pg = pg or {}
pg.chapter_template = {
[101] = {
pos_x = "0.10703125",
num_3 = 1,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
special_operation_list = "",
air_dominance = 6,
best_air_dominance = 150,
id = 101,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 1,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.157291667",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 3,
is_ai = 0,
land_based = "",
map = 1,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "근해 연습 ",
chapter_name = "1–1",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 1,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "유니온 특별 기동 함대와의 대항전. 상대는 최신예 항공모함이니, 기합을 넣고 싸우자! ",
difficulty = 2,
avoid_ratio = 3,
star_require_2 = 2,
time = 99999999,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.34,
0.36,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
101010,
160,
0
},
{
101011,
160,
0
},
{
101012,
160,
0
}
},
ambush_expedition_list = {
101210
},
guarder_expedition_list = {
101100,
101101,
101102
},
elite_expedition_list = {
101210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
101000
},
enemy_refresh = {
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"dahuangfeng"
},
awards = {
{
2,
56001
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
4,
7,
true,
8
},
{
4,
6,
true,
6
},
{
4,
5,
true,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
0
},
{
4,
2,
true,
0
},
{
4,
1,
true,
1
}
},
float_items = {},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
},
{
4,
3,
30000
}
},
theme = {
"sea_day",
45,
20,
-240,
0,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {}
},
[102] = {
pos_x = "0.34609375",
num_3 = 1,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
special_operation_list = "",
air_dominance = 12,
best_air_dominance = 150,
id = 102,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 101,
formation = 1,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.347916667",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 5,
is_ai = 0,
land_based = "",
map = 1,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "치욕의 날",
chapter_name = "1–2",
type = 1,
act_id = 0,
enter_story = "UI10201",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "긴급 입전! 소속 불명의 항공기가 모항을 습격했다! 모든 함대는 즉시 모항으로 귀환하라!",
difficulty = 3,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
102010,
90,
0
},
{
102011,
90,
0
},
{
102012,
90,
0
},
{
102020,
120,
0
},
{
102021,
120,
0
},
{
102022,
120,
0
},
{
102100,
30,
1
},
{
102101,
30,
1
},
{
102102,
30,
1
}
},
ambush_expedition_list = {
102210
},
guarder_expedition_list = {
102100,
102101,
102102
},
elite_expedition_list = {
102210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
102000
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"ligen"
},
awards = {
{
2,
56002
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
6,
6,
false,
0
},
{
6,
5,
true,
2
},
{
6,
4,
true,
6
},
{
6,
3,
true,
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},
{
6,
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true,
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},
{
5,
6,
false,
0
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5,
5,
true,
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},
{
5,
4,
true,
0
},
{
5,
3,
false,
0
},
{
5,
2,
true,
0
},
{
4,
6,
true,
8
},
{
4,
5,
true,
4
},
{
4,
4,
true,
6
},
{
4,
3,
true,
0
},
{
4,
2,
true,
1
}
},
float_items = {
{
5,
6,
"1x2NormalIsland_1",
0,
-40
},
{
5,
3,
"1x1NormalIsland_2",
0,
0
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
4,
3,
-10000
}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {
{
6,
5,
{
1,
101,
1004,
5001
}
}
},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {
"UI10202"
},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {}
},
[103] = {
pos_x = "0.50546875",
num_3 = 1,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
special_operation_list = "",
air_dominance = 18,
best_air_dominance = 150,
id = 103,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 102,
formation = 1,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.080208333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 7,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 5,
is_ai = 0,
land_based = "",
map = 1,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "불타오르는 군항",
chapter_name = "1–3",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "항구 시설이 파괴되었고, 애리조나 등 주력함 다수가 대파당했다. 서둘러 접근 중인 적 정찰 함대를 격파하라!",
difficulty = 4,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.52,
0.36,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
103010,
90,
0
},
{
103011,
90,
0
},
{
103012,
90,
0
},
{
103020,
80,
0
},
{
103021,
80,
0
},
{
103022,
80,
0
},
{
103100,
10,
1
},
{
103101,
10,
1
},
{
103102,
10,
1
},
{
103110,
3,
2
},
{
103111,
3,
2
},
{
103112,
3,
2
}
},
ambush_expedition_list = {
103210
},
guarder_expedition_list = {
103100,
103101,
103102,
103110,
103111,
103112
},
elite_expedition_list = {
103210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
103000
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"wudao"
},
awards = {
{
2,
56003
},
{
2,
54011
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{
2,
54021
},
{
2,
59001
}
},
grids = {
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5,
7,
true,
2
},
{
5,
6,
true,
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{
5,
5,
true,
0
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{
5,
4,
false,
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{
5,
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{
5,
2,
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1
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{
4,
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true,
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{
4,
6,
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{
4,
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{
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{
4,
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true,
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3,
5,
true,
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3,
4,
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{
3,
3,
false,
0
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{
3,
2,
false,
0
}
},
float_items = {
{
5,
4,
"1x1NormalIsland_2",
0,
0
},
{
3,
3,
"1x3NormalIsland_2",
0,
0
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
5,
3,
-10000
}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {
{
5,
7,
{
1,
101,
1004,
5001
}
}
},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {}
},
[104] = {
pos_x = "0.60546875",
num_3 = 1,
progress_boss = 80,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
special_operation_list = "",
air_dominance = 24,
best_air_dominance = 150,
id = 104,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 103,
formation = 1,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.446875",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 8,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 7,
is_ai = 0,
land_based = "",
map = 1,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "동쪽에서 온 적",
chapter_name = "1–4",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "동쪽에서 온 사쿠라 엠파이어의 함대가 대양을 건너 모항을 기습했다! 잔존 함대로 적의 공격을 저지하라!",
difficulty = 5,
avoid_ratio = 4,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.66,
0.45,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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104010,
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0
},
{
104011,
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{
104012,
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104120,
1,
3
},
{
104121,
1,
3
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{
104122,
1,
3
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},
ambush_expedition_list = {
104210
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guarder_expedition_list = {
104100,
104101,
104102,
104110,
104111,
104112,
104120,
104121,
104122
},
elite_expedition_list = {
104210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
104000
},
enemy_refresh = {
2,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
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},
icon = {
"chicheng",
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},
awards = {
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2,
56004
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{
2,
55004
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2,
54011
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},
float_items = {
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{
5,
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{
4,
6,
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}
},
ambush_event_ratio = {
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3001,
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}
},
ambush_ratio_extra = {
{
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},
theme = {
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},
box_list = {},
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21,
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},
box_refresh = {
1
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
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3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {}
},
[201] = {
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num_3 = 1,
progress_boss = 70,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
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ammo_cost = 1,
collection_team = 2,
special_operation_list = "",
air_dominance = 45,
best_air_dominance = 150,
id = 201,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 104,
formation = 2,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.15625",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 10,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 10,
is_ai = 0,
land_based = "",
map = 2,
unlocklevel = 0,
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is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
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profiles = "주력함 사이에서 격렬한 전투가 벌어졌다. 적 키리시마의 공격에 의해 대파된 사우스 다코다를 지원하라!",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
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profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!",
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profiles = "야음을 틈타 콜롬방가라 섬으로 향하는 사쿠라 엠파이어의 정예구축함대. 하지만, 이미 그곳에는 매복중인 아군의 요격함대가 기다리고 있었다. ",
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avoid_ratio = 17,
star_require_2 = 2,
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profiles = "지근거리까지 가까워진 두 함대. 승리를 가져다 줄 것은 과연 사쿠라 엠파이어가 자랑하는 산소어뢰인가, 아니면 유니온의 함포인가.",
difficulty = 5,
avoid_ratio = 18,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
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limitation = {},
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special_operation_list = "",
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chapter_fx = "",
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chapter_name = "9–3",
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lose_condition_display = "lose_condition_display_quanmie",
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mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "맹렬한 포화가 밤바다를 비추었다. 헬레나는 모든 화력을 적에게 쏟아붓는데 집중한 나머지, 자신의 위치를 드러내고 말았다. ",
difficulty = 6,
avoid_ratio = 18,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
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profiles = "쿨라만의 야전으로 부터 1주일, 물자 수송을 방해하고자 하는 사쿠라 엠파이어를 저지하기 위해, 호놀룰루와 세인트루이스를 중축으로 하는 임무 부대가 다시 출격한다.",
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star_require_2 = 2,
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profiles = "모든 준비는 끝났다. 적 함대의 주의를 몇 군데의 항공지원공격에 집중시키는 데 성공했다. 새벽의 햇빛 아래 방어선을 뚫고, 부겐빌 섬에 상륙하라!",
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profiles = "적 중순양함을 상대로 결사의 의지를 다지는 네 척의 클리블랜드급 경순양함은 놀랄 만한 전력을 보여주게 된다. 끊이지 않는 포화 소리가 칠흑의 밤을 가르고 전장에 울려 퍼진다! ",
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avoid_ratio = 8,
star_require_2 = 2,
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profiles = "사쿠라 엠파이어의 기지항공대를 상대로, 프린스 오브 웨일즈와 리펄스의 대공화력이 부족하여 전투가 교착 상태에 빠졌다. ",
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profiles = "리나운과 프린스 오브 웨일즈가 다수의 어뢰에 피격당했다. 동시에 사쿠라 엠파이어의 남방부대도 접근해온다. 최후의 일각까지 버텨라! ",
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time = 43200,
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box_list = {},
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},
box_refresh = {
1
},
story_refresh = {
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},
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defeat_story_count = {},
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risk_levels = {},
chapter_buff = {},
alarm_cell = {}
},
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ammo_cost = 1,
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special_operation_list = "",
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formation = 201,
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wall_prefab = "",
ammo_submarine = 0,
num_2 = 3,
is_ai = 0,
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map = 201,
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chapter_fx = "",
uifx = "UIhuohua2",
name = "근해 연습 ",
chapter_name = "1–1",
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boss_refresh = 1,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
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star_require_3 = 3,
profiles = "유니온 특별 기동 함대와의 대항전. 상대는 최신예 항공모함이니, 기합을 넣고 싸우자! ",
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star_require_2 = 2,
time = 99999999,
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0
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}
},
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{
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1
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name = "치욕의 날",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
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profiles = "긴급 입전! 소속 불명의 항공기가 모항을 습격했다! 모든 함대는 즉시 모항으로 귀환하라!",
difficulty = 4,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
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submarine_num = 0,
scale = {
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},
{
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0
}
}
},
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},
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"air",
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}
},
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1,
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profiles = "항구 시설이 파괴되었고, 애리조나 등 주력함 다수가 대파당했다. 서둘러 접근 중인 적 정찰 함대를 격파하라!",
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profiles = "동쪽에서 온 사쿠라 엠파이어의 함대가 대양을 건너 모항을 기습했다! 잔존 함대로 적의 공격을 저지하라!",
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best_air_dominance = 250,
id = 10401,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 204,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.313541667",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 18,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 15,
is_ai = 0,
land_based = "",
map = 204,
unlocklevel = 30,
chapter_fx = "",
uifx = "UIhuohua2",
name = "새벽녘의 사신",
chapter_name = "4–1",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "사쿠라 엠파이어의 끊임없는 방해로 우리 측은 보급 물자를 수송할 수 없게 되었다. 적 함대를 격파하고 수송로를 확보하라! ",
difficulty = 3,
avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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scale = {
0.34,
0.61,
1.5
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5,
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1,
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elite_expedition_list = {
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patrolai_expedition_list = {
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submarine_expedition_list = {
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enemy_refresh = {
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elite_refresh = {
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ambush_event_ratio = {
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ambush_ratio_extra = {},
theme = {
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box_list = {
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random_box_list = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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oil = 10,
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mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 220,
best_air_dominance = 290,
id = 10402,
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icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 204,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
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pop_pic = "",
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wall_prefab = "",
ammo_submarine = 0,
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is_ai = 0,
land_based = "",
map = 204,
unlocklevel = 30,
chapter_fx = "",
uifx = "UIhuohua2",
name = "피로 물든 새벽",
chapter_name = "4–2",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "야전에서 아군 측에 큰 손실이 발생했다! 적 주력함대의 증원이 오기 전에 전장에서 이탈하라! ",
difficulty = 4,
avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.4,
0.34,
1.5
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limitation = {
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5,
5,
0
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{
3,
1,
0
}
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{
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7,
0,
0
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{
2,
1,
0
}
}
},
property_limitation = {
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1,
46
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{
"torpedo",
1,
270
},
{
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1,
100
}
},
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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10402211,
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
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enemy_refresh = {
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2,
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1
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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lose_condition = {
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icon = {
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awards = {
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2,
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{
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story_refresh = {},
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wall_prefab = "",
ammo_submarine = 0,
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map = 204,
unlocklevel = 30,
chapter_fx = "",
uifx = "UIhuohua2",
name = "동솔로몬 조우전",
chapter_name = "4–3",
type = 2,
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boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "사보섬 해역에 아군 증원 부대가 도착했다! 사쿠라 엠파이어의 함대를 이 해역에서 쫓아내고, 제해권을 장악하라! ",
difficulty = 5,
avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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0.35,
1.5
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0
}
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1,
0
}
}
},
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48
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{
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},
ambush_expedition_list = {
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},
guarder_expedition_list = {
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elite_expedition_list = {
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1
},
patrolai_expedition_list = {
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},
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},
boss_expedition_id = {
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1
},
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ai_refresh = {
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patrolai_refresh = {
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},
lose_condition = {
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icon = {
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},
ambush_event_ratio = {
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},
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}
},
random_box_list = {
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box_refresh = {
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},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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5,
4
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{
3,
2
},
{
1,
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},
chapter_buff = {},
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[10404] = {
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num_3 = 1,
progress_boss = 34,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 285,
best_air_dominance = 375,
id = 10404,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 204,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.328125",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 20,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 18,
is_ai = 0,
land_based = "",
map = 204,
unlocklevel = 30,
chapter_fx = "",
uifx = "UIhuohua2",
name = "복수전",
chapter_name = "4–4",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "사쿠라 엠파이어 측 항모 기동함대의 위치가 파악됐다! 3척의 적 항공모함이니 주의하도록! ",
difficulty = 6,
avoid_ratio = 9,
star_require_2 = 2,
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profiles = "적 항모 기동함대의 위치를 확보했다! 기지 항공대가 지원할 수 없는 거리이니, 대공전에 유의하라! ",
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star_require_2 = 2,
time = 43200,
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investigation_ratio = 26,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 20,
is_ai = 0,
land_based = "",
map = 206,
unlocklevel = 50,
chapter_fx = "",
uifx = "UIhuohua2",
name = "전면 반격",
chapter_name = "6–2",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "실패를 교훈으로 삼아, 이번에는 준비를 갖추었으니, 적에게 진정한 실력을 보여주자! ",
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avoid_ratio = 12,
star_require_2 = 2,
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0.5,
1.5
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uifx = "UIhuohua2",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "주력함 사이에서 격렬한 전투가 벌어졌다. 적 키리시마의 공격에 의해 대파된 사우스 다코다를 지원하라!",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
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1
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1
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1
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0
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unlocklevel = 50,
chapter_fx = "",
uifx = "UIhuohua2",
name = "솔로몬의 악몽",
chapter_name = "6–4",
type = 2,
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ammo_total = 5,
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star_require_3 = 3,
profiles = "솔로몬해역에서의 전세가 최종 국면으로 치닫고 있다. 적의 최후의 보루──「솔로몬의 악몽」이 나타났다!",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
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profiles = "맹렬한 포화가 밤바다를 비추었다. 헬레나는 모든 화력을 적에게 쏟아붓는데 집중한 나머지, 자신의 위치를 드러내고 말았다. ",
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profiles = "이전보다 훨씬 강력한 야전 성능을 가진 적의 신형구축함이 그 모습을 드러냈다. 다수의 어뢰가 헬레나에 명중하면서, 상황은 혼란에 빠졌다. ",
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star_require_2 = 2,
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profiles = "모든 준비는 끝났다. 적 함대의 주의를 몇 군데의 항공지원공격에 집중시키는 데 성공했다. 새벽의 햇빛 아래 방어선을 뚫고, 부겐빌 섬에 상륙하라!",
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chapter_fx = "",
uifx = "UIhuohua2",
name = "밤을 가르며",
chapter_name = "11–4",
type = 2,
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profiles = "적 중순양함을 상대로 결사의 의지를 다지는 네 척의 클리블랜드급 경순양함은 놀랄 만한 전력을 보여주게 된다. 끊이지 않는 포화 소리가 칠흑의 밤을 가르고 전장에 울려 퍼진다! ",
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profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)",
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profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)",
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star_require_2 = 0,
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star_require_3 = 0,
profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)",
difficulty = 4,
avoid_ratio = 0,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_shangchuan",
submarine_num = 0,
scale = {
0.338,
0.43,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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},
{
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ambush_expedition_list = {},
guarder_expedition_list = {
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},
elite_expedition_list = {
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},
ai_expedition_list = {
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},
patrolai_expedition_list = {
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},
submarine_expedition_list = {
1
},
boss_expedition_id = {
0
},
enemy_refresh = {
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2,
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elite_refresh = {
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},
ai_refresh = {
2,
1,
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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}
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lose_condition = {
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icon = {
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awards = {
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2,
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{
2,
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float_items = {
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ambush_event_ratio = {},
ambush_ratio_extra = {
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},
theme = {
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box_list = {},
random_box_list = {
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},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
land_based = {},
chapter_buff = {},
alarm_cell = {}
},
[1040001] = {
pos_x = "0.33125",
num_3 = 1,
progress_boss = 50,
oil = 10,
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mine_id = 2001,
activate_time = 0,
story_refresh_boss = "GUOQING4",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 150,
best_air_dominance = 195,
id = 1040001,
count = 0,
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bg = "",
pre_chapter = 0,
formation = 1040000,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.444791667",
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num_1 = 1,
model = 1,
investigation_ratio = 14,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 20,
is_ai = 0,
land_based = "",
map = 1040000,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "폭풍의 끝",
chapter_name = "A1",
type = 1,
act_id = 20008,
enter_story = "GUOQING3",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.",
difficulty = 3,
avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
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0
},
{
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},
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},
ambush_expedition_list = {
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},
guarder_expedition_list = {
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},
elite_expedition_list = {
1030002,
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},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
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},
enemy_refresh = {
0,
1,
1,
1,
1
},
elite_refresh = {
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0,
0,
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},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
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},
win_condition = {
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}
},
lose_condition = {
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}
},
icon = {
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},
awards = {
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num_3 = 1,
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oil = 10,
is_limit_move = 0,
mine_id = 2001,
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map = 1040000,
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uifx = "",
name = "구난 신호의 저편",
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star_require_3 = 3,
profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ",
difficulty = 4,
avoid_ratio = 11,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
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},
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property_limitation = {},
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},
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},
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},
elite_expedition_list = {
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},
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},
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},
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profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ",
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profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」",
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story_refresh = {
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is_ai = 0,
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event_skip = 0,
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mitigation_level = 0,
ammo_total = 5,
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profiles = "한 순간의 방심으로 기습을 받은 글로리어스 일행은 가까스로 전투에서 이탈하였으나, 메탈 블러드 함대는 전혀 추격은 멈출 기미를 보이지 않았다.",
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avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
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scale = {
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1.5
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icon_outline = 0,
bg = "",
pre_chapter = 1050002,
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chapter_tag = 0,
star_require_1 = 1,
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pop_pic = "",
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wall_prefab = "",
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unlocklevel = 0,
chapter_fx = "",
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profiles = "전력을 다해 로열 네이비의 실력을 강대한 적들에게 보여주어라! 우리 함대에 영광을!",
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time = 43200,
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1.5
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name = "방심과 기습",
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boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "아크 로열과 떨어지고, 아덴트와 아카스타에게 호위를 받으며 단독행동을 하게 된 글로리어스. 하지만 그 앞엔 상상치도 못한 위기가 도사리고 있었는데…",
difficulty = 6,
avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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scale = {
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1.5
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guarder_expedition_list = {
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elite_expedition_list = {
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patrolai_expedition_list = {
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profiles = "겨우 모두와 연락이 되었습니다. 새로 감지된 파동은 블랑 씨와 르위의 것입니다. 서둘러 조사해주세요!",
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is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "샤른호르스트를 단독으로 추적하는 벨파스트. 사냥하는 자와 사냥당하는 자. 이 둘의 운명은 이제 이 마지막 일격에 의해 정해진다!",
difficulty = 8,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
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mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
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profiles = "갑자기 나타난 신형 세이렌과 가공할만한 위력의 무기. 적을 격퇴하고 공격 함대의 진형을 재정비하라!",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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chapter_fx = "",
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name = "텅스턴 작전",
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friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
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star_require_3 = 3,
profiles = "세이렌이 꺼낸 정체불명의 무기가 발생시킨 이상 기후에 의해 안개가 걷혔다. 텅스텐 작전을 속항하고, 티르피츠를 격파하라!",
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avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
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profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ",
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profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.",
difficulty = 8,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.64,
0.59,
1.5
},
limitation = {
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{
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0,
0
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{
1,
1,
0
}
},
{
{
5,
5,
0
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{
3,
0,
0
}
}
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property_limitation = {
{
"level",
1,
68
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{
"cannon",
1,
750
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{
"air",
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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1,
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lose_condition = {
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icon = {
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awards = {
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ambush_event_ratio = {
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ambush_ratio_extra = {},
theme = {
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box_list = {},
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box_refresh = {
0,
1,
1,
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
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activity_random_box = {},
risk_levels = {
{
8,
6
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5,
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chapter_buff = {},
alarm_cell = {}
},
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pos_x = "0.26875",
num_3 = 1,
progress_boss = 25,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "GUOQING12",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1100014,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1100013,
formation = 1100011,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.090625",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 19,
wall_prefab = "",
ammo_submarine = 2,
num_2 = 30,
is_ai = 0,
land_based = "",
map = 1100011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "홍염의 순례길",
chapter_name = "D1",
type = 2,
act_id = 20215,
enter_story = "",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.",
difficulty = 8,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.34,
0.36,
1.5
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limitation = {
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{
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5,
0
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{
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1,
0
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{
{
7,
5,
0
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{
3,
2,
0
}
}
},
property_limitation = {
{
"level",
1,
72
},
{
"torpedo",
1,
750
},
{
"dodge",
1,
450
}
},
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
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enemy_refresh = {
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
0
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submarine_refresh = {
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win_condition = {
{
1,
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}
},
lose_condition = {
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1,
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icon = {
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awards = {
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2,
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2,
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true,
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2,
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true,
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{
5,
4,
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4,
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ambush_event_ratio = {
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ambush_ratio_extra = {},
theme = {
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chapter_buff = {},
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num_3 = 1,
progress_boss = 20,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "GUOQING15",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1100015,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1100014,
formation = 1100011,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.1125",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 20,
wall_prefab = "",
ammo_submarine = 2,
num_2 = 35,
is_ai = 0,
land_based = "",
map = 1100011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "「자매」",
chapter_name = "D2",
type = 2,
act_id = 20215,
enter_story = "GUOQING14",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」",
difficulty = 9,
avoid_ratio = 15,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.66,
0.36,
1.5
},
limitation = {
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{
7,
5,
0
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{
3,
1,
0
}
},
{
{
7,
5,
0
},
{
3,
2,
0
}
}
},
property_limitation = {
{
"level",
1,
76
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{
"air",
1,
900
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{
"antiaircraft",
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},
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elite_expedition_list = {
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ai_expedition_list = {
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
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win_condition = {
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lose_condition = {
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icon = {
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profiles = "어느 임무를 수행하기 위해, 지중해를 항행하는 로열 네이비 함대. 그 극비 임무란……",
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avoid_ratio = 12,
star_require_2 = 2,
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profiles = "됭케르크는 본부의 최후통첩을 거절했다. 이제 싸움은 피할 수 없다…… 전 함대, 전투 준비!",
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lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "수신한 정체불명의 신호가 가리키는 좌표는, 이미 폐허가 된 세이렌의 기지였다. 여기에 아직 남아있는 정보가 있을지도?!",
difficulty = 6,
avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
0.53,
1.5
},
limitation = {
{
{
5,
0,
0
},
{
3,
1,
0
}
},
{
{
5,
7,
0
},
{
3,
0,
0
}
}
},
property_limitation = {
{
"level",
1,
70
},
{
"torpedo",
1,
700
},
{
"dodge",
1,
400
}
},
expedition_id_weight_list = {
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1060215
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enemy_refresh = {
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2,
2,
0,
0
},
elite_refresh = {
1,
0,
0,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenquzhu"
},
awards = {
{
2,
57231
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{
2,
57211
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{
2,
54013
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2,
54024
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2,
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grids = {
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{
0,
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float_items = {
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5,
3,
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0,
22
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{
1,
4,
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0,
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ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
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},
theme = {
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45,
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118,
-98,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
7,
23,
103,
1004,
5001
},
box_refresh = {
0
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
8,
6
},
{
5,
3
},
{
2,
1
},
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0,
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}
},
chapter_buff = {},
alarm_cell = {}
},
[1150012] = {
pos_x = "0.38203125",
num_3 = 1,
progress_boss = 50,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1150012,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1150011,
formation = 1150011,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.052083333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 25,
is_ai = 1,
land_based = "",
map = 1150011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "교전",
chapter_name = "C2",
type = 2,
act_id = 20073,
enter_story = "DONGHUO04",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "임무 부대의 행동이 이미 발각되어, 이제껏 접해보지 못했던 신형 세이렌이 고속으로 접근하게 되었다. 응전할 준비를 하라!",
difficulty = 7,
avoid_ratio = 11,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.65,
0.36,
1.5
},
limitation = {
{
{
5,
0,
0
},
{
3,
1,
0
}
},
{
{
5,
7,
0
},
{
3,
0,
0
}
}
},
property_limitation = {
{
"level",
1,
74
},
{
"cannon",
1,
800
},
{
"dodge",
1,
500
}
},
expedition_id_weight_list = {
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}
},
ambush_expedition_list = {
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1060229,
1060230
},
guarder_expedition_list = {
1060217,
1060220,
1060223,
1060226
},
elite_expedition_list = {
1060217,
1060220,
1060223
},
ai_expedition_list = {
1060410
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1060231
},
enemy_refresh = {
0,
1,
1,
1,
0
},
elite_refresh = {
3,
0,
0,
0,
0
},
ai_refresh = {
2,
0,
0,
0,
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenqingxun"
},
awards = {
{
2,
57232
},
{
2,
57212
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{
2,
54013
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2,
54024
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2,
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2,
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}
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grids = {
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ambush_event_ratio = {},
ambush_ratio_extra = {
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theme = {
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45,
25,
25,
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4
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box_list = {},
random_box_list = {
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23,
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box_refresh = {
0
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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8,
6
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5,
3
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2,
1
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0,
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chapter_buff = {},
alarm_cell = {}
},
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pos_x = "0.665625",
num_3 = 1,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1150013,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1150012,
formation = 1150011,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.344791667",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 30,
is_ai = 1,
land_based = "",
map = 1150011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "혼란",
chapter_name = "C3",
type = 2,
act_id = 20073,
enter_story = "DONGHUO06",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "적의 신형함의 계속되는 출현으로 인해, 정체불명의 신호의 단서는 여전히 오리무중인 상황…혹시 그녀들을 여기로 인도한 것은…신성한 무언가인 걸까?",
difficulty = 8,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.64,
0.59,
1.5
},
limitation = {
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{
5,
0,
0
},
{
3,
1,
0
}
},
{
{
5,
7,
0
},
{
3,
0,
0
}
}
},
property_limitation = {
{
"level",
1,
78
},
{
"cannon",
1,
950
},
{
"air",
-1,
1500
}
},
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0
},
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},
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},
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}
},
ambush_expedition_list = {
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},
guarder_expedition_list = {
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},
elite_expedition_list = {
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},
ai_expedition_list = {
1060411,
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},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
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enemy_refresh = {
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1,
1,
1
},
elite_refresh = {
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0,
0
},
ai_refresh = {
2,
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0,
0,
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
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1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
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"sairenquzhu"
},
awards = {
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2,
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land_based = "",
map = 1150012,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "결전",
chapter_name = "D3",
type = 2,
act_id = 20074,
enter_story = "",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "점점 더 가까워지는 신호의 발원지, 그리고 이곳을 포위하는 점점 많은 수의 세이렌……상대방은 다른 무언가를 경계하고 있는 듯 하다…우선은 눈 앞의 대형 함선 2척을 격파하도록 하자! ",
difficulty = 10,
avoid_ratio = 15,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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scale = {
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1.5
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5,
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{
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patrolai_expedition_list = {
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progress_boss = 100,
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uifx = "",
name = "용기의 날개",
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event_skip = 0,
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friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
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star_require_3 = 3,
profiles = "상처투성이인 몸을 이끌고도 절대 포기하지 않는 용감한 자여, 극한을 초월한 그 실력을 이곳에 펼쳐라. 추락을 두려워하지 않고 날개를 펼치는 너희의 그 용기는, 반드시 비상할 수 있는 용기로 돌아올테니.",
difficulty = 10,
avoid_ratio = 17,
star_require_2 = 4,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.52,
0.62,
1.5
},
limitation = {
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{
0,
0,
0
}
}
},
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ambush_expedition_list = {},
guarder_expedition_list = {
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1060290
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elite_expedition_list = {
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},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
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enemy_refresh = {
1,
1
},
elite_refresh = {
0
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ai_refresh = {
0
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patrolai_refresh = {
0
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submarine_refresh = {
0
},
win_condition = {
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1,
1
}
},
lose_condition = {
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1,
0
}
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icon = {
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awards = {},
grids = {
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6,
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num_3 = 1,
progress_boss = 50,
oil = 10,
is_limit_move = 0,
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activate_time = 0,
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is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1160001,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 1160001,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.404444444",
pop_pic = "",
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wall_prefab = "",
ammo_submarine = 0,
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is_ai = 0,
land_based = "",
map = 1160001,
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chapter_fx = "",
uifx = "",
name = "경국의 상",
chapter_name = "SP1",
type = 1,
act_id = 20083,
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boss_refresh = 4,
event_skip = 0,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "오호츠크 해역에 이상 발생, 미확인 신호도 함께 감지되었다. 앞서 조사를 떠난 아카시와 합류하여, 원인을 규명하라!",
difficulty = 5,
avoid_ratio = 7,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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scale = {
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elite_expedition_list = {
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patrolai_expedition_list = {
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star_require_2 = 2,
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profiles = "드디어 시작된 대규모 연습 훈련. 지략과 무력이 교차하는 전장의 한복판에서, '장(將)' 을 막고자 하는 병졸은 과연…?",
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avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
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profiles = "전장에 선 신예함, 그 모습은 용맹한 모습은 '사(士)' 와도 같으니. 흐름을 잡아 기선제압하라!",
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profiles = "호랑이굴에 빠져도 정신만 차리면 산다는 말이 있죠. 당신의 전력을 이끌어 낼 나의 계책, 과연 이겨낼 수 있을까요?",
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profiles = "정보와 같이 거대한 빙설 요새가 해수면에 우뚝 서있다. 오랫동안 준비해온 노스 유니온·이글 유니온의 연합 작전이 순조롭게 끝나기를——",
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profiles = "세이렌 함대가 이글 유니온의 주력 함대에게 패배했다. 작전은 순조롭다. 하지만, 뭔가 너무 순조로운 기분인데…?",
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0
},
{
2,
0,
true,
0
}
},
float_items = {
{
6,
4,
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0,
18
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{
4,
5,
"2x2_1_maoxi_hard",
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box_list = {},
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story_refresh = {},
defeat_story = {},
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pos_x = "0.479",
num_3 = 0,
progress_boss = 100,
oil = 0,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 620,
best_air_dominance = 810,
id = 1310051,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1310026,
formation = 1310026,
bgm = "bgm-cccp",
chapter_tag = 0,
star_require_1 = 0,
pos_y = "0.2979",
pop_pic = "",
num_1 = 0,
model = 5,
investigation_ratio = 0,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 0,
is_ai = 0,
map = 1310026,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "동절의 북해",
chapter_name = "EXTRA",
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act_id = 20389,
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lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 0,
profiles = "빙설 요새를 넘어 북방에서 찬 바람이 불어온다. 기개를 품은 동지여, 진정한 도전을 맞이하라.",
difficulty = 10,
avoid_ratio = 17,
star_require_2 = 0,
time = 43200,
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submarine_num = 0,
scale = {
0.34,
0.53,
1.5
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limitation = {
{
{
5,
0,
0
},
{
3,
0,
0
}
},
{
{
0,
0,
0
},
{
0,
0,
0
}
}
},
property_limitation = {},
expedition_id_weight_list = {},
ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
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boss_expedition_id = {
1335001
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enemy_refresh = {
1,
1
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elite_refresh = {
0,
0,
0,
0,
0
},
ai_refresh = {
1
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patrolai_refresh = {
0
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submarine_refresh = {
0
},
win_condition = {
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1,
1
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},
lose_condition = {
{
1,
0
}
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icon = {
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awards = {},
grids = {
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7,
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4,
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2,
3,
true,
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float_items = {
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6,
6,
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0
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{
6,
4,
"1x1_1_maoxi_hard",
0,
0
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{
5,
7,
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2,
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{
5,
3,
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{
3,
5,
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ambush_ratio_extra = {},
theme = {
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box_list = {},
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ammo_cost = 1,
collection_team = 0,
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air_dominance = 150,
best_air_dominance = 195,
id = 1320001,
count = 0,
icon_outline = 0,
bg = "",
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formation = 1320001,
bgm = "",
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pop_pic = "",
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map = 1320001,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
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act_id = 20405,
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boss_refresh = 4,
event_skip = 0,
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friendly_id = 0,
mitigation_rate = 2,
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ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "새벽녘의 고요를 찢는 포화의 굉음. 아침해를 비추는 솔로몬해에 새로운 전투의 막이 오른다!",
difficulty = 6,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
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elite_expedition_list = {
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0
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submarine_refresh = {
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},
lose_condition = {
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1,
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awards = {
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3,
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progress_boss = 28,
oil = 10,
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activate_time = 0,
story_refresh_boss = "LONGXIANGHUODONG6",
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ammo_cost = 1,
collection_team = 0,
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id = 1320002,
count = 0,
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wall_prefab = "",
ammo_submarine = 0,
num_2 = 25,
is_ai = 0,
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map = 1320001,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "대양에서의 대결",
chapter_name = "SP2",
type = 1,
act_id = 20405,
enter_story = "LONGXIANGHUODONG5",
boss_refresh = 4,
event_skip = 0,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "대양을 울리는 강철의 포효. 대함거포주의의 끝이라 불리는 '빅 세븐' 이, 푸른 바다를 전율시키며 참전했다!",
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avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
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elite_expedition_list = {
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patrolai_expedition_list = {
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submarine_expedition_list = {
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boss_expedition_id = {
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1,
1
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3,
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0
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ai_refresh = {
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},
patrolai_refresh = {
0
},
submarine_refresh = {
0
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win_condition = {
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1,
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},
lose_condition = {
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1,
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icon = {
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profiles = "엔터프라이즈가 요새 근처에서 실종되었다……?! 세이렌은 공격을 감행했고, 바다안개가 해수면을 뒤덮었다. 짙은 안개 아래에는 무엇이 숨겨져 있는가?",
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ambush_ratio_extra = {},
theme = {
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100,
4,
4,
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box_list = {},
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22,
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story_refresh = {
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defeat_story = {
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1,
4
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activity_random_box = {},
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5,
4
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{
3,
2
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{
1,
1
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{
0,
0
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chapter_buff = {
9502
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alarm_cell = {}
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num_3 = 1,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "WEICENGHUNHE29",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 370,
best_air_dominance = 481,
id = 1330006,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1330005,
formation = 1330002,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
pos_y = "0.383333333",
pop_pic = "SeaFogPermeates",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
ammo_submarine = 0,
num_2 = 30,
is_ai = 1,
map = 1330002,
unlocklevel = 0,
uifx = "",
name = "옅은 안개와 구름",
chapter_name = "B3",
type = 1,
act_id = 20426,
enter_story = "WEICENGHUNHE28",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "굉음과 함께 해수면과 공기에 거대한 떨림이 일어난다. 바다안개가 걷힌 자리에 거대한 위압감을 가진 존재가 마치 불운처럼 서서히 해수면에 그 모습을 드러낸다.",
difficulty = 7,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
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0.53,
1.5
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offset = {
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story_refresh = {},
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icon_outline = 0,
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pre_chapter = 0,
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chapter_tag = 0,
star_require_1 = 1,
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ammo_submarine = 0,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
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star_require_3 = 3,
profiles = "흔적도 없이 사라진 증원 함대. 세이렌의 위협이 고개를 든다. 엔터프라이즈 일행은 바다를 잇는 허브——파나마 요새를 찾았다.",
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avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
0.53,
1.5
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box_refresh = {
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story_refresh = {
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activate_time = 0,
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ammo_cost = 1,
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ammo_submarine = 0,
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is_ai = 1,
map = 1330011,
unlocklevel = 0,
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name = "언더 더 미스트",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "엔터프라이즈가 요새 근처에서 실종되었다……?! 세이렌은 공격을 감행했고, 바다안개가 해수면을 뒤덮었다. 짙은 안개 아래에는 무엇이 숨겨져 있는가?",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
0.53,
1.5
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{
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}
}
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{
"level",
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{
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{
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ai_expedition_list = {
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lose_condition = {
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icon = {
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awards = {
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profiles = "거역할 수 없는 시대의 흐름, 빛나는 이상의 몰락, 그리고 그 진부함. 하늘을 가르는 희망의 새벽빛은……",
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name = "청과 홍의 시련",
chapter_name = "EXTRA",
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profiles = "호랑이굴에 빠져도 정신만 차리면 산다는 말이 있죠. 당신의 전력을 이끌어 낼 나의 계책, 과연 이겨낼 수 있을까요?",
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oil = 10,
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mine_id = 2001,
activate_time = 0,
story_refresh_boss = "SHENGYONGQU4",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 780,
best_air_dominance = 1015,
id = 1360021,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 1360011,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
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pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
ammo_submarine = 0,
num_2 = 17,
is_ai = 1,
map = 1360011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "새로운 하루",
chapter_name = "C1",
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act_id = 20464,
enter_story = "SHENGYONGQU2",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "아이리스 리브레와 로열의 연합 함대는 리슐리외의 인솔 하에 원만히 모잠비크 해협으로 들어왔다. 새로운 전투가 곧 시작될 것이다.",
difficulty = 6,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
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1.5
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limitation = {
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lose_condition = {
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box_refresh = {
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story_refresh = {
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defeat_story = {},
defeat_story_count = {},
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activity_random_box = {},
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land_based = {},
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alarm_cell = {}
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pos_x = "0.38203125",
num_3 = 1,
progress_boss = 34,
oil = 10,
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mine_id = 2001,
activate_time = 0,
story_refresh_boss = "SHENGYONGQU9",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 1210,
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formation = 1360011,
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chapter_tag = 0,
star_require_1 = 1,
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pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
ammo_submarine = 0,
num_2 = 17,
is_ai = 1,
map = 1360011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "방송",
chapter_name = "C2",
type = 2,
act_id = 20464,
enter_story = "SHENGYONGQU6",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "비시아 성좌의 대답은 분명하고 명확했다: “전방의 해협은 비시아 성좌의 군사 관리 구역이다. 지금 즉시 배를 돌려 떠나라.” 역시 순조롭지만은 않다..",
difficulty = 7,
avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
0.53,
1.5
},
limitation = {
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0
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1,
2,
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{
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}
},
property_limitation = {
{
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75
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{
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guarder_expedition_list = {},
elite_expedition_list = {
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ai_expedition_list = {
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
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1
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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lose_condition = {
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story_refresh = {
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[1360023] = {
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num_3 = 1,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "SHENGYONGQU12",
is_ambush = 0,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 1140,
best_air_dominance = 1480,
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count = 0,
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formation = 1360011,
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star_require_1 = 1,
pos_y = "0.344791667",
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num_1 = 1,
model = 2,
investigation_ratio = 0,
ammo_submarine = 0,
num_2 = 21,
is_ai = 1,
map = 1360011,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "주교와 기사",
chapter_name = "C3",
type = 2,
act_id = 20464,
enter_story = "SHENGYONGQU11",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "“무운을 빌지, 리슐리외 경.” 「기사」는 한 마디를 남긴 후, 곧장 함대를 이끌고 「주교」를 향해 공격을 개시하였다. 전선에서 교섭에 실패했다.",
difficulty = 8,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.34,
0.53,
1.5
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2,
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},
{
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0,
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}
},
property_limitation = {
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80
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{
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{
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guarder_expedition_list = {},
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ai_expedition_list = {
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
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ai_refresh = {
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submarine_refresh = {
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win_condition = {
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lose_condition = {
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icon = {
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is_ai = 1,
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profiles = "적진에 빠진 동료 U110을 구출하기 위해 수중기사 출격! 에니그마는 결국 어떻게 될까...!?",
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profiles = "후드, 프린스 오브 웨일즈와의 전투 후, 비스마르크와 프린츠 오이겐은 로열 네이비 함대의 포위망에 벗어나기 위해 안간힘을 썼다. 전방에 그녀들을 기다리고 있는 것은...?",
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profiles = "총동원된 로열 네이비, 귀에 속삭이는 '사이렌'의 유혹, 정답은 어디에 있을까...?",
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profiles = "음악은 결국 내 마음 속의 2개의 상반되는 갈망을 부른다. 하나는 전쟁, 다른 하나는 평화다.'",
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name = "제 1악장: 후세의 이야기",
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profiles = "후드, 프린스 오브 웨일즈와의 전투 후, 비스마르크와 프린츠 오이겐은 로열 네이비 함대의 포위망에 벗어나기 위해 안간힘을 썼다. 전방에 그녀들을 기다리고 있는 것은...?",
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star_require_2 = 2,
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name = "제 2악장: 극한의 갈망",
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type = 2,
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profiles = "총동원된 로열 네이비, 귀에 속삭이는 '사이렌'의 유혹, 정답은 어디에 있을까...?",
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time = 43200,
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star_require_3 = 3,
profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.",
difficulty = 6,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
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0.53,
1.5
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limitation = {
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oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "GUOQING7",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
special_operation_list = "",
air_dominance = 605,
best_air_dominance = 790,
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count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 2100011,
formation = 2100010,
bgm = "",
chapter_tag = 0,
star_require_1 = 1,
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map = 2100010,
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "구난 신호의 저편",
chapter_name = "C2",
type = 2,
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enter_story = "GUOQING6",
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mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ",
difficulty = 7,
avoid_ratio = 15,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.65,
0.36,
1.5
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limitation = {
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property_limitation = {
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"level",
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{
"cannon",
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850
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"dodge",
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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lose_condition = {
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ammo_cost = 1,
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unlocklevel = 0,
chapter_fx = "",
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name = "성역의 수호자",
chapter_name = "C3",
type = 2,
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star_require_3 = 3,
profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.",
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avoid_ratio = 16,
star_require_2 = 2,
time = 43200,
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name = "강철의 벚꽃",
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profiles = "검게 물든 벚나무가 이제, 스스로 그 강철의 꽃잎을 화려하게 피우고자 한다…… 나가토급의 실력을 뼈저리게 깨닫도록 해주자!",
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profiles = "사쿠라 엠파이어의 기지항공대를 상대로, 프린스 오브 웨일즈와 리펄스의 대공화력이 부족하여 전투가 교착 상태에 빠졌다. ",
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profiles = "리나운과 프린스 오브 웨일즈가 다수의 어뢰에 피격당했다. 동시에 사쿠라 엠파이어의 남방부대도 접근해온다. 최후의 일각까지 버텨라! ",
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