91053,
type = 26,
name = "『u73皮肤』-七日任务8",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 2번 수행한다",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999977,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999978] = {
is_head = 0,
guild_coin_award = 0,
award = 91054,
type = 26,
name = "『u73皮肤』-七日任务9",
count_inherit = 0,
desc = "임의의 함선을 20기 격파한다",
target_id_2 = "",
sub_type = 11,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999978,
target_num = 20,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
42017,
1
}
}
},
[999979] = {
is_head = 0,
guild_coin_award = 0,
award = 91055,
type = 26,
name = "『u73皮肤』-七日任务10",
count_inherit = 0,
desc = "숙소에서 식량을 5회 보충한다.",
target_id_2 = "",
sub_type = 61,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999979,
target_num = 5,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999980] = {
is_head = 0,
guild_coin_award = 0,
award = 91056,
type = 26,
name = "『u73皮肤』-七日任务11",
count_inherit = 0,
desc = "건조를 2회 진행한다.",
target_id_2 = "",
sub_type = 30,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999980,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
2,
17003,
10
}
}
},
[999981] = {
is_head = 0,
guild_coin_award = 0,
award = 91057,
type = 26,
name = "『u73皮肤』-七日任务12",
count_inherit = 0,
desc = "장비 상자를 1개 오픈한다",
target_id_2 = "",
sub_type = 50,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999981,
target_num = 1,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
}
},
[999982] = {
is_head = 0,
guild_coin_award = 0,
award = 91058,
type = 26,
name = "『u73皮肤』-七日任务13",
count_inherit = 0,
desc = "전술학원에서 전술훈련을 2번 수행한다",
target_id_2 = "",
sub_type = 71,
added_tip = 0,
story_icon = "",
scene = "",
award_choice = "",
level = 1,
priority_type = 0,
next_task = "0",
visibility = 0,
story_id = "",
target_id_for_client = 0,
id = 999982,
target_num = 2,
fix_task = 0,
target_id = "0",
open_need = {},
award_display = {
{
1,
1,
100
}
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