pg = pg or {} pg.chapter_template = { [101] = { pos_x = "0.10703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 6, best_air_dominance = 150, id = 101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.157291667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", ammo_submarine = 0, num_2 = 3, is_ai = 0, land_based = "", map = 1, unlocklevel = 0, chapter_fx = "", uifx = "", name = "근해 연습 ", chapter_name = "1–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "유니온 특별 기동 함대와의 대항전. 상대는 최신예 항공모함이니, 기합을 넣고 싸우자! ", difficulty = 2, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 101010, 160, 0 }, { 101011, 160, 0 }, { 101012, 160, 0 } }, ambush_expedition_list = { 101210 }, guarder_expedition_list = { 101100, 101101, 101102 }, elite_expedition_list = { 101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -240, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [102] = { pos_x = "0.34609375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 12, best_air_dominance = 150, id = 102, count = 0, icon_outline = 0, bg = "", pre_chapter = 101, formation = 1, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, land_based = "", map = 1, unlocklevel = 0, chapter_fx = "", uifx = "", name = "치욕의 날", chapter_name = "1–2", type = 1, act_id = 0, enter_story = "UI10201", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "긴급 입전! 소속 불명의 항공기가 모항을 습격했다! 모든 함대는 즉시 모항으로 귀환하라!", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 102010, 90, 0 }, { 102011, 90, 0 }, { 102012, 90, 0 }, { 102020, 120, 0 }, { 102021, 120, 0 }, { 102022, 120, 0 }, { 102100, 30, 1 }, { 102101, 30, 1 }, { 102102, 30, 1 } }, ambush_expedition_list = { 102210 }, guarder_expedition_list = { 102100, 102101, 102102 }, elite_expedition_list = { 102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = { "UI10202" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [103] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 18, best_air_dominance = 150, id = 103, count = 0, icon_outline = 0, bg = "", pre_chapter = 102, formation = 1, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 7, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, land_based = "", map = 1, unlocklevel = 0, chapter_fx = "", uifx = "", name = "불타오르는 군항", chapter_name = "1–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "항구 시설이 파괴되었고, 애리조나 등 주력함 다수가 대파당했다. 서둘러 접근 중인 적 정찰 함대를 격파하라!", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 103010, 90, 0 }, { 103011, 90, 0 }, { 103012, 90, 0 }, { 103020, 80, 0 }, { 103021, 80, 0 }, { 103022, 80, 0 }, { 103100, 10, 1 }, { 103101, 10, 1 }, { 103102, 10, 1 }, { 103110, 3, 2 }, { 103111, 3, 2 }, { 103112, 3, 2 } }, ambush_expedition_list = { 103210 }, guarder_expedition_list = { 103100, 103101, 103102, 103110, 103111, 103112 }, elite_expedition_list = { 103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [104] = { pos_x = "0.60546875", num_3 = 1, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 24, best_air_dominance = 150, id = 104, count = 0, icon_outline = 0, bg = "", pre_chapter = 103, formation = 1, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.446875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 8, wall_prefab = "", ammo_submarine = 0, num_2 = 7, is_ai = 0, land_based = "", map = 1, unlocklevel = 0, chapter_fx = "", uifx = "", name = "동쪽에서 온 적", chapter_name = "1–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "동쪽에서 온 사쿠라 엠파이어의 함대가 대양을 건너 모항을 기습했다! 잔존 함대로 적의 공격을 저지하라!", difficulty = 5, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 104010, 30, 0 }, { 104011, 30, 0 }, { 104012, 30, 0 }, { 104020, 65, 0 }, { 104021, 65, 0 }, { 104022, 65, 0 }, { 104030, 73, 1 }, { 104031, 73, 1 }, { 104032, 73, 1 }, { 104040, 40, 0 }, { 104041, 40, 0 }, { 104042, 40, 0 }, { 104070, 46, 0 }, { 104071, 46, 0 }, { 104072, 46, 0 }, { 104073, 46, 0 }, { 104100, 10, 1 }, { 104101, 10, 1 }, { 104102, 10, 1 }, { 104110, 3, 2 }, { 104111, 3, 2 }, { 104112, 3, 2 }, { 104120, 1, 3 }, { 104121, 1, 3 }, { 104122, 1, 3 } }, ambush_expedition_list = { 104210 }, guarder_expedition_list = { 104100, 104101, 104102, 104110, 104111, 104112, 104120, 104121, 104122 }, elite_expedition_list = { 104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [201] = { pos_x = "0.6265625", num_3 = 1, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 45, best_air_dominance = 150, id = 201, count = 0, icon_outline = 0, bg = "", pre_chapter = 104, formation = 2, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 0, land_based = "", map = 2, unlocklevel = 0, chapter_fx = "", uifx = "", name = "툴라기섬 지원", chapter_name = "2–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "산호해 해역에서 사쿠라 엠파이어의 함대를 포착했다. 툴라기섬에는 우리의 중요한 공군기지가 있으니, 적을 격퇴하고 사수하라!", difficulty = 2, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.335, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 201010, 20, 0 }, { 201011, 20, 0 }, { 201012, 20, 0 }, { 201020, 60, 0 }, { 201021, 60, 0 }, { 201022, 60, 0 }, { 201030, 25, 1 }, { 201031, 25, 1 }, { 201032, 25, 1 }, { 201040, 30, 0 }, { 201041, 30, 0 }, { 201042, 30, 0 }, { 201050, 35, 0 }, { 201051, 35, 0 }, { 201052, 35, 0 }, { 201060, 15, 1 }, { 201061, 15, 1 }, { 201062, 15, 1 }, { 201070, 30, 0 }, { 201071, 30, 0 }, { 201072, 30, 0 }, { 201080, 35, 0 }, { 201081, 35, 0 }, { 201082, 35, 0 }, { 201090, 15, 1 }, { 201091, 15, 1 }, { 201092, 15, 1 }, { 201100, 10, 1 }, { 201101, 10, 1 }, { 201102, 10, 1 }, { 201110, 6, 2 }, { 201111, 6, 2 }, { 201112, 6, 2 }, { 201120, 2, 2 }, { 201121, 2, 2 }, { 201122, 2, 2 } }, ambush_expedition_list = { 201210, 201211 }, guarder_expedition_list = { 201100, 201101, 201102, 201110, 201111, 201112, 201120, 201121, 201122 }, elite_expedition_list = { 201210, 201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 4, 10001, 1, 6, 6 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [202] = { pos_x = "0.575", num_3 = 1, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 55, best_air_dominance = 150, id = 202, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 2, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 2, unlocklevel = 10, chapter_fx = "", uifx = "", name = "태양에 드리운 먹구름", chapter_name = "2–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적들의 전투기가 끊임없이 몰려온다, 아군 함대를 두 개로 나누어 수색하기로 결정했으니, 지휘관은 조심하기를.", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 202010, 20, 0 }, { 202011, 20, 0 }, { 202012, 20, 0 }, { 202020, 45, 0 }, { 202021, 45, 0 }, { 202022, 45, 0 }, { 202030, 25, 1 }, { 202031, 25, 1 }, { 202032, 25, 1 }, { 202040, 30, 0 }, { 202041, 30, 0 }, { 202042, 30, 0 }, { 202050, 30, 0 }, { 202051, 30, 0 }, { 202052, 30, 0 }, { 202060, 20, 2 }, { 202061, 20, 2 }, { 202062, 20, 2 }, { 202070, 30, 0 }, { 202071, 30, 0 }, { 202072, 30, 0 }, { 202080, 35, 0 }, { 202081, 35, 0 }, { 202082, 35, 0 }, { 202090, 20, 2 }, { 202091, 20, 2 }, { 202092, 20, 2 }, { 202100, 10, 1 }, { 202101, 10, 1 }, { 202102, 10, 1 }, { 202110, 6, 2 }, { 202111, 6, 2 }, { 202112, 6, 2 }, { 202120, 3, 3 }, { 202121, 3, 3 }, { 202122, 3, 3 } }, ambush_expedition_list = { 202210, 202211 }, guarder_expedition_list = { 202100, 202101, 202102, 202110, 202111, 202112, 202120, 202121, 202122 }, elite_expedition_list = { 202210, 202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 6, 10006, 1, 4, 6 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [203] = { pos_x = "0.21484375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, special_operation_list = "", air_dominance = 65, best_air_dominance = 150, id = 203, count = 0, icon_outline = 0, bg = "", pre_chapter = 202, formation = 2, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 11, ammo_submarine = 0, num_2 = 12, is_ai = 0, map = 2, unlocklevel = 10, chapter_fx = "", uifx = "", name = "출전! 산호해", chapter_name = "2–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전방에 적 기동함대를 발견했다! 천재일우의 기회를 살려, 적 기동함대를 격멸하라! ", difficulty = 4, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 203010, 20, 0 }, { 203011, 20, 0 }, { 203012, 20, 0 }, { 203020, 40, 0 }, { 203021, 40, 0 }, { 203022, 40, 0 }, { 203030, 30, 1 }, { 203031, 30, 1 }, { 203032, 30, 1 }, { 203040, 30, 0 }, { 203041, 30, 0 }, { 203042, 30, 0 }, { 203050, 45, 0 }, { 203051, 45, 0 }, { 203052, 45, 0 }, { 203060, 25, 2 }, { 203061, 25, 2 }, { 203062, 25, 2 }, { 203070, 30, 0 }, { 203071, 30, 0 }, { 203072, 30, 0 }, { 203080, 35, 0 }, { 203081, 35, 0 }, { 203082, 35, 0 }, { 203090, 25, 2 }, { 203091, 25, 2 }, { 203092, 25, 2 }, { 203100, 10, 1 }, { 203101, 10, 1 }, { 203102, 10, 1 }, { 203110, 6, 2 }, { 203111, 6, 2 }, { 203112, 6, 2 }, { 203120, 4, 3 }, { 203121, 4, 3 }, { 203122, 4, 3 } }, ambush_expedition_list = { 203210, 203211 }, guarder_expedition_list = { 203100, 203101, 203102, 203110, 203111, 203112, 203120, 203121, 203122 }, elite_expedition_list = { 203210, 203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 2, 10002, 1, 2, 5 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [204] = { pos_x = "0.28984375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, special_operation_list = "", air_dominance = 80, best_air_dominance = 150, id = 204, count = 0, icon_outline = 0, bg = "", pre_chapter = 203, formation = 2, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.0625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 2, unlocklevel = 10, chapter_fx = "", uifx = "", name = "구원, 요크타운", chapter_name = "2–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동남쪽에서 요크타운과 렉싱턴이 사쿠라 엠파이어에게 포위 공격을 받고 있다. 귀중한 항공 전력을 구출하라! ", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 204010, 20, 0 }, { 204011, 20, 0 }, { 204012, 20, 0 }, { 204020, 25, 0 }, { 204021, 25, 0 }, { 204022, 25, 0 }, { 204030, 35, 1 }, { 204031, 35, 1 }, { 204032, 35, 1 }, { 204040, 30, 0 }, { 204041, 30, 0 }, { 204042, 30, 0 }, { 204050, 45, 0 }, { 204051, 45, 0 }, { 204052, 45, 0 }, { 204060, 35, 2 }, { 204061, 35, 2 }, { 204062, 35, 2 }, { 204070, 30, 0 }, { 204071, 30, 0 }, { 204072, 30, 0 }, { 204080, 45, 0 }, { 204081, 45, 0 }, { 204082, 45, 0 }, { 204090, 35, 2 }, { 204091, 35, 2 }, { 204092, 35, 2 }, { 204100, 10, 1 }, { 204101, 10, 1 }, { 204102, 10, 1 }, { 204110, 6, 2 }, { 204111, 6, 2 }, { 204112, 6, 2 }, { 204120, 4, 3 }, { 204121, 4, 3 }, { 204122, 4, 3 } }, ambush_expedition_list = { 204210, 204211 }, guarder_expedition_list = { 204100, 204101, 204102, 204110, 204111, 204112, 204120, 204121, 204122 }, elite_expedition_list = { 204210, 204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 5, 10007, 1, 4, 7 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [301] = { pos_x = "0.3046875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 301, count = 0, icon_outline = 0, bg = "", pre_chapter = 204, formation = 3, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.403125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 3, unlocklevel = 20, chapter_fx = "", uifx = "", name = "미드웨이 결전!", chapter_name = "3–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 암호를 해독한 결과, 사쿠라 엠파이어의 주력함대가 미드웨이 서남쪽에 집결했다고 한다. 아군이 발각되기 전에, 선제공격하도록! ", difficulty = 3, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 301010, 20, 0 }, { 301011, 20, 0 }, { 301012, 20, 0 }, { 301020, 45, 0 }, { 301021, 45, 0 }, { 301022, 45, 0 }, { 301030, 30, 1 }, { 301031, 30, 1 }, { 301032, 30, 1 }, { 301040, 30, 0 }, { 301041, 30, 0 }, { 301042, 30, 0 }, { 301050, 35, 0 }, { 301051, 35, 0 }, { 301052, 35, 0 }, { 301060, 25, 2 }, { 301061, 25, 2 }, { 301062, 25, 2 }, { 301070, 30, 0 }, { 301071, 30, 0 }, { 301072, 30, 0 }, { 301080, 35, 0 }, { 301081, 35, 0 }, { 301082, 35, 0 }, { 301090, 22, 2 }, { 301091, 22, 2 }, { 301092, 22, 2 }, { 301100, 10, 1 }, { 301101, 10, 1 }, { 301102, 10, 1 }, { 301110, 6, 2 }, { 301111, 6, 2 }, { 301112, 6, 2 }, { 301120, 4, 3 }, { 301121, 4, 3 }, { 301122, 4, 3 } }, ambush_expedition_list = { 301210, 301211, 301212 }, guarder_expedition_list = { 301100, 301101, 301102, 301110, 301111, 301112, 301120, 301121, 301122 }, elite_expedition_list = { 301210, 301211, 301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 1, 10003, 1, 4, 7 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [302] = { pos_x = "0.16953125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, special_operation_list = "", air_dominance = 125, best_air_dominance = 165, id = 302, count = 0, icon_outline = 0, bg = "", pre_chapter = 301, formation = 3, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 3, unlocklevel = 20, chapter_fx = "", uifx = "", name = "운명의 5분 ", chapter_name = "3–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아군 정찰기가 적 항공모함을 발견했다! 제2차 공격으로 적 함대를 격멸하라! ", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 302010, 20, 0 }, { 302011, 20, 0 }, { 302012, 20, 0 }, { 302020, 45, 0 }, { 302021, 45, 0 }, { 302022, 45, 0 }, { 302030, 25, 1 }, { 302031, 25, 1 }, { 302032, 25, 1 }, { 302040, 30, 0 }, { 302041, 30, 0 }, { 302042, 30, 0 }, { 302050, 35, 0 }, { 302051, 35, 0 }, { 302052, 35, 0 }, { 302060, 25, 2 }, { 302061, 25, 2 }, { 302062, 25, 2 }, { 302070, 30, 0 }, { 302071, 30, 0 }, { 302072, 30, 0 }, { 302080, 40, 0 }, { 302081, 40, 0 }, { 302082, 40, 0 }, { 302090, 25, 2 }, { 302091, 25, 2 }, { 302092, 25, 2 }, { 302100, 10, 1 }, { 302101, 10, 1 }, { 302102, 10, 1 }, { 302110, 6, 2 }, { 302111, 6, 2 }, { 302112, 6, 2 }, { 302120, 4, 3 }, { 302121, 4, 3 }, { 302122, 4, 3 } }, ambush_expedition_list = { 302210, 302211, 302212 }, guarder_expedition_list = { 302100, 302101, 302102, 302110, 302111, 302112, 302120, 302121, 302122 }, elite_expedition_list = { 302210, 302211, 302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 4, 10008, 1, 6, 7 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [303] = { pos_x = "0.60625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, special_operation_list = "", air_dominance = 145, best_air_dominance = 190, id = 303, count = 0, icon_outline = 0, bg = "", pre_chapter = 302, formation = 3, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.491666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 3, unlocklevel = 20, chapter_fx = "", uifx = "", name = "배수의 진", chapter_name = "3–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 정찰기가 아군 함대를 발견했다! 적의 공격으로부터 대파된 요크타운을 수호하라! ", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.57, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 303010, 20, 0 }, { 303011, 20, 0 }, { 303012, 20, 0 }, { 303020, 30, 0 }, { 303021, 30, 0 }, { 303022, 30, 0 }, { 303030, 30, 1 }, { 303031, 30, 1 }, { 303032, 30, 1 }, { 303040, 40, 0 }, { 303041, 40, 0 }, { 303042, 40, 0 }, { 303050, 35, 0 }, { 303051, 35, 0 }, { 303052, 35, 0 }, { 303060, 25, 2 }, { 303061, 25, 2 }, { 303062, 25, 2 }, { 303070, 40, 0 }, { 303071, 40, 0 }, { 303072, 40, 0 }, { 303080, 35, 0 }, { 303081, 35, 0 }, { 303082, 35, 0 }, { 303090, 25, 2 }, { 303091, 25, 2 }, { 303092, 25, 2 }, { 303100, 10, 1 }, { 303101, 10, 1 }, { 303102, 10, 1 }, { 303110, 6, 2 }, { 303111, 6, 2 }, { 303112, 6, 2 }, { 303120, 4, 3 }, { 303121, 4, 3 }, { 303122, 4, 3 } }, ambush_expedition_list = { 303210, 303211, 303212 }, guarder_expedition_list = { 303100, 303101, 303102, 303110, 303111, 303112, 303120, 303121, 303122 }, elite_expedition_list = { 303210, 303211, 303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 6, 10004, 1, 5, 1 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [304] = { pos_x = "0.46953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 175, best_air_dominance = 230, id = 304, count = 0, icon_outline = 0, bg = "", pre_chapter = 303, formation = 3, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 3, unlocklevel = 20, chapter_fx = "", uifx = "", name = "최후의 반격", chapter_name = "3–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항공모함 3척 격침 확인! 전황은 단숨에 이쪽으로 기울어졌다! 최후의 적 항모 히류의 결사의 반격이 시작되었다! ", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 304010, 16, 0 }, { 304011, 16, 0 }, { 304012, 16, 0 }, { 304020, 25, 0 }, { 304021, 25, 0 }, { 304022, 25, 0 }, { 304030, 35, 1 }, { 304031, 35, 1 }, { 304032, 35, 1 }, { 304040, 20, 0 }, { 304041, 20, 0 }, { 304042, 20, 0 }, { 304050, 45, 0 }, { 304051, 45, 0 }, { 304052, 45, 0 }, { 304060, 35, 2 }, { 304061, 35, 2 }, { 304062, 35, 2 }, { 304070, 20, 0 }, { 304071, 20, 0 }, { 304072, 20, 0 }, { 304080, 45, 0 }, { 304081, 45, 0 }, { 304082, 45, 0 }, { 304090, 42, 2 }, { 304091, 42, 2 }, { 304092, 42, 2 }, { 304100, 10, 1 }, { 304101, 10, 1 }, { 304102, 10, 1 }, { 304110, 6, 2 }, { 304111, 6, 2 }, { 304112, 6, 2 }, { 304120, 4, 3 }, { 304121, 4, 3 }, { 304122, 4, 3 } }, ambush_expedition_list = { 304210, 304211, 304212 }, guarder_expedition_list = { 304100, 304101, 304102, 304110, 304111, 304112, 304120, 304121, 304122 }, elite_expedition_list = { 304210, 304211, 304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = { 20017, 0, 10005, 1, 6, 7 }, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [305] = { pos_x = "0.5734375", num_3 = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 175, best_air_dominance = 230, id = 305, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 3, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.091666667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 3, unlocklevel = 20, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 6, avoid_ratio = 7, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 305010, 16, 0 }, { 305011, 16, 0 }, { 305012, 16, 0 }, { 305020, 25, 0 }, { 305021, 25, 0 }, { 305022, 25, 0 }, { 305030, 35, 1 }, { 305031, 35, 1 }, { 305032, 35, 1 }, { 305040, 20, 0 }, { 305041, 20, 0 }, { 305042, 20, 0 }, { 305050, 45, 0 }, { 305051, 45, 0 }, { 305052, 45, 0 }, { 305060, 35, 2 }, { 305061, 35, 2 }, { 305062, 35, 2 }, { 305070, 20, 0 }, { 305071, 20, 0 }, { 305072, 20, 0 }, { 305080, 45, 0 }, { 305081, 45, 0 }, { 305082, 45, 0 }, { 305090, 42, 2 }, { 305091, 42, 2 }, { 305092, 42, 2 }, { 305100, 10, 1 }, { 305101, 10, 1 }, { 305102, 10, 1 }, { 305110, 6, 2 }, { 305111, 6, 2 }, { 305112, 6, 2 }, { 305120, 4, 3 }, { 305121, 4, 3 }, { 305122, 4, 3 } }, ambush_expedition_list = { 305210, 305211, 305212 }, guarder_expedition_list = { 305100, 305101, 305102, 305110, 305111, 305112, 305120, 305121, 305122 }, elite_expedition_list = { 305020, 305050, 305080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 305000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 16 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "1x1NormalIsland_1", 0, 0 }, { 7, 5, "1x1NormalIsland_1", 0, 0 }, { 6, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "1x2NormalIsland_1", 0, -38 }, { 4, 1, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x1NormalIsland_1", 45, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [401] = { pos_x = "0.17578125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 401, count = 0, icon_outline = 0, bg = "", pre_chapter = 304, formation = 4, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 4, unlocklevel = 25, chapter_fx = "", uifx = "", name = "새벽녘의 사신", chapter_name = "4–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 끊임없는 방해로 우리 측은 보급 물자를 수송할 수 없게 되었다. 적 함대를 격파하고 수송로를 확보하라! ", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 401010, 14, 0 }, { 401020, 28, 0 }, { 401030, 25, 1 }, { 401040, 16, 0 }, { 401050, 26, 0 }, { 401060, 20, 2 }, { 401070, 0, 0 }, { 401080, 0, 0 }, { 401090, 0, 2 }, { 401100, 14, 2 }, { 401110, 3, 3 }, { 401120, 2, 3 } }, ambush_expedition_list = { 401210, 401211, 401212 }, guarder_expedition_list = { 401100, 401110, 401120 }, elite_expedition_list = { 401210, 401211, 401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [402] = { pos_x = "0.31953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 135, best_air_dominance = 180, id = 402, count = 0, icon_outline = 0, bg = "", pre_chapter = 401, formation = 4, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.140625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 4, unlocklevel = 25, chapter_fx = "", uifx = "", name = "피로 물든 새벽", chapter_name = "4–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야전에서 아군 측에 큰 손실이 발생했다! 적 주력함대의 증원이 오기 전에 전장에서 이탈하라! ", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.4, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 402010, 14, 0 }, { 402020, 30, 0 }, { 402030, 25, 1 }, { 402040, 12, 0 }, { 402050, 26, 0 }, { 402060, 26, 2 }, { 402070, 0, 0 }, { 402080, 0, 0 }, { 402090, 0, 2 }, { 402100, 16, 2 }, { 402110, 4, 3 }, { 402120, 3, 3 } }, ambush_expedition_list = { 402210, 402211, 402212 }, guarder_expedition_list = { 402100, 402110, 402120 }, elite_expedition_list = { 402210, 402211, 402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [403] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 155, best_air_dominance = 205, id = 403, count = 0, icon_outline = 0, bg = "", pre_chapter = 402, formation = 4, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.061458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 4, unlocklevel = 25, chapter_fx = "", uifx = "", name = "동솔로몬 조우전", chapter_name = "4–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사보섬 해역에 아군 증원 부대가 도착했다! 사쿠라 엠파이어의 함대를 이 해역에서 쫓아내고, 제해권을 장악하라! ", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 403010, 12, 0 }, { 403020, 25, 0 }, { 403030, 32, 1 }, { 403040, 12, 0 }, { 403050, 26, 0 }, { 403060, 28, 2 }, { 403070, 12, 0 }, { 403080, 25, 0 }, { 403090, 28, 2 }, { 403100, 12, 2 }, { 403110, 4, 3 }, { 403120, 4, 3 } }, ambush_expedition_list = { 403210, 403211, 403212 }, guarder_expedition_list = { 403100, 403110, 403120 }, elite_expedition_list = { 403210, 403211, 403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [404] = { pos_x = "0.59921875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 180, best_air_dominance = 235, id = 404, count = 0, icon_outline = 0, bg = "", pre_chapter = 403, formation = 4, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.328125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 4, unlocklevel = 25, chapter_fx = "", uifx = "", name = "복수전", chapter_name = "4–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어 측 항모 기동함대의 위치가 파악됐다! 3척의 적 항공모함이니 주의하도록! ", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 404010, 12, 0 }, { 404020, 25, 0 }, { 404030, 34, 1 }, { 404040, 10, 0 }, { 404050, 26, 0 }, { 404060, 28, 2 }, { 404070, 12, 0 }, { 404080, 25, 0 }, { 404090, 26, 2 }, { 404100, 10, 2 }, { 404110, 5, 3 }, { 404120, 5, 4 } }, ambush_expedition_list = { 404210, 404211, 404212 }, guarder_expedition_list = { 404100, 404110, 404120 }, elite_expedition_list = { 404210, 404211, 404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [405] = { pos_x = "0.365625", num_3 = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 180, best_air_dominance = 235, id = 405, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 4, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.458333333", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 4, unlocklevel = 25, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 6, avoid_ratio = 9, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 405010, 12, 0 }, { 405020, 25, 0 }, { 405030, 34, 1 }, { 405040, 10, 0 }, { 405050, 26, 0 }, { 405060, 28, 2 }, { 405070, 12, 0 }, { 405080, 25, 0 }, { 405090, 26, 2 }, { 405100, 10, 2 }, { 405110, 5, 3 }, { 405120, 5, 4 } }, ambush_expedition_list = { 405210, 405211, 405212 }, guarder_expedition_list = { 405100, 405110, 405120 }, elite_expedition_list = { 405020, 405050, 405080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 405000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 1 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 16 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 } }, float_items = { { 7, 7, "1x1BWIsland_1", 0, 0 }, { 7, 3, "1x1BWIsland_2", 2, 1 }, { 6, 1, "1x2BWIsland_1", 2, -21 }, { 4, 8, "1x1BWIsland_1", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 5, "1x1BWIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [501] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 215, best_air_dominance = 280, id = 501, count = 0, icon_outline = 0, bg = "", pre_chapter = 404, formation = 5, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 5, unlocklevel = 30, chapter_fx = "", uifx = "", name = "수송 저지 작전", chapter_name = "5–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "에스페란스곶에서 솔로몬해역으로 들어와 물자 보급을 하려는 적의 함대를 발견했다! 즉시 저지하라! ", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.42, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 501010, 12, 0 }, { 501020, 38, 0 }, { 501030, 25, 1 }, { 501040, 12, 0 }, { 501050, 32, 0 }, { 501060, 24, 2 }, { 501070, 12, 0 }, { 501080, 32, 0 }, { 501090, 22, 2 }, { 501100, 5, 2 }, { 501110, 3, 3 }, { 501120, 2, 4 } }, ambush_expedition_list = { 501210, 501211, 501212 }, guarder_expedition_list = { 501100, 501110, 501120 }, elite_expedition_list = { 501210, 501211, 501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [502] = { pos_x = "0.65859375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 250, best_air_dominance = 325, id = 502, count = 0, icon_outline = 0, bg = "", pre_chapter = 501, formation = 5, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.071875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 5, unlocklevel = 30, chapter_fx = "", uifx = "", name = "산타크루즈의 하늘", chapter_name = "5–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항모 기동함대의 위치를 확보했다! 기지 항공대가 지원할 수 없는 거리이니, 대공전에 유의하라! ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 502010, 12, 0 }, { 502020, 38, 0 }, { 502030, 25, 1 }, { 502040, 10, 0 }, { 502050, 32, 0 }, { 502060, 24, 2 }, { 502070, 10, 0 }, { 502080, 32, 0 }, { 502090, 24, 2 }, { 502100, 6, 2 }, { 502110, 4, 3 }, { 502120, 3, 4 } }, ambush_expedition_list = { 502210, 502211, 502212 }, guarder_expedition_list = { 502100, 502110, 502120 }, elite_expedition_list = { 502210, 502211, 502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [503] = { pos_x = "0.56640625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 295, best_air_dominance = 385, id = 503, count = 0, icon_outline = 0, bg = "", pre_chapter = 502, formation = 5, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 5, unlocklevel = 30, chapter_fx = "", uifx = "", name = "호넷의 죽음", chapter_name = "5–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항모 기동부대의 공격에 의해 호넷이 피격당했다! 서둘러 그녀를 구조하라!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.54, 0.47, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 503010, 10, 0 }, { 503020, 32, 0 }, { 503030, 42, 1 }, { 503040, 10, 0 }, { 503050, 32, 0 }, { 503060, 26, 2 }, { 503070, 10, 0 }, { 503080, 32, 0 }, { 503090, 26, 2 }, { 503100, 8, 2 }, { 503110, 5, 3 }, { 503120, 4, 4 } }, ambush_expedition_list = { 503210, 503211, 503212 }, guarder_expedition_list = { 503100, 503110, 503120 }, elite_expedition_list = { 503210, 503211, 503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [504] = { pos_x = "0.45234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 345, best_air_dominance = 450, id = 504, count = 0, icon_outline = 0, bg = "", pre_chapter = 503, formation = 5, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.408333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 24, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 5, unlocklevel = 30, chapter_fx = "", uifx = "", name = "전장에서의 퇴각", chapter_name = "5–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "항모의 손실로 인해, 전투의 흐름이 불리해졌다. 열세에 몰리기 전에 적 함대를 격퇴하고, 해역에서 철수하라! ", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 504010, 8, 0 }, { 504020, 32, 0 }, { 504030, 42, 1 }, { 504040, 10, 0 }, { 504050, 32, 0 }, { 504060, 28, 2 }, { 504070, 10, 0 }, { 504080, 32, 0 }, { 504090, 28, 2 }, { 504100, 8, 2 }, { 504110, 6, 3 }, { 504120, 6, 4 } }, ambush_expedition_list = { 504210, 504211, 504212 }, guarder_expedition_list = { 504100, 504110, 504120 }, elite_expedition_list = { 504210, 504211, 504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 16 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [505] = { pos_x = "0.309375", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 345, best_air_dominance = 450, id = 505, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 5, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.071875", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 24, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 5, unlocklevel = 30, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 7, avoid_ratio = 11, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 505010, 8, 0 }, { 505020, 32, 0 }, { 505030, 42, 1 }, { 505040, 10, 0 }, { 505050, 32, 0 }, { 505060, 28, 2 }, { 505070, 10, 0 }, { 505080, 32, 0 }, { 505090, 28, 2 }, { 505100, 8, 2 }, { 505110, 6, 3 }, { 505120, 6, 4 } }, ambush_expedition_list = { 505210, 505211, 505212 }, guarder_expedition_list = { 505100, 505110, 505120 }, elite_expedition_list = { 505020, 505050, 505080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 505000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 6 } }, float_items = { { 7, 7, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "2x1NormalIsland_1", 41, 0 }, { 4, 2, "1x1NormalIsland_1", 0, 0 }, { 2, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [601] = { pos_x = "0.70390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 225, best_air_dominance = 295, id = 601, count = 0, icon_outline = 0, bg = "", pre_chapter = 504, formation = 6, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.113541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 6, unlocklevel = 40, chapter_fx = "", uifx = "", name = "야밤의 대결", chapter_name = "6–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전황의 회복을 목적으로 사쿠라 엠파이어의 함대가 야전을 걸어왔다! 이미 선발 함대가 전투 중인 상황이다! ", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 601010, 7, 0 }, { 601020, 36, 0 }, { 601030, 35, 1 }, { 601040, 8, 0 }, { 601050, 34, 0 }, { 601060, 24, 1 }, { 601070, 0, 0 }, { 601080, 0, 0 }, { 601090, 0, 2 }, { 601100, 6, 2 }, { 601110, 4, 3 }, { 601120, 3, 4 } }, ambush_expedition_list = { 601210, 601211, 601212 }, guarder_expedition_list = { 601100, 601110, 601120 }, elite_expedition_list = { 601210, 601211, 601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [602] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 255, best_air_dominance = 335, id = 602, count = 0, icon_outline = 0, bg = "", pre_chapter = 601, formation = 6, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.273958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 6, unlocklevel = 40, chapter_fx = "", uifx = "", name = "전면 반격", chapter_name = "6–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "실패를 교훈으로 삼아, 이번에는 준비를 갖추었으니, 적에게 진정한 실력을 보여주자! ", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 602010, 6, 0 }, { 602020, 38, 0 }, { 602030, 35, 1 }, { 602040, 7, 0 }, { 602050, 34, 0 }, { 602060, 26, 1 }, { 602070, 0, 0 }, { 602080, 0, 0 }, { 602090, 0, 2 }, { 602100, 6, 2 }, { 602110, 5, 3 }, { 602120, 3, 4 } }, ambush_expedition_list = { 602210, 602211, 602212 }, guarder_expedition_list = { 602100, 602110, 602120 }, elite_expedition_list = { 602210, 602211, 602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [603] = { pos_x = "0.32265625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 290, best_air_dominance = 380, id = 603, count = 0, icon_outline = 0, bg = "", pre_chapter = 602, formation = 6, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.40625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 27, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 6, unlocklevel = 40, chapter_fx = "", uifx = "", name = "거포 최후의 결전 ", chapter_name = "6–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "주력함 사이에서 격렬한 전투가 벌어졌다. 적 키리시마의 공격에 의해 대파된 사우스 다코다를 지원하라!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 603010, 5, 0 }, { 603020, 25, 0 }, { 603030, 40, 1 }, { 603040, 6, 0 }, { 603050, 34, 0 }, { 603060, 28, 1 }, { 603070, 0, 0 }, { 603080, 0, 0 }, { 603090, 0, 2 }, { 603100, 6, 2 }, { 603110, 6, 3 }, { 603120, 4, 4 } }, ambush_expedition_list = { 603210, 603211, 603212 }, guarder_expedition_list = { 603100, 603110, 603120 }, elite_expedition_list = { 603210, 603211, 603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [604] = { pos_x = "0.221875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 325, best_air_dominance = 425, id = 604, count = 0, icon_outline = 0, bg = "", pre_chapter = 603, formation = 6, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.186458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 28, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 6, unlocklevel = 40, chapter_fx = "", uifx = "", name = "솔로몬의 악몽", chapter_name = "6–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "솔로몬해역에서의 전세가 최종 국면으로 치닫고 있다. 적의 최후의 보루──「솔로몬의 악몽」이 나타났다!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 604010, 5, 0 }, { 604020, 25, 0 }, { 604030, 42, 1 }, { 604040, 6, 0 }, { 604050, 34, 0 }, { 604060, 30, 1 }, { 604070, 0, 0 }, { 604080, 0, 0 }, { 604090, 0, 2 }, { 604100, 4, 2 }, { 604110, 6, 3 }, { 604120, 6, 4 } }, ambush_expedition_list = { 604210, 604211, 604212 }, guarder_expedition_list = { 604100, 604110, 604120 }, elite_expedition_list = { 604210, 604211, 604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [605] = { pos_x = "0.68828125", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 325, best_air_dominance = 425, id = 605, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 6, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.470833333", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 28, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 6, unlocklevel = 40, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 7, avoid_ratio = 13, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 605010, 5, 0 }, { 605020, 25, 0 }, { 605030, 42, 1 }, { 605040, 6, 0 }, { 605050, 34, 0 }, { 605060, 30, 1 }, { 605070, 0, 0 }, { 605080, 0, 0 }, { 605090, 0, 2 }, { 605100, 4, 2 }, { 605110, 6, 3 }, { 605120, 6, 4 } }, ambush_expedition_list = { 605210, 605211, 605212 }, guarder_expedition_list = { 605100, 605110, 605120 }, elite_expedition_list = { 605020, 605050, 605080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 605000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 } }, float_items = { { 6, 7, "1x2BWIsland_2", 0, 32 }, { 6, 2, "1x1BWIsland_2", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 7, "2x1BWIsland_1", 53, 0 }, { 1, 1, "1x1BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [701] = { pos_x = "0.153125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 370, best_air_dominance = 485, id = 701, count = 0, icon_outline = 0, bg = "", pre_chapter = 604, formation = 7, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.130208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 7, unlocklevel = 50, chapter_fx = "", uifx = "", name = "증원 저지", chapter_name = "7–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전선 정찰 부대에서 입전! 과달카날로 향하는 사쿠라 엠파이어의 수송함대를 발견! 적 보급로를 차단하라! ", difficulty = 4, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 701010, 4, 0 }, { 701020, 40, 0 }, { 701030, 25, 1 }, { 701040, 4, 0 }, { 701050, 26, 0 }, { 701060, 26, 1 }, { 701100, 7, 2 }, { 701110, 4, 3 }, { 701120, 4, 3 } }, ambush_expedition_list = { 701210, 701211, 701212 }, guarder_expedition_list = { 701100, 701110, 701120 }, elite_expedition_list = { 701210, 701211, 701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [702] = { pos_x = "0.35078125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 702, count = 0, icon_outline = 0, bg = "", pre_chapter = 701, formation = 7, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.442708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 7, unlocklevel = 50, chapter_fx = "", uifx = "", name = "난전", chapter_name = "7–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야간 색적의 미숙으로 인하여, 사쿠라 엠파이어의 함대와 지근거리까지 가까워졌다! 적 수뢰 전대의 육탄 공격에 주의하라! ", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 702010, 3, 0 }, { 702020, 42, 0 }, { 702030, 25, 1 }, { 702040, 3, 0 }, { 702050, 26, 0 }, { 702060, 28, 1 }, { 702100, 5, 2 }, { 702110, 3, 3 }, { 702120, 3, 4 } }, ambush_expedition_list = { 702210, 702211, 702212 }, guarder_expedition_list = { 702100, 702110, 702120 }, elite_expedition_list = { 702210, 702211, 702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [703] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 480, best_air_dominance = 625, id = 703, count = 0, icon_outline = 0, bg = "", pre_chapter = 702, formation = 7, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.335416667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 7, unlocklevel = 50, chapter_fx = "", uifx = "", name = "기습", chapter_name = "7–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 수뢰 전대가 우리 주력함대의 배후에 있다! 적의 어뢰를 피하고, 진형을 재정비하라!", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 703010, 2, 0 }, { 703020, 25, 0 }, { 703030, 44, 1 }, { 703040, 2, 0 }, { 703050, 26, 0 }, { 703060, 30, 1 }, { 703100, 4, 2 }, { 703110, 3, 3 }, { 703120, 3, 4 } }, ambush_expedition_list = { 703210, 703211, 703212 }, guarder_expedition_list = { 703100, 703110, 703120 }, elite_expedition_list = { 703210, 703211, 703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [704] = { pos_x = "0.728125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 704, count = 0, icon_outline = 0, bg = "", pre_chapter = 703, formation = 7, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.163541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 7, unlocklevel = 50, chapter_fx = "", uifx = "", name = "예상 밖의 혼란", chapter_name = "7–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "우리의 함대가 야전에서 압도당했다! 난전이 지속되면 큰 피해가 예상되니, 기회를 노려 전투에서 이탈하라!", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 704010, 4, 0 }, { 704020, 25, 0 }, { 704030, 46, 1 }, { 704040, 2, 0 }, { 704050, 26, 0 }, { 704060, 32, 1 }, { 704100, 3, 2 }, { 704110, 2, 3 }, { 704120, 2, 4 } }, ambush_expedition_list = { 704210, 704211, 704212 }, guarder_expedition_list = { 704100, 704110, 704120 }, elite_expedition_list = { 704210, 704211, 704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [705] = { pos_x = "0.225", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 705, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 7, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.291666667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 7, unlocklevel = 50, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 7, avoid_ratio = 15, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 705010, 4, 0 }, { 705020, 25, 0 }, { 705030, 46, 1 }, { 705040, 2, 0 }, { 705050, 26, 0 }, { 705060, 32, 1 }, { 705100, 3, 2 }, { 705110, 2, 3 }, { 705120, 2, 4 } }, ambush_expedition_list = { 705210, 705211, 705212 }, guarder_expedition_list = { 705100, 705110, 705120 }, elite_expedition_list = { 705020, 705030, 705050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 705000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 1 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_1", 0, 0 }, { 2, 5, "1x3YWIsland_1", 107, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [801] = { pos_x = "0.41953125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 590, best_air_dominance = 770, id = 801, count = 0, icon_outline = 0, bg = "", pre_chapter = 704, formation = 8, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 8, unlocklevel = 60, chapter_fx = "", uifx = "", name = "차가운 바람", chapter_name = "8–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미드웨이 해전 중, 적의 양동부대가 북방열도를 점령했다! 적 부대를 격파하고 영토를 탈환하라! ", difficulty = 4, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 801010, 5, 0 }, { 801020, 45, 0 }, { 801030, 25, 0 }, { 801040, 5, 0 }, { 801050, 30, 0 }, { 801060, 26, 0 }, { 801100, 4, 0 }, { 801110, 5, 0 }, { 801120, 5, 0 } }, ambush_expedition_list = { 801210, 801211, 801212 }, guarder_expedition_list = { 801100, 801110, 801120 }, elite_expedition_list = { 801210, 801211, 801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [802] = { pos_x = "0.2046875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 650, best_air_dominance = 845, id = 802, count = 0, icon_outline = 0, bg = "", pre_chapter = 801, formation = 8, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.258333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 8, unlocklevel = 60, chapter_fx = "", uifx = "", name = "북극권의 새벽녘", chapter_name = "8–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "알류샨 바다를 넘어, 함대의 포화가 북극권의 아침 안개조차 날려버릴 것이다!", difficulty = 5, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 802010, 4, 0 }, { 802020, 45, 0 }, { 802030, 25, 0 }, { 802040, 4, 0 }, { 802050, 30, 0 }, { 802060, 28, 0 }, { 802100, 4, 0 }, { 802110, 5, 0 }, { 802120, 3, 0 } }, ambush_expedition_list = { 802210, 802211, 802212 }, guarder_expedition_list = { 802100, 802110, 802120 }, elite_expedition_list = { 802210, 802211, 802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [803] = { pos_x = "0.2546875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 710, best_air_dominance = 925, id = 803, count = 0, icon_outline = 0, bg = "", pre_chapter = 802, formation = 8, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.041666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 8, unlocklevel = 60, chapter_fx = "", uifx = "", name = "빙해의 거친 파도", chapter_name = "8–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 수송함대가 전선을 우회하여 물자를 보급하려 한다. 교전으로 인해 솔트레이크시티가 대파 상태다! 어서 적을 격멸하라! ", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 803010, 3, 0 }, { 803020, 25, 0 }, { 803030, 36, 0 }, { 803040, 3, 0 }, { 803050, 26, 0 }, { 803060, 33, 0 }, { 803100, 4, 0 }, { 803110, 5, 0 }, { 803120, 3, 0 } }, ambush_expedition_list = { 803210, 803211, 803212 }, guarder_expedition_list = { 803100, 803110, 803120 }, elite_expedition_list = { 803210, 803211, 803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [804] = { pos_x = "0.6015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 770, best_air_dominance = 1005, id = 804, count = 0, icon_outline = 0, bg = "", pre_chapter = 803, formation = 8, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.153125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 8, unlocklevel = 60, chapter_fx = "", uifx = "", name = "잊혀진 전장 ", chapter_name = "8–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 기함에 큰 타격을 주는 데 성공했다! 남은 적을 소탕하고, 잊혀진 전장을 제압하라! ", difficulty = 7, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 804010, 3, 0 }, { 804020, 25, 0 }, { 804030, 40, 0 }, { 804040, 4, 0 }, { 804050, 26, 0 }, { 804060, 35, 0 }, { 804100, 4, 0 }, { 804110, 5, 0 }, { 804120, 3, 0 } }, ambush_expedition_list = { 804210, 804211, 804212 }, guarder_expedition_list = { 804100, 804110, 804120 }, elite_expedition_list = { 804210, 804211, 804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 16 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [805] = { pos_x = "0.66796875", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 770, best_air_dominance = 1005, id = 805, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 8, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.338541667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 8, unlocklevel = 60, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 7, avoid_ratio = 18, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 805010, 3, 0 }, { 805020, 25, 0 }, { 805030, 40, 0 }, { 805040, 4, 0 }, { 805050, 26, 0 }, { 805060, 35, 0 }, { 805100, 4, 0 }, { 805110, 5, 0 }, { 805120, 3, 0 } }, ambush_expedition_list = { 805210, 805211, 805212 }, guarder_expedition_list = { 805100, 805110, 805120 }, elite_expedition_list = { 805020, 805030, 805050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 805000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 4 }, { 4, 1, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x1IceIsland_2", 0, 0 }, { 6, 2, "2x1ICEIsland_2", 12, 11 }, { 5, 8, "1x1IceIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_1", 0, -12 }, { 4, 8, "2x1ICEIsland_1", -8, -5 }, { 2, 6, "1x1IceIsland_1", 0, 0 }, { 1, 1, "2x3IceIsland_1", 62, -28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [901] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 840, best_air_dominance = 1095, id = 901, count = 0, icon_outline = 0, bg = "", pre_chapter = 804, formation = 9, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9, unlocklevel = 65, chapter_fx = "", uifx = "", name = "불길한 밤", chapter_name = "9–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야음을 틈타 콜롬방가라 섬으로 향하는 사쿠라 엠파이어의 정예구축함대. 하지만, 이미 그곳에는 매복중인 아군의 요격함대가 기다리고 있었다. ", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 901010, 5, 0 }, { 901020, 30, 0 }, { 901030, 38, 0 }, { 901040, 6, 0 }, { 901050, 36, 0 }, { 901060, 26, 0 }, { 901100, 4, 0 }, { 901110, 5, 0 }, { 901120, 5, 0 } }, ambush_expedition_list = { 901210, 901211, 901212 }, guarder_expedition_list = { 901100, 901110, 901120 }, elite_expedition_list = { 901020, 901030, 901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [902] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 902, count = 0, icon_outline = 0, bg = "", pre_chapter = 901, formation = 9, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9, unlocklevel = 65, chapter_fx = "", uifx = "", name = "요격 작전", chapter_name = "9–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "지근거리까지 가까워진 두 함대. 승리를 가져다 줄 것은 과연 사쿠라 엠파이어가 자랑하는 산소어뢰인가, 아니면 유니온의 함포인가.", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 902010, 4, 0 }, { 902020, 30, 0 }, { 902030, 40, 0 }, { 902040, 5, 0 }, { 902050, 36, 0 }, { 902060, 28, 0 }, { 902100, 4, 0 }, { 902110, 5, 0 }, { 902120, 3, 0 } }, ambush_expedition_list = { 902210, 902211, 902212 }, guarder_expedition_list = { 902100, 902110, 902120 }, elite_expedition_list = { 902020, 902030, 902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [903] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 990, best_air_dominance = 1290, id = 903, count = 0, icon_outline = 0, bg = "", pre_chapter = 902, formation = 9, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 9, unlocklevel = 65, chapter_fx = "", uifx = "", name = "어둠 속의 빛", chapter_name = "9–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "맹렬한 포화가 밤바다를 비추었다. 헬레나는 모든 화력을 적에게 쏟아붓는데 집중한 나머지, 자신의 위치를 드러내고 말았다. ", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 903010, 3, 0 }, { 903020, 28, 0 }, { 903030, 42, 0 }, { 903040, 5, 0 }, { 903050, 36, 0 }, { 903060, 30, 0 }, { 903100, 4, 0 }, { 903110, 5, 0 }, { 903120, 3, 0 } }, ambush_expedition_list = { 903210, 903211, 903212 }, guarder_expedition_list = { 903100, 903110, 903120 }, elite_expedition_list = { 903020, 903030, 903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [904] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1065, best_air_dominance = 1385, id = 904, count = 0, icon_outline = 0, bg = "", pre_chapter = 903, formation = 9, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 9, unlocklevel = 65, chapter_fx = "", uifx = "", name = "헬레나 ", chapter_name = "9–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이전보다 훨씬 강력한 야전 성능을 가진 적의 신형구축함이 그 모습을 드러냈다. 다수의 어뢰가 헬레나에 명중하면서, 상황은 혼란에 빠졌다. ", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 904010, 2, 0 }, { 904020, 26, 0 }, { 904030, 44, 0 }, { 904040, 5, 0 }, { 904050, 36, 0 }, { 904060, 30, 0 }, { 904100, 4, 0 }, { 904110, 5, 0 }, { 904120, 3, 0 } }, ambush_expedition_list = { 904210, 904211, 904212 }, guarder_expedition_list = { 904100, 904110, 904120 }, elite_expedition_list = { 904020, 904030, 904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [905] = { pos_x = "0.44921875", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1065, best_air_dominance = 1385, id = 905, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 9, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.238541667", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 9, unlocklevel = 65, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 7, avoid_ratio = 19, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 905010, 2, 0 }, { 905020, 26, 0 }, { 905030, 44, 0 }, { 905040, 5, 0 }, { 905050, 36, 0 }, { 905060, 30, 0 }, { 905100, 4, 0 }, { 905110, 5, 0 }, { 905120, 3, 0 } }, ambush_expedition_list = { 905210, 905211, 905212 }, guarder_expedition_list = { 905100, 905110, 905120 }, elite_expedition_list = { 905020, 905030, 905060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 905000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 8 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 4 }, { 5, 6, true, 1 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 1 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 4 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x3YWIsland_2", 0, 0 }, { 7, 2, "1x1YWIsland_1", 0, 0 }, { 6, 4, "1x1YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_1", 0, 0 }, { 2, 9, "1x2YWIsland_2", 0, -34 }, { 2, 4, "1x1YWIsland_1", -25, 8 }, { 2, 3, "2x2YWIsland_1", -44, -39 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1001] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1155, best_air_dominance = 1505, id = 1001, count = 0, icon_outline = 0, bg = "", pre_chapter = 904, formation = 10, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 10, unlocklevel = 70, chapter_fx = "", uifx = "", name = "다시 출격하라, 다시!", chapter_name = "10–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "쿨라만의 야전으로 부터 1주일, 물자 수송을 방해하고자 하는 사쿠라 엠파이어를 저지하기 위해, 호놀룰루와 세인트루이스를 중축으로 하는 임무 부대가 다시 출격한다.", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1001010, 5, 0 }, { 1001020, 30, 0 }, { 1001030, 38, 0 }, { 1001040, 6, 0 }, { 1001050, 36, 0 }, { 1001060, 26, 0 }, { 1001100, 4, 0 }, { 1001110, 5, 0 }, { 1001120, 5, 0 } }, ambush_expedition_list = { 1001210, 1001211, 1001212 }, guarder_expedition_list = { 1001100, 1001110, 1001120 }, elite_expedition_list = { 1001050, 1001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1002] = { pos_x = "0.35234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1250, best_air_dominance = 1625, id = 1002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1001, formation = 10, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.234375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 10, unlocklevel = 70, chapter_fx = "", uifx = "", name = "선제공격!", chapter_name = "10–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "레이더와 야간 색적기로 적의 위치를 파악한 이글 유니온과, 거의 동시에 역탐지로 상대의 위치를 파악한 사쿠라 엠파이어. 이제 곧 전투가 시작된다!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1002010, 4, 0 }, { 1002020, 30, 0 }, { 1002030, 40, 0 }, { 1002040, 5, 0 }, { 1002050, 36, 0 }, { 1002060, 28, 0 }, { 1002100, 4, 0 }, { 1002110, 5, 0 }, { 1002120, 3, 0 } }, ambush_expedition_list = { 1002210, 1002211, 1002212 }, guarder_expedition_list = { 1002100, 1002110, 1002120 }, elite_expedition_list = { 1002050, 1002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1003] = { pos_x = "0.49453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 1003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1002, formation = 10, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 10, unlocklevel = 70, chapter_fx = "", uifx = "", name = "승기를 잡다", chapter_name = "10–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이글 유니온은 산소 어뢰로 인해 큰 피해를 입었지만, 2수전을 통솔하는 진츠에게 공격을 집중시켜 대파한다. 그렇게 적은 퇴각하는 듯 보였지만…", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1003010, 3, 0 }, { 1003020, 28, 0 }, { 1003030, 42, 0 }, { 1003040, 5, 0 }, { 1003050, 36, 0 }, { 1003060, 30, 0 }, { 1003100, 4, 0 }, { 1003110, 5, 0 }, { 1003120, 3, 0 } }, ambush_expedition_list = { 1003210, 1003211, 1003212 }, guarder_expedition_list = { 1003100, 1003110, 1003120 }, elite_expedition_list = { 1003050, 1003060, 1003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1004] = { pos_x = "0.571875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 1004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1003, formation = 10, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.378125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 10, unlocklevel = 70, chapter_fx = "", uifx = "", name = "불의의 반격", chapter_name = "10–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "승기를 잡아 추격하는 이글 유니온의 함대는, 2수전에게 반격을 진행한다. 불시의 어뢰 기습에 명중당한 호놀룰루와 세인트루이스! 위기일발의 그녀들의 운명은!?", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1004010, 2, 0 }, { 1004020, 26, 0 }, { 1004030, 44, 0 }, { 1004040, 5, 0 }, { 1004050, 36, 0 }, { 1004060, 30, 0 }, { 1004100, 4, 0 }, { 1004110, 5, 0 }, { 1004120, 3, 0 } }, ambush_expedition_list = { 1004210, 1004211, 1004212 }, guarder_expedition_list = { 1004100, 1004110, 1004120 }, elite_expedition_list = { 1004050, 1004060, 1004080, 1004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1005] = { pos_x = "0.6859375", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 1005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 10, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.196875", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 10, unlocklevel = 70, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 8, avoid_ratio = 20, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1005010, 2, 0 }, { 1005020, 26, 0 }, { 1005030, 44, 0 }, { 1005040, 5, 0 }, { 1005050, 36, 0 }, { 1005060, 30, 0 }, { 1005100, 4, 0 }, { 1005110, 5, 0 }, { 1005120, 3, 0 } }, ambush_expedition_list = { 1005210, 1005211, 1005212 }, guarder_expedition_list = { 1005100, 1005110, 1005120 }, elite_expedition_list = { 1005050, 1005060, 1005080, 1005090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1005000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x3YWIsland_2", 94, 10 }, { 6, 8, "1x2YWIsland_1", -1, 43 }, { 6, 7, "1x1YWIsland_1", 14, -7 }, { 6, 1, "1x1YWIsland_1", -11, 6 }, { 5, 4, "1x1YWIsland_2", 0, 0 }, { 3, 2, "2x1YWIsland_1", 45, 0 }, { 2, 8, "1x1YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1101] = { pos_x = "0.22734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1520, best_air_dominance = 1980, id = 1101, count = 0, icon_outline = 0, bg = "", pre_chapter = 1004, formation = 11, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.388541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 11, unlocklevel = 75, chapter_fx = "", uifx = "", name = "새벽의 상륙작전", chapter_name = "11–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "모든 준비는 끝났다. 적 함대의 주의를 몇 군데의 항공지원공격에 집중시키는 데 성공했다. 새벽의 햇빛 아래 방어선을 뚫고, 부겐빌 섬에 상륙하라!", difficulty = 5, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.38, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1101010, 5, 0 }, { 1101020, 30, 0 }, { 1101030, 38, 0 }, { 1101040, 6, 0 }, { 1101050, 36, 0 }, { 1101060, 26, 0 }, { 1101100, 4, 0 }, { 1101110, 5, 0 }, { 1101120, 5, 0 } }, ambush_expedition_list = { 1101210, 1101211, 1101212 }, guarder_expedition_list = { 1101100, 1101110, 1101120 }, elite_expedition_list = { 1101050, 1101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56041 }, { 2, 55041 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1102] = { pos_x = "0.32578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1610, best_air_dominance = 2095, id = 1102, count = 0, icon_outline = 0, bg = "", pre_chapter = 1101, formation = 11, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.091666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 11, unlocklevel = 75, chapter_fx = "", uifx = "", name = "폭풍우의 밤", chapter_name = "11–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "항공함대 정찰기가 한밤중에 폭풍우를 뚫고 전속력으로 전진하는 적 함대를 발견했다! 하지만 저들을 막을 수 있는 것은 피로가 극에 달한 제39 임무부대뿐…", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.38, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1102010, 4, 0 }, { 1102020, 30, 0 }, { 1102030, 40, 0 }, { 1102040, 5, 0 }, { 1102050, 36, 0 }, { 1102060, 28, 0 }, { 1102100, 4, 0 }, { 1102110, 5, 0 }, { 1102120, 3, 0 } }, ambush_expedition_list = { 1102210, 1102211, 1102212 }, guarder_expedition_list = { 1102100, 1102110, 1102120 }, elite_expedition_list = { 1102050, 1102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56042 }, { 2, 55042 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1103] = { pos_x = "0.55234375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1700, best_air_dominance = 2210, id = 1103, count = 0, icon_outline = 0, bg = "", pre_chapter = 1102, formation = 11, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.453125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 11, unlocklevel = 75, chapter_fx = "", uifx = "", name = "솔로몬의 기사단", chapter_name = "11–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " \"우리의 사명은 아군을 호위하는 것이다! 클리블랜드, 몬트필리어, 컬럼비아, 덴버, 솔로몬의 기사단이여, 출격하라!\"", difficulty = 7, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.58, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1103010, 3, 0 }, { 1103020, 28, 0 }, { 1103030, 42, 0 }, { 1103040, 5, 0 }, { 1103050, 36, 0 }, { 1103060, 30, 0 }, { 1103100, 4, 0 }, { 1103110, 5, 0 }, { 1103120, 3, 0 } }, ambush_expedition_list = { 1103210, 1103211, 1103212 }, guarder_expedition_list = { 1103100, 1103110, 1103120 }, elite_expedition_list = { 1103050, 1103060, 1103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "maoyue", "aheye" }, awards = { { 2, 56043 }, { 2, 55043 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1104] = { pos_x = "0.6828125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1790, best_air_dominance = 2330, id = 1104, count = 0, icon_outline = 0, bg = "", pre_chapter = 1103, formation = 11, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.167708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 45, is_ai = 0, land_based = "", map = 11, unlocklevel = 75, chapter_fx = "", uifx = "", name = "밤을 가르며", chapter_name = "11–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 중순양함을 상대로 결사의 의지를 다지는 네 척의 클리블랜드급 경순양함은 놀랄 만한 전력을 보여주게 된다. 끊이지 않는 포화 소리가 칠흑의 밤을 가르고 전장에 울려 퍼진다! ", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1104010, 2, 0 }, { 1104020, 26, 0 }, { 1104030, 44, 0 }, { 1104040, 5, 0 }, { 1104050, 36, 0 }, { 1104060, 30, 0 }, { 1104100, 4, 0 }, { 1104110, 5, 0 }, { 1104120, 3, 0 } }, ambush_expedition_list = { 1104210, 1104211, 1104212 }, guarder_expedition_list = { 1104100, 1104110, 1104120 }, elite_expedition_list = { 1104050, 1104060, 1104080, 1104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1105] = { pos_x = "0.03515625", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1790, best_air_dominance = 2330, id = 1105, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 11, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.5861111", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 11, unlocklevel = 75, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 8, avoid_ratio = 21, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1105010, 2, 0 }, { 1105020, 26, 0 }, { 1105030, 44, 0 }, { 1105040, 5, 0 }, { 1105050, 36, 0 }, { 1105060, 30, 0 }, { 1105100, 4, 0 }, { 1105110, 5, 0 }, { 1105120, 3, 0 } }, ambush_expedition_list = { 1105210, 1105211, 1105212 }, guarder_expedition_list = { 1105100, 1105110, 1105120 }, elite_expedition_list = { 1105050, 1105060, 1105080, 1105090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1105000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 1 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 16 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 10, true, 6 }, { 2, 9, true, 8 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 } }, float_items = { { 8, 6, "1x3YWIsland_1", 0, 0 }, { 6, 2, "1x1YWIsland_1", 0, 0 }, { 5, 9, "1x1YWIsland_1", 14, 11 }, { 4, 10, "1x1YWIsland_2", -6, 0 }, { 4, 5, "1x2YWIsland_2", -2, -36 }, { 2, 8, "1x1YWIsland_1", 21, 0 }, { 2, 7, "2x1YWIsland_1", 6, 0 }, { 2, 1, "1x2YWIsland_1", 0, -34 }, { 1, 4, "1x1YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1201] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1890, best_air_dominance = 2460, id = 1201, count = 0, icon_outline = 0, bg = "", pre_chapter = 1104, formation = 12, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 12, unlocklevel = 80, chapter_fx = "", uifx = "", name = "정보전의 전투 성과", chapter_name = "12–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적이 대규모 반격 작전을 준비하고 있다는 정보를 입수하였다. 정보의 이점을 살려, 적의 의표를 찌르는 습격을 준비하자!", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1201010, 5, 0 }, { 1201020, 30, 0 }, { 1201030, 38, 0 }, { 1201040, 6, 0 }, { 1201050, 36, 0 }, { 1201060, 26, 0 }, { 1201100, 2, 0 }, { 1201110, 4, 0 }, { 1201120, 2, 0 } }, ambush_expedition_list = { 1201210, 1201211, 1201212 }, guarder_expedition_list = { 1201100, 1201110, 1201120 }, elite_expedition_list = { 1201050, 1201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1201000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56045 }, { 2, 55045 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1202] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1995, best_air_dominance = 2595, id = 1202, count = 0, icon_outline = 0, bg = "", pre_chapter = 1201, formation = 12, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 12, unlocklevel = 80, chapter_fx = "", uifx = "", name = "기습공격", chapter_name = "12–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "기동함대의 훈련을 호위하는 구축함대 포착했다! 적 전력이 분산된 틈에 각개격파하라!", difficulty = 7, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1202010, 4, 0 }, { 1202020, 30, 0 }, { 1202030, 40, 0 }, { 1202040, 5, 0 }, { 1202050, 36, 0 }, { 1202060, 28, 0 }, { 1202100, 2, 0 }, { 1202110, 4, 0 }, { 1202120, 2, 0 } }, ambush_expedition_list = { 1202210, 1202211, 1202212 }, guarder_expedition_list = { 1202100, 1202110, 1202120 }, elite_expedition_list = { 1202050, 1202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1202000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng", "qinchao" }, awards = { { 2, 56046 }, { 2, 55046 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1203] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2100, best_air_dominance = 2730, id = 1203, count = 0, icon_outline = 0, bg = "", pre_chapter = 1202, formation = 12, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 12, unlocklevel = 80, chapter_fx = "", uifx = "", name = "하늘의 결전", chapter_name = "12–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항공모함에서 함재기의 대규모 발진이 탐지되었다! 호위 전투기를 발진시켜, 하늘의 결전의 막을 올리자!", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1203010, 3, 0 }, { 1203020, 28, 0 }, { 1203030, 42, 0 }, { 1203040, 5, 0 }, { 1203050, 36, 0 }, { 1203060, 30, 0 }, { 1203100, 2, 0 }, { 1203110, 4, 0 }, { 1203120, 2, 0 } }, ambush_expedition_list = { 1203210, 1203211, 1203212 }, guarder_expedition_list = { 1203100, 1203110, 1203120 }, elite_expedition_list = { 1203050, 1203060, 1203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1203000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feiying", "sunying" }, awards = { { 2, 56047 }, { 2, 55047 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1204] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2205, best_air_dominance = 2870, id = 1204, count = 0, icon_outline = 0, bg = "", pre_chapter = 1203, formation = 12, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 37, wall_prefab = "", ammo_submarine = 0, num_2 = 45, is_ai = 0, land_based = "", map = 12, unlocklevel = 80, chapter_fx = "", uifx = "", name = "태스크포스", chapter_name = "12–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전쟁은 변했다. 승리의 여신은 제공권을 잡는 쪽에게 미소 지을 것이다. 함재기로 마리아나의 하늘을 제압하자!", difficulty = 9, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1204010, 2, 0 }, { 1204020, 26, 0 }, { 1204030, 44, 0 }, { 1204040, 5, 0 }, { 1204050, 36, 0 }, { 1204060, 30, 0 }, { 1204100, 2, 0 }, { 1204110, 4, 0 }, { 1204120, 2, 0 } }, ambush_expedition_list = { 1204210, 1204211, 1204212 }, guarder_expedition_list = { 1204100, 1204110, 1204120 }, elite_expedition_list = { 1204050, 1204060, 1204080, 1204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1204000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai", "moye" }, awards = { { 2, 56048 }, { 2, 55048 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1205] = { pos_x = "0.03515625", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2205, best_air_dominance = 2870, id = 1205, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 12, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.5861111", pop_pic = "", num_1 = 0, model = 4, investigation_ratio = 37, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, land_based = "", map = 12, unlocklevel = 80, chapter_fx = "", uifx = "", name = "상선 구조", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "이 해역에서 상선의 구조신호가 확인되었다! 적 잠수함을 저지하고, 해상 항로의 안전을 확보하라!", difficulty = 9, avoid_ratio = 22, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1205010, 2, 0 }, { 1205020, 26, 0 }, { 1205030, 44, 0 }, { 1205040, 5, 0 }, { 1205050, 36, 0 }, { 1205060, 30, 0 }, { 1205100, 2, 0 }, { 1205110, 4, 0 }, { 1205120, 2, 0 } }, ambush_expedition_list = { 1205210, 1205211, 1205212 }, guarder_expedition_list = { 1205100, 1205110, 1205120 }, elite_expedition_list = { 1205050, 1205060, 1205080, 1205090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1205000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai", "moye" }, awards = { { 2, 56048 }, { 2, 55048 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 11, false, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 16 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 4 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 16 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 } }, float_items = { { 8, 3, "1x1NormalIsland_2", 0, 0 }, { 7, 11, "1x1NormalIsland_1", 0, 0 }, { 6, 8, "1x2NormalIsland_2", -2, -36 }, { 5, 1, "1x2NormalIsland_1", 0, -38 }, { 4, 4, "1x1NormalIsland_1", 0, 0 }, { 3, 9, "2x1NormalIsland_1", 49, 0 }, { 2, 2, "1x1NormalIsland_2", 0, 0 }, { 1, 11, "1x1NormalIsland_2", 0, 0 }, { 1, 7, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 11, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1301] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2315, best_air_dominance = 3010, id = 1301, count = 0, icon_outline = 0, bg = "", pre_chapter = 1204, formation = 13, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "격전의 하늘", chapter_name = "13–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 함재기 공격대, 접근! 최후의 항공모함 대결이, 지금 시작되려 한다……", difficulty = 6, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1301010, 10, 0 }, { 1301020, 90, 0 }, { 1301030, 160, 0 }, { 1301040, 15, 0 }, { 1301050, 110, 0 }, { 1301060, 170, 2 }, { 1301070, 25, 0 }, { 1301080, 150, 0 }, { 1301090, 230, 1 }, { 1301100, 10, 3 }, { 1301110, 20, 3 }, { 1301120, 10, 3 } }, ambush_expedition_list = { 1301210, 1301211, 1301212 }, guarder_expedition_list = { 1301100, 1301110, 1301120 }, elite_expedition_list = { 1301050, 1301080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1301000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zuishang_g" }, awards = { { 2, 56049 }, { 2, 55049 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 5, 3, "1x1NormalIsland_1", 0, 0 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 5, "2x2NormalIsland_1", 71, -47 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1302] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2450, best_air_dominance = 3185, id = 1302, count = 0, icon_outline = 0, bg = "", pre_chapter = 1301, formation = 13, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "머나먼 하늘의 피리", chapter_name = "13–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "제2차 공격대, 발진 준비! 피리가 연주하는 것은, 결전의 전주곡……", difficulty = 7, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1302010, 8, 0 }, { 1302020, 87, 0 }, { 1302030, 165, 0 }, { 1302040, 13, 0 }, { 1302050, 107, 0 }, { 1302060, 175, 2 }, { 1302070, 23, 0 }, { 1302080, 147, 0 }, { 1302090, 235, 1 }, { 1302100, 10, 3 }, { 1302110, 20, 3 }, { 1302120, 10, 3 } }, ambush_expedition_list = { 1302210, 1302211, 1302212 }, guarder_expedition_list = { 1302100, 1302110, 1302120 }, elite_expedition_list = { 1302050, 1302080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1302000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56050 }, { 2, 55050 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 4 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 8 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 4, "2x2NormalIsland_1", 77, 29 }, { 3, 8, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1303] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2585, best_air_dominance = 3365, id = 1303, count = 0, icon_outline = 0, bg = "", pre_chapter = 1302, formation = 13, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 37, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "분투의 날개", chapter_name = "13–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "1항전에 이어서 항공모함 기동함대의 핵심을 맡은 역전의 용사, 즈이카쿠. 그 의지가 서린 혼신의 공격에 맞서라!", difficulty = 8, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1303010, 6, 0 }, { 1303020, 84, 0 }, { 1303030, 170, 0 }, { 1303040, 11, 0 }, { 1303050, 104, 0 }, { 1303060, 180, 2 }, { 1303070, 21, 0 }, { 1303080, 144, 0 }, { 1303090, 240, 1 }, { 1303100, 10, 3 }, { 1303110, 20, 3 }, { 1303120, 10, 3 } }, ambush_expedition_list = { 1303210, 1303211, 1303212 }, guarder_expedition_list = { 1303100, 1303110, 1303120 }, elite_expedition_list = { 1303050, 1303080, 1303090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1303000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe", "ruihe" }, awards = { { 2, 56051 }, { 2, 55051 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 8 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x1NormalIsland_2", 0, 0 }, { 5, 4, "2x3NormalIsland_1", 54, -38 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 9, "1x2NormalIsland_1", 5, -45 }, { 2, 2, "1x3NormalIsland_1", 1, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1304] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 18, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2720, best_air_dominance = 3540, id = 1304, count = 0, icon_outline = 0, bg = "", pre_chapter = 1303, formation = 13, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 38, wall_prefab = "", ammo_submarine = 0, num_2 = 50, is_ai = 0, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "날아 내려온 봉황", chapter_name = "13–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "마지막으로 막아서는 자는 최신예 장갑항공모함, 다이호. 종국은 그 대전과는 조금 다른 전개를 맞이하는데……", difficulty = 9, avoid_ratio = 23, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1304010, 4, 0 }, { 1304020, 81, 0 }, { 1304030, 175, 0 }, { 1304040, 9, 0 }, { 1304050, 101, 0 }, { 1304060, 185, 2 }, { 1304070, 19, 0 }, { 1304080, 141, 0 }, { 1304090, 245, 1 }, { 1304100, 10, 3 }, { 1304110, 20, 3 }, { 1304120, 10, 3 } }, ambush_expedition_list = { 1304210, 1304211, 1304212 }, guarder_expedition_list = { 1304100, 1304110, 1304120 }, elite_expedition_list = { 1304050, 1304060, 1304080, 1304090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1304000 }, enemy_refresh = { 0, 2, 1, 2, 1, 1 }, elite_refresh = { 3, 1, 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng" }, awards = { { 2, 56052 }, { 2, 55052 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 3, 11, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 3 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 16 }, { 2, 1, true, 8 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 6 }, { 1, 1, true, 8 } }, float_items = { { 8, 8, "2x1NormalIsland_1", -52, 0 }, { 5, 9, "2x3NormalIsland_1", 53, -42 }, { 4, 5, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 1, 11, "1x2NormalIsland_1", 0, -36 }, { 1, 7, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 87, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10000] = { pos_x = "0.35625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 10000, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 10000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.43125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, land_based = "", map = 10000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "불길한 먹구름 ", chapter_name = "SP.1", type = 2, act_id = 20005, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 함대가 말레이 해역에 집결! 새로 결성된 「Z 함대」가 적정 조사를 일임받았으니, 「Z 함대」를 엄호하고 임무를 완수하라! ", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = { 10141 }, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57001 }, { 2, 57762 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 }, { 3, 1, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 10000 } }, ambush_ratio_extra = { { 4, 3, 4000 }, { 4, 1, 2000 }, { 3, 5, 6000 } }, theme = { "sea_day", 45, 20, -250, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10001" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [10001] = { pos_x = "0.58203125", num_3 = 1, progress_boss = 42, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 10001, count = 0, icon_outline = 0, bg = "", pre_chapter = 10000, formation = 10000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.294791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 10000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "Z 함대의 최후", chapter_name = "SP.2", type = 2, act_id = 20005, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 기지항공대를 상대로, 프린스 오브 웨일즈와 리펄스의 대공화력이 부족하여 전투가 교착 상태에 빠졌다. ", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = { 10211 }, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57022 }, { 2, 57002 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -15, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10004" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [10002] = { pos_x = "0.44921875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 10002, count = 0, icon_outline = 0, bg = "", pre_chapter = 10001, formation = 10000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 10000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "거함거포의 진혼곡", chapter_name = "SP.3", type = 2, act_id = 20005, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "리나운과 프린스 오브 웨일즈가 다수의 어뢰에 피격당했다. 동시에 사쿠라 엠파이어의 남방부대도 접근해온다. 최후의 일각까지 버텨라! ", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = { 10311 }, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aidang" }, awards = { { 2, 57023 }, { 2, 57003 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -26, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10007" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [10101] = { pos_x = "0.10703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 45, best_air_dominance = 150, id = 10101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.157291667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", ammo_submarine = 0, num_2 = 3, is_ai = 0, land_based = "", map = 201, unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "근해 연습 ", chapter_name = "1–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "유니온 특별 기동 함대와의 대항전. 상대는 최신예 항공모함이니, 기합을 넣고 싸우자! ", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 15 }, { "cannon", 1, 50 }, { "air", 1, 50 } }, expedition_id_weight_list = { { 10101010, 160, 0 }, { 10101011, 160, 0 }, { 10101012, 160, 0 } }, ambush_expedition_list = { 10101210 }, guarder_expedition_list = { 10101100, 10101101, 10101102 }, elite_expedition_list = { 10101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10102] = { pos_x = "0.34609375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 10102, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 6, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, land_based = "", map = 201, unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "치욕의 날", chapter_name = "1–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "긴급 입전! 소속 불명의 항공기가 모항을 습격했다! 모든 함대는 즉시 모항으로 귀환하라!", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 16 }, { "cannon", 1, 60 }, { "air", 1, 60 } }, expedition_id_weight_list = { { 10102010, 90, 0 }, { 10102011, 90, 0 }, { 10102012, 90, 0 }, { 10102020, 120, 0 }, { 10102021, 120, 0 }, { 10102022, 120, 0 }, { 10102100, 30, 1 }, { 10102101, 30, 1 }, { 10102102, 30, 1 } }, ambush_expedition_list = { 10102210 }, guarder_expedition_list = { 10102100, 10102101, 10102102 }, elite_expedition_list = { 10102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10103] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 60, best_air_dominance = 150, id = 10103, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 7, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, land_based = "", map = 201, unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "불타오르는 군항", chapter_name = "1–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "항구 시설이 파괴되었고, 애리조나 등 주력함 다수가 대파당했다. 서둘러 접근 중인 적 정찰 함대를 격파하라!", difficulty = 5, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 18 }, { "cannon", 1, 70 }, { "air", 1, 70 } }, expedition_id_weight_list = { { 10103010, 90, 0 }, { 10103011, 90, 0 }, { 10103012, 90, 0 }, { 10103020, 80, 0 }, { 10103021, 80, 0 }, { 10103022, 80, 0 }, { 10103100, 10, 1 }, { 10103101, 10, 1 }, { 10103102, 10, 1 }, { 10103110, 3, 2 }, { 10103111, 3, 2 }, { 10103112, 3, 2 } }, ambush_expedition_list = { 10103210 }, guarder_expedition_list = { 10103100, 10103101, 10103102, 10103110, 10103111, 10103112 }, elite_expedition_list = { 10103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10104] = { pos_x = "0.60546875", num_3 = 1, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 80, best_air_dominance = 150, id = 10104, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 201, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.446875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 8, wall_prefab = "", ammo_submarine = 0, num_2 = 7, is_ai = 0, land_based = "", map = 201, unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "동쪽에서 온 적", chapter_name = "1–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "동쪽에서 온 사쿠라 엠파이어의 함대가 대양을 건너 모항을 기습했다! 잔존 함대로 적의 공격을 저지하라!", difficulty = 6, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 20 }, { "cannon", 1, 100 }, { "air", 1, 100 } }, expedition_id_weight_list = { { 10104010, 30, 0 }, { 10104011, 30, 0 }, { 10104012, 30, 0 }, { 10104020, 65, 0 }, { 10104021, 65, 0 }, { 10104022, 65, 0 }, { 10104030, 73, 1 }, { 10104031, 73, 1 }, { 10104032, 73, 1 }, { 10104040, 40, 0 }, { 10104041, 40, 0 }, { 10104042, 40, 0 }, { 10104070, 46, 0 }, { 10104071, 46, 0 }, { 10104072, 46, 0 }, { 10104073, 46, 0 }, { 10104100, 10, 1 }, { 10104101, 10, 1 }, { 10104102, 10, 1 }, { 10104110, 3, 2 }, { 10104111, 3, 2 }, { 10104112, 3, 2 }, { 10104120, 1, 3 }, { 10104121, 1, 3 }, { 10104122, 1, 3 } }, ambush_expedition_list = { 10104210 }, guarder_expedition_list = { 10104100, 10104101, 10104102, 10104110, 10104111, 10104112, 10104120, 10104121, 10104122 }, elite_expedition_list = { 10104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10201] = { pos_x = "0.6265625", num_3 = 1, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 10201, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 0, land_based = "", map = 202, unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "툴라기섬 지원", chapter_name = "2–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "산호해 해역에서 사쿠라 엠파이어의 함대를 포착했다. 툴라기섬에는 우리의 중요한 공군기지가 있으니, 적을 격퇴하고 사수하라!", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.335, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 24 }, { "dodge", 1, 50 }, { "air", 1, 150 } }, expedition_id_weight_list = { { 10201010, 20, 0 }, { 10201011, 20, 0 }, { 10201012, 20, 0 }, { 10201020, 60, 0 }, { 10201021, 60, 0 }, { 10201022, 60, 0 }, { 10201030, 25, 1 }, { 10201031, 25, 1 }, { 10201032, 25, 1 }, { 10201040, 30, 0 }, { 10201041, 30, 0 }, { 10201042, 30, 0 }, { 10201050, 35, 0 }, { 10201051, 35, 0 }, { 10201052, 35, 0 }, { 10201060, 15, 1 }, { 10201061, 15, 1 }, { 10201062, 15, 1 }, { 10201070, 30, 0 }, { 10201071, 30, 0 }, { 10201072, 30, 0 }, { 10201080, 35, 0 }, { 10201081, 35, 0 }, { 10201082, 35, 0 }, { 10201090, 15, 1 }, { 10201091, 15, 1 }, { 10201092, 15, 1 }, { 10201100, 10, 1 }, { 10201101, 10, 1 }, { 10201102, 10, 1 }, { 10201110, 6, 2 }, { 10201111, 6, 2 }, { 10201112, 6, 2 }, { 10201120, 2, 2 }, { 10201121, 2, 2 }, { 10201122, 2, 2 } }, ambush_expedition_list = { 10201210, 10201211 }, guarder_expedition_list = { 10201100, 10201101, 10201102, 10201110, 10201111, 10201112, 10201120, 10201121, 10201122 }, elite_expedition_list = { 10201210, 10201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10202] = { pos_x = "0.575", num_3 = 1, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 135, best_air_dominance = 180, id = 10202, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 10, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 202, unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "태양에 드리운 먹구름", chapter_name = "2–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적들의 전투기가 끊임없이 몰려온다, 아군 함대를 두 개로 나누어 수색하기로 결정했으니, 지휘관은 조심하기를.", difficulty = 4, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 26 }, { "dodge", 1, 60 }, { "air", 1, 180 } }, expedition_id_weight_list = { { 10202010, 20, 0 }, { 10202011, 20, 0 }, { 10202012, 20, 0 }, { 10202020, 45, 0 }, { 10202021, 45, 0 }, { 10202022, 45, 0 }, { 10202030, 25, 1 }, { 10202031, 25, 1 }, { 10202032, 25, 1 }, { 10202040, 30, 0 }, { 10202041, 30, 0 }, { 10202042, 30, 0 }, { 10202050, 30, 0 }, { 10202051, 30, 0 }, { 10202052, 30, 0 }, { 10202060, 20, 2 }, { 10202061, 20, 2 }, { 10202062, 20, 2 }, { 10202070, 30, 0 }, { 10202071, 30, 0 }, { 10202072, 30, 0 }, { 10202080, 35, 0 }, { 10202081, 35, 0 }, { 10202082, 35, 0 }, { 10202090, 20, 2 }, { 10202091, 20, 2 }, { 10202092, 20, 2 }, { 10202100, 10, 1 }, { 10202101, 10, 1 }, { 10202102, 10, 1 }, { 10202110, 6, 2 }, { 10202111, 6, 2 }, { 10202112, 6, 2 }, { 10202120, 3, 3 }, { 10202121, 3, 3 }, { 10202122, 3, 3 } }, ambush_expedition_list = { 10202210, 10202211 }, guarder_expedition_list = { 10202100, 10202101, 10202102, 10202110, 10202111, 10202112, 10202120, 10202121, 10202122 }, elite_expedition_list = { 10202210, 10202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10203] = { pos_x = "0.21484375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 10203, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 11, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 202, unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "출전! 산호해", chapter_name = "2–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전방에 적 기동함대를 발견했다! 천재일우의 기회를 살려, 적 기동함대를 격멸하라! ", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 28 }, { "dodge", 1, 70 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10203010, 20, 0 }, { 10203011, 20, 0 }, { 10203012, 20, 0 }, { 10203020, 40, 0 }, { 10203021, 40, 0 }, { 10203022, 40, 0 }, { 10203030, 30, 1 }, { 10203031, 30, 1 }, { 10203032, 30, 1 }, { 10203040, 30, 0 }, { 10203041, 30, 0 }, { 10203042, 30, 0 }, { 10203050, 45, 0 }, { 10203051, 45, 0 }, { 10203052, 45, 0 }, { 10203060, 25, 2 }, { 10203061, 25, 2 }, { 10203062, 25, 2 }, { 10203070, 30, 0 }, { 10203071, 30, 0 }, { 10203072, 30, 0 }, { 10203080, 35, 0 }, { 10203081, 35, 0 }, { 10203082, 35, 0 }, { 10203090, 25, 2 }, { 10203091, 25, 2 }, { 10203092, 25, 2 }, { 10203100, 10, 1 }, { 10203101, 10, 1 }, { 10203102, 10, 1 }, { 10203110, 6, 2 }, { 10203111, 6, 2 }, { 10203112, 6, 2 }, { 10203120, 4, 3 }, { 10203121, 4, 3 }, { 10203122, 4, 3 } }, ambush_expedition_list = { 10203210, 10203211 }, guarder_expedition_list = { 10203100, 10203101, 10203102, 10203110, 10203111, 10203112, 10203120, 10203121, 10203122 }, elite_expedition_list = { 10203210, 10203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10204] = { pos_x = "0.28984375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 10204, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 202, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.0625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 202, unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "구원, 요크타운", chapter_name = "2–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동남쪽에서 요크타운과 렉싱턴이 사쿠라 엠파이어에게 포위 공격을 받고 있다. 귀중한 항공 전력을 구출하라! ", difficulty = 6, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.35, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 30 }, { "dodge", 1, 100 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10204010, 15, 0 }, { 10204011, 20, 0 }, { 10204012, 20, 0 }, { 10204020, 25, 0 }, { 10204021, 25, 0 }, { 10204022, 25, 0 }, { 10204030, 35, 1 }, { 10204031, 35, 1 }, { 10204032, 35, 1 }, { 10204040, 30, 0 }, { 10204041, 30, 0 }, { 10204042, 30, 0 }, { 10204050, 45, 0 }, { 10204051, 45, 0 }, { 10204052, 45, 0 }, { 10204060, 35, 2 }, { 10204061, 35, 2 }, { 10204062, 35, 2 }, { 10204070, 30, 0 }, { 10204071, 30, 0 }, { 10204072, 30, 0 }, { 10204080, 45, 0 }, { 10204081, 45, 0 }, { 10204082, 45, 0 }, { 10204090, 35, 2 }, { 10204091, 35, 2 }, { 10204092, 35, 2 }, { 10204100, 10, 1 }, { 10204101, 10, 1 }, { 10204102, 10, 1 }, { 10204110, 6, 2 }, { 10204111, 6, 2 }, { 10204112, 6, 2 }, { 10204120, 4, 3 }, { 10204121, 4, 3 }, { 10204122, 4, 3 } }, ambush_expedition_list = { 10204210, 10204211 }, guarder_expedition_list = { 10204100, 10204101, 10204102, 10204110, 10204111, 10204112, 10204120, 10204121, 10204122 }, elite_expedition_list = { 10204210, 10204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10301] = { pos_x = "0.3046875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 245, best_air_dominance = 320, id = 10301, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.403125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 203, unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "미드웨이 결전!", chapter_name = "3–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 암호를 해독한 결과, 사쿠라 엠파이어의 주력함대가 미드웨이 서남쪽에 집결했다고 한다. 아군이 발각되기 전에, 선제공격하도록! ", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.6, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 34 }, { "antiaircraft", 1, 150 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10301010, 15, 0 }, { 10301011, 20, 0 }, { 10301012, 20, 0 }, { 10301020, 45, 0 }, { 10301021, 45, 0 }, { 10301022, 45, 0 }, { 10301030, 30, 1 }, { 10301031, 30, 1 }, { 10301032, 30, 1 }, { 10301040, 30, 0 }, { 10301041, 30, 0 }, { 10301042, 30, 0 }, { 10301050, 35, 0 }, { 10301051, 35, 0 }, { 10301052, 35, 0 }, { 10301060, 25, 2 }, { 10301061, 25, 2 }, { 10301062, 25, 2 }, { 10301070, 30, 0 }, { 10301071, 30, 0 }, { 10301072, 30, 0 }, { 10301080, 35, 0 }, { 10301081, 35, 0 }, { 10301082, 35, 0 }, { 10301090, 22, 2 }, { 10301091, 22, 2 }, { 10301092, 22, 2 }, { 10301100, 10, 1 }, { 10301101, 10, 1 }, { 10301102, 10, 1 }, { 10301110, 6, 2 }, { 10301111, 6, 2 }, { 10301112, 6, 2 }, { 10301120, 4, 3 }, { 10301121, 4, 3 }, { 10301122, 4, 3 } }, ambush_expedition_list = { 10301210, 10301211, 10301212 }, guarder_expedition_list = { 10301100, 10301101, 10301102, 10301110, 10301111, 10301112, 10301120, 10301121, 10301122 }, elite_expedition_list = { 10301210, 10301211, 10301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10302] = { pos_x = "0.16953125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 10302, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 203, unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "운명의 5분 ", chapter_name = "3–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아군 정찰기가 적 항공모함을 발견했다! 제2차 공격으로 적 함대를 격멸하라! ", difficulty = 5, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.37, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 36 }, { "antiaircraft", 1, 180 }, { "air", 1, 220 } }, expedition_id_weight_list = { { 10302010, 15, 0 }, { 10302011, 20, 0 }, { 10302012, 20, 0 }, { 10302020, 45, 0 }, { 10302021, 45, 0 }, { 10302022, 45, 0 }, { 10302030, 25, 1 }, { 10302031, 25, 1 }, { 10302032, 25, 1 }, { 10302040, 30, 0 }, { 10302041, 30, 0 }, { 10302042, 30, 0 }, { 10302050, 35, 0 }, { 10302051, 35, 0 }, { 10302052, 35, 0 }, { 10302060, 25, 2 }, { 10302061, 25, 2 }, { 10302062, 25, 2 }, { 10302070, 30, 0 }, { 10302071, 30, 0 }, { 10302072, 30, 0 }, { 10302080, 40, 0 }, { 10302081, 40, 0 }, { 10302082, 40, 0 }, { 10302090, 25, 2 }, { 10302091, 25, 2 }, { 10302092, 25, 2 }, { 10302100, 10, 1 }, { 10302101, 10, 1 }, { 10302102, 10, 1 }, { 10302110, 6, 2 }, { 10302111, 6, 2 }, { 10302112, 6, 2 }, { 10302120, 4, 3 }, { 10302121, 4, 3 }, { 10302122, 4, 3 } }, ambush_expedition_list = { 10302210, 10302211, 10302212 }, guarder_expedition_list = { 10302100, 10302101, 10302102, 10302110, 10302111, 10302112, 10302120, 10302121, 10302122 }, elite_expedition_list = { 10302210, 10302211, 10302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10303] = { pos_x = "0.60625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 10303, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.491666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 203, unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "배수의 진", chapter_name = "3–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 정찰기가 아군 함대를 발견했다! 적의 공격으로부터 대파된 요크타운을 수호하라! ", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.57, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 38 }, { "antiaircraft", 1, 200 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10303010, 15, 0 }, { 10303011, 20, 0 }, { 10303012, 20, 0 }, { 10303020, 30, 0 }, { 10303021, 30, 0 }, { 10303022, 30, 0 }, { 10303030, 30, 1 }, { 10303031, 30, 1 }, { 10303032, 30, 1 }, { 10303040, 40, 0 }, { 10303041, 40, 0 }, { 10303042, 40, 0 }, { 10303050, 35, 0 }, { 10303051, 35, 0 }, { 10303052, 35, 0 }, { 10303060, 25, 2 }, { 10303061, 25, 2 }, { 10303062, 25, 2 }, { 10303070, 40, 0 }, { 10303071, 40, 0 }, { 10303072, 40, 0 }, { 10303080, 35, 0 }, { 10303081, 35, 0 }, { 10303082, 35, 0 }, { 10303090, 25, 2 }, { 10303091, 25, 2 }, { 10303092, 25, 2 }, { 10303100, 10, 1 }, { 10303101, 10, 1 }, { 10303102, 10, 1 }, { 10303110, 6, 2 }, { 10303111, 6, 2 }, { 10303112, 6, 2 }, { 10303120, 4, 3 }, { 10303121, 4, 3 }, { 10303122, 4, 3 } }, ambush_expedition_list = { 10303210, 10303211, 10303212 }, guarder_expedition_list = { 10303100, 10303101, 10303102, 10303110, 10303111, 10303112, 10303120, 10303121, 10303122 }, elite_expedition_list = { 10303210, 10303211, 10303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10304] = { pos_x = "0.46953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 10304, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 203, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 12, is_ai = 0, land_based = "", map = 203, unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "최후의 반격", chapter_name = "3–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항공모함 3척 격침 확인! 전황은 단숨에 이쪽으로 기울어졌다! 최후의 적 항모 히류의 결사의 반격이 시작되었다! ", difficulty = 7, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 40 }, { "antiaircraft", 1, 250 }, { "air", 1, 300 } }, expedition_id_weight_list = { { 10304010, 12, 0 }, { 10304011, 16, 0 }, { 10304012, 16, 0 }, { 10304020, 25, 0 }, { 10304021, 25, 0 }, { 10304022, 25, 0 }, { 10304030, 35, 1 }, { 10304031, 35, 1 }, { 10304032, 35, 1 }, { 10304040, 20, 0 }, { 10304041, 20, 0 }, { 10304042, 20, 0 }, { 10304050, 45, 0 }, { 10304051, 45, 0 }, { 10304052, 45, 0 }, { 10304060, 35, 2 }, { 10304061, 35, 2 }, { 10304062, 35, 2 }, { 10304070, 20, 0 }, { 10304071, 20, 0 }, { 10304072, 20, 0 }, { 10304080, 45, 0 }, { 10304081, 45, 0 }, { 10304082, 45, 0 }, { 10304090, 42, 2 }, { 10304091, 42, 2 }, { 10304092, 42, 2 }, { 10304100, 10, 1 }, { 10304101, 10, 1 }, { 10304102, 10, 1 }, { 10304110, 6, 2 }, { 10304111, 6, 2 }, { 10304112, 6, 2 }, { 10304120, 4, 3 }, { 10304121, 4, 3 }, { 10304122, 4, 3 } }, ambush_expedition_list = { 10304210, 10304211, 10304212 }, guarder_expedition_list = { 10304100, 10304101, 10304102, 10304110, 10304111, 10304112, 10304120, 10304121, 10304122 }, elite_expedition_list = { 10304210, 10304211, 10304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10401] = { pos_x = "0.17578125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 10401, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 204, unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "새벽녘의 사신", chapter_name = "4–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 끊임없는 방해로 우리 측은 보급 물자를 수송할 수 없게 되었다. 적 함대를 격파하고 수송로를 확보하라! ", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.61, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 44 }, { "torpedo", 1, 250 }, { "dodge", 1, 70 } }, expedition_id_weight_list = { { 10401010, 10, 0 }, { 10401020, 28, 0 }, { 10401030, 25, 1 }, { 10401040, 12, 0 }, { 10401050, 26, 0 }, { 10401060, 20, 2 }, { 10401070, 0, 0 }, { 10401080, 0, 0 }, { 10401090, 0, 2 }, { 10401100, 14, 2 }, { 10401110, 3, 3 }, { 10401120, 2, 3 } }, ambush_expedition_list = { 10401210, 10401211, 10401212 }, guarder_expedition_list = { 10401100, 10401110, 10401120 }, elite_expedition_list = { 10401210, 10401211, 10401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10402] = { pos_x = "0.31953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 10402, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.140625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 204, unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "피로 물든 새벽", chapter_name = "4–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야전에서 아군 측에 큰 손실이 발생했다! 적 주력함대의 증원이 오기 전에 전장에서 이탈하라! ", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.4, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 46 }, { "torpedo", 1, 270 }, { "dodge", 1, 100 } }, expedition_id_weight_list = { { 10402010, 10, 0 }, { 10402020, 30, 0 }, { 10402030, 25, 1 }, { 10402040, 8, 0 }, { 10402050, 26, 0 }, { 10402060, 26, 2 }, { 10402070, 0, 0 }, { 10402080, 0, 0 }, { 10402090, 0, 2 }, { 10402100, 16, 2 }, { 10402110, 4, 3 }, { 10402120, 3, 3 } }, ambush_expedition_list = { 10402210, 10402211, 10402212 }, guarder_expedition_list = { 10402100, 10402110, 10402120 }, elite_expedition_list = { 10402210, 10402211, 10402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10403] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 250, best_air_dominance = 325, id = 10403, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.061458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 204, unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "동솔로몬 조우전", chapter_name = "4–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사보섬 해역에 아군 증원 부대가 도착했다! 사쿠라 엠파이어의 함대를 이 해역에서 쫓아내고, 제해권을 장악하라! ", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 48 }, { "torpedo", 1, 300 }, { "dodge", 1, 150 } }, expedition_id_weight_list = { { 10403010, 8, 0 }, { 10403020, 25, 0 }, { 10403030, 32, 1 }, { 10403040, 8, 0 }, { 10403050, 26, 0 }, { 10403060, 28, 2 }, { 10403070, 8, 0 }, { 10403080, 25, 0 }, { 10403090, 28, 2 }, { 10403100, 12, 2 }, { 10403110, 4, 3 }, { 10403120, 4, 3 } }, ambush_expedition_list = { 10403210, 10403211, 10403212 }, guarder_expedition_list = { 10403100, 10403110, 10403120 }, elite_expedition_list = { 10403210, 10403211, 10403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10404] = { pos_x = "0.59921875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 10404, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 204, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.328125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 204, unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "복수전", chapter_name = "4–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어 측 항모 기동함대의 위치가 파악됐다! 3척의 적 항공모함이니 주의하도록! ", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.63, 0.6, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 50 }, { "torpedo", 1, 350 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10404010, 7, 0 }, { 10404020, 25, 0 }, { 10404030, 34, 1 }, { 10404040, 6, 0 }, { 10404050, 26, 0 }, { 10404060, 28, 2 }, { 10404070, 8, 0 }, { 10404080, 25, 0 }, { 10404090, 26, 2 }, { 10404100, 10, 2 }, { 10404110, 5, 3 }, { 10404120, 5, 4 } }, ambush_expedition_list = { 10404210, 10404211, 10404212 }, guarder_expedition_list = { 10404100, 10404110, 10404120 }, elite_expedition_list = { 10404210, 10404211, 10404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10501] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 340, best_air_dominance = 445, id = 10501, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 205, unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "수송 저지 작전", chapter_name = "5–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "에스페란스곶에서 솔로몬해역으로 들어와 물자 보급을 하려는 적의 함대를 발견했다! 즉시 저지하라! ", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.42, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 54 }, { "cannon", 1, 320 }, { "antiaircraft", 1, 320 } }, expedition_id_weight_list = { { 10501010, 7, 0 }, { 10501020, 38, 0 }, { 10501030, 25, 1 }, { 10501040, 6, 0 }, { 10501050, 32, 0 }, { 10501060, 24, 2 }, { 10501070, 8, 0 }, { 10501080, 32, 0 }, { 10501090, 22, 2 }, { 10501100, 5, 2 }, { 10501110, 3, 3 }, { 10501120, 2, 4 } }, ambush_expedition_list = { 10501210, 10501211, 10501212 }, guarder_expedition_list = { 10501100, 10501110, 10501120 }, elite_expedition_list = { 10501210, 10501211, 10501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10502] = { pos_x = "0.65859375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 10502, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.071875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 205, unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "산타크루즈의 하늘", chapter_name = "5–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항모 기동함대의 위치를 확보했다! 기지 항공대가 지원할 수 없는 거리이니, 대공전에 유의하라! ", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 56 }, { "cannon", 1, 360 }, { "antiaircraft", 1, 360 } }, expedition_id_weight_list = { { 10502010, 7, 0 }, { 10502020, 38, 0 }, { 10502030, 25, 1 }, { 10502040, 6, 0 }, { 10502050, 32, 0 }, { 10502060, 24, 2 }, { 10502070, 6, 0 }, { 10502080, 32, 0 }, { 10502090, 24, 2 }, { 10502100, 6, 2 }, { 10502110, 4, 3 }, { 10502120, 3, 4 } }, ambush_expedition_list = { 10502210, 10502211, 10502212 }, guarder_expedition_list = { 10502100, 10502110, 10502120 }, elite_expedition_list = { 10502210, 10502211, 10502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10503] = { pos_x = "0.56640625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 10503, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 23, wall_prefab = "", ammo_submarine = 0, num_2 = 18, is_ai = 0, land_based = "", map = 205, unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "호넷의 죽음", chapter_name = "5–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 항모 기동부대의 공격에 의해 호넷이 피격당했다! 서둘러 그녀를 구조하라!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.54, 0.47, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 58 }, { "cannon", 1, 420 }, { "antiaircraft", 1, 420 } }, expedition_id_weight_list = { { 10503010, 6, 0 }, { 10503020, 32, 0 }, { 10503030, 42, 1 }, { 10503040, 6, 0 }, { 10503050, 32, 0 }, { 10503060, 26, 2 }, { 10503070, 6, 0 }, { 10503080, 32, 0 }, { 10503090, 26, 2 }, { 10503100, 8, 2 }, { 10503110, 5, 3 }, { 10503120, 4, 4 } }, ambush_expedition_list = { 10503210, 10503211, 10503212 }, guarder_expedition_list = { 10503100, 10503110, 10503120 }, elite_expedition_list = { 10503210, 10503211, 10503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10504] = { pos_x = "0.45234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 475, best_air_dominance = 620, id = 10504, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 205, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.408333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 24, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 205, unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "전장에서의 퇴각", chapter_name = "5–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "항모의 손실로 인해, 전투의 흐름이 불리해졌다. 열세에 몰리기 전에 적 함대를 격퇴하고, 해역에서 철수하라! ", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.51, 0.65, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "antiaircraft", 1, 500 } }, expedition_id_weight_list = { { 10504010, 5, 0 }, { 10504020, 32, 0 }, { 10504030, 42, 1 }, { 10504040, 6, 0 }, { 10504050, 32, 0 }, { 10504060, 28, 2 }, { 10504070, 6, 0 }, { 10504080, 32, 0 }, { 10504090, 28, 2 }, { 10504100, 8, 2 }, { 10504110, 6, 3 }, { 10504120, 6, 4 } }, ambush_expedition_list = { 10504210, 10504211, 10504212 }, guarder_expedition_list = { 10504100, 10504110, 10504120 }, elite_expedition_list = { 10504210, 10504211, 10504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10601] = { pos_x = "0.70390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 445, best_air_dominance = 580, id = 10601, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.113541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 206, unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "야밤의 대결", chapter_name = "6–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전황의 회복을 목적으로 사쿠라 엠파이어의 함대가 야전을 걸어왔다! 이미 선발 함대가 전투 중인 상황이다! ", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 64 }, { "torpedo", 1, 500 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10601010, 7, 0 }, { 10601020, 36, 0 }, { 10601030, 35, 1 }, { 10601040, 8, 0 }, { 10601050, 34, 0 }, { 10601060, 24, 1 }, { 10601070, 0, 0 }, { 10601080, 0, 0 }, { 10601090, 0, 2 }, { 10601100, 6, 2 }, { 10601110, 4, 3 }, { 10601120, 3, 4 } }, ambush_expedition_list = { 10601210, 10601211, 10601212 }, guarder_expedition_list = { 10601100, 10601110, 10601120 }, elite_expedition_list = { 10601210, 10601211, 10601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10602] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 510, best_air_dominance = 665, id = 10602, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.273958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 26, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 206, unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "전면 반격", chapter_name = "6–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "실패를 교훈으로 삼아, 이번에는 준비를 갖추었으니, 적에게 진정한 실력을 보여주자! ", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 66 }, { "torpedo", 1, 600 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10602010, 6, 0 }, { 10602020, 38, 0 }, { 10602030, 35, 1 }, { 10602040, 7, 0 }, { 10602050, 34, 0 }, { 10602060, 26, 1 }, { 10602070, 0, 0 }, { 10602080, 0, 0 }, { 10602090, 0, 2 }, { 10602100, 6, 2 }, { 10602110, 5, 3 }, { 10602120, 3, 4 } }, ambush_expedition_list = { 10602210, 10602211, 10602212 }, guarder_expedition_list = { 10602100, 10602110, 10602120 }, elite_expedition_list = { 10602210, 10602211, 10602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10603] = { pos_x = "0.32265625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 575, best_air_dominance = 750, id = 10603, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.40625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 27, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 206, unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "거포 최후의 결전 ", chapter_name = "6–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "주력함 사이에서 격렬한 전투가 벌어졌다. 적 키리시마의 공격에 의해 대파된 사우스 다코다를 지원하라!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 68 }, { "torpedo", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10603010, 5, 0 }, { 10603020, 25, 0 }, { 10603030, 40, 1 }, { 10603040, 6, 0 }, { 10603050, 34, 0 }, { 10603060, 28, 1 }, { 10603070, 0, 0 }, { 10603080, 0, 0 }, { 10603090, 0, 2 }, { 10603100, 6, 2 }, { 10603110, 6, 3 }, { 10603120, 4, 4 } }, ambush_expedition_list = { 10603210, 10603211, 10603212 }, guarder_expedition_list = { 10603100, 10603110, 10603120 }, elite_expedition_list = { 10603210, 10603211, 10603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10604] = { pos_x = "0.221875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 645, best_air_dominance = 840, id = 10604, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 206, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.186458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 28, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 206, unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "솔로몬의 악몽", chapter_name = "6–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "솔로몬해역에서의 전세가 최종 국면으로 치닫고 있다. 적의 최후의 보루──「솔로몬의 악몽」이 나타났다!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 800 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10604010, 5, 0 }, { 10604020, 25, 0 }, { 10604030, 42, 1 }, { 10604040, 6, 0 }, { 10604050, 34, 0 }, { 10604060, 30, 1 }, { 10604070, 0, 0 }, { 10604080, 0, 0 }, { 10604090, 0, 2 }, { 10604100, 4, 2 }, { 10604110, 6, 3 }, { 10604120, 6, 4 } }, ambush_expedition_list = { 10604210, 10604211, 10604212 }, guarder_expedition_list = { 10604100, 10604110, 10604120 }, elite_expedition_list = { 10604210, 10604211, 10604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10701] = { pos_x = "0.153125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 720, best_air_dominance = 940, id = 10701, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.130208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 207, unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "증원 저지", chapter_name = "7–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전선 정찰 부대에서 입전! 과달카날로 향하는 사쿠라 엠파이어의 수송함대를 발견! 적 보급로를 차단하라! ", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 73 }, { "torpedo", 1, 650 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10701010, 4, 0 }, { 10701020, 40, 0 }, { 10701030, 35, 1 }, { 10701040, 4, 0 }, { 10701050, 30, 0 }, { 10701060, 26, 1 }, { 10701100, 7, 2 }, { 10701110, 4, 3 }, { 10701120, 4, 3 } }, ambush_expedition_list = { 10701210, 10701211, 10701212 }, guarder_expedition_list = { 10701100, 10701110, 10701120 }, elite_expedition_list = { 10701210, 10701211, 10701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10702] = { pos_x = "0.35078125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 800, best_air_dominance = 1040, id = 10702, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.442708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 30, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 207, unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "난전", chapter_name = "7–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야간 색적의 미숙으로 인하여, 사쿠라 엠파이어의 함대와 지근거리까지 가까워졌다! 적 수뢰 전대의 육탄 공격에 주의하라! ", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 750 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10702010, 3, 0 }, { 10702020, 42, 0 }, { 10702030, 35, 1 }, { 10702040, 3, 0 }, { 10702050, 32, 0 }, { 10702060, 28, 1 }, { 10702100, 5, 2 }, { 10702110, 3, 3 }, { 10702120, 3, 4 } }, ambush_expedition_list = { 10702210, 10702211, 10702212 }, guarder_expedition_list = { 10702100, 10702110, 10702120 }, elite_expedition_list = { 10702210, 10702211, 10702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10703] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 880, best_air_dominance = 1145, id = 10703, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.335416667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 207, unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "기습", chapter_name = "7–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 수뢰 전대가 우리 주력함대의 배후에 있다! 적의 어뢰를 피하고, 진형을 재정비하라!", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 77 }, { "torpedo", 1, 850 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10703010, 2, 0 }, { 10703020, 25, 0 }, { 10703030, 40, 1 }, { 10703040, 2, 0 }, { 10703050, 26, 0 }, { 10703060, 30, 1 }, { 10703100, 4, 2 }, { 10703110, 3, 3 }, { 10703120, 3, 4 } }, ambush_expedition_list = { 10703210, 10703211, 10703212 }, guarder_expedition_list = { 10703100, 10703110, 10703120 }, elite_expedition_list = { 10703210, 10703211, 10703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 3000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10704] = { pos_x = "0.728125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 965, best_air_dominance = 1255, id = 10704, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 207, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.163541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 207, unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "예상 밖의 혼란", chapter_name = "7–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "우리의 함대가 야전에서 압도당했다! 난전이 지속되면 큰 피해가 예상되니, 기회를 노려 전투에서 이탈하라!", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 1000 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 10704010, 2, 0 }, { 10704020, 25, 0 }, { 10704030, 42, 1 }, { 10704040, 2, 0 }, { 10704050, 28, 0 }, { 10704060, 32, 1 }, { 10704100, 3, 2 }, { 10704110, 2, 3 }, { 10704120, 2, 4 } }, ambush_expedition_list = { 10704210, 10704211, 10704212 }, guarder_expedition_list = { 10704100, 10704110, 10704120 }, elite_expedition_list = { 10704210, 10704211, 10704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 2500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10801] = { pos_x = "0.41953125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1055, best_air_dominance = 1375, id = 10801, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.436458333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 208, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "차가운 바람", chapter_name = "8–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미드웨이 해전 중, 적의 양동부대가 북방열도를 점령했다! 적 부대를 격파하고 영토를 탈환하라! ", difficulty = 5, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10801010, 5, 0 }, { 10801020, 42, 0 }, { 10801030, 35, 0 }, { 10801040, 5, 0 }, { 10801050, 32, 0 }, { 10801060, 28, 0 }, { 10801100, 4, 0 }, { 10801110, 5, 0 }, { 10801120, 5, 0 } }, ambush_expedition_list = { 10801210, 10801211, 10801212 }, guarder_expedition_list = { 10801100, 10801110, 10801120 }, elite_expedition_list = { 10801210, 10801211, 10801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10802] = { pos_x = "0.2046875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1150, best_air_dominance = 1495, id = 10802, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.258333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 31, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 208, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "북극권의 새벽녘", chapter_name = "8–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "알류샨 바다를 넘어, 함대의 포화가 북극권의 아침 안개조차 날려버릴 것이다!", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10802010, 4, 0 }, { 10802020, 45, 0 }, { 10802030, 35, 0 }, { 10802040, 4, 0 }, { 10802050, 35, 0 }, { 10802060, 30, 0 }, { 10802100, 4, 0 }, { 10802110, 5, 0 }, { 10802120, 4, 0 } }, ambush_expedition_list = { 10802210, 10802211, 10802212 }, guarder_expedition_list = { 10802100, 10802110, 10802120 }, elite_expedition_list = { 10802210, 10802211, 10802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10803] = { pos_x = "0.2546875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1245, best_air_dominance = 1620, id = 10803, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.041666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 208, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "빙해의 거친 파도", chapter_name = "8–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 수송함대가 전선을 우회하여 물자를 보급하려 한다. 교전으로 인해 솔트레이크시티가 대파 상태다! 어서 적을 격멸하라! ", difficulty = 7, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10803010, 3, 0 }, { 10803020, 25, 0 }, { 10803030, 42, 0 }, { 10803040, 3, 0 }, { 10803050, 28, 0 }, { 10803060, 32, 0 }, { 10803100, 3, 0 }, { 10803110, 4, 0 }, { 10803120, 3, 0 } }, ambush_expedition_list = { 10803210, 10803211, 10803212 }, guarder_expedition_list = { 10803100, 10803110, 10803120 }, elite_expedition_list = { 10803210, 10803211, 10803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10804] = { pos_x = "0.6015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 10804, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 208, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.153125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 208, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "잊혀진 전장 ", chapter_name = "8–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 기함에 큰 타격을 주는 데 성공했다! 남은 적을 소탕하고, 잊혀진 전장을 제압하라! ", difficulty = 8, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10804010, 3, 0 }, { 10804020, 25, 0 }, { 10804030, 45, 0 }, { 10804040, 3, 0 }, { 10804050, 30, 0 }, { 10804060, 35, 0 }, { 10804100, 3, 0 }, { 10804110, 3, 0 }, { 10804120, 3, 0 } }, ambush_expedition_list = { 10804210, 10804211, 10804212 }, guarder_expedition_list = { 10804100, 10804110, 10804120 }, elite_expedition_list = { 10804210, 10804211, 10804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 6000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10901] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1440, best_air_dominance = 1875, id = 10901, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 209, unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "불길한 밤", chapter_name = "9–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "야음을 틈타 콜롬방가라 섬으로 향하는 사쿠라 엠파이어의 정예구축함대. 하지만, 이미 그곳에는 매복중인 아군의 요격함대가 기다리고 있었다. ", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.59, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10901010, 5, 0 }, { 10901020, 30, 0 }, { 10901030, 38, 0 }, { 10901040, 6, 0 }, { 10901050, 36, 0 }, { 10901060, 26, 0 }, { 10901100, 4, 0 }, { 10901110, 5, 0 }, { 10901120, 5, 0 } }, ambush_expedition_list = { 10901210, 10901211, 10901212 }, guarder_expedition_list = { 10901100, 10901110, 10901120 }, elite_expedition_list = { 10901020, 10901030, 10901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10902] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1535, best_air_dominance = 2000, id = 10902, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 32, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 209, unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "요격 작전", chapter_name = "9–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "지근거리까지 가까워진 두 함대. 승리를 가져다 줄 것은 과연 사쿠라 엠파이어가 자랑하는 산소어뢰인가, 아니면 유니온의 함포인가.", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.35, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10902010, 4, 0 }, { 10902020, 30, 0 }, { 10902030, 40, 0 }, { 10902040, 5, 0 }, { 10902050, 36, 0 }, { 10902060, 28, 0 }, { 10902100, 4, 0 }, { 10902110, 5, 0 }, { 10902120, 3, 0 } }, ambush_expedition_list = { 10902210, 10902211, 10902212 }, guarder_expedition_list = { 10902100, 10902110, 10902120 }, elite_expedition_list = { 10902020, 10902030, 10902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10903] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1635, best_air_dominance = 2130, id = 10903, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 209, unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "어둠 속의 빛", chapter_name = "9–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "맹렬한 포화가 밤바다를 비추었다. 헬레나는 모든 화력을 적에게 쏟아붓는데 집중한 나머지, 자신의 위치를 드러내고 말았다. ", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10903010, 3, 0 }, { 10903020, 28, 0 }, { 10903030, 42, 0 }, { 10903040, 5, 0 }, { 10903050, 36, 0 }, { 10903060, 30, 0 }, { 10903100, 4, 0 }, { 10903110, 5, 0 }, { 10903120, 3, 0 } }, ambush_expedition_list = { 10903210, 10903211, 10903212 }, guarder_expedition_list = { 10903100, 10903110, 10903120 }, elite_expedition_list = { 10903020, 10903030, 10903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10904] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1735, best_air_dominance = 2260, id = 10904, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 209, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 209, unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "헬레나 ", chapter_name = "9–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이전보다 훨씬 강력한 야전 성능을 가진 적의 신형구축함이 그 모습을 드러냈다. 다수의 어뢰가 헬레나에 명중하면서, 상황은 혼란에 빠졌다. ", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.38, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10904010, 2, 0 }, { 10904020, 26, 0 }, { 10904030, 44, 0 }, { 10904040, 5, 0 }, { 10904050, 36, 0 }, { 10904060, 30, 0 }, { 10904100, 4, 0 }, { 10904110, 5, 0 }, { 10904120, 3, 0 } }, ambush_expedition_list = { 10904210, 10904211, 10904212 }, guarder_expedition_list = { 10904100, 10904110, 10904120 }, elite_expedition_list = { 10904020, 10904030, 10904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11001] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1855, best_air_dominance = 2415, id = 11001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 210, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "다시 출격하라, 다시!", chapter_name = "10–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "쿨라만의 야전으로 부터 1주일, 물자 수송을 방해하고자 하는 사쿠라 엠파이어를 저지하기 위해, 호놀룰루와 세인트루이스를 중축으로 하는 임무 부대가 다시 출격한다.", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11001010, 5, 0 }, { 11001020, 30, 0 }, { 11001030, 38, 0 }, { 11001040, 6, 0 }, { 11001050, 36, 0 }, { 11001060, 26, 0 }, { 11001100, 4, 0 }, { 11001110, 5, 0 }, { 11001120, 5, 0 } }, ambush_expedition_list = { 11001210, 11001211, 11001212 }, guarder_expedition_list = { 11001100, 11001110, 11001120 }, elite_expedition_list = { 11001050, 11001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11002] = { pos_x = "0.35234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 1970, best_air_dominance = 2565, id = 11002, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.234375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 33, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 210, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "선제공격!", chapter_name = "10–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "레이더와 야간 색적기로 적의 위치를 파악한 이글 유니온과, 거의 동시에 역탐지로 상대의 위치를 파악한 사쿠라 엠파이어. 이제 곧 전투가 시작된다!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11002010, 4, 0 }, { 11002020, 30, 0 }, { 11002030, 40, 0 }, { 11002040, 5, 0 }, { 11002050, 36, 0 }, { 11002060, 28, 0 }, { 11002100, 4, 0 }, { 11002110, 5, 0 }, { 11002120, 3, 0 } }, ambush_expedition_list = { 11002210, 11002211, 11002212 }, guarder_expedition_list = { 11002100, 11002110, 11002120 }, elite_expedition_list = { 11002050, 11002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11003] = { pos_x = "0.49453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2090, best_air_dominance = 2720, id = 11003, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 210, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "승기를 잡다", chapter_name = "10–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이글 유니온은 산소 어뢰로 인해 큰 피해를 입었지만, 2수전을 통솔하는 진츠에게 공격을 집중시켜 대파한다. 그렇게 적은 퇴각하는 듯 보였지만…", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11003010, 3, 0 }, { 11003020, 28, 0 }, { 11003030, 42, 0 }, { 11003040, 5, 0 }, { 11003050, 36, 0 }, { 11003060, 30, 0 }, { 11003100, 4, 0 }, { 11003110, 5, 0 }, { 11003120, 3, 0 } }, ambush_expedition_list = { 11003210, 11003211, 11003212 }, guarder_expedition_list = { 11003100, 11003110, 11003120 }, elite_expedition_list = { 11003050, 11003060, 11003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11004] = { pos_x = "0.571875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2210, best_air_dominance = 2875, id = 11004, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 210, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.378125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 210, unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "불의의 반격", chapter_name = "10–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "승기를 잡아 추격하는 이글 유니온의 함대는, 2수전에게 반격을 진행한다. 불시의 어뢰 기습에 명중당한 호놀룰루와 세인트루이스! 위기일발의 그녀들의 운명은!?", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11004010, 2, 0 }, { 11004020, 26, 0 }, { 11004030, 44, 0 }, { 11004040, 5, 0 }, { 11004050, 36, 0 }, { 11004060, 30, 0 }, { 11004100, 4, 0 }, { 11004110, 5, 0 }, { 11004120, 3, 0 } }, ambush_expedition_list = { 11004210, 11004211, 11004212 }, guarder_expedition_list = { 11004100, 11004110, 11004120 }, elite_expedition_list = { 11004050, 11004060, 11004080, 11004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11101] = { pos_x = "0.22734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2220, best_air_dominance = 2885, id = 11101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.388541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 211, unlocklevel = 75, chapter_fx = "", uifx = "UIhuohua2", name = "새벽의 상륙작전", chapter_name = "11–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "모든 준비는 끝났다. 적 함대의 주의를 몇 군데의 항공지원공격에 집중시키는 데 성공했다. 새벽의 햇빛 아래 방어선을 뚫고, 부겐빌 섬에 상륙하라!", difficulty = 5, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.61, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 94 }, { "torpedo", 1, 1500 }, { "dodge", 1, 900 } }, expedition_id_weight_list = { { 11101010, 5, 0 }, { 11101020, 30, 0 }, { 11101030, 38, 0 }, { 11101040, 6, 0 }, { 11101050, 36, 0 }, { 11101060, 26, 0 }, { 11101100, 4, 0 }, { 11101110, 5, 0 }, { 11101120, 5, 0 } }, ambush_expedition_list = { 11101210, 11101211, 11101212 }, guarder_expedition_list = { 11101100, 11101110, 11101120 }, elite_expedition_list = { 11101050, 11101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56041 }, { 2, 55041 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11102] = { pos_x = "0.32578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2360, best_air_dominance = 3070, id = 11102, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.091666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 34, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 211, unlocklevel = 75, chapter_fx = "", uifx = "UIhuohua2", name = "폭풍우의 밤", chapter_name = "11–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "항공함대 정찰기가 한밤중에 폭풍우를 뚫고 전속력으로 전진하는 적 함대를 발견했다! 하지만 저들을 막을 수 있는 것은 피로가 극에 달한 제39 임무부대뿐…", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.34, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 96 }, { "torpedo", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 11102010, 4, 0 }, { 11102020, 30, 0 }, { 11102030, 40, 0 }, { 11102040, 5, 0 }, { 11102050, 36, 0 }, { 11102060, 28, 0 }, { 11102100, 4, 0 }, { 11102110, 5, 0 }, { 11102120, 3, 0 } }, ambush_expedition_list = { 11102210, 11102211, 11102212 }, guarder_expedition_list = { 11102100, 11102110, 11102120 }, elite_expedition_list = { 11102050, 11102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56042 }, { 2, 55042 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11103] = { pos_x = "0.55234375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2480, best_air_dominance = 3225, id = 11103, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.453125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 35, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 211, unlocklevel = 75, chapter_fx = "", uifx = "UIhuohua2", name = "솔로몬의 기사단", chapter_name = "11–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " \"우리의 사명은 아군을 호위하는 것이다! 클리블랜드, 몬트필리어, 컬럼비아, 덴버, 솔로몬의 기사단이여, 출격하라!\"", difficulty = 7, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.58, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 98 }, { "torpedo", 1, 1700 }, { "dodge", 1, 1100 } }, expedition_id_weight_list = { { 11103010, 3, 0 }, { 11103020, 28, 0 }, { 11103030, 42, 0 }, { 11103040, 5, 0 }, { 11103050, 36, 0 }, { 11103060, 30, 0 }, { 11103100, 4, 0 }, { 11103110, 5, 0 }, { 11103120, 3, 0 } }, ambush_expedition_list = { 11103210, 11103211, 11103212 }, guarder_expedition_list = { 11103100, 11103110, 11103120 }, elite_expedition_list = { 11103050, 11103060, 11103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "maoyue", "aheye" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56043 }, { 2, 55043 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11104] = { pos_x = "0.6828125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, special_operation_list = "", air_dominance = 2640, best_air_dominance = 3430, id = 11104, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 211, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.167708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 36, wall_prefab = "", ammo_submarine = 0, num_2 = 45, is_ai = 0, land_based = "", map = 211, unlocklevel = 75, chapter_fx = "", uifx = "UIhuohua2", name = "밤을 가르며", chapter_name = "11–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 중순양함을 상대로 결사의 의지를 다지는 네 척의 클리블랜드급 경순양함은 놀랄 만한 전력을 보여주게 된다. 끊이지 않는 포화 소리가 칠흑의 밤을 가르고 전장에 울려 퍼진다! ", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.37, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "torpedo", 1, 1800 }, { "dodge", 1, 1250 } }, expedition_id_weight_list = { { 11104010, 2, 0 }, { 11104020, 26, 0 }, { 11104030, 44, 0 }, { 11104040, 5, 0 }, { 11104050, 36, 0 }, { 11104060, 30, 0 }, { 11104100, 4, 0 }, { 11104110, 5, 0 }, { 11104120, 3, 0 } }, ambush_expedition_list = { 11104210, 11104211, 11104212 }, guarder_expedition_list = { 11104100, 11104110, 11104120 }, elite_expedition_list = { 11104050, 11104060, 11104080, 11104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [20001] = { pos_x = "0.2046875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, land_based = "", map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 EASY", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 1, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 17 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 7 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 7, true, 18 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 3, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [20002] = { pos_x = "0.2546875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20002, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, land_based = "", map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 NORMAL", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 2, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 18 }, { 5, 6, false, 0 }, { 5, 5, true, 7 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 7 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 7 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 2, 0, true, 17 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 } }, float_items = { { 5, 6, "2x1ICEIsland_2", -15, 0 }, { 5, 4, "1x1IceIsland_1", 0, 8 }, { 5, 1, "2x1ICEIsland_2", 0, 20 }, { 5, 0, "1x1IceIsland_1", 100, 10 }, { 4, 4, "2x1ICEIsland_1", 0, -8 }, { 4, 2, "2x3IceIsland_1", -60, 50 }, { 3, 0, "2x1ICEIsland_2", 5, 0 }, { 2, 7, "1x1IceIsland_1", 0, 12 }, { 2, 5, "2x3IceIsland_1", -52, 54 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [20003] = { pos_x = "0.6015625", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20003, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, land_based = "", map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 HARD", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 3, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 18 }, { 6, 8, true, 7 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 7 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, true, 7 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 7 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 9, true, 0 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1_4yingxihuodong", 0, 0 }, { 5, 6, "1x1IceIsland_1", 0, 0 }, { 4, 9, "1x1IceIsland_2", 0, 0 }, { 4, 2, "2x1ICEIsland_2", 40, 0 }, { 4, 1, "1x1IceIsland_1", 0, 0 }, { 3, 9, "2x1ICEIsland_1", 0, 0 }, { 3, 6, "2x3IceIsland_1", -35, 60 }, { 2, 2, "1x1IceIsland_2", -4, 6 }, { 2, 1, "1x1_4yingxihuodong", -12, 0 }, { 1, 9, "2x1ICEIsland_2", -50, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [20004] = { pos_x = "0.2046875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20004, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 EASY", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 4, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, true, 18 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 7 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 } }, float_items = { { 7, 3, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 2, "1x1IceIsland_2", 0, 0 }, { 5, 1, "1x1IceIsland_1", 0, 0 }, { 3, 4, "2x3IceIsland_1", 51, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20005] = { pos_x = "0.2546875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 NORMAL", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 5, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 17 }, { 4, 7, false, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 7 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 18 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 } }, float_items = { { 5, 4, "1x1IceIsland_1", 0, 8 }, { 4, 7, "1x1IceIsland_2", 0, 0 }, { 4, 4, "2x1ICEIsland_1", 0, -8 }, { 2, 7, "1x1IceIsland_1", 0, 12 }, { 2, 5, "2x3IceIsland_1", -52, 54 }, { 2, 0, "1x1IceIsland_2", 0, 0 }, { 1, 0, "1x1IceIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20006] = { pos_x = "0.6015625", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20006, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 HARD", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 6, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 7 }, { 6, 2, true, 0 }, { 6, 1, true, 18 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 7 }, { 5, 6, false, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, true, 7 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 17 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 7 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1_4yingxihuodong", 0, 0 }, { 5, 6, "1x1IceIsland_1", 0, 0 }, { 4, 9, "1x1IceIsland_2", 0, 0 }, { 3, 9, "2x1ICEIsland_1", 0, 0 }, { 2, 5, "1x1IceIsland_2", 0, 0 }, { 2, 2, "1x1IceIsland_2", -4, 6 }, { 2, 1, "1x1_4yingxihuodong", -12, 0 }, { 1, 9, "2x1ICEIsland_2", -50, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20007] = { pos_x = "0.2046875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20007, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.258333333", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 EASY", chapter_name = "CE1", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 7, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 17 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 7 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 7 }, { 2, 3, true, 0 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 18 }, { 1, 1, true, 0 } }, float_items = { { 6, 1, "1x1depot_day", -13, 24 }, { 4, 6, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 }, { 1, 4, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20008] = { pos_x = "0.2546875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20008, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.041666667", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 NORMAL", chapter_name = "CE2", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 8, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 5, true, 18 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 7 }, { 4, 0, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 7 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 7 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 17 } }, float_items = { { 6, 4, "1x1depot_day", -12, 25 }, { 6, 0, "1x1NormalIsland_2", 0, 0 }, { 4, 5, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x2NormalIsland_1", -39, -40 }, { 3, 2, "1x1Rock_1", -30, 17 }, { 1, 4, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20009] = { pos_x = "0.6015625", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 20009, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 70000, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.153125", pop_pic = "", num_1 = 0, model = 3, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상선 호위 HARD", chapter_name = "CE3", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 9, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "적의 기뢰 망과 통상파괴함대에 대처하여, 수송 임무를 담당하는 선단이 목표 지점에 도착할 때까지 지켜내라! 출격 버튼을 누르면 횟수가 소비되며, 퇴각해도 회복되지 않습니다.(퇴각한 경우에도 일정한 보상을 획득합니다)", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 18 }, { 6, 7, true, 0 }, { 6, 6, true, 7 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 7 }, { 4, 8, true, 7 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 7 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 }, { 2, 8, true, 7 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 1 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 6, "1x1NormalIsland_2", 0, 0 }, { 4, 2, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "2x2NormalIsland_1", 70, -35 }, { 2, 2, "2x1NormalIsland_1", -20, 0 }, { 2, 1, "1x1Rock_1", -12, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1040001] = { pos_x = "0.33125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1040001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1040000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1040000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "A1", type = 1, act_id = 20008, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 3, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54022 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040002] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 1040002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040001, formation = 1040000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1040000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "A2", type = 1, act_id = 20008, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54022 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040003] = { pos_x = "0.690625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 1040003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040002, formation = 1040000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1040000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "A3", type = 1, act_id = 20008, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040004] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1040004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040003, formation = 1040001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1040001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "B1", type = 1, act_id = 20008, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040005] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 1040005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040004, formation = 1040001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1040001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "B2", type = 1, act_id = 20008, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54012 }, { 2, 54023 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040006] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 1040006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040005, formation = 1040001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1040001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "B3", type = 1, act_id = 20008, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54012 }, { 2, 54023 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040011] = { pos_x = "0.33125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 530, best_air_dominance = 690, id = 1040011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1040010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1040010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "C1", type = 2, act_id = 20008, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040012] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 1040012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040011, formation = 1040010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1040010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "C2", type = 2, act_id = 20008, enter_story = "GUOQING6", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 73 }, { "cannon", 1, 850 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040013] = { pos_x = "0.690625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 1040013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040012, formation = 1040010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1040010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "C3", type = 2, act_id = 20008, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 76 }, { "cannon", 1, 950 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040014] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 810, best_air_dominance = 1055, id = 1040014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040013, formation = 1040011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1040011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "D1", type = 2, act_id = 20008, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 800 }, { "dodge", 1, 550 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040015] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 965, best_air_dominance = 1255, id = 1040015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040014, formation = 1040011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1040011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "D2", type = 2, act_id = 20008, enter_story = "GUOQING14", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 9, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 83 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1040016] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 1040016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1040015, formation = 1040011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 1040011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "D3", type = 2, act_id = 20008, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 86 }, { "cannon", 1, 1350 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59104 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1050000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1050000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "방심과 기습", chapter_name = "SP1", type = 1, act_id = 20224, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아크 로열과 떨어지고, 아덴트와 아카스타에게 호위를 받으며 단독행동을 하게 된 글로리어스. 하지만 그 앞엔 상상치도 못한 위기가 도사리고 있었는데…", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -26, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050001, formation = 1050000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1050000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "추격과 퇴각", chapter_name = "SP2", type = 1, act_id = 20224, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "한 순간의 방심으로 기습을 받은 글로리어스 일행은 가까스로 전투에서 이탈하였으나, 메탈 블러드 함대는 전혀 추격은 멈출 기미를 보이지 않았다.", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -65, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050002, formation = 1050000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1050000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "영광스런 최종전", chapter_name = "SP3", type = 1, act_id = 20224, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전력을 다해 로열 네이비의 실력을 강대한 적들에게 보여주어라! 우리 함대에 영광을!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 7, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -69, 21, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050011] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1050010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1050010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "방심과 기습", chapter_name = "SP1", type = 1, act_id = 20069, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아크 로열과 떨어지고, 아덴트와 아카스타에게 호위를 받으며 단독행동을 하게 된 글로리어스. 하지만 그 앞엔 상상치도 못한 위기가 도사리고 있었는데…", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -26, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050012] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050011, formation = 1050010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1050010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "추격과 퇴각", chapter_name = "SP2", type = 1, act_id = 20069, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "한 순간의 방심으로 기습을 받은 글로리어스 일행은 가까스로 전투에서 이탈하였으나, 메탈 블러드 함대는 전혀 추격은 멈출 기미를 보이지 않았다.", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -65, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1050013] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1050013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1050012, formation = 1050010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1050010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "영광스런 최종전", chapter_name = "SP3", type = 1, act_id = 20069, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전력을 다해 로열 네이비의 실력을 강대한 적들에게 보여주어라! 우리 함대에 영광을!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 7, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -69, 21, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1060000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 1060000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "突入|~Inburst~", chapter_name = "A1", type = 1, act_id = 55, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 3, 3, "1x1_2donghuo", 0, 22 }, { 0, 6, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 124, -210, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060001, formation = 1060000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1060000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "接敌|~Engage~", chapter_name = "A2", type = 1, act_id = 55, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "1x3_1donghuo", 0, 9 }, { 4, 0, "2x1_1donghuo", 14, 29 }, { 3, 4, "1x1_1donghuo", 0, 4 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060002, formation = 1060000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1060000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "迷惑|~Confuse~", chapter_name = "A3", type = 1, act_id = 55, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 7, "2x1_2donghuo", -115, 33 }, { 4, 4, "1x1_1donghuo", 0, 1 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 7, "1x1_2donghuo", 0, 19 }, { 0, 3, "1x3_1donghuo", 0, 10 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 23, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060003, formation = 1060001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1060001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "信号|~Signal~", chapter_name = "B1", type = 1, act_id = 56, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "2x1_1donghuo", 7, 37 }, { 4, 0, "1x1_1donghuo", 0, 4 }, { 3, 6, "2x1_2donghuo", -3, 32 }, { 2, 3, "1x3_2donghuo", 0, 12 }, { 0, 5, "1x1_2donghuo", 0, 18 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, -31, -168, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060004, formation = 1060001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1060001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "危机|~Crisis~", chapter_name = "B2", type = 1, act_id = 56, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 1 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "1x1_1donghuo", 0, 6 }, { 6, 1, "1x3_1donghuo", 0, 5 }, { 5, 0, "2x1_1donghuo", 15, 25 }, { 4, 5, "1x1_2donghuo", 0, 22 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "2x1_2donghuo", 5, -37 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 5, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060005, formation = 1060001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1060001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "决战|~Decisive~", chapter_name = "B3", type = 1, act_id = 56, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_1donghuo", -2, 6 }, { 6, 5, "2x1_2donghuo", 4, -49 }, { 4, 9, "3x2_1donghuo", -135, -40 }, { 4, 3, "2x1_1donghuo", 15, -43 }, { 4, 1, "1x3_2donghuo", -3, 5 }, { 2, 5, "1x1_1donghuo", 0, 6 }, { 1, 7, "1x1_2donghuo", 0, 17 }, { 0, 10, "2x2_1donghuo", -46, -15 }, { 0, 3, "1x1_1donghuo", -2, 10 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1060010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1060010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "突入|~Inburst~", chapter_name = "C1", type = 2, act_id = 55, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信号所指的坐标,竟是已经化为废墟的塞壬基地,这里是否还有残留的情报?", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 3, 3, "1x1_2donghuo", 0, 22 }, { 0, 6, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 124, -210, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060011, formation = 1060010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1060010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "接敌|~Engage~", chapter_name = "C2", type = 2, act_id = 55, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分队的行动已被察觉,资料不详的新型塞壬正在高速接近中,做好迎战准备!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "1x3_1donghuo", 0, 9 }, { 4, 0, "2x1_1donghuo", 14, 29 }, { 3, 4, "1x1_1donghuo", 0, 5 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060012, formation = 1060010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1060010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "迷惑|~Confuse~", chapter_name = "C3", type = 2, act_id = 55, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方的新型舰不断地出现,神秘信号的线索却依然在云雾之中…将我们引导到这里的…究竟是何方神圣?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 7, "2x1_2donghuo", -115, 33 }, { 4, 4, "1x1_1donghuo", 0, 1 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 7, "1x1_2donghuo", 0, 19 }, { 0, 3, "1x3_1donghuo", 0, 7 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 23, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060013, formation = 1060011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1060011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "信号|~Signal~", chapter_name = "D1", type = 2, act_id = 56, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密电文,时间点不明…无论是不是陷阱,都只能前往一探究竟了", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "2x1_1donghuo", 7, 37 }, { 4, 0, "1x1_1donghuo", 0, 0 }, { 3, 6, "2x1_2donghuo", -3, 32 }, { 2, 3, "1x3_2donghuo", 0, 12 }, { 0, 5, "1x1_2donghuo", 0, 19 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, -31, -168, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060014, formation = 1060011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1060011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "危机|~Crisis~", chapter_name = "D2", type = 2, act_id = 56, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敌方火力与规模远远超出预期…新型的大型舰出乎意料的难缠,以破釜沉舟的气势战斗到底吧!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 1 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "1x1_1donghuo", 0, 6 }, { 6, 1, "1x3_1donghuo", 0, 5 }, { 5, 0, "2x1_1donghuo", 15, 25 }, { 4, 5, "1x1_2donghuo", 0, 22 }, { 3, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "2x1_2donghuo", 5, -37 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 5, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = { { 3001, 6500 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1060016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1060016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1060015, formation = 1060011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1060011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "决战|~Decisive~", chapter_name = "D3", type = 2, act_id = 56, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近发信源的区域,越多的塞壬在此徘徊,对方似乎也在警戒着其他的什么…先击败眼前的2艘大型战舰吧!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59105 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_1donghuo", -2, 6 }, { 6, 5, "2x1_2donghuo", 4, -49 }, { 4, 9, "3x2_1donghuo", -135, -40 }, { 4, 3, "2x1_1donghuo", 15, -43 }, { 4, 1, "1x3_2donghuo", -3, 5 }, { 2, 5, "1x1_1donghuo", 0, 6 }, { 1, 7, "1x1_2donghuo", 0, 17 }, { 0, 10, "2x2_1donghuo", -46, -15 }, { 0, 3, "1x1_1donghuo", -2, 10 } }, ambush_event_ratio = { { 3001, 8000 } }, ambush_ratio_extra = {}, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1070201] = { pos_x = "0.7046875", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070201, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1070200, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1070200, unlocklevel = 0, chapter_fx = "", uifx = "", name = "탐색", chapter_name = "SP1", type = 1, act_id = 20211, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "침몰하기 직전에 상선이 보내온 전보를 받아, 그라프 슈피의 위치를 파악하는데 성공했다. 상선 항로를 위협하는 적을 추적하라!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1070202] = { pos_x = "0.44375", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070202, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070201, formation = 1070200, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1070200, unlocklevel = 0, chapter_fx = "", uifx = "", name = "추격", chapter_name = "SP2", type = 1, act_id = 20211, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "그라프 슈피를 발견했다! 전투 준비! 이번에야말로 놓치지 않겠다!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1070203] = { pos_x = "0.2953125", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1070203, count = 0, icon_outline = 0, bg = "", pre_chapter = 1070202, formation = 1070200, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1070200, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대결", chapter_name = "SP3", type = 1, act_id = 20211, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "부상을 입은 엑세터는 전선에서 이탈하였으나, 적의 기세도 한풀 꺾인 건 마찬가지. 그라프 슈피와의 전투가 곧 시작된다!", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1080001] = { pos_x = "0.18359375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1080000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.394725", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1080000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "장엄한 칠흑의 바다", chapter_name = "SP1", type = 1, act_id = 20019, enter_story = "NEPU_STAGE101", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "조사를 떠난 넵튠 씨 일행은 괜찮을까요…… 어라? 라스테이션과 비슷한 파동이 감지된다고? 이건 대체……", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1081010, 15, 0 }, { 1081020, 20, 0 }, { 1081030, 30, 1 }, { 1081040, 15, 0 }, { 1081050, 20, 0 }, { 1081060, 30, 1 }, { 1081070, 15, 0 }, { 1081080, 20, 0 }, { 1081090, 30, 1 }, { 1081100, 0, 2 } }, ambush_expedition_list = { 1081210, 1081211, 1081212 }, guarder_expedition_list = { 1081020, 1081050, 1081080 }, elite_expedition_list = { 1081050, 1081080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1081500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN202_1" }, awards = { { 2, 57263 }, { 2, 57259 }, { 2, 57251 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x3_2nep", 2, 0 }, { 2, 4, "1x1_2nep", 0, 0 }, { 1, 0, "2x2_2nep", -9, 33 }, { 0, 7, "3x3_1nep", -45, -37 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 71, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1080002] = { pos_x = "0.6203125", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080001, formation = 1080000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.43335", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1080000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "웅장한 벽록의 바다", chapter_name = "SP2", type = 1, act_id = 20019, enter_story = "NEPU_STAGE201", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이번엔 벨 씨와 그린 하트의 파동인가요? 이건…… 여신들의 정보가 읽히고 있는 것 같군요. 빨리 대책을 세우지 않으면……!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1082010, 15, 0 }, { 1082020, 20, 0 }, { 1082030, 30, 1 }, { 1082040, 15, 0 }, { 1082050, 20, 0 }, { 1082060, 30, 1 }, { 1082070, 15, 0 }, { 1082080, 20, 0 }, { 1082090, 30, 1 }, { 1082100, 0, 2 } }, ambush_expedition_list = { 1082210, 1082211, 1082212 }, guarder_expedition_list = { 1082020, 1082050, 1082080 }, elite_expedition_list = { 1082050, 1082080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1082500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN402_1" }, awards = { { 2, 57263 }, { 2, 57260 }, { 2, 57252 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 8 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 8 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 2 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 4, "2x2_2nep", -4, 34 }, { 4, 2, "2x2_1nep", 0, 36 }, { 3, 6, "2x2_3nep", 51, -41 }, { 1, 4, "1x1_2nep", 0, 0 }, { 0, 1, "1x3_1nep", 8, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 71, -66, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1080003] = { pos_x = "0.1390625", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080002, formation = 1080000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.03125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1080000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "꿈꾸는 순백의 바다", chapter_name = "SP3", type = 1, act_id = 20019, enter_story = "NEPU_STAGE301", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "겨우 모두와 연락이 되었습니다. 새로 감지된 파동은 블랑 씨와 르위의 것입니다. 서둘러 조사해주세요!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1083010, 15, 0 }, { 1083020, 20, 0 }, { 1083030, 30, 1 }, { 1083040, 15, 0 }, { 1083050, 20, 0 }, { 1083060, 30, 1 }, { 1083070, 15, 0 }, { 1083080, 20, 0 }, { 1083090, 30, 1 }, { 1083100, 0, 2 } }, ambush_expedition_list = { 1083210, 1083211, 1083212 }, guarder_expedition_list = { 1083020, 1083050, 1083080 }, elite_expedition_list = { 1083050, 1083080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1083500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN302_1" }, awards = { { 2, 57263 }, { 2, 57261 }, { 2, 57253 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 1 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_2nep", 0, 0 }, { 4, 8, "2x2_2nep", -7, 37 }, { 3, 4, "2x2_1nep", 0, 35 }, { 3, 2, "1x1_1nep", 0, 0 }, { 2, 6, "1x1_2nep", 0, 0 }, { 0, 0, "3x3_1nep", 46, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 32, -118, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1080004] = { pos_x = "0.54765625", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1080003, formation = 1080000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.11565", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1080000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "혁명의 보라빛 바다", chapter_name = "SP4", type = 1, act_id = 20019, enter_story = "NEPU_STAGE401", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 파동을 캐치. 넵튠 씨와 플라네튠의 카피인 것 같군요. 이게 마지막입니다. 모두들, 조심해주세요.", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.62, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1084010, 15, 0 }, { 1084020, 20, 0 }, { 1084030, 30, 1 }, { 1084040, 15, 0 }, { 1084050, 20, 0 }, { 1084060, 30, 1 }, { 1084070, 15, 0 }, { 1084080, 20, 0 }, { 1084090, 30, 1 }, { 1084100, 0, 2 } }, ambush_expedition_list = { 1084210, 1084211, 1084212 }, guarder_expedition_list = { 1084020, 1084050, 1084080 }, elite_expedition_list = { 1084050, 1084080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1084500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN102_1" }, awards = { { 2, 57263 }, { 2, 57262 }, { 2, 57254 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 2 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 3 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 2, "2x2_1nep", 0, 35 }, { 5, 9, "2x2_2nep", 10, -43 }, { 4, 6, "1x1_2nep", 0, 0 }, { 3, 2, "1x1_1nep", -3, 0 }, { 2, 4, "3x3_1nep", 50, -36 }, { 2, 0, "2x2_2nep", 0, 35 }, { 0, 9, "2x2_3nep", -44, -43 }, { 0, 1, "1x3_1nep", 9, -2 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 20, 14, -64, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1080005] = { pos_x = "0.3953125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1080005, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1080010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1635417", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 25, wall_prefab = "", ammo_submarine = 0, num_2 = 8, is_ai = 0, land_based = "", map = 1080010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "초차원의 도전장", chapter_name = "EXTRA", type = 2, act_id = 20019, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "지금까지 없었던 강력한 파장을 탐지… 이건… 여신의 힘?! ……여기서부턴 초고난도의 전장입니다. 건투를 빕니다.", difficulty = 9, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.47, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 2, 1 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 800 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1085010, 15, 0 }, { 1085020, 20, 0 }, { 1085030, 30, 1 }, { 1085040, 15, 0 }, { 1085050, 20, 0 }, { 1085060, 30, 1 }, { 1085070, 15, 0 }, { 1085080, 20, 0 }, { 1085090, 30, 1 }, { 1085100, 0, 2 } }, ambush_expedition_list = { 1085210, 1085211, 1085212 }, guarder_expedition_list = { 1085020, 1085050, 1085080 }, elite_expedition_list = { 1085050, 1085080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1085500 }, enemy_refresh = { 0, 2, 2 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "HDN102_1", "HDN202_1" }, awards = {}, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 7, "2x2_1nep", 0, 36 }, { 5, 4, "1x1_2nep", 0, 0 }, { 4, 1, "1x3_1nep", 0, 0 }, { 3, 9, "1x1_1nep", 0, 0 }, { 3, 5, "3x3_1nep", 44, 34 }, { 2, 2, "2x2_2nep", 0, 29 }, { 0, 10, "2x2_3nep", -39, -45 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_nep", 45, 25, 191, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 23, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090001] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1090000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 11, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1090000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북해의 귀로", chapter_name = "A1", type = 1, act_id = 20058, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수송선단 호위 임무를 마친 벨파스트 일행의 귀로에 신형 세이렌이 나타났다. 추적해오는 적을 따돌리고, 승리를 거머쥐어라!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = { 1090013, 1090014, 1090015 }, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57291 }, { 2, 57271 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x3_1yingxihuodong", 2, 9 }, { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 2, "1x1_2yingxihuodong", 0, 8 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090002] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090001, formation = 1090000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 11, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1090000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사냥터", chapter_name = "A2", type = 1, act_id = 20058, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "제2진 수송선단이 메탈 블러드의 공습을 받고 있다는 긴급 무전이 들어왔다. 구조를 하러 간 벨파스트 일행이 마주친 건 바로, '재현된 사냥터' 였다.", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = { 1090029, 1090030, 1090031 }, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090401, 1090402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57292 }, { 2, 57272 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "1x2_2yingxihuodong", -9, 36 }, { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 1, 6, "1x1_2yingxihuodong", 0, 10 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 139, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090003] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090002, formation = 1090000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1090000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "마무리 일격", chapter_name = "A3", type = 1, act_id = 20058, enter_story = "LINGDONG07", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "샤른호르스트를 단독으로 추적하는 벨파스트. 사냥하는 자와 사냥당하는 자. 이 둘의 운명은 이제 이 마지막 일격에 의해 정해진다!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = { 1090045, 1090046, 1090047 }, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090403, 1090404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57293 }, { 2, 57273 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 111, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090004] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090003, formation = 1090001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1090001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북쪽에서 온 불청객", chapter_name = "B1", type = 1, act_id = 20059, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "갑자기 나타난 신형 세이렌과 가공할만한 위력의 무기. 적을 격퇴하고 공격 함대의 진형을 재정비하라!", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = { 1090061, 1090062, 1090063 }, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090405, 1090406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57294 }, { 2, 57274 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 2 }, { 3, 9, true, 6 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 40, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090005] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090004, formation = 1090001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1090001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "텅스턴 작전", chapter_name = "B2", type = 1, act_id = 20059, enter_story = "LINGDONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌이 꺼낸 정체불명의 무기가 발생시킨 이상 기후에 의해 안개가 걷혔다. 텅스텐 작전을 속항하고, 티르피츠를 격파하라!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = { 1090077, 1090078, 1090079 }, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090407, 1090408, 1090409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57295 }, { 2, 57275 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090006] = { pos_x = "0.621875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090005, formation = 1090001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1090001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "싸늘한 겨울의 왕관", chapter_name = "B3", type = 1, act_id = 20059, enter_story = "LINGDONG17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수수께끼의 항공모함을 발견하였으나 놓쳐버리고 말았다. 로열 네이비의 영광을 위해, 해역에서 날뛰고 있는 세이렌 '퓨리파이어' 를 격파하라!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = { 1090093, 1090094, 1090095 }, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090410, 1090411, 1090412, 1090413 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57296 }, { 2, 57276 }, { 2, 54012 }, { 2, 54023 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 2 }, { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 8 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 222, 52, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090011] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1090010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1090010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북해의 귀로", chapter_name = "C1", type = 2, act_id = 20058, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수송선단 호위 임무를 마친 벨파스트 일행의 귀로에 신형 세이렌이 나타났다. 추적해오는 적을 따돌리고, 승리를 거머쥐어라!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = { 1090212, 1090213, 1090214 }, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090500 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57321 }, { 2, 57301 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x3_3yingxihuodong", 2, 9 }, { 4, 3, "1x1_4yingxihuodong", 0, 76 }, { 3, 3, "1x1_3yingxihuodong", 0, -73 }, { 1, 2, "1x1_3yingxihuodong", 0, 8 }, { 1, 0, "1x1_5yingxihuodong", 2, 53 }, { 0, 6, "4x4_3yingxihuodong", -39, -37 }, { 0, 0, "1x1_4yingxihuodong", 0, 0 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090012] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090011, formation = 1090010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1090010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사냥터", chapter_name = "C2", type = 2, act_id = 20058, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "제2진 수송선단이 메탈 블러드의 공습을 받고 있다는 긴급 무전이 들어왔다. 구조를 하러 간 벨파스트 일행이 마주친 건 바로, '재현된 사냥터' 였다.", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = { 1090228, 1090229, 1090230 }, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090501, 1090502 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57322 }, { 2, 57302 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 8 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "1x1_5yingxihuodong", 5, 54 }, { 4, 2, "1x1_4yingxihuodong", 0, -1 }, { 3, 7, "1x1_3yingxihuodong", 2, 5 }, { 3, 4, "1x1_5yingxihuodong", 0, 56 }, { 2, 4, "1x1_4yingxihuodong", 0, 0 }, { 1, 6, "1x1_3yingxihuodong", 0, 10 }, { 0, 1, "4x4_4yingxihuodong", -58, -11 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090013] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090012, formation = 1090010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1090010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "마무리 일격", chapter_name = "C3", type = 2, act_id = 20058, enter_story = "LINGDONG07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "샤른호르스트를 단독으로 추적하는 벨파스트. 사냥하는 자와 사냥당하는 자. 이 둘의 운명은 이제 이 마지막 일격에 의해 정해진다!", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = { 1090244, 1090245, 1090246 }, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090503, 1090504 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57323 }, { 2, 57303 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x1_5yingxihuodong", 2, 48 }, { 5, 2, "1x1_4yingxihuodong", 0, 7 }, { 4, 7, "1x1_4yingxihuodong", 0, 0 }, { 3, 4, "4x4_3yingxihuodong", -44, -37 }, { 3, 0, "1x1_5yingxihuodong", 1, 50 }, { 2, 6, "1x1_3yingxihuodong", 0, 7 }, { 2, 0, "1x1_4yingxihuodong", 0, 0 }, { 0, 3, "2x1_1yingxihuodong", 0, 28 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 26, 118, -93, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090014] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090013, formation = 1090011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1090011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북쪽에서 온 불청객", chapter_name = "D1", type = 2, act_id = 20059, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "갑자기 나타난 신형 세이렌과 가공할만한 위력의 무기. 적을 격퇴하고 공격 함대의 진형을 재정비하라!", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = { 1090260, 1090261, 1090262 }, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090505, 1090506 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57324 }, { 2, 57304 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 4, 9, true, 8 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 2 }, { 3, 9, true, 6 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "2x1_1yingxihuodong", -50, 15 }, { 3, 6, "1x1_3yingxihuodong", 0, -1 }, { 3, 3, "1x1_4yingxihuodong", 0, 0 }, { 3, 0, "1x1_5yingxihuodong", -3, 45 }, { 2, 0, "1x1_3yingxihuodong", 0, 0 }, { 1, 6, "1x1_4yingxihuodong", 1, 5 }, { 0, 9, "4x4_3yingxihuodong", -32, -36 }, { 0, 3, "4x4_5yingxihuodong", 53, -5 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 95, -144, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090015] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090014, formation = 1090011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1090011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "텅스턴 작전", chapter_name = "D2", type = 2, act_id = 20059, enter_story = "LINGDONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌이 꺼낸 정체불명의 무기가 발생시킨 이상 기후에 의해 안개가 걷혔다. 텅스텐 작전을 속항하고, 티르피츠를 격파하라!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = { 1090276, 1090277, 1090278 }, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090507, 1090508, 1090509 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57325 }, { 2, 57305 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 0, "1x1_4yingxihuodong", 0, -1 }, { 5, 5, "1x1_3yingxihuodong", 0, 5 }, { 5, 0, "1x1_5yingxihuodong", -5, 42 }, { 4, 6, "1x3_3yingxihuodong", 0, 14 }, { 3, 2, "1x1_4yingxihuodong", 0, -1 }, { 1, 2, "1x1_5yingxihuodong", 0, 48 }, { 0, 6, "4x4_3yingxihuodong", -41, -27 }, { 0, 2, "1x1_3yingxihuodong", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090016] = { pos_x = "0.621875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090015, formation = 1090011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1090011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "싸늘한 겨울의 왕관", chapter_name = "D3", type = 2, act_id = 20059, enter_story = "LINGDONG17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수수께끼의 항공모함을 발견하였으나 놓쳐버리고 말았다. 로열 네이비의 영광을 위해, 해역에서 날뛰고 있는 세이렌 '퓨리파이어' 를 격파하라!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = { 1090292, 1090293, 1090294 }, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090510, 1090511, 1090512, 1090513 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57326 }, { 2, 57306 }, { 2, 54013 }, { 2, 54024 }, { 2, 59106 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 2 }, { 6, 8, true, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 8 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "2x1_1yingxihuodong", 0, 10 }, { 7, 5, "1x1_3yingxihuodong", -4, 8 }, { 6, 5, "1x1_5yingxihuodong", 0, 48 }, { 6, 2, "1x1_4yingxihuodong", 0, 0 }, { 5, 10, "4x4_3yingxihuodong", -45, -42 }, { 4, 4, "1x1_3yingxihuodong", 0, 7 }, { 3, 6, "1x1_5yingxihuodong", 0, 53 }, { 3, 1, "1x3_3yingxihuodong", 0, 9 }, { 2, 8, "1x1_4yingxihuodong", 0, 7 }, { 2, 6, "1x1_4yingxihuodong", 0, 0 }, { 0, 5, "4x4_5yingxihuodong", -50, -2 } }, ambush_event_ratio = { { 3001, 6000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 159, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1090017] = { pos_x = "0.36703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1090017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1090016, formation = 1090012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.196875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 0, land_based = "", map = 1090012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "싸늘한 마지막 난관", chapter_name = "EXTRA", type = 2, act_id = 20059, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "푸른 바다를 뛰어넘은 자만이 도전할 수 있는, 북극권 바다의 마지막 시련. 당신에게 무운이 함께 하길…", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1090296, 2, 0 }, { 1090297, 22, 0 }, { 1090298, 36, 0 }, { 1090299, 3, 0 }, { 1090300, 34, 0 }, { 1090301, 36, 1 }, { 1090302, 0, 0 }, { 1090303, 34, 0 }, { 1090304, 34, 1 }, { 1090305, 0, 0 } }, ambush_expedition_list = { 1090308, 1090309, 1090310 }, guarder_expedition_list = { 1090297, 1090300, 1090303, 1090306 }, elite_expedition_list = { 1090298, 1090301, 1090304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090311 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = {}, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_3yingxihuodong", 0, 2 }, { 7, 5, "2x1_1yingxihuodong", 57, 12 }, { 5, 3, "1x2_1yingxihuodong", 0, 35 }, { 4, 8, "4x4_3yingxihuodong", -33, -35 }, { 4, 1, "1x3_3yingxihuodong", 0, 12 }, { 2, 5, "1x1_3yingxihuodong", 0, 0 }, { 1, 7, "1x1_4yingxihuodong", 0, -1 }, { 0, 10, "4x4_4yingxihuodong", -36, -3 }, { 0, 3, "1x1_4yingxihuodong", 0, 1 } }, ambush_event_ratio = { { 3001, 8000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 242, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1100001] = { pos_x = "0.33125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 2, num_2 = 20, is_ai = 0, land_based = "", map = 1100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "A1", type = 1, act_id = 20215, enter_story = "GUOQING3", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100002] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100001, formation = 1100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 2, num_2 = 25, is_ai = 0, land_based = "", map = 1100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "A2", type = 1, act_id = 20215, enter_story = "GUOQING6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100003] = { pos_x = "0.690625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100002, formation = 1100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 2, num_2 = 30, is_ai = 0, land_based = "", map = 1100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "A3", type = 1, act_id = 20215, enter_story = "GUOQING8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100004] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100003, formation = 1100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 2, num_2 = 30, is_ai = 0, land_based = "", map = 1100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "B1", type = 1, act_id = 20215, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100005] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100004, formation = 1100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 2, num_2 = 35, is_ai = 0, land_based = "", map = 1100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "B2", type = 1, act_id = 20215, enter_story = "GUOQING14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100006] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100005, formation = 1100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 2, num_2 = 35, is_ai = 0, land_based = "", map = 1100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "B3", type = 1, act_id = 20215, enter_story = "GUOQING17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100011] = { pos_x = "0.33125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 2, num_2 = 25, is_ai = 0, land_based = "", map = 1100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "C1", type = 2, act_id = 20215, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "torpedo", 1, 550 }, { "dodge", 1, 320 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100012] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100011, formation = 1100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 2, num_2 = 25, is_ai = 0, land_based = "", map = 1100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "C2", type = 2, act_id = 20215, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 64 }, { "cannon", 1, 650 }, { "dodge", 1, 360 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100013] = { pos_x = "0.690625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100012, formation = 1100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 2, num_2 = 30, is_ai = 0, land_based = "", map = 1100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "C3", type = 2, act_id = 20215, enter_story = "GUOQING8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 68 }, { "cannon", 1, 750 }, { "air", -1, 1800 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100014] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100013, formation = 1100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 2, num_2 = 30, is_ai = 0, land_based = "", map = 1100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "D1", type = 2, act_id = 20215, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 72 }, { "torpedo", 1, 750 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100015] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100014, formation = 1100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 2, num_2 = 35, is_ai = 0, land_based = "", map = 1100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "D2", type = 2, act_id = 20215, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 76 }, { "air", 1, 900 }, { "antiaircraft", 1, 1400 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100016] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1100015, formation = 1100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 2, num_2 = 40, is_ai = 0, land_based = "", map = 1100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "D3", type = 2, act_id = 20215, enter_story = "GUOQING17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100020] = { pos_x = "0.48984375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1100020, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1100013, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.277083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, wall_prefab = "", ammo_submarine = 2, num_2 = 10, is_ai = 0, land_based = "", map = 1100013, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 도전서", chapter_name = "EXTRA", type = 2, act_id = 20215, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신념으로 극한을 돌파하고, 실력으로 좌절을 돌파한다. 성역 깊은 곳의 마지막 시련이 제군들을 기다리고 있다.", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 1030296, 2, 0 }, { 1030297, 22, 0 }, { 1030298, 36, 0 }, { 1030299, 3, 0 }, { 1030300, 34, 0 }, { 1030301, 36, 1 }, { 1030302, 0, 0 }, { 1030303, 34, 0 }, { 1030304, 34, 1 }, { 1030305, 0, 0 } }, ambush_expedition_list = { 1030308, 1030309, 1030310 }, guarder_expedition_list = { 1030297, 1030300, 1030303, 1030306 }, elite_expedition_list = { 1030298, 1030301, 1030304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030311 }, enemy_refresh = { 1, 2, 2 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = {}, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "1x2_1guoqing", 0, 47 }, { 7, 1, "1x2_1guoqing", 0, 47 }, { 4, 8, "1x1_1guoqing", 0, 0 }, { 4, 4, "1x3_1guoqing", 0, 0 }, { 4, 0, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 0, 0 }, { 2, 2, "1x2_2guoqing", 4, 40 }, { 0, 5, "4x4_1guoqing", 71, -48 }, { 0, 2, "1x3_2guoqing", 125, 9 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, 54, 42, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1110001] = { pos_x = "0.19375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1110001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1110001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "고향으로", chapter_name = "A1", type = 1, act_id = 20122, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 구하기 위해, 사쿠라 엠파이어 소속의 전사들은 귀향길에 오른다. 그러나, 그녀들의 항로에는 세이렌 함대의 그림자가 기다리고 있었다.", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57351 }, { 2, 57331 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110002] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1110002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110001, formation = 1110001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1110001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이변", chapter_name = "A2", type = 1, act_id = 20122, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "메마른 '중앵', 배회하는 세이렌, 고향을 지키는 동포들… 현 상황을 타개할 방법을 찾아내야 한다.", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000231, 3000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57352 }, { 2, 57332 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 7, true, 8 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 6, "1x1_2yinghua_easy", 50, 48 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110003] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1110003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110002, formation = 1110001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1110001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "메마른 신앙", chapter_name = "A3", type = 1, act_id = 20122, enter_story = "YINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신목의 상태가 나쁘다는 것은 신앙이 사라져간다는 뜻이다. 모습을 감춘 '중앵'을 지키는 무녀를 찾아, 해역의 심장부로 향하라.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000241, 3000242, 3000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57353 }, { 2, 57333 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 8, true, 8 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 8, "1x1_2yinghua_easy", -52, 56 }, { 2, 8, "1x3_1yinghua_easy", -204, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110004] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1110004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110003, formation = 1110001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1110001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "지키는 자", chapter_name = "A4", type = 1, act_id = 20122, enter_story = "YINGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "중앵'을 모시며, '중앵'과 함께 잠에 빠진 무녀. 최후의 관문을 막아서는 것은, 설마……?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57354 }, { 2, 57334 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110005] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 1110005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110004, formation = 1110002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1110002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새싹", chapter_name = "B1", type = 1, act_id = 20123, enter_story = "YINGHUA10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "나가토를 깨우려는 모두에 아랑곳하지 않고, '중앵'을 노리는 세이렌의 포화가 퍼붓기 시작했다. 전장에 불안한 분위기가 감돌기 시작한다……", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000531, 3000532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57355 }, { 2, 57335 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110006] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1110006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110005, formation = 1110002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1110002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 벚꽃", chapter_name = "B2", type = 1, act_id = 20123, enter_story = "YINGHUA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "검게 물든 벚나무가 이제, 스스로 그 강철의 꽃잎을 화려하게 피우고자 한다…… 나가토급의 실력을 뼈저리게 깨닫도록 해주자!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000541, 3000542, 3000543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57356 }, { 2, 57336 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 9, "1x1_1yinghua_easy", -45, 19 }, { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 2, 8, "1x1_2yinghua_easy", 58, -14 }, { 2, 2, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110011] = { pos_x = "0.19375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1110011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1110011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "고향으로", chapter_name = "C1", type = 2, act_id = 20122, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 구하기 위해, 사쿠라 엠파이어 소속의 전사들은 귀향길에 오른다. 그러나, 그녀들의 항로에는 세이렌 함대의 그림자가 기다리고 있었다.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000821, 3000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57381 }, { 2, 57361 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 45, 49 }, { 5, 4, "1x1_1yinghua_hard", 58, -39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110012] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1110012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110011, formation = 1110011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1110011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이변", chapter_name = "C2", type = 2, act_id = 20122, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "메마른 '중앵', 배회하는 세이렌, 고향을 지키는 동포들… 현 상황을 타개할 방법을 찾아내야 한다.", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000831, 3000832, 3000833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57382 }, { 2, 57362 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 12 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 7, true, 8 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 6, "1x1_2yinghua_hard", 50, 48 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110013] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1110013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110012, formation = 1110011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1110011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "메마른 신앙", chapter_name = "C3", type = 2, act_id = 20122, enter_story = "YINGHUA5", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신목의 상태가 나쁘다는 것은 신앙이 사라져간다는 뜻이다. 모습을 감춘 '중앵'을 지키는 무녀를 찾아, 해역의 심장부로 향하라.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000841, 3000842, 3000843, 3000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57383 }, { 2, 57363 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 8 }, { 9, 7, true, 0 }, { 9, 6, true, 4 }, { 9, 5, true, 0 }, { 9, 4, true, 12 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 8, 8, true, 8 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 9, 2, "1x1_1yinghua_hard", 56, 42 }, { 7, 8, "1x1_2yinghua_hard", -52, 56 }, { 2, 8, "1x3_1yinghua_hard", -204, -23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110014] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1110014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110013, formation = 1110011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1110011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "지키는 자", chapter_name = "C4", type = 2, act_id = 20122, enter_story = "YINGHUA6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "중앵'을 모시며, '중앵'과 함께 잠에 빠진 무녀. 최후의 관문을 막아서는 것은, 설마……?", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001121, 3001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57384 }, { 2, 57364 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110015] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 1110015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110014, formation = 1110012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1110012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새싹", chapter_name = "D1", type = 2, act_id = 20123, enter_story = "YINGHUA10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "나가토를 깨우려는 모두에 아랑곳하지 않고, '중앵'을 노리는 세이렌의 포화가 퍼붓기 시작했다. 전장에 불안한 분위기가 감돌기 시작한다……", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001131, 3001132, 3001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57385 }, { 2, 57365 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 6 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 12 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 12 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 12 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110016] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1110016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1110015, formation = 1110012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1110012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 벚꽃", chapter_name = "D2", type = 2, act_id = 20123, enter_story = "YINGHUA13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "검게 물든 벚나무가 이제, 스스로 그 강철의 꽃잎을 화려하게 피우고자 한다…… 나가토급의 실력을 뼈저리게 깨닫도록 해주자!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001141, 3001142, 3001143, 3001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57386 }, { 2, 57366 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 9, "1x1_1yinghua_hard", -45, 19 }, { 8, 5, "1x1_3yinghua_hard", -41, 29 }, { 2, 8, "1x1_2yinghua_hard", 58, -14 }, { 2, 2, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1110021] = { pos_x = "0.48984375", num_3 = 1, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1485, best_air_dominance = 1935, id = 1110021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1110021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.277083333", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1110021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "철 지나 핀 이계의 벚꽃", chapter_name = "EXTRA", type = 2, act_id = 20123, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "전사의 영예를 걸고 난관의 끝에 도전하는 자여…… 철 지나 피어난 벚꽃 아래에서, 그대의 도전을 기다리고 있겠노라.", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 } }, float_items = { { 6, 3, "1x1_1yinghua_easy", 34, 67 }, { 5, 7, "1x1_3yinghua_easy", 0, 40 }, { 2, 5, "4x4_2yinghua_easy", -4, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 42, 13, -84, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1120001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 1120001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1120001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "A1", type = 1, act_id = 128, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120002] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 135, best_air_dominance = 175, id = 1120002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120001, formation = 1120001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "A2", type = 1, act_id = 128, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 1120003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120002, formation = 1120001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "A3", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120004] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 265, id = 1120004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120003, formation = 1120001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1120001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "A4", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120005] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 1120005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120004, formation = 1120002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "B1", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120006] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 1120006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120005, formation = 1120002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "B2", type = 1, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120007] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 1120007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120006, formation = 1120002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1120002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "B3", type = 1, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120008] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 535, best_air_dominance = 695, id = 1120008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120007, formation = 1120002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1120002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "B4", type = 1, act_id = 128, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120011] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 355, best_air_dominance = 460, id = 1120011, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1120011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "C1", type = 2, act_id = 128, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120012] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 1120012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120011, formation = 1120011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "C2", type = 2, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120013] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 505, best_air_dominance = 655, id = 1120013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120012, formation = 1120011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "C3", type = 2, act_id = 128, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120014] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 1120014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120013, formation = 1120011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1120011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "C4", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120015] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 635, best_air_dominance = 825, id = 1120015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120014, formation = 1120012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "D1", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120016] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 790, best_air_dominance = 1025, id = 1120016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120015, formation = 1120012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "D2", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120017] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 955, best_air_dominance = 1240, id = 1120017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120016, formation = 1120012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1120012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "D3", type = 2, act_id = 128, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120018] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 1120018, count = 0, icon_outline = 0, bg = "", pre_chapter = 1120017, formation = 1120012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1120012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "D4", type = 2, act_id = 128, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지>>>이상 데이터 감지>>>덮어쓰기 종료 <>전술 모듈 초기화. 「백」플레이어 확인", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59111 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1485, best_air_dominance = 1935, id = 1120021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1120021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1120021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이색의 엔딩|~Ending~", chapter_name = "EXTRA", type = 2, act_id = 128, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "<> 추가 로그>> 「윤회를 뛰어넘어, 한계를 뚫고, 엔딩에 도달한 챌린저, 상호 존재의 증명을 걸고, 최후의 게임 시작」", difficulty = 10, avoid_ratio = 18, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000331 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 } }, float_items = { { 8, 6, "1x2XWIsLand_3", -14, 31 }, { 8, 5, "1x1XWIsLand_2", -22, 0 }, { 8, 2, "1x3XWIsLand_2", 103, 0 }, { 8, 1, "1x1XWIsLand_2", 21, 6 }, { 6, 1, "1x2XWIsLand_2", -15, -36 }, { 5, 6, "1x2XWIsLand_1", 5, -72 }, { 5, 1, "1x2XWIsLand_1", 0, 24 }, { 4, 6, "2x2XWIsLand_1", -33, -28 }, { 4, 3, "1x3XWIsLand_1", 71, 0 }, { 4, 2, "1x1XWIsLand_1", 0, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 64, 21, 100, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1130001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1130000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1130000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "한밤의 경보", chapter_name = "SP1", type = 1, act_id = 20026, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상륙 작전의 물자 운반이 곧 완료될 예정이고, 다음날이면 드디어 이 해역을 떠날 수 있게 된다. 그러나, 아무도 알아채지 못한 상황에서, 위기는 소리 없이 다가왔다……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1130002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130001, formation = 1130000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1130000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "수난의 삼자매", chapter_name = "SP2", type = 1, act_id = 20026, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "시카고가 인솔하는 남부함대는 순식간에 무너졌지만, 경보를 전달받지 못한 북부함대의 아스토리아 삼자매는 다가오는 위기를 알아채지 못했다. 그녀들은 과연 이 절망적인 시련을 이겨낼 수 있을 것인가…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1130003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130002, formation = 1130000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1130000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "변하지 않는 굴레", chapter_name = "SP3", type = 1, act_id = 20026, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " \"모두가 힘을 하나로 뭉치면 이겨낼 수 있어!\" 적을 눈앞에 둔 아스토리아 삼자매는 용감하게 미소 지어 보였다. 하지만 그녀들 또한 알고 있었다, 이 적들은 그녀들보다 훨씬 더 강하다는 것을……", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130101] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1130101, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1130100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1130100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "한밤의 경보", chapter_name = "SP1", type = 1, act_id = 20492, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상륙 작전의 물자 운반이 곧 완료될 예정이고, 다음날이면 드디어 이 해역을 떠날 수 있게 된다. 그러나, 아무도 알아채지 못한 상황에서, 위기는 소리 없이 다가왔다……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130102] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1130102, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130101, formation = 1130100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1130100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "수난의 삼자매", chapter_name = "SP2", type = 1, act_id = 20492, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "시카고가 인솔하는 남부함대는 순식간에 무너졌지만, 경보를 전달받지 못한 북부함대의 아스토리아 삼자매는 다가오는 위기를 알아채지 못했다. 그녀들은 과연 이 절망적인 시련을 이겨낼 수 있을 것인가…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130103] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1130103, count = 0, icon_outline = 0, bg = "", pre_chapter = 1130102, formation = 1130100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1130100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "변하지 않는 굴레", chapter_name = "SP3", type = 1, act_id = 20492, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " \"모두가 힘을 하나로 뭉치면 이겨낼 수 있어!\" 적을 눈앞에 둔 아스토리아 삼자매는 용감하게 미소 지어 보였다. 하지만 그녀들 또한 알고 있었다, 이 적들은 그녀들보다 훨씬 더 강하다는 것을……", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1140001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1140001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1140001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍전야", chapter_name = "A1", type = 1, act_id = 20152, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "어느 임무를 수행하기 위해, 지중해를 항행하는 로열 네이비 함대. 그 극비 임무란……", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57421 }, { 2, 57401 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140001, formation = 1140001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1140001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌파구", chapter_name = "A2", type = 1, act_id = 20152, enter_story = "FAXI02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "마치 케비르 항을 지키려는 듯, 세이렌이 출현했다. 한때 동맹이었던 자는 이미 적의 꼭두각시가 되어 버린 것인가.", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000231, 4000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57422 }, { 2, 57402 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140004] = { pos_x = "0.3813", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140003, formation = 1140001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1140001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "캐터펄트 작전", chapter_name = "A3", type = 1, act_id = 20152, enter_story = "FAXI03", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "됭케르크는 본부의 최후통첩을 거절했다. 이제 싸움은 피할 수 없다…… 전 함대, 전투 준비!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000241, 4000242, 4000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57423 }, { 2, 57403 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140005] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140004, formation = 1140002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1140002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "연합 작전", chapter_name = "B1", type = 1, act_id = 20153, enter_story = "FAXI06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "로열 네이비와 이글 유니온의 합동 작전이 개시됐다. 우선은 세이렌의 방어망을 돌파하라!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000521, 4000522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57424 }, { 2, 57404 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140007] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140007, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140005, formation = 1140002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1140002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 정의", chapter_name = "B2", type = 1, act_id = 20153, enter_story = "FAXI07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동시에 가로 막는 비시아 큐리아와 세이렌의 군세. 강자의 정의가 어떤건지 가르쳐주마!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000531, 4000532, 4000533 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57425 }, { 2, 57405 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140008] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140007, formation = 1140002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1140002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "횃불 작전", chapter_name = "B3", type = 1, act_id = 20153, enter_story = "FAXI08", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "저마다의 정의를 위해, 대양을 넘어온 두 '최강 전함'이 드디어 대치했다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000541, 4000542, 4000543, 4000544 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57426 }, { 2, 57406 }, { 2, 54012 }, { 2, 54023 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 2, 8, "1x1_2faxihuodong_normal", 0, 0 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140011] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140011, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 1140011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1140011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍전야", chapter_name = "C1", type = 2, act_id = 20152, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "어느 임무를 수행하기 위해, 지중해를 항행하는 로열 네이비 함대. 그 극비 임무란……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000821 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57451 }, { 2, 57431 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140013] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140011, formation = 1140011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1140011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌파구", chapter_name = "C2", type = 2, act_id = 20152, enter_story = "FAXI02", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "마치 케비르 항을 지키려는 듯, 세이렌이 출현했다. 한때 동맹이었던 자는 이미 적의 꼭두각시가 되어 버린 것인가.", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000831, 4000832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57452 }, { 2, 57432 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140014] = { pos_x = "0.3813", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140013, formation = 1140011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1739", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1140011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "캐터펄트 작전", chapter_name = "C3", type = 2, act_id = 20152, enter_story = "FAXI03", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "됭케르크는 본부의 최후통첩을 거절했다. 이제 싸움은 피할 수 없다…… 전 함대, 전투 준비!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000841, 4000842, 4000843 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57453 }, { 2, 57433 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140015] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140014, formation = 1140012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1140012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "연합 작전", chapter_name = "D1", type = 2, act_id = 20153, enter_story = "FAXI06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "로열 네이비와 이글 유니온의 합동 작전이 개시됐다. 우선은 세이렌의 방어망을 돌파하라!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001121, 4001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57454 }, { 2, 57434 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140017] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140017, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140015, formation = 1140012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1140012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 정의", chapter_name = "D2", type = 2, act_id = 20153, enter_story = "FAXI07", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동시에 가로 막는 비시아 큐리아와 세이렌의 군세. 강자의 정의가 어떤건지 가르쳐주마!", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001131, 4001132, 4001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57455 }, { 2, 57435 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140018] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140018, count = 0, icon_outline = 0, bg = "", pre_chapter = 1140017, formation = 1140012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1140012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "횃불 작전", chapter_name = "D3", type = 2, act_id = 20153, enter_story = "FAXI08", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "저마다의 정의를 위해, 대양을 넘어온 두 '최강 전함'이 드디어 대치했다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001141, 4001142, 4001143, 4001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57456 }, { 2, 57436 }, { 2, 54013 }, { 2, 54024 }, { 2, 59112 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1140021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1140021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1140021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1140021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "빛과 그림자", chapter_name = "EXTRA", type = 2, act_id = 20153, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "\"성당의 빛은 계단에 그림자를 드리운다. 도전하는 자여, 빛을 원한다면 먼저 그림자를 넘어 보여라.\"", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer", "dunkeerke" }, awards = {}, grids = { { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 } }, float_items = { { 8, 3, "1x2_2faxihuodong_hard", -21, 49 }, { 7, 5, "1x3_1faxihuodong_hard", 3, 15 }, { 5, 5, "1x3_1faxihuodong_hard", 6, 20 }, { 4, 3, "1x2_2faxihuodong_hard", -17, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 21, 100, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1150001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1150001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌입", chapter_name = "A1", type = 1, act_id = 20073, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수신한 정체불명의 신호가 가리키는 좌표는, 이미 폐허가 된 세이렌의 기지였다. 여기에 아직 남아있는 정보가 있을지도?!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150001, formation = 1150001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1150001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "교전", chapter_name = "A2", type = 1, act_id = 20073, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "임무 부대의 행동이 이미 발각되어, 이제껏 접해보지 못했던 신형 세이렌이 고속으로 접근하게 되었다. 응전할 준비를 하라!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150002, formation = 1150001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1150001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "혼란", chapter_name = "A3", type = 1, act_id = 20073, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 신형함의 계속되는 출현으로 인해, 정체불명의 신호의 단서는 여전히 오리무중인 상황…혹시 그녀들을 여기로 인도한 것은…신성한 무언가인 걸까?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150003, formation = 1150002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1150002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신호", chapter_name = "B1", type = 1, act_id = 20074, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 암호 통신을 받게 된 헬레나 일행. 함정일 수도 있지만…이젠 앞으로 나아갈 수밖에!", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150004, formation = 1150002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1150002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "위기", chapter_name = "B2", type = 1, act_id = 20074, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적군의 화력과 규모는 상상을 훨씬 뛰어넘는 수준이었다…신형 대형함에 의해 예상치 못한 난항을 겪게 된 그녀들…결사의 각오로 응전하라!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150005, formation = 1150002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1150002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "결전", chapter_name = "B3", type = 1, act_id = 20074, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "점점 더 가까워지는 신호의 발원지, 그리고 이곳을 포위하는 점점 많은 수의 세이렌……상대방은 다른 무언가를 경계하고 있는 듯 하다…우선은 눈 앞의 대형 함선 2척을 격파하도록 하자! ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1150011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌입", chapter_name = "C1", type = 2, act_id = 20073, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수신한 정체불명의 신호가 가리키는 좌표는, 이미 폐허가 된 세이렌의 기지였다. 여기에 아직 남아있는 정보가 있을지도?!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150011, formation = 1150011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1150011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "교전", chapter_name = "C2", type = 2, act_id = 20073, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "임무 부대의 행동이 이미 발각되어, 이제껏 접해보지 못했던 신형 세이렌이 고속으로 접근하게 되었다. 응전할 준비를 하라!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150012, formation = 1150011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1150011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "혼란", chapter_name = "C3", type = 2, act_id = 20073, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 신형함의 계속되는 출현으로 인해, 정체불명의 신호의 단서는 여전히 오리무중인 상황…혹시 그녀들을 여기로 인도한 것은…신성한 무언가인 걸까?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150013, formation = 1150012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1150012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신호", chapter_name = "D1", type = 2, act_id = 20074, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 암호 통신을 받게 된 헬레나 일행. 함정일 수도 있지만…이젠 앞으로 나아갈 수밖에!", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150014, formation = 1150012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1150012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "위기", chapter_name = "D2", type = 2, act_id = 20074, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적군의 화력과 규모는 상상을 훨씬 뛰어넘는 수준이었다…신형 대형함에 의해 예상치 못한 난항을 겪게 된 그녀들…결사의 각오로 응전하라!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1150015, formation = 1150012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1150012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "결전", chapter_name = "D3", type = 2, act_id = 20074, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "점점 더 가까워지는 신호의 발원지, 그리고 이곳을 포위하는 점점 많은 수의 세이렌……상대방은 다른 무언가를 경계하고 있는 듯 하다…우선은 눈 앞의 대형 함선 2척을 격파하도록 하자! ", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1150021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1150021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1150021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "용기의 날개", chapter_name = "EX", type = 2, act_id = 20074, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "상처투성이인 몸을 이끌고도 절대 포기하지 않는 용감한 자여, 극한을 초월한 그 실력을 이곳에 펼쳐라. 추락을 두려워하지 않고 날개를 펼치는 너희의 그 용기는, 반드시 비상할 수 있는 용기로 돌아올테니.", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060500 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "2x1_1donghuo", 0, 0 }, { 5, 0, "2x1_2donghuo", -2, -14 }, { 3, 5, "1x3_1donghuo", 0, 0 }, { 3, 1, "1x3_2donghuo", 0, 0 }, { 2, 6, "2x1_2donghuo", 2, 77 }, { 0, 0, "2x1_1donghuo", 10, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 57, -22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1160001] = { pos_x = "0.2584375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LINKPREHEAT1-2", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1160001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.404444444", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1160001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "경국의 상", chapter_name = "SP1", type = 1, act_id = 20083, enter_story = "LINKPREHEAT1-1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오호츠크 해역에 이상 발생, 미확인 신호도 함께 감지되었다. 앞서 조사를 떠난 아카시와 합류하여, 원인을 규명하라!", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160101, 15, 0 }, { 1160102, 20, 0 }, { 1160103, 30, 1 }, { 1160111, 15, 0 }, { 1160112, 20, 0 }, { 1160113, 30, 1 }, { 1160121, 15, 0 }, { 1160122, 20, 0 }, { 1160123, 30, 1 }, { 1160131, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160102, 1160112, 1160122 }, elite_expedition_list = { 1160112, 1160122 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160501 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fumilulu" }, awards = { { 2, 57483 }, { 2, 57479 }, { 2, 57471 }, { 2, 54012 }, { 2, 54023 }, { 2, 59118 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 4 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 16 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 4, 5, "1x1_1chuansong", 0, 10 }, { 1, 6, "2x2_1chuansong", -50, 45 }, { 1, 1, "2x1_2chuansong", 0, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 71, -159, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT2" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1160002] = { pos_x = "0.73046875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160001, formation = 1160001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.393611111", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1160001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "의자매의 잔", chapter_name = "SP2", type = 1, act_id = 20083, enter_story = "LINKPREHEAT3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이상현상이 계속되는 해역에서, 이방에서 온 표류자들과 조우하게 되었다. 새로운 장비를 얻은 그녀들과 함께 미지의 적을 격퇴하라!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160201, 15, 0 }, { 1160202, 20, 0 }, { 1160203, 30, 1 }, { 1160211, 15, 0 }, { 1160212, 20, 0 }, { 1160213, 30, 1 }, { 1160221, 15, 0 }, { 1160222, 20, 0 }, { 1160223, 30, 1 }, { 1160231, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160202, 1160212, 1160222 }, elite_expedition_list = { 1160212, 1160222 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160502 }, enemy_refresh = { 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiuyuan", "maoyin" }, awards = { { 2, 57483 }, { 2, 57480 }, { 2, 57472 }, { 2, 54012 }, { 2, 54023 }, { 2, 59118 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "1x1_3chuansong", 0, 10 }, { 5, 4, "1x1_2chuansong", -5, 0 }, { 5, 2, "2x3_1chuansong", -40, -25 }, { 4, 7, "1x3_1chuansong", -5, 5 }, { 3, 4, "2x1_2chuansong", 0, 35 }, { 3, 3, "2x2_1chuansong", -55, -30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 32, -118, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1160003] = { pos_x = "0.40078125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160002, formation = 1160001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.003666667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 1160001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사슬의 무녀의 춤", chapter_name = "SP3", type = 1, act_id = 20083, enter_story = "LINKPREHEAT5-1", boss_refresh = 99, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오호츠크 해역의 이상은 세이렌의 소행인 것이 판명되었다. 적에게 포위당한 쿠온과 동료들을 구출하고, 세이렌의 음모를 저지하라!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160301, 15, 0 }, { 1160302, 20, 0 }, { 1160303, 30, 1 }, { 1160311, 15, 0 }, { 1160312, 20, 0 }, { 1160313, 30, 1 }, { 1160321, 15, 0 }, { 1160322, 20, 0 }, { 1160323, 30, 1 }, { 1160331, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160302, 1160312, 1160322 }, elite_expedition_list = { 1160312, 1160322 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160503 }, enemy_refresh = { 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wululu", "salana" }, awards = { { 2, 57483 }, { 2, 57481 }, { 2, 57473 }, { 2, 54012 }, { 2, 54023 }, { 2, 59118 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 7, true, 2 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "2x1_3chuansong", 0, -40 }, { 4, 1, "1x3_2chuansong", 105, 5 }, { 3, 6, "2x2_1chuansong", 55, -25 }, { 2, 2, "1x1_1chuansong", 5, 10 }, { 1, 4, "1x3_1chuansong", -5, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 71, -66, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = { "LINKPREHEAT5-2" }, defeat_story = { "LINKPREHEAT8" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1160004] = { pos_x = "0.5", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160003, formation = 1160001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.25", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1160001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "거울에 비친 몽환", chapter_name = "SP4", type = 1, act_id = 20083, enter_story = "LINKPREHEAT9-1", boss_refresh = 99, event_skip = 1, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역 최심부에 이상현상의 원인으로 보이는 공간이 발견되었다. 그곳을 지키는 세이렌의 함대를 격파하고, 이 이상현상의 종지부를 찍어라!", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.62, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1160401, 15, 0 }, { 1160402, 20, 0 }, { 1160403, 30, 1 }, { 1160411, 15, 0 }, { 1160412, 20, 0 }, { 1160413, 30, 1 }, { 1160421, 15, 0 }, { 1160422, 20, 0 }, { 1160423, 30, 1 }, { 1160431, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1160402, 1160412, 1160422 }, elite_expedition_list = { 1160403, 1160413, 1160423 }, ai_expedition_list = { 1160441 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160504 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = { { 2, 57483 }, { 2, 57482 }, { 2, 57474 }, { 2, 54013 }, { 2, 54023 }, { 2, 59118 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 1 }, { 9, 5, true, 1 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 16 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1chuansong", -5, 10 }, { 7, 4, "1x1_3chuansong", 0, 10 }, { 6, 3, "2x2_1chuansong", -55, -30 }, { 5, 9, "2x3_1chuansong", -50, -25 }, { 5, 1, "2x1_1chuansong", 15, 30 }, { 4, 9, "1x1_2chuansong", -15, 0 }, { 1, 6, "1x1_1chuansong", 2, 7 }, { 1, 4, "1x1_1chuansong", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 20, 14, -64, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LINKPREHEAT16-2", "LINKPREHEAT17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1160005] = { pos_x = "0.3953125", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1160005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1160004, formation = 1160011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1635417", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1160011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "칭송받는 자", chapter_name = "EXTRA", type = 2, act_id = 20083, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "몽환의 해역, 칭송받는 전승, 천지조차 삼켜버리는 거대한 힘. 모든 힘을 모아, 최후의 승부에 도전하라!", difficulty = 9, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.47, 0.43, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1160402, 1160412, 1160422 }, elite_expedition_list = { 1160412, 1160422 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1160510 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiuyuan", "fumilulu" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 4, "1x1_3chuansong", 0, 15 }, { 7, 3, "1x1_1chuansong", 10, -2 }, { 6, 5, "1x1_2chuansong", -5, 0 }, { 4, 6, "2x2_1chuansong", -35, -35 }, { 4, 2, "1x1_3chuansong", 0, 15 }, { 3, 4, "1x3_2chuansong", -5, 5 }, { 1, 4, "1x3_1chuansong", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_chuansong", 45, 25, 191, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 23, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1170001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG3", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1170001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1170001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새벽녘의 호포", chapter_name = "SP1", type = 1, act_id = 20094, enter_story = "LONGXIANGHUODONG1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새벽녘의 고요를 찢는 포화의 굉음. 아침해를 비추는 솔로몬해에 새로운 전투의 막이 오른다!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170001, 15, 0 }, { 1170002, 20, 0 }, { 1170003, 30, 1 }, { 1170004, 15, 0 }, { 1170005, 20, 0 }, { 1170006, 30, 1 }, { 1170007, 15, 0 }, { 1170008, 20, 0 }, { 1170009, 30, 1 }, { 1170010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170002, 1170005 }, elite_expedition_list = { 1170002, 1170004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170101 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui", "wudao" }, awards = { { 2, 57497 }, { 2, 57491 }, { 2, 54012 }, { 2, 54023 }, { 2, 59119 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "LONGXIANGHUODONG2" }, defeat_story = { "LONGXIANGHUODONG4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1170002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG6", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1170001, formation = 1170001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1170001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대양에서의 대결", chapter_name = "SP2", type = 1, act_id = 20094, enter_story = "LONGXIANGHUODONG5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "대양을 울리는 강철의 포효. 대함거포주의의 끝이라 불리는 '빅 세븐' 이, 푸른 바다를 전율시키며 참전했다!", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170021, 15, 0 }, { 1170022, 20, 0 }, { 1170023, 30, 1 }, { 1170024, 15, 0 }, { 1170025, 20, 0 }, { 1170026, 30, 1 }, { 1170027, 15, 0 }, { 1170028, 20, 0 }, { 1170029, 30, 1 }, { 1170030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170022, 1170025 }, elite_expedition_list = { 1170022, 1170024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170102 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "luao" }, awards = { { 2, 57498 }, { 2, 57492 }, { 2, 54012 }, { 2, 54023 }, { 2, 59119 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1170003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1170003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1170002, formation = 1170001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1170001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "해질녘의 무사", chapter_name = "SP3", type = 1, act_id = 20094, enter_story = "LONGXIANGHUODONG8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 위해 자신의 목숨을 버리는 것 또한 무사의 숙명. 해질녘의 무사가 그 마지막 의지를 불태운다!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1170041, 15, 0 }, { 1170042, 20, 0 }, { 1170043, 30, 1 }, { 1170044, 15, 0 }, { 1170045, 20, 0 }, { 1170046, 30, 1 }, { 1170047, 15, 0 }, { 1170048, 20, 0 }, { 1170049, 30, 1 }, { 1170050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1170042, 1170045 }, elite_expedition_list = { 1170042, 1170045 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1170103 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57499 }, { 2, 57493 }, { 2, 54013 }, { 2, 54023 }, { 2, 59119 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG11" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1180001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "독졸단명", chapter_name = "A1", type = 1, act_id = 20107, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 시작된 대규모 연습 훈련. 지략과 무력이 교차하는 전장의 한복판에서, '장(將)' 을 막고자 하는 병졸은 과연…?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180001, 15, 0 }, { 1180002, 20, 0 }, { 1180003, 30, 1 }, { 1180004, 15, 0 }, { 1180005, 20, 0 }, { 1180006, 30, 1 }, { 1180007, 15, 0 }, { 1180008, 20, 0 }, { 1180009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180010, 1180011, 1180012 }, elite_expedition_list = { 1180005, 1180008 }, ai_expedition_list = { 1180221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180001, formation = 1180001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1180001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "양득일책", chapter_name = "A2", type = 1, act_id = 20107, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장에 선 신예함, 그 모습은 용맹한 모습은 '사(士)' 와도 같으니. 흐름을 잡아 기선제압하라!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180101, 15, 0 }, { 1180102, 20, 0 }, { 1180103, 30, 1 }, { 1180104, 15, 0 }, { 1180105, 20, 0 }, { 1180106, 30, 1 }, { 1180107, 15, 0 }, { 1180108, 20, 0 }, { 1180109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180110, 1180111, 1180112 }, elite_expedition_list = { 1180105, 1180108 }, ai_expedition_list = { 1180231, 1180232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180002, formation = 1180001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, land_based = "", map = 1180001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "일수불퇴", chapter_name = "A3", type = 1, act_id = 20107, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 맞붙은 '장(將)' 과 '장(將)' . 승리하는 것은 과연 청의 용맹인가, 아니면 홍의 묘책인가, 진정한 용자만이 승리를 움켜쥘 수 있으니.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180201, 15, 0 }, { 1180202, 20, 0 }, { 1180203, 30, 1 }, { 1180204, 15, 0 }, { 1180205, 20, 0 }, { 1180206, 30, 1 }, { 1180207, 15, 0 }, { 1180208, 20, 0 }, { 1180209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180210, 1180211, 1180212 }, elite_expedition_list = { 1180205, 1180208 }, ai_expedition_list = { 1180241, 1180242, 1180243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180003, formation = 1180002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1180002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "갈망하는 자", chapter_name = "B1", type = 1, act_id = 20108, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미래의 갈림길에서 헤메는 자, 그리고 이를 간파하는 자. 구원의 손을 뻗어주는 것은 라이벌일지, 아니면……?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180301, 15, 0 }, { 1180302, 20, 0 }, { 1180303, 30, 1 }, { 1180304, 15, 0 }, { 1180305, 20, 0 }, { 1180306, 30, 1 }, { 1180307, 15, 0 }, { 1180308, 20, 0 }, { 1180309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180310, 1180311, 1180312 }, elite_expedition_list = { 1180305, 1180308 }, ai_expedition_list = { 1180521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180004, formation = 1180002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1180002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기다리는 자", chapter_name = "B2", type = 1, act_id = 20108, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "거역할 수 없는 시대의 흐름, 빛나는 이상의 몰락, 그리고 그 진부함. 하늘을 가르는 희망의 새벽빛은……", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180401, 15, 0 }, { 1180402, 20, 0 }, { 1180403, 30, 1 }, { 1180404, 15, 0 }, { 1180405, 20, 0 }, { 1180406, 30, 1 }, { 1180407, 15, 0 }, { 1180408, 20, 0 }, { 1180409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180410, 1180411, 1180412 }, elite_expedition_list = { 1180405, 1180408 }, ai_expedition_list = { 1180531, 1180532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180005, formation = 1180002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1180002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "계승하는 자", chapter_name = "B3", type = 1, act_id = 20108, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " '인자'의 기억에 각인된 최후의 싸움, 각오의 전승, 인연, 그리고 저주……세계는 새로운 시대를 향해 나아간다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1180501, 15, 0 }, { 1180502, 20, 0 }, { 1180503, 30, 1 }, { 1180504, 15, 0 }, { 1180505, 20, 0 }, { 1180506, 30, 1 }, { 1180507, 15, 0 }, { 1180508, 20, 0 }, { 1180509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180510, 1180511, 1180512 }, elite_expedition_list = { 1180505, 1180508 }, ai_expedition_list = { 1180541, 1180542, 1180543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1180011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "독졸단명", chapter_name = "C1", type = 2, act_id = 20107, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 시작된 대규모 연습 훈련. 지략과 무력이 교차하는 전장의 한복판에서, '장(將)' 을 막고자 하는 병졸은 과연…?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1180601, 15, 0 }, { 1180602, 20, 0 }, { 1180603, 30, 1 }, { 1180604, 15, 0 }, { 1180605, 20, 0 }, { 1180606, 30, 1 }, { 1180607, 15, 0 }, { 1180608, 20, 0 }, { 1180609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180610, 1180611, 1180612 }, elite_expedition_list = { 1180605, 1180608 }, ai_expedition_list = { 1180821, 1180822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180011, formation = 1180011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1180011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "양득일책", chapter_name = "C2", type = 2, act_id = 20107, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장에 선 신예함, 그 모습은 용맹한 모습은 '사(士)' 와도 같으니. 흐름을 잡아 기선제압하라!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1180701, 15, 0 }, { 1180702, 20, 0 }, { 1180703, 30, 1 }, { 1180704, 15, 0 }, { 1180705, 20, 0 }, { 1180706, 30, 1 }, { 1180707, 15, 0 }, { 1180708, 20, 0 }, { 1180709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180710, 1180711, 1180712 }, elite_expedition_list = { 1180705, 1180708 }, ai_expedition_list = { 1180831, 1180832, 1180833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180012, formation = 1180011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1180011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "일수불퇴", chapter_name = "C3", type = 2, act_id = 20107, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 맞붙은 '장(將)' 과 '장(將)' . 승리하는 것은 과연 청의 용맹인가, 아니면 홍의 묘책인가, 진정한 용자만이 승리를 움켜쥘 수 있으니.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1180801, 15, 0 }, { 1180802, 20, 0 }, { 1180803, 30, 1 }, { 1180804, 15, 0 }, { 1180805, 20, 0 }, { 1180806, 30, 1 }, { 1180807, 15, 0 }, { 1180808, 20, 0 }, { 1180809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180810, 1180811, 1180812 }, elite_expedition_list = { 1180805, 1180808 }, ai_expedition_list = { 1180841, 1180842, 1180843, 1180844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180013, formation = 1180012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1180012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "갈망하는 자", chapter_name = "D1", type = 2, act_id = 20108, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미래의 갈림길에서 헤메는 자, 그리고 이를 간파하는 자. 구원의 손을 뻗어주는 것은 라이벌일지, 아니면……?", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1180901, 15, 0 }, { 1180902, 20, 0 }, { 1180903, 30, 1 }, { 1180904, 15, 0 }, { 1180905, 20, 0 }, { 1180906, 30, 1 }, { 1180907, 15, 0 }, { 1180908, 20, 0 }, { 1180909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1180910, 1180911, 1180912 }, elite_expedition_list = { 1180905, 1180908 }, ai_expedition_list = { 1181121, 1181122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1180913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180014, formation = 1180012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1180012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기다리는 자", chapter_name = "D2", type = 2, act_id = 20108, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "거역할 수 없는 시대의 흐름, 빛나는 이상의 몰락, 그리고 그 진부함. 하늘을 가르는 희망의 새벽빛은……", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1181001, 15, 0 }, { 1181002, 20, 0 }, { 1181003, 30, 1 }, { 1181004, 15, 0 }, { 1181005, 20, 0 }, { 1181006, 30, 1 }, { 1181007, 15, 0 }, { 1181008, 20, 0 }, { 1181009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1181010, 1181011, 1181012 }, elite_expedition_list = { 1181005, 1181008 }, ai_expedition_list = { 1181131, 1181132, 1181133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1180015, formation = 1180012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1180012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "계승하는 자", chapter_name = "D3", type = 2, act_id = 20108, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " '인자'의 기억에 각인된 최후의 싸움, 각오의 전승, 인연, 그리고 저주……세계는 새로운 시대를 향해 나아간다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1181101, 15, 0 }, { 1181102, 20, 0 }, { 1181103, 30, 1 }, { 1181104, 15, 0 }, { 1181105, 20, 0 }, { 1181106, 30, 1 }, { 1181107, 15, 0 }, { 1181108, 20, 0 }, { 1181109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1181110, 1181111, 1181112 }, elite_expedition_list = { 1181105, 1181108 }, ai_expedition_list = { 1181141, 1181142, 1181143, 1181144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59120 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180021] = { pos_x = "0.479", num_3 = 1, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1180021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1180021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, land_based = "", map = 1180021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "청과 홍의 시련", chapter_name = "EXTRA", type = 2, act_id = 20108, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "호랑이굴에 빠져도 정신만 차리면 산다는 말이 있죠. 당신의 전력을 이끌어 낼 나의 계책, 과연 이겨낼 수 있을까요?", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1181110, 1181111, 1181112 }, elite_expedition_list = { 1181105, 1181108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1181201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng", "jiahezhanlie" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_1tianchenghuodong_hard", 11, 59 }, { 6, 4, "1x2_1tianchenghuodong_hard", 9, 51 }, { 4, 5, "3x1_1tianchenghuodong_hard", -10, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -84, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1310001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1310001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1310001, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "얼음의 바다", chapter_name = "A1", type = 1, act_id = 20388, enter_story = "MAOZIHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "정보와 같이 거대한 빙설 요새가 해수면에 우뚝 서있다. 오랫동안 준비해온 노스 유니온·이글 유니온의 연합 작전이 순조롭게 끝나기를——", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330001, 15, 0 }, { 1330002, 20, 0 }, { 1330003, 30, 1 }, { 1330004, 15, 0 }, { 1330005, 20, 0 }, { 1330006, 30, 1 }, { 1330007, 15, 0 }, { 1330008, 20, 0 }, { 1330009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330010, 1330011, 1330012 }, elite_expedition_list = { 1330005, 1330008 }, ai_expedition_list = { 1330301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57822 }, { 2, 57810 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG3" }, defeat_story = { "MAOZIHUODONG5" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 221, id = 1310002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310001, formation = 1310001, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승전보", chapter_name = "A2", type = 1, act_id = 20388, enter_story = "MAOZIHUODONG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌 함대가 이글 유니온의 주력 함대에게 패배했다. 작전은 순조롭다. 하지만, 뭔가 너무 순조로운 기분인데…?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330101, 15, 0 }, { 1330102, 20, 0 }, { 1330103, 30, 1 }, { 1330104, 15, 0 }, { 1330105, 20, 0 }, { 1330106, 30, 1 }, { 1330107, 15, 0 }, { 1330108, 20, 0 }, { 1330109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330110, 1330111, 1330112 }, elite_expedition_list = { 1330105, 1330108 }, ai_expedition_list = { 1330303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57823 }, { 2, 57811 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 280, best_air_dominance = 364, id = 1310003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310002, formation = 1310001, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1310001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "절벽", chapter_name = "A3", type = 1, act_id = 20388, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 적함, 새로운 무기. 교착된 전장이 점차 다른 방향으로 전환되어 간다. 그리고 더욱 심각한 사태가 앞에서 기다리고 있는데——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330201, 15, 0 }, { 1330202, 20, 0 }, { 1330203, 30, 1 }, { 1330204, 15, 0 }, { 1330205, 20, 0 }, { 1330206, 30, 1 }, { 1330207, 15, 0 }, { 1330208, 20, 0 }, { 1330209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330210, 1330211, 1330212 }, elite_expedition_list = { 1330205, 1330208 }, ai_expedition_list = { 1330305, 1330307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57824 }, { 2, 57812 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG9", "MAOZIHUODONG10" }, defeat_story = { "MAOZIHUODONG12", "MAOZIHUODONG13", "MAOZIHUODONG14" }, defeat_story_count = { 1, 2, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 240, best_air_dominance = 312, id = 1310004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310003, formation = 1310002, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북방의 칼날", chapter_name = "B1", type = 1, act_id = 20389, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "눈보라 속에서 나타난 점은 선이 되고, 결국 거대한 강철의 물결이 되었다. 노스 유니온 주력 함대, 등장!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331001, 15, 0 }, { 1331002, 20, 0 }, { 1331003, 30, 1 }, { 1331004, 15, 0 }, { 1331005, 20, 0 }, { 1331006, 30, 1 }, { 1331007, 15, 0 }, { 1331008, 20, 0 }, { 1331009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331010, 1331011, 1331012 }, elite_expedition_list = { 1331005, 1331008 }, ai_expedition_list = { 1331301, 1331303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_ii" }, awards = { { 2, 57825 }, { 2, 57813 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG20", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 494, id = 1310005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310004, formation = 1310002, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「순양함」과 「구축함」", chapter_name = "B2", type = 1, act_id = 20389, enter_story = "MAOZIHUODONG18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "하늘색 순양함이라고 불리는 그 함선은 사실 구축함이었다. 정말 기묘하군. ——이글 유니온의 구축함? 이건 무슨 화제인지…", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331101, 15, 0 }, { 1331102, 20, 0 }, { 1331103, 30, 1 }, { 1331104, 15, 0 }, { 1331105, 20, 0 }, { 1331106, 30, 1 }, { 1331107, 15, 0 }, { 1331108, 20, 0 }, { 1331109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331110, 1331111, 1331112 }, elite_expedition_list = { 1331105, 1331108 }, ai_expedition_list = { 1331305, 1331307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_ii" }, awards = { { 2, 57826 }, { 2, 57814 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG18", "MAOZIHUODONG19" }, defeat_story = { "MAOZIHUODONG22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG25", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 370, best_air_dominance = 481, id = 1310006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310005, formation = 1310002, bgm = "bgm-cccp", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1310002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "종말과 서곡", chapter_name = "B3", type = 1, act_id = 20389, enter_story = "MAOZIHUODONG23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "요새를 재건하는 사이, 눈보라 속에 숨어있던 적이 드디어 모습을 드러냈다. 거대한 파도, 내리치는 번개, 결전의 나팔을 불어라!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331201, 15, 0 }, { 1331202, 20, 0 }, { 1331203, 30, 1 }, { 1331204, 15, 0 }, { 1331205, 20, 0 }, { 1331206, 30, 1 }, { 1331207, 15, 0 }, { 1331208, 20, 0 }, { 1331209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331210, 1331211, 1331212 }, elite_expedition_list = { 1331205, 1331208 }, ai_expedition_list = { 1331309, 1331311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57827 }, { 2, 57815 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG23", "MAOZIHUODONG24" }, defeat_story = { "MAOZIHUODONG27", "MAOZIHUODONG28", "MAOZIHUODONG29", "MAOZIHUODONG30", "MAOZIHUODONG31" }, defeat_story_count = { 1, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310021] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 780, best_air_dominance = 1014, id = 1310021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1310011, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "얼음의 바다", chapter_name = "C1", type = 2, act_id = 20388, enter_story = "MAOZIHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "정보와 같이 거대한 빙설 요새가 해수면에 우뚝 서있다. 오랫동안 준비해온 노스 유니온·이글 유니온의 연합 작전이 순조롭게 끝나기를——", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1332001, 15, 0 }, { 1332002, 20, 0 }, { 1332003, 30, 1 }, { 1332004, 15, 0 }, { 1332005, 20, 0 }, { 1332006, 30, 1 }, { 1332007, 15, 0 }, { 1332008, 20, 0 }, { 1332009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332010, 1332011, 1332012 }, elite_expedition_list = { 1332006, 1332008 }, ai_expedition_list = { 1332301, 1332303, 1332305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57840 }, { 2, 57828 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG3" }, defeat_story = { "MAOZIHUODONG5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 920, best_air_dominance = 1196, id = 1310022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310021, formation = 1310011, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승전보", chapter_name = "C2", type = 2, act_id = 20388, enter_story = "MAOZIHUODONG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌 함대가 이글 유니온의 주력 함대에게 패배했다. 작전은 순조롭다. 하지만, 뭔가 너무 순조로운 기분인데…?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1332101, 15, 0 }, { 1332102, 20, 0 }, { 1332103, 30, 1 }, { 1332104, 15, 0 }, { 1332105, 20, 0 }, { 1332106, 30, 1 }, { 1332107, 15, 0 }, { 1332108, 20, 0 }, { 1332109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332110, 1332111, 1332112 }, elite_expedition_list = { 1332106, 1332108 }, ai_expedition_list = { 1332307, 1332309, 1332311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57841 }, { 2, 57829 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG8" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1140, best_air_dominance = 1482, id = 1310023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310022, formation = 1310011, bgm = "bgm-cccp2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1310011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "절벽", chapter_name = "C3", type = 2, act_id = 20388, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 적함, 새로운 무기. 교착된 전장이 점차 다른 방향으로 전환되어 간다. 그리고 더욱 심각한 사태가 앞에서 기다리고 있는데——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1332201, 15, 0 }, { 1332202, 20, 0 }, { 1332203, 30, 1 }, { 1332204, 15, 0 }, { 1332205, 20, 0 }, { 1332206, 30, 1 }, { 1332207, 15, 0 }, { 1332208, 20, 0 }, { 1332209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332210, 1332211, 1332212 }, elite_expedition_list = { 1332206, 1332208 }, ai_expedition_list = { 1332313, 1332315, 1332317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57842 }, { 2, 57830 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG9", "MAOZIHUODONG10" }, defeat_story = { "MAOZIHUODONG12", "MAOZIHUODONG13", "MAOZIHUODONG14" }, defeat_story_count = { 1, 2, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310024] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1090, best_air_dominance = 1417, id = 1310024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310023, formation = 1310012, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북방의 칼날", chapter_name = "D1", type = 2, act_id = 20389, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "눈보라 속에서 나타난 점은 선이 되고, 결국 거대한 강철의 물결이 되었다. 노스 유니온 주력 함대, 등장!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1333001, 15, 0 }, { 1333002, 20, 0 }, { 1333003, 30, 1 }, { 1333004, 15, 0 }, { 1333005, 20, 0 }, { 1333006, 30, 1 }, { 1333007, 15, 0 }, { 1333008, 20, 0 }, { 1333009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333010, 1333011, 1333012 }, elite_expedition_list = { 1333006, 1333008 }, ai_expedition_list = { 1333301, 1333303, 1333305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_ii" }, awards = { { 2, 57843 }, { 2, 57831 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "MAOZIHUODONG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310025] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG20", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1510, best_air_dominance = 1963, id = 1310025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310024, formation = 1310012, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「순양함」과 「구축함」", chapter_name = "D2", type = 2, act_id = 20389, enter_story = "MAOZIHUODONG18", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "하늘색 순양함이라고 불리는 그 함선은 사실 구축함이었다. 정말 기묘하군. ——이글 유니온의 구축함? 이건 무슨 화제인지…", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1333101, 15, 0 }, { 1333102, 20, 0 }, { 1333103, 30, 1 }, { 1333104, 15, 0 }, { 1333105, 20, 0 }, { 1333106, 30, 1 }, { 1333107, 15, 0 }, { 1333108, 20, 0 }, { 1333109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333110, 1333111, 1333112 }, elite_expedition_list = { 1333106, 1333108 }, ai_expedition_list = { 1333307, 1333309, 1333311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_ii" }, awards = { { 2, 57844 }, { 2, 57832 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG18", "MAOZIHUODONG19" }, defeat_story = { "MAOZIHUODONG22" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310026] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "MAOZIHUODONG25", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1480, best_air_dominance = 1924, id = 1310026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310025, formation = 1310012, bgm = "bgm-cccp", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1310012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "종말과 서곡", chapter_name = "D3", type = 2, act_id = 20389, enter_story = "MAOZIHUODONG23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "요새를 재건하는 사이, 눈보라 속에 숨어있던 적이 드디어 모습을 드러냈다. 거대한 파도, 내리치는 번개, 결전의 나팔을 불어라!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1333201, 15, 0 }, { 1333202, 20, 0 }, { 1333203, 30, 1 }, { 1333204, 15, 0 }, { 1333205, 20, 0 }, { 1333206, 30, 1 }, { 1333207, 15, 0 }, { 1333208, 20, 0 }, { 1333209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333210, 1333211, 1333212 }, elite_expedition_list = { 1333206, 1333208 }, ai_expedition_list = { 1333313, 1333315, 1333317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57845 }, { 2, 57833 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "MAOZIHUODONG23", "MAOZIHUODONG24" }, defeat_story = { "MAOZIHUODONG27", "MAOZIHUODONG28", "MAOZIHUODONG29", "MAOZIHUODONG30", "MAOZIHUODONG31" }, defeat_story_count = { 1, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1980, best_air_dominance = 2574, id = 1310041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1310026, formation = 1310025, bgm = "bgm-cccp3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1310025, unlocklevel = 0, chapter_fx = "", uifx = "", name = "절대로 파기할 수 없는 동맹", chapter_name = "SP", type = 2, act_id = 20389, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "냉혹한 환경과 수많은 고난도 우리를 쓰러뜨릴 수 없었다. 동지들이여, 힘을 합쳐 가장 견고한 요새를 만들고 절대 파기할 수 없는 동맹을 맺자.", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1334001, 15, 0 }, { 1334002, 20, 0 }, { 1334003, 30, 1 }, { 1334004, 15, 0 }, { 1334005, 20, 0 }, { 1334006, 30, 1 }, { 1334007, 15, 0 }, { 1334008, 20, 0 }, { 1334009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1334010, 1334011, 1334012 }, elite_expedition_list = { 1334006, 1334008 }, ai_expedition_list = { 1334101, 1334102, 1334103 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1334013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ganraozhe" }, awards = { { 2, 57848 }, { 2, 57846 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, true, 12 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 } }, float_items = { { 6, 4, "2x1_1_maoxi_hard", 0, 18 }, { 4, 5, "2x2_1_maoxi_hard", 77, -24 }, { 4, 3, "1x1_2_maoxi_hard", 8, 12 }, { 4, 2, "1x2_1_maoxi_hard", -2, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1310051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1310026, formation = 1310026, bgm = "bgm-cccp", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1310026, unlocklevel = 0, chapter_fx = "", uifx = "", name = "동절의 북해", chapter_name = "EXTRA", type = 2, act_id = 20389, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "빙설 요새를 넘어 북방에서 찬 바람이 불어온다. 기개를 품은 동지여, 진정한 도전을 맞이하라.", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1335001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x1_1_maoxi_hard", 0, 0 }, { 6, 4, "1x1_1_maoxi_hard", 0, 0 }, { 5, 7, "1x2_2_maoxi_hard", 2, 38 }, { 5, 3, "1x2_2_maoxi_hard", 5, 30 }, { 3, 5, "2x1_1_maoxi_hard", -5, 23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1320001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG3", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1320001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1320001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 1320001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새벽녘의 호포", chapter_name = "SP1", type = 1, act_id = 20405, enter_story = "LONGXIANGHUODONG1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새벽녘의 고요를 찢는 포화의 굉음. 아침해를 비추는 솔로몬해에 새로운 전투의 막이 오른다!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340001, 15, 0 }, { 1340002, 20, 0 }, { 1340003, 30, 1 }, { 1340004, 15, 0 }, { 1340005, 20, 0 }, { 1340006, 30, 1 }, { 1340007, 15, 0 }, { 1340008, 20, 0 }, { 1340009, 30, 1 }, { 1340010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340002, 1340005 }, elite_expedition_list = { 1340002, 1340004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340013 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui", "wudao" }, awards = { { 2, 57497 }, { 2, 57491 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "LONGXIANGHUODONG2" }, defeat_story = { "LONGXIANGHUODONG4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1320002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG6", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 260, best_air_dominance = 338, id = 1320002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1320001, formation = 1320001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 1320001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대양에서의 대결", chapter_name = "SP2", type = 1, act_id = 20405, enter_story = "LONGXIANGHUODONG5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "대양을 울리는 강철의 포효. 대함거포주의의 끝이라 불리는 '빅 세븐' 이, 푸른 바다를 전율시키며 참전했다!", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340101, 15, 0 }, { 1340102, 20, 0 }, { 1340103, 30, 1 }, { 1340104, 15, 0 }, { 1340105, 20, 0 }, { 1340106, 30, 1 }, { 1340107, 15, 0 }, { 1340108, 20, 0 }, { 1340109, 30, 1 }, { 1340110, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340102, 1340105 }, elite_expedition_list = { 1340102, 1340104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "luao" }, awards = { { 2, 57498 }, { 2, 57492 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1320003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 600, best_air_dominance = 780, id = 1320003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1320002, formation = 1320001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 1320001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "해질녘의 무사", chapter_name = "SP3", type = 1, act_id = 20405, enter_story = "LONGXIANGHUODONG8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 위해 자신의 목숨을 버리는 것 또한 무사의 숙명. 해질녘의 무사가 그 마지막 의지를 불태운다!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340201, 15, 0 }, { 1340202, 20, 0 }, { 1340203, 30, 1 }, { 1340204, 15, 0 }, { 1340205, 20, 0 }, { 1340206, 30, 1 }, { 1340207, 15, 0 }, { 1340208, 20, 0 }, { 1340209, 30, 1 }, { 1340210, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340202, 1340205 }, elite_expedition_list = { 1340202, 1340205 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340213 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57499 }, { 2, 57493 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG11" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1330001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1330001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1330001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1330001, unlocklevel = 0, uifx = "", name = "증원", chapter_name = "A1", type = 1, act_id = 20425, enter_story = "WEICENGHUNHE2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "흔적도 없이 사라진 증원 함대. 세이렌의 위협이 고개를 든다. 엔터프라이즈 일행은 바다를 잇는 허브——파나마 요새를 찾았다.", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -22, -279, -142 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350001, 15, 0 }, { 1350002, 20, 0 }, { 1350003, 30, 1 }, { 1350004, 15, 0 }, { 1350005, 20, 0 }, { 1350006, 30, 1 }, { 1350007, 15, 0 }, { 1350008, 20, 0 }, { 1350009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350010, 1350011, 1350012 }, elite_expedition_list = { 1350005, 1350008 }, ai_expedition_list = { 1350301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57862 }, { 2, 57850 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_normal_1x1_2", 6, 38 }, { 7, 4, "meixiv3_normal_1x2_2", 5, -32 }, { 3, 4, "meixiv3_normal_2x2_2", 45, -22 }, { 2, 8, "meixiv3_normal_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 221, id = 1330002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330001, formation = 1330001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1330001, unlocklevel = 0, uifx = "", name = "언더 더 미스트", chapter_name = "A2", type = 1, act_id = 20425, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "엔터프라이즈가 요새 근처에서 실종되었다……?! 세이렌은 공격을 감행했고, 바다안개가 해수면을 뒤덮었다. 짙은 안개 아래에는 무엇이 숨겨져 있는가?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -36, -201, -220 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350101, 15, 0 }, { 1350102, 20, 0 }, { 1350103, 30, 1 }, { 1350104, 15, 0 }, { 1350105, 20, 0 }, { 1350106, 30, 1 }, { 1350107, 15, 0 }, { 1350108, 20, 0 }, { 1350109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350110, 1350111, 1350112 }, elite_expedition_list = { 1350105, 1350108 }, ai_expedition_list = { 1350303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57863 }, { 2, 57851 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_normal_1x1_1", 0, 21 }, { 5, 7, "meixiv3_normal_2x2_1", 64, -32 }, { 3, 5, "meixiv3_normal_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 280, best_air_dominance = 364, id = 1330003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330002, formation = 1330001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1330001, unlocklevel = 0, uifx = "", name = "심연으로부터", chapter_name = "A3", type = 1, act_id = 20425, enter_story = "WEICENGHUNHE12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "안개 속의 동료, 물 밑의 적, 그리고…… 당신이 심연을 볼 때, 심연도 당신을 들여다 본다.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 27, -160, -261 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350201, 15, 0 }, { 1350202, 20, 0 }, { 1350203, 30, 1 }, { 1350204, 15, 0 }, { 1350205, 20, 0 }, { 1350206, 30, 1 }, { 1350207, 15, 0 }, { 1350208, 20, 0 }, { 1350209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350210, 1350211, 1350212 }, elite_expedition_list = { 1350205, 1350208 }, ai_expedition_list = { 1350305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57864 }, { 2, 57852 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_normal_1x1_1", 3, 27 }, { 6, 7, "meixiv3_normal_3x1_1", 98, 25 }, { 2, 9, "meixiv3_normal_1x1_2", 10, 27 }, { 1, 8, "meixiv3_normal_1x1_1", 3, 27 }, { 1, 3, "meixiv3_normal_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 240, best_air_dominance = 312, id = 1330004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330003, formation = 1330002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1330002, unlocklevel = 0, uifx = "", name = "회귀", chapter_name = "B1", type = 1, act_id = 20426, enter_story = "WEICENGHUNHE18", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "위험한 고비를 맞은 인트레피드, 일촉즉발의 상황에서 등장한 블루길. 그와 함께 등장하는 거대한 파도가 일어나는 원인——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 51, -295, -126 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351001, 15, 0 }, { 1351002, 20, 0 }, { 1351003, 30, 1 }, { 1351004, 15, 0 }, { 1351005, 20, 0 }, { 1351006, 30, 1 }, { 1351007, 15, 0 }, { 1351008, 20, 0 }, { 1351009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351010, 1351011, 1351012 }, elite_expedition_list = { 1351005, 1351008 }, ai_expedition_list = { 1351301, 1351303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57865 }, { 2, 57853 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_normal_1x2_1", 9, -29 }, { 5, 10, "meixiv3_normal_1x1_1", 3, 27 }, { 4, 3, "meixiv3_normal_1x2_2", -1, -27 }, { 2, 7, "meixiv3_normal_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 494, id = 1330005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330004, formation = 1330002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1330002, unlocklevel = 0, uifx = "", name = "히어로 집결", chapter_name = "B2", type = 1, act_id = 20426, enter_story = "WEICENGHUNHE23", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "천신만고 끝에 각지에 흩어져 있던 히어로들이 다시 집결해 반격의 나팔을 분다. 슈퍼 히어로 영화와 같은 전개가 여기서 시작된다.", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -233, -188 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351101, 15, 0 }, { 1351102, 20, 0 }, { 1351103, 30, 1 }, { 1351104, 15, 0 }, { 1351105, 20, 0 }, { 1351106, 30, 1 }, { 1351107, 15, 0 }, { 1351108, 20, 0 }, { 1351109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351110, 1351111, 1351112 }, elite_expedition_list = { 1351105, 1351108 }, ai_expedition_list = { 1351305, 1351307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57866 }, { 2, 57854 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_normal_2x2_2", 43, -22 }, { 4, 8, "meixiv3_normal_1x1_2", 11, 26 }, { 3, 7, "meixiv3_normal_2x1_1", 55, 3 }, { 3, 3, "meixiv3_normal_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 370, best_air_dominance = 481, id = 1330006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330005, formation = 1330002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1330002, unlocklevel = 0, uifx = "", name = "옅은 안개와 구름", chapter_name = "B3", type = 1, act_id = 20426, enter_story = "WEICENGHUNHE28", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "굉음과 함께 해수면과 공기에 거대한 떨림이 일어난다. 바다안개가 걷힌 자리에 거대한 위압감을 가진 존재가 마치 불운처럼 서서히 해수면에 그 모습을 드러낸다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -261, -222 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351201, 15, 0 }, { 1351202, 20, 0 }, { 1351203, 30, 1 }, { 1351204, 15, 0 }, { 1351205, 20, 0 }, { 1351206, 30, 1 }, { 1351207, 15, 0 }, { 1351208, 20, 0 }, { 1351209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351210, 1351211, 1351212 }, elite_expedition_list = { 1351205, 1351208 }, ai_expedition_list = { 1351309, 1351311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57867 }, { 2, 57855 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_normal_1x1_2", 11, 30 }, { 6, 8, "meixiv3_normal_2x1_1", 53, 0 }, { 6, 3, "meixiv3_normal_2x2_2", 32, -22 }, { 3, 5, "meixiv3_normal_3x1_1", 102, 27 }, { 2, 9, "meixiv3_normal_1x2_2", 9, -37 }, { 2, 3, "meixiv3_normal_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 4, 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330021] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE5", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 780, best_air_dominance = 1014, id = 1330021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1330011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1330011, unlocklevel = 0, uifx = "", name = "증원", chapter_name = "C1", type = 2, act_id = 20425, enter_story = "WEICENGHUNHE2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "흔적도 없이 사라진 증원 함대. 세이렌의 위협이 고개를 든다. 엔터프라이즈 일행은 바다를 잇는 허브——파나마 요새를 찾았다.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 18, -75.8, -297.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1352001, 15, 0 }, { 1352002, 20, 0 }, { 1352003, 30, 1 }, { 1352004, 15, 0 }, { 1352005, 20, 0 }, { 1352006, 30, 1 }, { 1352007, 15, 0 }, { 1352008, 20, 0 }, { 1352009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352010, 1352011, 1352012 }, elite_expedition_list = { 1352006, 1352008 }, ai_expedition_list = { 1352301, 1352303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57880 }, { 2, 57868 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_hard_1x1_2", 6, 38 }, { 7, 4, "meixiv3_hard_1x2_2", 5, -32 }, { 3, 4, "meixiv3_hard_2x2_2", 45, -22 }, { 2, 8, "meixiv3_hard_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE3", "WEICENGHUNHE4" }, defeat_story = { "WEICENGHUNHE7" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE9", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 920, best_air_dominance = 1196, id = 1330022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330021, formation = 1330011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1330011, unlocklevel = 0, uifx = "", name = "언더 더 미스트", chapter_name = "C2", type = 2, act_id = 20425, enter_story = "WEICENGHUNHE8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "엔터프라이즈가 요새 근처에서 실종되었다……?! 세이렌은 공격을 감행했고, 바다안개가 해수면을 뒤덮었다. 짙은 안개 아래에는 무엇이 숨겨져 있는가?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -36, -133.5, -391.5 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1352101, 15, 0 }, { 1352102, 20, 0 }, { 1352103, 30, 1 }, { 1352104, 15, 0 }, { 1352105, 20, 0 }, { 1352106, 30, 1 }, { 1352107, 15, 0 }, { 1352108, 20, 0 }, { 1352109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352110, 1352111, 1352112 }, elite_expedition_list = { 1352106, 1352108 }, ai_expedition_list = { 1352305, 1352307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57881 }, { 2, 57869 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_hard_1x1_1", 0, 21 }, { 5, 7, "meixiv3_hard_2x2_1", 64, -32 }, { 3, 5, "meixiv3_hard_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE10", "WEICENGHUNHE11" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE14", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1140, best_air_dominance = 1482, id = 1330023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330022, formation = 1330011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1330011, unlocklevel = 0, uifx = "", name = "심연으로부터", chapter_name = "C3", type = 2, act_id = 20425, enter_story = "WEICENGHUNHE12", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "안개 속의 동료, 물 밑의 적, 그리고…… 당신이 심연을 볼 때, 심연도 당신을 들여다 본다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -27, -82, -459.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1352201, 15, 0 }, { 1352202, 20, 0 }, { 1352203, 30, 1 }, { 1352204, 15, 0 }, { 1352205, 20, 0 }, { 1352206, 30, 1 }, { 1352207, 15, 0 }, { 1352208, 20, 0 }, { 1352209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352210, 1352211, 1352212 }, elite_expedition_list = { 1352206, 1352208 }, ai_expedition_list = { 1352309, 1352311, 1352313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting" }, awards = { { 2, 57882 }, { 2, 57870 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_hard_1x1_1", 3, 27 }, { 6, 7, "meixiv3_hard_3x1_1", 98, 25 }, { 2, 9, "meixiv3_hard_1x1_2", 10, 27 }, { 1, 8, "meixiv3_hard_1x1_1", 3, 27 }, { 1, 3, "meixiv3_hard_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE13" }, defeat_story = { "WEICENGHUNHE16" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330024] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE20", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1090, best_air_dominance = 1417, id = 1330024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330023, formation = 1330012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1330012, unlocklevel = 0, uifx = "", name = "회귀", chapter_name = "D1", type = 2, act_id = 20426, enter_story = "WEICENGHUNHE18", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "위험한 고비를 맞은 인트레피드, 일촉즉발의 상황에서 등장한 블루길. 그와 함께 등장하는 거대한 파도가 일어나는 원인——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 88, -67.1, -300.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1353001, 15, 0 }, { 1353002, 20, 0 }, { 1353003, 30, 1 }, { 1353004, 15, 0 }, { 1353005, 20, 0 }, { 1353006, 30, 1 }, { 1353007, 15, 0 }, { 1353008, 20, 0 }, { 1353009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353010, 1353011, 1353012 }, elite_expedition_list = { 1353006, 1353008 }, ai_expedition_list = { 1353301, 1353303, 1353305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 57883 }, { 2, 57871 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_hard_1x2_1", 9, -29 }, { 5, 10, "meixiv3_hard_1x1_1", 3, 27 }, { 4, 3, "meixiv3_hard_1x2_2", -1, -27 }, { 2, 7, "meixiv3_hard_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE19" }, defeat_story = { "WEICENGHUNHE22" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330025] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE25", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1510, best_air_dominance = 1963, id = 1330025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330024, formation = 1330012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1330012, unlocklevel = 0, uifx = "", name = "히어로 집결", chapter_name = "D2", type = 2, act_id = 20426, enter_story = "WEICENGHUNHE23", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "천신만고 끝에 각지에 흩어져 있던 히어로들이 다시 집결해 반격의 나팔을 분다. 슈퍼 히어로 영화와 같은 전개가 여기서 시작된다.", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -21, -76.2, -338.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1353101, 15, 0 }, { 1353102, 20, 0 }, { 1353103, 30, 1 }, { 1353104, 15, 0 }, { 1353105, 20, 0 }, { 1353106, 30, 1 }, { 1353107, 15, 0 }, { 1353108, 20, 0 }, { 1353109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353110, 1353111, 1353112 }, elite_expedition_list = { 1353106, 1353108 }, ai_expedition_list = { 1353307, 1353309, 1353311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57884 }, { 2, 57872 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_hard_2x2_2", 43, -22 }, { 4, 8, "meixiv3_hard_1x1_2", 11, 26 }, { 3, 7, "meixiv3_hard_2x1_1", 55, 3 }, { 3, 3, "meixiv3_hard_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "WEICENGHUNHE24" }, defeat_story = { "WEICENGHUNHE26", "WEICENGHUNHE27" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330026] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "WEICENGHUNHE29", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1480, best_air_dominance = 1924, id = 1330026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330025, formation = 1330012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "SeaFogPermeates", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1330012, unlocklevel = 0, uifx = "", name = "옅은 안개와 구름", chapter_name = "D3", type = 2, act_id = 20426, enter_story = "WEICENGHUNHE28", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "굉음과 함께 해수면과 공기에 거대한 떨림이 일어난다. 바다안개가 걷힌 자리에 거대한 위압감을 가진 존재가 마치 불운처럼 서서히 해수면에 그 모습을 드러낸다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 139.9, -73.9, -318.4 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1353201, 15, 0 }, { 1353202, 20, 0 }, { 1353203, 30, 1 }, { 1353204, 15, 0 }, { 1353205, 20, 0 }, { 1353206, 30, 1 }, { 1353207, 15, 0 }, { 1353208, 20, 0 }, { 1353209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353210, 1353211, 1353212 }, elite_expedition_list = { 1353206, 1353208 }, ai_expedition_list = { 1353313, 1353315, 1353317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 57885 }, { 2, 57873 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_hard_1x1_2", 11, 30 }, { 6, 8, "meixiv3_hard_2x1_1", 53, 0 }, { 6, 3, "meixiv3_hard_2x2_2", 32, -22 }, { 3, 5, "meixiv3_hard_3x1_1", 102, 27 }, { 2, 9, "meixiv3_hard_1x2_2", 9, -37 }, { 2, 3, "meixiv3_hard_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "WEICENGHUNHE31", "WEICENGHUNHE32", "WEICENGHUNHE33", "WEICENGHUNHE34", "WEICENGHUNHE35" }, defeat_story_count = { 1, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9502 }, alarm_cell = {} }, [1330041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1980, best_air_dominance = 2574, id = 1330041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1330026, formation = 1330025, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1330025, unlocklevel = 0, uifx = "", name = "빛나는 별하늘", chapter_name = "SP", type = 2, act_id = 20426, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "‘하늘에 빛나는 것은 별, 바다에 빛나는 것은 적…… 지휘관, 싸움이 끝나는 날은 정말 오는가?’", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 120, 50, -295 } } }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1354001, 15, 0 }, { 1354002, 20, 0 }, { 1354003, 30, 1 }, { 1354004, 15, 0 }, { 1354005, 20, 0 }, { 1354006, 30, 1 }, { 1354007, 15, 0 }, { 1354008, 20, 0 }, { 1354009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1354010, 1354011, 1354012 }, elite_expedition_list = { 1354006, 1354008 }, ai_expedition_list = { 1354301, 1354302, 1354303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1354013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57888 }, { 2, 57886 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 6 }, { 6, 9, true, 12 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 1 }, { 5, 6, true, 8 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 16 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 8 }, { 3, 5, true, 1 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 1, 9, true, 6 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 4 } }, float_items = { { 6, 8, "meixiv3_hard_1x2_2", 10, -36 }, { 6, 3, "meixiv3_hard_2x1_1", 50, 6 }, { 2, 8, "meixiv3_hard_2x1_1", 42, 12 }, { 1, 4, "meixiv3_hard_1x2_1", 10, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1330051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1330026, formation = 1330026, bgm = "hunhe-battle", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1330026, unlocklevel = 0, uifx = "", name = "어둠을 쫓는 은익", chapter_name = "EXTRA", type = 2, act_id = 20426, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "전란의 시대에 태어난 그녀들은 평화의 아름다움을 알지 못한다. 하지만 그녀들은 굴복하지 않고 강인한 의지로 끝없는 절망을 직시한 채 안개 속에서도 쉬지 않고 분투한다——", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -22, -40, -330 } } }, limitation = { { { 5, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1355001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "meixiv3_hard_2x2_1", 57, -31 }, { 6, 3, "meixiv3_hard_2x2_1", 53, -31 }, { 5, 6, "meixiv3_hard_1x1_2", 8, 30 }, { 5, 4, "meixiv3_hard_1x1_2", 8, 30 }, { 4, 4, "meixiv3_hard_3x1_1", 107, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1340001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1340001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 10, is_ai = 1, land_based = "", map = 1340001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "독졸단명", chapter_name = "A1", type = 1, act_id = 20452, enter_story = "TIANCHENGHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 시작된 대규모 연습 훈련. 지략과 무력이 교차하는 전장의 한복판에서, '장(將)' 을 막고자 하는 병졸은 과연…?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1340002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340001, formation = 1340001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1340001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "양득일책", chapter_name = "A2", type = 1, act_id = 20452, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장에 선 신예함, 그 모습은 용맹한 모습은 '사(士)' 와도 같으니. 흐름을 잡아 기선제압하라!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370231, 1370232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1340003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340002, formation = 1340001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, land_based = "", map = 1340001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "일수불퇴", chapter_name = "A3", type = 1, act_id = 20452, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 맞붙은 '장(將)' 과 '장(將)' . 승리하는 것은 과연 청의 용맹인가, 아니면 홍의 묘책인가, 진정한 용자만이 승리를 움켜쥘 수 있으니.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370241, 1370242, 1370243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1340004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340003, formation = 1340002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 1340002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "갈망하는 자", chapter_name = "B1", type = 1, act_id = 20452, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미래의 갈림길에서 헤메는 자, 그리고 이를 간파하는 자. 구원의 손을 뻗어주는 것은 라이벌일지, 아니면……?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1340005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340004, formation = 1340002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1340002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기다리는 자", chapter_name = "B2", type = 1, act_id = 20452, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "거역할 수 없는 시대의 흐름, 빛나는 이상의 몰락, 그리고 그 진부함. 하늘을 가르는 희망의 새벽빛은……", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370531, 1370532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1340006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340005, formation = 1340002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 1340002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "계승하는 자", chapter_name = "B3", type = 1, act_id = 20452, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " '인자'의 기억에 각인된 최후의 싸움, 각오의 전승, 인연, 그리고 저주……세계는 새로운 시대를 향해 나아간다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370541, 1370542, 1370543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1340011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1340011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, land_based = "", map = 1340011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "독졸단명", chapter_name = "C1", type = 2, act_id = 20452, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 시작된 대규모 연습 훈련. 지략과 무력이 교차하는 전장의 한복판에서, '장(將)' 을 막고자 하는 병졸은 과연…?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370821, 1370822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1340012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340011, formation = 1340011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, land_based = "", map = 1340011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "양득일책", chapter_name = "C2", type = 2, act_id = 20452, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장에 선 신예함, 그 모습은 용맹한 모습은 '사(士)' 와도 같으니. 흐름을 잡아 기선제압하라!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370831, 1370832, 1370833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1340013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340012, formation = 1340011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 21, is_ai = 1, land_based = "", map = 1340011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "일수불퇴", chapter_name = "C3", type = 2, act_id = 20452, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "드디어 맞붙은 '장(將)' 과 '장(將)' . 승리하는 것은 과연 청의 용맹인가, 아니면 홍의 묘책인가, 진정한 용자만이 승리를 움켜쥘 수 있으니.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370841, 1370842, 1370843, 1370844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1340014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340013, formation = 1340012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 1340012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "갈망하는 자", chapter_name = "D1", type = 2, act_id = 20452, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "미래의 갈림길에서 헤메는 자, 그리고 이를 간파하는 자. 구원의 손을 뻗어주는 것은 라이벌일지, 아니면……?", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371121, 1371122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1340015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340014, formation = 1340012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1340012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기다리는 자", chapter_name = "D2", type = 2, act_id = 20452, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "거역할 수 없는 시대의 흐름, 빛나는 이상의 몰락, 그리고 그 진부함. 하늘을 가르는 희망의 새벽빛은……", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371131, 1371132, 1371133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1340016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340015, formation = 1340012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 1340012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "계승하는 자", chapter_name = "D3", type = 2, act_id = 20452, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = " '인자'의 기억에 각인된 최후의 싸움, 각오의 전승, 인연, 그리고 저주……세계는 새로운 시대를 향해 나아간다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371141, 1371142, 1371143, 1371144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1340021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1340021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1340016, formation = 1340021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 1, land_based = "", map = 1340021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "청과 홍의 시련", chapter_name = "EXTRA", type = 2, act_id = 20452, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "호랑이굴에 빠져도 정신만 차리면 산다는 말이 있죠. 당신의 전력을 이끌어 낼 나의 계책, 과연 이겨낼 수 있을까요?", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng", "jiahezhanlie" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_1tianchenghuodong_hard", 11, 59 }, { 6, 4, "1x2_1tianchenghuodong_hard", 9, 51 }, { 4, 5, "3x1_1tianchenghuodong_hard", -10, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1350001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1350001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1350001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "짙은 달빛", chapter_name = "SP1", type = 1, act_id = 20454, enter_story = "YESEXIADEGUITU1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "2년간 메르스엘케비르에서의 수양 후, 됭케르크가 드디어 집으로 향한다. 먼저 전방의 해역을 돌파하자!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380001, 15, 0 }, { 1380002, 20, 0 }, { 1380003, 30, 1 }, { 1380004, 15, 0 }, { 1380005, 20, 0 }, { 1380006, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushidanchuan" }, awards = { { 2, 57895 }, { 2, 57889 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "faxisp_1x1_1", -4, 0 }, { 6, 1, "faxisp_2x1_2", -59, 0 }, { 4, 6, "faxisp_1x1_3", 0, 20 }, { 4, 2, "faxisp_1x1_2", 0, 10 }, { 0, 5, "faxisp_3x1_1", 115, 32 }, { 0, 1, "faxisp_2x2_1", 56, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -138, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU3" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1350002] = { pos_x = "0.42203125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1350002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1350001, formation = 1350001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "지중해의 기후", chapter_name = "SP2", type = 1, act_id = 20454, enter_story = "YESEXIADEGUITU4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "위협적인 적을 만나지는 못했지만 경계를 늦출 수 없다. 계속 조심하면서 전진하자.", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380101, 15, 0 }, { 1380102, 20, 0 }, { 1380103, 30, 1 }, { 1380104, 15, 0 }, { 1380105, 20, 0 }, { 1380106, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380105 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aruituosha" }, awards = { { 2, 57896 }, { 2, 57890 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 4 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "faxisp_3x1_1", 106, 16 }, { 3, 10, "faxisp_1x1_2", 0, 8 }, { 3, 7, "faxisp_2x2_1", 74, -46 }, { 3, 0, "faxisp_1x1_1", 1, 15 }, { 0, 7, "faxisp_2x1_1", 49, 0 }, { 0, 2, "faxisp_2x2_2", 36, -17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -134, -218, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU6" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1350003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 700, best_air_dominance = 910, id = 1350003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1350002, formation = 1350001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, map = 1350001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강행돌파", chapter_name = "SP3", type = 1, act_id = 20454, enter_story = "YESEXIADEGUITU7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "정보에 따르면 넬슨이 항로에 출현할 예정이라고 한다. 피할 수 없다면 남은 것은 강행돌파!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380201, 15, 0 }, { 1380202, 20, 0 }, { 1380203, 30, 1 }, { 1380204, 15, 0 }, { 1380205, 20, 0 }, { 1380206, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380206 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "naerxun" }, awards = { { 2, 57897 }, { 2, 57891 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 5, "faxisp_1x1_2", 0, 13 }, { 6, 0, "faxisp_2x2_1", 55, -38 }, { 4, 5, "faxisp_1x2_1", 22, -33 }, { 3, 2, "faxisp_2x1_1", 53, 6 }, { 2, 7, "faxisp_1x1_3", 7, 7 }, { 0, 5, "faxisp_1x1_1", 0, 4 }, { 0, 1, "faxisp_3x1_1", -6, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -152, -16, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YESEXIADEGUITU9" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1360001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1360001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1360001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새로운 하루", chapter_name = "A1", type = 1, act_id = 20464, enter_story = "SHENGYONGQU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아이리스 리브레와 로열의 연합 함대는 리슐리외의 인솔 하에 원만히 모잠비크 해협으로 들어왔다. 새로운 전투가 곧 시작될 것이다.", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390001, 15, 0 }, { 1390002, 20, 0 }, { 1390003, 30, 1 }, { 1390004, 15, 0 }, { 1390005, 20, 0 }, { 1390006, 30, 1 }, { 1390007, 15, 0 }, { 1390008, 20, 0 }, { 1390009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390005, 1390007 }, ai_expedition_list = { 1390301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57912 }, { 2, 57900 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_normal_1x1_2", -2, 8 }, { 5, 2, "faxiv2_normal_3x1_1", 106, 21 }, { 2, 3, "faxiv2_normal_1x1_2", 0, 9 }, { 2, 0, "faxiv2_normal_1x2_1", -1, -25 }, { 0, 6, "faxiv2_normal_2x1_2", 54, 12 }, { 0, 2, "faxiv2_normal_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "SHENGYONGQU3" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU9", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 1360002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360001, formation = 1360001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "방송", chapter_name = "A2", type = 1, act_id = 20464, enter_story = "SHENGYONGQU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "비시아 성좌의 대답은 분명하고 명확했다: “전방의 해협은 비시아 성좌의 군사 관리 구역이다. 지금 즉시 배를 돌려 떠나라.” 역시 순조롭지만은 않다..", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390101, 15, 0 }, { 1390102, 20, 0 }, { 1390103, 30, 1 }, { 1390104, 15, 0 }, { 1390105, 20, 0 }, { 1390106, 30, 1 }, { 1390107, 15, 0 }, { 1390108, 20, 0 }, { 1390109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390105, 1390107 }, ai_expedition_list = { 1390303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "beiyaendanchuan" }, awards = { { 2, 57913 }, { 2, 57901 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_normal_2x2_1", 55, -23 }, { 3, 2, "faxiv2_normal_1x1_2", 0, 3 }, { 2, 0, "faxiv2_normal_1x2_2", -16, -39 }, { 1, 3, "faxiv2_normal_2x1_1", 55, 10 }, { 0, 8, "faxiv2_normal_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "SHENGYONGQU7", "SHENGYONGQU8" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1360003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360002, formation = 1360001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1360001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주교와 기사", chapter_name = "A3", type = 1, act_id = 20464, enter_story = "SHENGYONGQU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“무운을 빌지, 리슐리외 경.” 「기사」는 한 마디를 남긴 후, 곧장 함대를 이끌고 「주교」를 향해 공격을 개시하였다. 전선에서 교섭에 실패했다.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390201, 15, 0 }, { 1390202, 20, 0 }, { 1390203, 30, 1 }, { 1390204, 15, 0 }, { 1390205, 20, 0 }, { 1390206, 30, 1 }, { 1390207, 15, 0 }, { 1390208, 20, 0 }, { 1390209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390205, 1390207 }, ai_expedition_list = { 1390305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57914 }, { 2, 57902 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_normal_1x1_1", -4, 27 }, { 3, 3, "faxiv2_normal_1x2_1", 3, -28 }, { 2, 6, "faxiv2_normal_2x2_3", 52, -6 }, { 2, 0, "faxiv2_normal_2x1_3", 51, 32 }, { 0, 3, "faxiv2_normal_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU14", "SHENGYONGQU15" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 6 }, { 0, 7 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 6 }, { 5, 7 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 240, best_air_dominance = 310, id = 1360004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360003, formation = 1360002, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "운명", chapter_name = "B1", type = 1, act_id = 20465, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "장 바르는 선택을 했다. 리슐리외도 선택을 했다. 비극의 원천을 끊어내기 전까지는 계속 싸운다!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391001, 15, 0 }, { 1391002, 20, 0 }, { 1391003, 30, 1 }, { 1391004, 15, 0 }, { 1391005, 20, 0 }, { 1391006, 30, 1 }, { 1391007, 15, 0 }, { 1391008, 20, 0 }, { 1391009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391005, 1391008 }, ai_expedition_list = { 1391301, 1391303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wokelan" }, awards = { { 2, 57915 }, { 2, 57903 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_normal_1x1_2", 0, 6 }, { 5, 0, "faxiv2_normal_2x2_2", 36, -33 }, { 3, 4, "faxiv2_normal_1x1_1", 0, 28 }, { 2, 0, "faxiv2_normal_1x1_4", 0, 9 }, { 0, 2, "faxiv2_normal_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU19", "SHENGYONGQU20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 }, { 0, 4 }, { 0, 5 }, { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 5 }, { 2, 1 }, { 2, 2 }, { 2, 3 }, { 2, 4 }, { 3, 2 }, { 3, 3 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU22", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 310, best_air_dominance = 405, id = 1360005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360004, formation = 1360002, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기습", chapter_name = "B2", type = 1, act_id = 20465, enter_story = "SHENGYONGQU21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "기적이 일어난 듯, 금색 빛의 장막이 연합 함대를 뒤덮어 적과 갈라놓았다. 이 때, 기회를 노리던 라 갈리소니에르가 작전을 펼쳤다——", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391101, 15, 0 }, { 1391102, 20, 0 }, { 1391103, 30, 1 }, { 1391104, 15, 0 }, { 1391105, 20, 0 }, { 1391106, 30, 1 }, { 1391107, 15, 0 }, { 1391108, 20, 0 }, { 1391109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391105, 1391108 }, ai_expedition_list = { 1391305, 1391307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jialisuoniye" }, awards = { { 2, 57916 }, { 2, 57904 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_normal_2x1_1", 51, 0 }, { 5, 0, "faxiv2_normal_2x2_2", 35, -36 }, { 2, 0, "faxiv2_normal_1x1_2", 0, 10 }, { 1, 6, "faxiv2_normal_2x2_3", 53, -6 }, { 0, 9, "faxiv2_normal_2x1_3", 60, 34 }, { 0, 4, "faxiv2_normal_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU24", "SHENGYONGQU25" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = { { { 0, 5 }, { 0, 6 }, { 0, 7 }, { 0, 8 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 1, 8 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 2, 8 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 3, 8 }, { 4, 6 }, { 4, 7 }, { 1, 4 }, { 1, 9 }, { 2, 4 }, { 2, 9 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU27", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 370, best_air_dominance = 480, id = 1360006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360005, formation = 1360002, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1360002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신성한 깃발 아래", chapter_name = "B3", type = 1, act_id = 20465, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "\"“난 두려울 게 없다. 신과 함께이니까.” 아이리스 리브레와 로열의 용사여, 신성한 깃발 아래 집결하여 눈 앞의 심오한 어둠에 맞서라!\"", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391201, 15, 0 }, { 1391202, 20, 0 }, { 1391203, 30, 1 }, { 1391204, 15, 0 }, { 1391205, 20, 0 }, { 1391206, 30, 1 }, { 1391207, 15, 0 }, { 1391208, 20, 0 }, { 1391209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391205, 1391208 }, ai_expedition_list = { 1391309, 1391311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57917 }, { 2, 57905 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_normal_1x1_2", -2, 10 }, { 7, 12, "faxiv2_normal_2x2_1", 54, -29 }, { 5, 8, "faxiv2_normal_2x2_3", 64, -3 }, { 5, 4, "faxiv2_normal_2x2_4", 44, -3 }, { 5, 1, "faxiv2_normal_1x2_2", -11, -39 }, { 4, 12, "faxiv2_normal_2x1_3", 52, 19 }, { 2, 0, "faxiv2_normal_1x2_1", 7, -25 }, { 0, 13, "faxiv2_normal_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { 1393214 }, defeat_story = { "SHENGYONGQU29", 1393215, "SHENGYONGQU31", "SHENGYONGQU32", "SHENGYONGQU33", "SHENGYONGQU34" }, defeat_story_count = { 1, 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 4, 8 }, { 4, 9 }, { 4, 10 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 5, 8 }, { 5, 9 }, { 5, 10 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 6, 8 }, { 6, 9 }, { 6, 10 }, { 7, 3 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 }, { 7, 8 }, { 7, 9 }, { 7, 10 }, { 3, 4 }, { 3, 5 }, { 3, 8 }, { 3, 9 }, { 8, 4 }, { 8, 5 }, { 8, 8 }, { 8, 9 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360021] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 780, best_air_dominance = 1015, id = 1360021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1360011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새로운 하루", chapter_name = "C1", type = 2, act_id = 20464, enter_story = "SHENGYONGQU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아이리스 리브레와 로열의 연합 함대는 리슐리외의 인솔 하에 원만히 모잠비크 해협으로 들어왔다. 새로운 전투가 곧 시작될 것이다.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1392001, 15, 0 }, { 1392002, 20, 0 }, { 1392003, 30, 1 }, { 1392004, 15, 0 }, { 1392005, 20, 0 }, { 1392006, 30, 1 }, { 1392007, 15, 0 }, { 1392008, 20, 0 }, { 1392009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392006, 1392008 }, ai_expedition_list = { 1392301, 1392303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57930 }, { 2, 57918 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_hard_1x1_2", -2, 8 }, { 5, 2, "faxiv2_hard_3x1_1", 106, 21 }, { 2, 3, "faxiv2_hard_1x1_2", 0, 9 }, { 2, 0, "faxiv2_hard_1x2_1", -1, -25 }, { 0, 6, "faxiv2_hard_2x1_2", 54, 12 }, { 0, 2, "faxiv2_hard_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "SHENGYONGQU3" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU9", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1210, best_air_dominance = 1575, id = 1360022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360021, formation = 1360011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "방송", chapter_name = "C2", type = 2, act_id = 20464, enter_story = "SHENGYONGQU6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "비시아 성좌의 대답은 분명하고 명확했다: “전방의 해협은 비시아 성좌의 군사 관리 구역이다. 지금 즉시 배를 돌려 떠나라.” 역시 순조롭지만은 않다..", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1392101, 15, 0 }, { 1392102, 20, 0 }, { 1392103, 30, 1 }, { 1392104, 15, 0 }, { 1392105, 20, 0 }, { 1392106, 30, 1 }, { 1392107, 15, 0 }, { 1392108, 20, 0 }, { 1392109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392106, 1392108 }, ai_expedition_list = { 1392305, 1392307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "beiyaendanchuan" }, awards = { { 2, 57931 }, { 2, 57919 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_hard_2x2_1", 55, -23 }, { 3, 2, "faxiv2_hard_1x1_2", 0, 3 }, { 2, 0, "faxiv2_hard_1x2_2", -16, -39 }, { 1, 3, "faxiv2_hard_2x1_1", 55, 10 }, { 0, 8, "faxiv2_hard_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "SHENGYONGQU7", "SHENGYONGQU8" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1140, best_air_dominance = 1480, id = 1360023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360022, formation = 1360011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1360011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주교와 기사", chapter_name = "C3", type = 2, act_id = 20464, enter_story = "SHENGYONGQU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“무운을 빌지, 리슐리외 경.” 「기사」는 한 마디를 남긴 후, 곧장 함대를 이끌고 「주교」를 향해 공격을 개시하였다. 전선에서 교섭에 실패했다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1392201, 15, 0 }, { 1392202, 20, 0 }, { 1392203, 30, 1 }, { 1392204, 15, 0 }, { 1392205, 20, 0 }, { 1392206, 30, 1 }, { 1392207, 15, 0 }, { 1392208, 20, 0 }, { 1392209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392206, 1392208 }, ai_expedition_list = { 1392309, 1392311, 1392313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57932 }, { 2, 57920 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_hard_1x1_1", -4, 27 }, { 3, 3, "faxiv2_hard_1x2_1", 3, -28 }, { 2, 6, "faxiv2_hard_2x2_3", 52, -6 }, { 2, 0, "faxiv2_hard_2x1_3", 51, 32 }, { 0, 3, "faxiv2_hard_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU14", "SHENGYONGQU15" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 6 }, { 0, 7 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 6 }, { 5, 7 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360024] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1090, best_air_dominance = 1420, id = 1360024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360023, formation = 1360012, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "운명", chapter_name = "D1", type = 2, act_id = 20465, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "장 바르는 선택을 했다. 리슐리외도 선택을 했다. 비극의 원천을 끊어내기 전까지는 계속 싸운다!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1393001, 15, 0 }, { 1393002, 20, 0 }, { 1393003, 30, 1 }, { 1393004, 15, 0 }, { 1393005, 20, 0 }, { 1393006, 30, 1 }, { 1393007, 15, 0 }, { 1393008, 20, 0 }, { 1393009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393006, 1393009 }, ai_expedition_list = { 1393301, 1393303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wokelan" }, awards = { { 2, 57933 }, { 2, 57921 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_hard_1x1_2", 0, 6 }, { 5, 0, "faxiv2_hard_2x2_2", 36, -33 }, { 3, 4, "faxiv2_hard_1x1_1", 0, 28 }, { 2, 0, "faxiv2_hard_1x1_4", 0, 9 }, { 0, 2, "faxiv2_hard_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU19", "SHENGYONGQU20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = { { { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 }, { 0, 4 }, { 0, 5 }, { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 5 }, { 2, 1 }, { 2, 2 }, { 2, 3 }, { 2, 4 }, { 3, 2 }, { 3, 3 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360025] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU22", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1310, best_air_dominance = 1700, id = 1360025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360024, formation = 1360012, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "기습", chapter_name = "D2", type = 2, act_id = 20465, enter_story = "SHENGYONGQU21", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "기적이 일어난 듯, 금색 빛의 장막이 연합 함대를 뒤덮어 적과 갈라놓았다. 이 때, 기회를 노리던 라 갈리소니에르가 작전을 펼쳤다——", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1393101, 15, 0 }, { 1393102, 20, 0 }, { 1393103, 30, 1 }, { 1393104, 15, 0 }, { 1393105, 20, 0 }, { 1393106, 30, 1 }, { 1393107, 15, 0 }, { 1393108, 20, 0 }, { 1393109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393106, 1393109 }, ai_expedition_list = { 1393305, 1393307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jialisuoniye" }, awards = { { 2, 57934 }, { 2, 57922 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_hard_2x1_1", 51, 0 }, { 5, 0, "faxiv2_hard_2x2_2", 35, -36 }, { 2, 0, "faxiv2_hard_1x1_2", 0, 10 }, { 1, 6, "faxiv2_hard_2x2_3", 53, -6 }, { 0, 9, "faxiv2_hard_2x1_3", 60, 34 }, { 0, 4, "faxiv2_hard_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "SHENGYONGQU24", "SHENGYONGQU25" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = { { { 0, 5 }, { 0, 6 }, { 0, 7 }, { 0, 8 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 1, 8 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 2, 8 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 3, 8 }, { 4, 6 }, { 4, 7 }, { 1, 4 }, { 1, 9 }, { 2, 4 }, { 2, 9 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360026] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "SHENGYONGQU27", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1550, best_air_dominance = 2015, id = 1360026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360025, formation = 1360012, bgm = "hunhe-level", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1360012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신성한 깃발 아래", chapter_name = "D3", type = 2, act_id = 20465, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "\"“난 두려울 게 없다. 신과 함께이니까.” 아이리스 리브레와 로열의 용사여, 신성한 깃발 아래 집결하여 눈 앞의 심오한 어둠에 맞서라!\"", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 950 } }, expedition_id_weight_list = { { 1393201, 15, 0 }, { 1393202, 20, 0 }, { 1393203, 30, 1 }, { 1393204, 15, 0 }, { 1393205, 20, 0 }, { 1393206, 30, 1 }, { 1393207, 15, 0 }, { 1393208, 20, 0 }, { 1393209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393206, 1393209 }, ai_expedition_list = { 1393309, 1393311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = { { 2, 57935 }, { 2, 57923 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_hard_1x1_2", -2, 10 }, { 7, 12, "faxiv2_hard_2x2_1", 54, -29 }, { 5, 8, "faxiv2_hard_2x2_3", 67, -3 }, { 5, 4, "faxiv2_hard_2x2_4", 41, -3 }, { 5, 1, "faxiv2_hard_1x2_2", -11, -39 }, { 4, 12, "faxiv2_hard_2x1_3", 52, 19 }, { 2, 0, "faxiv2_hard_1x2_1", 7, -25 }, { 0, 13, "faxiv2_hard_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { 1393214 }, defeat_story = { "SHENGYONGQU29", 1393215, "SHENGYONGQU31", "SHENGYONGQU32", "SHENGYONGQU33", "SHENGYONGQU34" }, defeat_story_count = { 1, 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 4, 8 }, { 4, 9 }, { 4, 10 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 5, 8 }, { 5, 9 }, { 5, 10 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 6, 8 }, { 6, 9 }, { 6, 10 }, { 7, 3 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 }, { 7, 8 }, { 7, 9 }, { 7, 10 }, { 3, 4 }, { 3, 5 }, { 3, 8 }, { 3, 9 }, { 8, 4 }, { 8, 5 }, { 8, 8 }, { 8, 9 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1980, best_air_dominance = 2575, id = 1360041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1360026, formation = 1360025, bgm = "Bsm-3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1360025, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과거의 찬송가", chapter_name = "SP", type = 2, act_id = 20465, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "고난을 겪은 기사는, 외롭고 높은 성을 향했다. 길이 불길로 휩싸일지라도 두려움 없이 과거의 그 하늘을 찌를 듯한 찬송가만을 들려준다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1394001, 15, 0 }, { 1394002, 20, 0 }, { 1394003, 30, 1 }, { 1394004, 15, 0 }, { 1394005, 20, 0 }, { 1394006, 30, 1 }, { 1394007, 15, 0 }, { 1394008, 20, 0 }, { 1394009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1394006, 1394009 }, ai_expedition_list = { 1394301, 1394302, 1394303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1394013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiasikenie" }, awards = { { 2, 57938 }, { 2, 57936 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, 8, 0 }, { 8, 6, 8, 0 }, { 8, 5, 8, 0 }, { 8, 4, 8, 0 }, { 8, 3, 8, 0 }, { 8, 2, 8, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, 2, 0 }, { 7, 7, 5, 6 }, { 7, 6, 4, 6 }, { 7, 5, 12, 12 }, { 7, 4, 14, 12 }, { 7, 3, 5, 6 }, { 7, 2, 6, 6 }, { 7, 1, 9, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, 2, 0 }, { 6, 7, 1, 4 }, { 6, 6, true, 0 }, { 6, 5, 4, 0 }, { 6, 4, 4, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, 6, 4 }, { 6, 0, 9, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, 4, 1 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, 8, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, 2, 0 }, { 2, 7, 1, 4 }, { 2, 6, true, 0 }, { 2, 5, 8, 0 }, { 2, 4, 8, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, 10, 4 }, { 2, 0, 5, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, 2, 0 }, { 1, 7, 9, 6 }, { 1, 6, 8, 6 }, { 1, 5, 12, 12 }, { 1, 4, 14, 12 }, { 1, 3, 9, 6 }, { 1, 2, 10, 6 }, { 1, 1, 5, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, 4, 0 }, { 0, 6, 4, 0 }, { 0, 5, 4, 0 }, { 0, 4, 4, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 0, "faxiv2_hard_1x1_2", 0, 9 }, { 7, 9, "faxiv2_hard_1x1_3", -13, -14 }, { 4, 2, "faxiv2_hard_3x1_1", 100, 24 }, { 3, 7, "faxiv2_normal_2x2_5", 102, -37 }, { 0, 9, "faxiv2_hard_1x2_2", 5, -18 }, { 0, 0, "faxiv2_hard_2x1_3", 61, 35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -120, -14, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 8, 7, "guangqiang", "guangqiang" }, { 8, 6, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 7, "guangqiang", "guangqiang" }, { 7, 6, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 7, 1, "guangqiang", "guangqiang" }, { 6, 8, "guangqiang", "guangqiang" }, { 6, 7, "guangqiang", "guangqiang" }, { 6, 5, "guangqiang", "guangqiang" }, { 6, 4, "guangqiang", "guangqiang" }, { 6, 1, "guangqiang", "guangqiang" }, { 6, 0, "guangqiang", "guangqiang" }, { 5, 0, "guangqiang", "guangqiang" }, { 3, 0, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 7, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 2, 0, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 7, "guangqiang", "guangqiang" }, { 1, 6, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 7, "guangqiang", "guangqiang" }, { 0, 6, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = { { { 1, 4 }, { 1, 5 }, { 1, 6 }, { 1, 7 }, { 2, 3 }, { 2, 4 }, { 2, 5 }, { 2, 6 }, { 2, 7 }, { 3, 2 }, { 3, 3 }, { 3, 4 }, { 3, 5 }, { 3, 6 }, { 3, 7 }, { 4, 2 }, { 4, 3 }, { 4, 4 }, { 4, 5 }, { 4, 6 }, { 4, 7 }, { 5, 2 }, { 5, 3 }, { 5, 4 }, { 5, 5 }, { 5, 6 }, { 5, 7 }, { 6, 3 }, { 6, 4 }, { 6, 5 }, { 6, 6 }, { 6, 7 }, { 7, 4 }, { 7, 5 }, { 7, 6 }, { 7, 7 } }, "floor_faxi", "side_faxi", 44, 0 } }, [1360051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1360051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1360026, formation = 1360026, bgm = "Bsm-3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1360026, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「하늘 아래의 찬송가」", chapter_name = "EXTRA", type = 2, act_id = 20465, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "푸른 하늘에 신앙을 바치고, 내면으로는 용기를 품는다. 이야기 외에, 하늘 아래, 찬송가가 다시 연주되었다——", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1395001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aerjiliya" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 7, 7, "faxiv2_hard_1x1_3", -4, -18 }, { 6, 6, "faxiv2_hard_2x1_2", 61, 0 }, { 6, 3, "faxiv2_hard_2x2_2", 45, -37 }, { 5, 6, "faxiv2_hard_1x1_2", 1, 17 }, { 5, 4, "faxiv2_hard_1x1_2", -2, 16 }, { 4, 4, "faxiv2_hard_2x1_3", 107, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -333, 108, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1370001] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI2", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1370001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1370001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "퇴각", chapter_name = "SP1", type = 1, act_id = 20486, enter_story = "XIAWANJIANDEFANJI1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "철수를 준비하는 메탈 블러드 구축 함대와 워스파이트의 통솔 하에 반격해오는 로열의 함대. 피오르드 사이에서, 또 한 번의 전투가 막을 올렸다——", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400001, 15, 0 }, { 1400002, 20, 0 }, { 1400003, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400002, 1400003 }, ai_expedition_list = { 1400301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z19" }, awards = { { 2, 57947 }, { 2, 57941 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "naerweike2_3x1_1", 102, 8 }, { 6, 7, "naerweike2_1x1_3", 0, 14 }, { 5, 3, "naerweike2_1x2_1", 1, -37 }, { 3, 5, "naerweike2_1x1_3", 0, 20 }, { 2, 9, "naerweike2_1x1_3", 0, 15 }, { 1, 5, "naerweike2_2x2_1", 58, -33 }, { 1, 3, "naerweike2_1x1_3", 0, 23 }, { 0, 9, "naerweike2_1x2_2", -1, -32 }, { 0, 0, "naerweike2_3x1_2", 103, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -525, -95, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1370002] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI6", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1370002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1370001, formation = 1370001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "먹구름", chapter_name = "SP2", type = 1, act_id = 20486, enter_story = "XIAWANJIANDEFANJI5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "Z19는 추격을 따돌려 잠시 안전을 확보했다. 로열의 함대는 아직 피오르드에서 수색 작업 중이다. 전투는, 계속된다.", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400101, 15, 0 }, { 1400102, 20, 0 }, { 1400103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400102, 1400103 }, ai_expedition_list = { 1400303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z18" }, awards = { { 2, 57948 }, { 2, 57942 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 1 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 10, "naerweike2_1x2_2", 6, -43 }, { 5, 4, "naerweike2_1x1_3", 0, 15 }, { 4, 7, "naerweike2_1x1_3", 0, 14 }, { 4, 2, "naerweike2_3x1_2", 104, -13 }, { 3, 7, "naerweike2_1x1_1", 0, 9 }, { 3, 0, "naerweike2_1x1_2", 0, 5 }, { 1, 2, "naerweike2_1x1_3", 0, 16 }, { 0, 10, "naerweike2_1x1_3", 0, 13 }, { 0, 7, "naerweike2_3x1_1", 104, 12 }, { 0, 2, "naerweike2_2x2_1", 59, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -381, -219, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI8" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1370003] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIAWANJIANDEFANJI10", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1370003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1370002, formation = 1370001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1370001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "위기", chapter_name = "SP3", type = 1, act_id = 20486, enter_story = "XIAWANJIANDEFANJI9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "에스키모가 위급한 상황에 처한 것 같다. 어서 그녀를 지원해주자!", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400201, 15, 0 }, { 1400202, 20, 0 }, { 1400203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400202, 1400203 }, ai_expedition_list = { 1400305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z2" }, awards = { { 2, 57949 }, { 2, 57943 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 8 }, { 4, 0, true, 8 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 6, "naerweike2_1x1_2", 0, 3 }, { 4, 10, "naerweike2_1x1_3", 0, 16 }, { 3, 9, "naerweike2_1x2_2", 7, -34 }, { 3, 5, "naerweike2_2x2_2", 50, -39 }, { 3, 1, "naerweike2_2x2_1", 55, -36 }, { 3, 0, "naerweike2_1x1_3", 0, 15 }, { 0, 8, "naerweike2_3x1_2", 105, -7 }, { 0, 4, "naerweike2_1x1_3", 0, 11 }, { 0, 0, "naerweike2_3x1_1", 101, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -160, -263, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIAWANJIANDEFANJI12", "XIAWANJIANDEFANJI13" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1380001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 1380001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1380001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "선단", chapter_name = "A1", type = 1, act_id = 20500, enter_story = "YONGYEHUANGUANG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "모든 함대가 계획에 따라 출발했다. 영원한 밤은 임무를 수행하기에 결코 이상적인 시기는 아니지만, 긴급 임무는 언제나 시간을 선택할 권리를 주지 않는다.", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420001, 15, 0 }, { 1420002, 20, 0 }, { 1420003, 30, 1 }, { 1420004, 15, 0 }, { 1420005, 20, 0 }, { 1420006, 30, 1 }, { 1420007, 15, 0 }, { 1420008, 20, 0 }, { 1420009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420011, 1420011, 1420011, 1420012 }, ai_expedition_list = { 1420301, 1420303, 1420305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420013 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U73" }, awards = { { 2, 57962 }, { 2, 57950 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 6 }, { 0, 2, true, 12 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "yingxiv2_normal_2x1_2", 60, 0 }, { 5, 1, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 7, "yingxiv2_normal_2x2_1", 58, -31 }, { 2, 3, "yingxiv2_normal_3x1_1", 97, 4 }, { 0, 5, "yingxiv2_normal_1x1_1", 0, 0 }, { 0, 0, "yingxiv2_normal_2x2_2", 32, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -144, -163, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG3" }, defeat_story = { "YONGYEHUANGUANG7" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 190, best_air_dominance = 250, id = 1380002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380001, formation = 1380001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오로라", chapter_name = "A2", type = 1, act_id = 20500, enter_story = "YONGYEHUANGUANG8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오로라가 밤하늘을 비추고, 전장에 불을 붙였다. 선단을 습격해 온 것은 예상 밖 규모의 메탈 블러드 주력 함대였다.", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420101, 15, 0 }, { 1420102, 20, 0 }, { 1420103, 30, 1 }, { 1420104, 15, 0 }, { 1420105, 20, 0 }, { 1420106, 30, 1 }, { 1420107, 15, 0 }, { 1420108, 20, 0 }, { 1420109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420111, 1420111, 1420111, 1420112 }, ai_expedition_list = { 1420307, 1420309, 1420311, 1420313, 1420315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420113 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57963 }, { 2, 57951 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 16 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 4 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 9, "yingxiv2_normal_1x1_3", -2, 0 }, { 5, 1, "yingxiv2_normal_2x1_1", 49, 0 }, { 3, 5, "yingxiv2_normal_2x2_2", 60, -38 }, { 0, 8, "yingxiv2_normal_1x1_3", 1, 1 }, { 0, 4, "yingxiv2_normal_1x2_1", -6, -36 }, { 0, 1, "yingxiv2_normal_1x1_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -139, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG9", "YONGYEHUANGUANG10" }, defeat_story = { "YONGYEHUANGUANG14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG16", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 235, best_air_dominance = 310, id = 1380003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380002, formation = 1380001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1380001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "선택", chapter_name = "A3", type = 1, act_id = 20500, enter_story = "YONGYEHUANGUANG15", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신형 세이렌 함대의 돌발 출현으로 로열 주력 함대의 배치 계획이 망가졌다. 계속 싸울 것인가, 벗어날 것인가? 결단의 순간이 왔다.", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1420201, 15, 0 }, { 1420202, 20, 0 }, { 1420203, 30, 1 }, { 1420204, 15, 0 }, { 1420205, 20, 0 }, { 1420206, 30, 1 }, { 1420207, 15, 0 }, { 1420208, 20, 0 }, { 1420209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1420211, 1420211, 1420211, 1420212 }, ai_expedition_list = { 1420317, 1420319 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420213 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinraozhe" }, awards = { { 2, 57964 }, { 2, 57952 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 8 }, { 3, 3, true, 8 }, { 3, 2, true, 16 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 6 } }, float_items = { { 5, 6, "yingxiv2_normal_1x1_1", 0, 0 }, { 5, 0, "yingxiv2_normal_2x2_2", 33, -36 }, { 3, 7, "yingxiv2_normal_1x1_3", 0, 0 }, { 2, 2, "yingxiv2_normal_1x1_1", 0, 0 }, { 1, 5, "yingxiv2_normal_2x1_2", 57, 0 }, { 0, 1, "yingxiv2_normal_3x1_1", 96, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -148, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG19" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG23", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 1380004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380003, formation = 1380002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "빙해 아래의 늑대들", chapter_name = "B1", type = 1, act_id = 20501, enter_story = "YONGYEHUANGUANG21", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 포화가 사면팔방에서 쏟아진다. 빙해 위의 로열 호송 함대, 빙해 아래의 메탈 블러드 늑대들, 격렬한 교전은 여전히 계속된다.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421001, 15, 0 }, { 1421002, 20, 0 }, { 1421003, 30, 1 }, { 1421004, 15, 0 }, { 1421005, 20, 0 }, { 1421006, 30, 1 }, { 1421007, 15, 0 }, { 1421008, 20, 0 }, { 1421009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421011, 1421011, 1421012 }, ai_expedition_list = { 1421301, 1421303, 1421305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U81" }, awards = { { 2, 57965 }, { 2, 57953 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 8 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "yingxiv2_normal_1x1_3", 0, 0 }, { 6, 4, "yingxiv2_normal_1x2_1", 0, -47 }, { 4, 0, "yingxiv2_normal_2x2_1", 47, -23 }, { 3, 7, "yingxiv2_normal_2x2_2", 62, -29 }, { 2, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_normal_1x1_1", 0, 0 }, { 0, 0, "yingxiv2_normal_3x1_1", 104, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -138, -256, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG22" }, defeat_story = { "YONGYEHUANGUANG25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG28", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1380005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380004, formation = 1380002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신기루", chapter_name = "B2", type = 1, act_id = 20501, enter_story = "YONGYEHUANGUANG26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이상을 느낀 메탈 블러드 함대들, 갑자기 나타난 신형 세이렌, 영원한 밤 속에 음모가 서서히 드러난다.", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421101, 15, 0 }, { 1421102, 20, 0 }, { 1421103, 30, 1 }, { 1421104, 15, 0 }, { 1421105, 20, 0 }, { 1421106, 30, 1 }, { 1421107, 15, 0 }, { 1421108, 20, 0 }, { 1421109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421111, 1421111, 1421112 }, ai_expedition_list = { 1421307, 1421309, 1421311, 1421313, 1421315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57966 }, { 2, 57954 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "yingxiv2_normal_3x1_1", 102, 0 }, { 6, 0, "yingxiv2_normal_1x1_1", 0, 0 }, { 3, 3, "yingxiv2_normal_2x2_2", 38, -34 }, { 1, 1, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 8, "yingxiv2_normal_1x1_1", -208, 0 }, { 0, 6, "yingxiv2_normal_2x1_1", 156, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -441, -152, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG27" }, defeat_story = { "YONGYEHUANGUANG30" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG32", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 395, best_air_dominance = 515, id = 1380006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380005, formation = 1380002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1380002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사명", chapter_name = "B3", type = 1, act_id = 20501, enter_story = "YONGYEHUANGUANG31", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「우리는 현재 공동의 적과 맞서고 있고, 서로 협력해야만 최종 승리를 얻어낼 수 있다.」——결단은 내려졌다. 주력 함대는 회항하지 않는다. 극지 선단의 안전을 지키며 모든 적을 섬멸하라!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1421201, 15, 0 }, { 1421202, 20, 0 }, { 1421203, 30, 1 }, { 1421204, 15, 0 }, { 1421205, 20, 0 }, { 1421206, 30, 1 }, { 1421207, 15, 0 }, { 1421208, 20, 0 }, { 1421209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1421205, 1421208 }, ai_expedition_list = { 1421317, 1421319, 1421317, 1421319, 1421321, 1421321, 1421321 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1421213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57967 }, { 2, 57955 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, false, 0 }, { 9, 0, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 7, "yingxiv2_normal_2x2_1", 61, -29 }, { 8, 0, "yingxiv2_normal_2x2_1", 45, -25 }, { 5, 5, "yingxiv2_normal_1x1_3", 0, 0 }, { 5, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 5, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 3, "yingxiv2_normal_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_normal_2x2_3", 73, -37 }, { 0, 0, "yingxiv2_normal_2x2_2", 30, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -267, 144, 113, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG36", "YONGYEHUANGUANG37", "YONGYEHUANGUANG38", "YONGYEHUANGUANG39", "YONGYEHUANGUANG40" }, defeat_story_count = { 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508 }, wall_prefab = {}, alarm_cell = {} }, [1380021] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 1380021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1380011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "선단", chapter_name = "C1", type = 2, act_id = 20500, enter_story = "YONGYEHUANGUANG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "모든 함대가 계획에 따라 출발했다. 영원한 밤은 임무를 수행하기에 결코 이상적인 시기는 아니지만, 긴급 임무는 언제나 시간을 선택할 권리를 주지 않는다.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1422001, 15, 0 }, { 1422002, 20, 0 }, { 1422003, 30, 1 }, { 1422004, 15, 0 }, { 1422005, 20, 0 }, { 1422006, 30, 1 }, { 1422007, 15, 0 }, { 1422008, 20, 0 }, { 1422009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422011, 1422012 }, ai_expedition_list = { 1422301, 1422303, 1422305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U73" }, awards = { { 2, 57980 }, { 2, 57968 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 6 }, { 0, 2, true, 12 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "yingxiv2_hard_2x1_2", 60, 0 }, { 5, 1, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 7, "yingxiv2_hard_2x2_1", 58, -31 }, { 2, 3, "yingxiv2_hard_3x1_1", 97, 4 }, { 0, 5, "yingxiv2_hard_1x1_1", 0, 22 }, { 0, 0, "yingxiv2_hard_2x2_2", 32, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -144, -163, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG3" }, defeat_story = { "YONGYEHUANGUANG7" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 970, best_air_dominance = 1265, id = 1380022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380021, formation = 1380011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오로라", chapter_name = "C2", type = 2, act_id = 20500, enter_story = "YONGYEHUANGUANG8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오로라가 밤하늘을 비추고, 전장에 불을 붙였다. 선단을 습격해 온 것은 예상 밖 규모의 메탈 블러드 주력 함대였다.", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1422101, 15, 0 }, { 1422102, 20, 0 }, { 1422103, 30, 1 }, { 1422104, 15, 0 }, { 1422105, 20, 0 }, { 1422106, 30, 1 }, { 1422107, 15, 0 }, { 1422108, 20, 0 }, { 1422109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422111, 1422112 }, ai_expedition_list = { 1422307, 1422309, 1422311, 1422313, 1422315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57981 }, { 2, 57969 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 16 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 4 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 9, "yingxiv2_hard_1x1_3", -2, 0 }, { 5, 1, "yingxiv2_hard_2x1_1", 49, 0 }, { 3, 5, "yingxiv2_hard_2x2_2", 60, -38 }, { 0, 8, "yingxiv2_hard_1x1_3", 1, 1 }, { 0, 4, "yingxiv2_hard_1x2_1", -6, -36 }, { 0, 1, "yingxiv2_hard_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -139, -230, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "YONGYEHUANGUANG9", "YONGYEHUANGUANG10" }, defeat_story = { "YONGYEHUANGUANG14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG16", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1190, best_air_dominance = 1550, id = 1380023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380022, formation = 1380011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1380011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "선택", chapter_name = "C3", type = 2, act_id = 20500, enter_story = "YONGYEHUANGUANG15", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신형 세이렌 함대의 돌발 출현으로 로열 주력 함대의 배치 계획이 망가졌다. 계속 싸울 것인가, 벗어날 것인가? 결단의 순간이 왔다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 950 }, { "antiaircraft", 1, 1700 } }, expedition_id_weight_list = { { 1422201, 15, 0 }, { 1422202, 20, 0 }, { 1422203, 30, 1 }, { 1422204, 15, 0 }, { 1422205, 20, 0 }, { 1422206, 30, 1 }, { 1422207, 15, 0 }, { 1422208, 20, 0 }, { 1422209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1422211, 1422212 }, ai_expedition_list = { 1422317, 1422319 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1422213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinraozhe" }, awards = { { 2, 57982 }, { 2, 57970 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 8 }, { 3, 3, true, 8 }, { 3, 2, true, 16 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 6 } }, float_items = { { 5, 6, "yingxiv2_hard_1x1_1", 0, 16 }, { 5, 0, "yingxiv2_hard_2x2_2", 33, -36 }, { 3, 7, "yingxiv2_hard_1x1_3", 0, 0 }, { 2, 2, "yingxiv2_hard_1x1_1", 0, 20 }, { 1, 5, "yingxiv2_hard_2x1_2", 57, 0 }, { 0, 1, "yingxiv2_hard_3x1_1", 96, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -148, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380024] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG23", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1140, best_air_dominance = 1485, id = 1380024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380023, formation = 1380012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "빙해 아래의 늑대들", chapter_name = "D1", type = 2, act_id = 20501, enter_story = "YONGYEHUANGUANG21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 포화가 사면팔방에서 쏟아진다. 빙해 위의 로열 호송 함대, 빙해 아래의 메탈 블러드 늑대들, 격렬한 교전은 여전히 계속된다.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1000 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1423001, 15, 0 }, { 1423002, 20, 0 }, { 1423003, 30, 1 }, { 1423004, 15, 0 }, { 1423005, 20, 0 }, { 1423006, 30, 1 }, { 1423007, 15, 0 }, { 1423008, 20, 0 }, { 1423009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423011, 1423012 }, ai_expedition_list = { 1423301, 1423303, 1423305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U81" }, awards = { { 2, 57983 }, { 2, 57971 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 8 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "yingxiv2_hard_1x1_3", 0, 0 }, { 6, 4, "yingxiv2_hard_1x2_1", 0, -47 }, { 4, 0, "yingxiv2_hard_2x2_1", 47, -23 }, { 3, 7, "yingxiv2_hard_2x2_2", 62, -29 }, { 2, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_hard_1x1_1", 0, 19 }, { 0, 0, "yingxiv2_hard_3x1_1", 104, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -138, -256, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG22" }, defeat_story = { "YONGYEHUANGUANG25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380025] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG28", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1360, best_air_dominance = 1770, id = 1380025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380024, formation = 1380012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신기루", chapter_name = "D2", type = 2, act_id = 20501, enter_story = "YONGYEHUANGUANG26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이상을 느낀 메탈 블러드 함대들, 갑자기 나타난 신형 세이렌, 영원한 밤 속에 음모가 서서히 드러난다.", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1423101, 15, 0 }, { 1423102, 20, 0 }, { 1423103, 30, 1 }, { 1423104, 15, 0 }, { 1423105, 20, 0 }, { 1423106, 30, 1 }, { 1423107, 15, 0 }, { 1423108, 20, 0 }, { 1423109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423111, 1423112 }, ai_expedition_list = { 1423307, 1423309, 1423311, 1423313, 1423315 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_ii" }, awards = { { 2, 57984 }, { 2, 57972 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "yingxiv2_hard_3x1_1", 102, 0 }, { 6, 0, "yingxiv2_hard_1x1_1", 0, 0 }, { 3, 3, "yingxiv2_hard_2x2_2", 38, -34 }, { 1, 1, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 8, "yingxiv2_hard_1x1_1", -208, 15 }, { 0, 6, "yingxiv2_hard_2x1_1", 156, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -441, -152, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "YONGYEHUANGUANG27" }, defeat_story = { "YONGYEHUANGUANG30" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380026] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YONGYEHUANGUANG32", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1595, best_air_dominance = 2075, id = 1380026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380025, formation = 1380012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1380012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사명", chapter_name = "D3", type = 2, act_id = 20501, enter_story = "YONGYEHUANGUANG31", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「우리는 현재 공동의 적과 맞서고 있고, 서로 협력해야만 최종 승리를 얻어낼 수 있다.」——결단은 내려졌다. 주력 함대는 회항하지 않는다. 극지 선단의 안전을 지키며 모든 적을 섬멸하라!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1423201, 15, 0 }, { 1423202, 20, 0 }, { 1423203, 30, 1 }, { 1423204, 15, 0 }, { 1423205, 20, 0 }, { 1423206, 30, 1 }, { 1423207, 15, 0 }, { 1423208, 20, 0 }, { 1423209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1423206, 1423208 }, ai_expedition_list = { 1423317, 1423319, 1423317, 1423319, 1423321, 1423321, 1423321 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1423213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = { { 2, 57985 }, { 2, 57973 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, false, 0 }, { 9, 0, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 7, "yingxiv2_hard_2x2_1", 61, -29 }, { 8, 0, "yingxiv2_hard_2x2_1", 45, -25 }, { 5, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 5, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_hard_2x2_3", 73, -37 }, { 0, 0, "yingxiv2_hard_2x2_2", 30, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -267, 144, 113, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "YONGYEHUANGUANG36", "YONGYEHUANGUANG37", "YONGYEHUANGUANG38", "YONGYEHUANGUANG39", "YONGYEHUANGUANG40" }, defeat_story_count = { 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9508 }, wall_prefab = {}, alarm_cell = {} }, [1380041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1380041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1380026, formation = 1380025, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1380025, unlocklevel = 0, chapter_fx = "", uifx = "", name = "찬란한 은하수", chapter_name = "SP", type = 2, act_id = 20501, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "극야의 별하늘 아래 오로라가 춤춘다. 그러나 어둠 속의 여행자여, 눈 앞의 아름다운 광경에 빠져들지 마라. 위기는, 차가운 빙해 속에 여전히 잠복하고 있으니——", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1424001, 15, 0 }, { 1424002, 20, 0 }, { 1424003, 30, 1 }, { 1424004, 15, 0 }, { 1424005, 20, 0 }, { 1424006, 30, 1 }, { 1424007, 15, 0 }, { 1424008, 20, 0 }, { 1424009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1424011, 1424012, 1424012 }, ai_expedition_list = { 1424301, 1424302, 1424303, 1424304, 1424305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1424013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 57988 }, { 2, 57986 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, true, 0 }, { 9, 9, true, 1 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 1 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 12, true, 0 }, { 8, 11, true, 6 }, { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 16 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 12, true, 6 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 12, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 12, true, 4 }, { 4, 11, true, 0 }, { 4, 10, true, 4 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 12, true, 0 }, { 3, 11, true, 4 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 12, true, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 12, true, 0 }, { 1, 11, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 12, true, 0 }, { 0, 11, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "yingxiv2_hard_1x1_1", 0, 13 }, { 6, 5, "yingxiv2_hard_1x1_1", 0, 15 }, { 4, 7, "yingxiv2_hard_1x1_3", 0, 0 }, { 4, 6, "yingxiv2_hard_1x2_1", 0, -35 }, { 4, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 10, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 8, "yingxiv2_hard_2x2_2", 53, -32 }, { 3, 5, "yingxiv2_hard_3x1_1", 104, 7 }, { 3, 3, "yingxiv2_hard_2x2_3", 47, -33 }, { 3, 2, "yingxiv2_hard_1x1_3", 0, 0 }, { 2, 9, "yingxiv2_hard_3x1_1", 104, 9 }, { 2, 1, "yingxiv2_hard_3x1_1", 106, 5 }, { 1, 5, "yingxiv2_hard_2x2_3", 53, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -421, 239, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 9508, 9505 }, wall_prefab = {}, alarm_cell = {} }, [1380051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1380051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1380026, formation = 1380026, bgm = "bsm-3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1380026, unlocklevel = 0, chapter_fx = "", uifx = "", name = "영원한 밤의 환광", chapter_name = "EXTRA", type = 2, act_id = 20501, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "영원한 밤에 빠진 이여, 눈 앞의 환영을 깨고 마음 속의 진실을 찾고, 어두운 배후에 감춰진 답을 밝혀내라!", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 6 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1425001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingchuzhe" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 8 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "yingxiv2_hard_1x1_1", 0, 16 }, { 4, 3, "yingxiv2_hard_1x2_1", 0, -32 }, { 4, 1, "yingxiv2_hard_1x2_1", 0, -32 }, { 3, 3, "yingxiv2_hard_1x1_1", 0, 16 }, { 3, 1, "yingxiv2_hard_1x1_1", 0, 16 }, { 1, 3, "yingxiv2_hard_1x2_1", 0, -32 }, { 1, 2, "yingxiv2_hard_1x1_1", 0, 16 }, { 1, 1, "yingxiv2_hard_1x2_1", 0, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -40, -129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1390001] = { pos_x = "0.2953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 1390001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1390001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "울프팩", chapter_name = "SP1", type = 1, act_id = 20514, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "이건 메탈 블러드 잠수함들 거야. 소소한 전투의 삽입곡이지——", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430001, 15, 0 }, { 1430002, 20, 0 }, { 1430003, 30, 1 }, { 1430004, 15, 0 }, { 1430005, 20, 0 }, { 1430006, 30, 1 }, { 1430007, 15, 0 }, { 1430008, 20, 0 }, { 1430009, 30, 1 }, { 1430010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430002, 1430007, 1430008 }, elite_expedition_list = { 1430005, 1430008 }, ai_expedition_list = { 1430061 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dadouquan" }, awards = { { 2, 57716 }, { 2, 57710 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x1_1baowu", 0, 0 }, { 2, 6, "2x2_1baowu", 117, -26 }, { 0, 1, "1x3_1baowu", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "ZUIZHENGUIDEBAOWU2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1390002] = { pos_x = "0.44375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "ZUIZHENGUIDEBAOWU4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1390002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1390001, formation = 1390001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "목표, 메탈 블러드 잠수함!", chapter_name = "SP2", type = 1, act_id = 20514, enter_story = "ZUIZHENGUIDEBAOWU3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "앞쪽에 메탈 블러드 잠수함의 신호가 탐지되었어! 수송 함대를 보호하면서 적을 격퇴하자!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430021, 15, 0 }, { 1430022, 20, 0 }, { 1430023, 30, 1 }, { 1430024, 15, 0 }, { 1430025, 20, 0 }, { 1430026, 30, 1 }, { 1430027, 15, 0 }, { 1430028, 20, 0 }, { 1430029, 30, 1 }, { 1430030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430022, 1430027, 1430028 }, elite_expedition_list = { 1430025, 1430028 }, ai_expedition_list = { 1430071, 1430072 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430033 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "U110" }, awards = { { 2, 57717 }, { 2, 57711 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_2baowu", 53, -60 }, { 5, 4, "2x1_2baowu", 0, 43 }, { 5, 1, "1x1_1baowu", 0, 0 }, { 1, 8, "2x1_1baowu", 0, 43 }, { 1, 2, "1x1_2baowu", 0, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1390003] = { pos_x = "0.7046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1390003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1390002, formation = 1390001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1390001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "에니그마의 행방", chapter_name = "SP3", type = 1, act_id = 20514, enter_story = "ZUIZHENGUIDEBAOWU6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적진에 빠진 동료 U110을 구출하기 위해 수중기사 출격! 에니그마는 결국 어떻게 될까...!?", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430041, 15, 0 }, { 1430042, 20, 0 }, { 1430043, 30, 1 }, { 1430044, 15, 0 }, { 1430045, 20, 0 }, { 1430046, 30, 1 }, { 1430047, 15, 0 }, { 1430048, 20, 0 }, { 1430049, 30, 1 }, { 1430050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430042, 1430047, 1430048 }, elite_expedition_list = { 1430045, 1430048 }, ai_expedition_list = { 1430081 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430053 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dadouquan", "nvjiang" }, awards = { { 2, 57718 }, { 2, 57712 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_2baowu", -47, 14 }, { 4, 7, "2x1_1baowu", 0, 44 }, { 4, 0, "2x1_2baowu", 0, 40 }, { 3, 3, "1x1_2baowu", 0, 0 }, { 0, 3, "1x3_1baowu", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "ZUIZHENGUIDEBAOWU9", "ZUIZHENGUIDEBAOWU10" }, defeat_story_count = { 5, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1400001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1400001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1400001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 1악장: 후세의 이야기", chapter_name = "A1", type = 1, act_id = 20516, enter_story = "TIEXUEYUYINFU2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "후드, 프린스 오브 웨일즈와의 전투 후, 비스마르크와 프린츠 오이겐은 로열 네이비 함대의 포위망에 벗어나기 위해 안간힘을 썼다. 전방에 그녀들을 기다리고 있는 것은...?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57602 }, { 2, 57590 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1400002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400001, formation = 1400001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 2악장: 극한의 갈망", chapter_name = "A2", type = 1, act_id = 20516, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "총동원된 로열 네이비, 귀에 속삭이는 '사이렌'의 유혹, 정답은 어디에 있을까...?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230231, 1230232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57603 }, { 2, 57591 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 165, best_air_dominance = 215, id = 1400003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400002, formation = 1400001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1400001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 3악장: 쾌락과 격정", chapter_name = "A3", type = 1, act_id = 20516, enter_story = "TIEXUEYUYINFU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "로열 네이비 함대가 대량의 함재기를 출격시켜 가로막았다. 몇 배의 규모를 갖춘 적군을 상대로, 함포만 있다면 나는 끝까지 투쟁할 것이다!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230241, 1230242, 1230243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57604 }, { 2, 57592 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 210, best_air_dominance = 275, id = 1400004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400003, formation = 1400002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 4악장: 만가", chapter_name = "B1", type = 1, act_id = 20517, enter_story = "TIEXUEYUYINFU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "비스마르크가 행동력을 잃었지만 계속 저항하고 있다. 승리는 우리의 곁에 있으니, 후드를 위하여, 로열 네이비 함대의 영광을 위하여, 발포!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 10, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 10, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 10, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57605 }, { 2, 57593 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 1400005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400004, formation = 1400002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 5악장: 과학과 학습", chapter_name = "B2", type = 1, act_id = 20517, enter_story = "TIEXUEYUYINFU14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "인류 발전의 역사는... 즉 과학과 학습의 역사다. 알 수 없는 지식을 깨닿기 위해 어떠한 희생도 감수할 수 있어.", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 10, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 10, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 10, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230531, 1230532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57606 }, { 2, 57594 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 1400006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400005, formation = 1400002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1400002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 6악장: 새로운 생명", chapter_name = "B3", type = 1, act_id = 20517, enter_story = "TIEXUEYUYINFU16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "음악은 결국 내 마음 속의 2개의 상반되는 갈망을 부른다. 하나는 전쟁, 다른 하나는 평화다.'", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 10, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 10, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 10, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230541, 1230542, 1230543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57607 }, { 2, 57595 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 4, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {} }, [1400011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 555, best_air_dominance = 725, id = 1400011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1400011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 1악장: 후세의 이야기", chapter_name = "C1", type = 2, act_id = 20516, enter_story = "TIEXUEYUYINFU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "후드, 프린스 오브 웨일즈와의 전투 후, 비스마르크와 프린츠 오이겐은 로열 네이비 함대의 포위망에 벗어나기 위해 안간힘을 썼다. 전방에 그녀들을 기다리고 있는 것은...?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230821, 1230822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57620 }, { 2, 57608 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 705, best_air_dominance = 920, id = 1400012, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400011, formation = 1400011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 2악장: 극한의 갈망", chapter_name = "C2", type = 2, act_id = 20516, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "총동원된 로열 네이비, 귀에 속삭이는 '사이렌'의 유혹, 정답은 어디에 있을까...?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230831, 1230832, 1230833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57621 }, { 2, 57609 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 875, best_air_dominance = 1140, id = 1400013, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400012, formation = 1400011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1400011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 3악장: 쾌락과 격정", chapter_name = "C3", type = 2, act_id = 20516, enter_story = "TIEXUEYUYINFU8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "로열 네이비 함대가 대량의 함재기를 출격시켜 가로막았다. 몇 배의 규모를 갖춘 적군을 상대로, 함포만 있다면 나는 끝까지 투쟁할 것이다!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230841, 1230842, 1230843, 1230844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57622 }, { 2, 57610 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400014] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 950, best_air_dominance = 1235, id = 1400014, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400013, formation = 1400012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 4악장: 만가", chapter_name = "D1", type = 2, act_id = 20517, enter_story = "TIEXUEYUYINFU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "비스마르크가 행동력을 잃었지만 계속 저항하고 있다. 승리는 우리의 곁에 있으니, 후드를 위하여, 로열 네이비 함대의 영광을 위하여, 발포!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231221, 1231222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57623 }, { 2, 57611 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400015] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1155, best_air_dominance = 1505, id = 1400015, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400014, formation = 1400012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 5악장: 과학과 학습", chapter_name = "D2", type = 2, act_id = 20517, enter_story = "TIEXUEYUYINFU14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "인류 발전의 역사는... 즉 과학과 학습의 역사다. 알 수 없는 지식을 깨닿기 위해 어떠한 희생도 감수할 수 있어.", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231231, 1231232, 1231233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57624 }, { 2, 57612 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400016] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1345, best_air_dominance = 1750, id = 1400016, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400015, formation = 1400012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1400012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "제 6악장: 새로운 생명", chapter_name = "D3", type = 2, act_id = 20517, enter_story = "TIEXUEYUYINFU16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "음악은 결국 내 마음 속의 2개의 상반되는 갈망을 부른다. 하나는 전쟁, 다른 하나는 평화다.'", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231241, 1231242, 1231243, 1231244 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 5, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, wall_prefab = {}, alarm_cell = {} }, [1400017] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1770, best_air_dominance = 2305, id = 1400017, count = 1, icon_outline = 0, bg = "", pre_chapter = 1400016, formation = 1400020, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1400020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "간주: 무도곡", chapter_name = "SP", type = 2, act_id = 20517, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "인생의 길의 나그네여, 바쁘디 바쁜 발걸음을 잠시 멈추고 이 가벼운 음악에 맞춰 즐겁게 춤추며 휴식을 취하는 건 어떤가?", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1231202, 15, 0 }, { 1231203, 35, 0 }, { 1231205, 15, 0 }, { 1231206, 35, 0 }, { 1231208, 15, 0 }, { 1231209, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231210, 1231211, 1231212 }, elite_expedition_list = { 1231206, 1231209 }, ai_expedition_list = { 1231251, 1231252, 1231253, 1231254 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 12 }, { 2, 0, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 47 }, { 8, 3, "1x2_1bisimai", 0, 43 }, { 5, 0, "2x2_1bisimai", 54, 71 }, { 4, 7, "2x3_1bisimai", -43, -22 }, { 2, 2, "1x1_1bisimai", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -192, -119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400021] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1400021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1400016, formation = 1400021, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1400021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "피날레: 방황자들의 밤곡", chapter_name = "EXTRA", type = 2, act_id = 20517, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "마음의 숙원을 품고 힘을 갈망하는 인간은 결국엔 자신에게 잡아 먹힌다. 그래도 우리는 힘을 쫓기 위해 멈추지 않는다. 도전자여, 방황하는 어두운 밤의 인간을 위하여 피날레를 선사해주오.", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_2bisimai", 0, 54 }, { 6, 4, "1x2_1bisimai", 4, 51 }, { 4, 5, "1x3_1bisimai", 33, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -344, 159, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410001] = { pos_x = "0.18", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA7", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1410001, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410007, formation = 1410001, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대결", chapter_name = "T1", type = 1, act_id = 20550, enter_story = "DIEHAIMENGHUA6", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「머릿 속에, 꿈에서 수도 없이 테스터와 겨룬 경험이 남아있다. 지금 이런 상태라고 해도... 승산은 있어!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440001, 15, 0 }, { 1440002, 20, 0 }, { 1440003, 30, 1 }, { 1440004, 15, 0 }, { 1440005, 20, 0 }, { 1440006, 30, 1 }, { 1440007, 15, 0 }, { 1440008, 20, 0 }, { 1440009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440005, 1440008 }, ai_expedition_list = { 1440301, 1440303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58001 }, { 2, 57989 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA9" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410002] = { pos_x = "0.18", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1410002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410001, formation = 1410001, bgm = "xinnong-2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "장래", chapter_name = "T2", type = 1, act_id = 20550, enter_story = "DIEHAIMENGHUA10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「꿈이든, 현실이든. 어디에 있던지, 내가 해야 마땅한 일은 어떠한 변화도 없다... {namecode:83}급 3번함 {namecode:182}, 지금부터 함께 싸운다!」", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440101, 15, 0 }, { 1440102, 20, 0 }, { 1440103, 30, 1 }, { 1440104, 15, 0 }, { 1440105, 20, 0 }, { 1440106, 30, 1 }, { 1440107, 15, 0 }, { 1440108, 20, 0 }, { 1440109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440105, 1440108 }, ai_expedition_list = { 1440305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 58002 }, { 2, 57990 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_normal_2x1_2", 67, 29 }, { 5, 7, "xinnong_normal_1x1_3", 3, 26 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 1, "xinnong_normal_1x1_2", 2, 38 }, { 3, 3, "xinnong_normal_3x1_1", 107, 13 }, { 3, 2, "xinnong_normal_1x1_1", 0, 0 }, { 3, 0, "xinnong_normal_1x1_1", 0, 0 }, { 2, 6, "xinnong_normal_1x1_3", 0, 9 }, { 0, 6, "xinnong_normal_2x2_1", 67, -15 }, { 0, 4, "xinnong_teleport02", 0, 55 }, { 0, 1, "xinnong_normal_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA11" }, defeat_story = { "DIEHAIMENGHUA14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410003] = { pos_x = "0.18", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 1410003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410002, formation = 1410001, bgm = "bsm-1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "물 위의 달", chapter_name = "T3", type = 1, act_id = 20550, enter_story = "DIEHAIMENGHUA15", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「횃불은, 암흑의 순간에 존속하는 빛을 가져다 준다. 이 몸이 가루가 되기 전에 모두 영원히 불 탈 것이다...... 횃불의 빛이 영원하길.」", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440201, 15, 0 }, { 1440202, 20, 0 }, { 1440203, 30, 1 }, { 1440204, 15, 0 }, { 1440205, 20, 0 }, { 1440206, 30, 1 }, { 1440207, 15, 0 }, { 1440208, 20, 0 }, { 1440209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440205, 1440208 }, ai_expedition_list = { 1440307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58003 }, { 2, 57991 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 8, "xinnong_teleport02", 0, 18 }, { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_normal_1x2_1", 0, -39 }, { 6, 6, "xinnong_normal_1x1_2", 0, 30 }, { 6, 4, "xinnong_normal_1x1_3", 0, 20 }, { 5, 8, "xinnong_normal_3x1_1", -104, 9 }, { 4, 2, "xinnong_normal_1x1_3", 0, 23 }, { 2, 5, "xinnong_normal_2x2_1", 71, -24 }, { 2, 3, "xinnong_normal_1x1_2", -1, 31 }, { 2, 0, "xinnong_normal_3x1_1", 104, 10 }, { 1, 8, "xinnong_teleport01", 7, 47 }, { 0, 8, "xinnong_normal_1x1_2", 0, 46 }, { 0, 7, "xinnong_teleport02", 0, 45 }, { 0, 3, "xinnong_normal_1x2_1", 0, -34 }, { 0, 0, "xinnong_teleport03", -4, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA16" }, defeat_story = { "DIEHAIMENGHUA19", "DIEHAIMENGHUA20" }, defeat_story_count = { 1, 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410004] = { pos_x = "0.69", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA23", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1410004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410003, formation = 1410002, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "녹", chapter_name = "T4", type = 1, act_id = 20551, enter_story = "DIEHAIMENGHUA21", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:80}와 함께 천암도에서 출항하는 것이 나의 첫 항행이어야 하지만, 어째서... 물이 흐르듯이 분명한 정보가 머릿 속으로 들어왔다...」", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441001, 15, 0 }, { 1441002, 20, 0 }, { 1441003, 30, 1 }, { 1441004, 15, 0 }, { 1441005, 20, 0 }, { 1441006, 30, 1 }, { 1441007, 15, 0 }, { 1441008, 20, 0 }, { 1441009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441005, 1441008 }, ai_expedition_list = { 1441301, 1441303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting_M" }, awards = { { 2, 58004 }, { 2, 57992 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_normal_1x1_2", 0, 34 }, { 8, 0, "xinnong_normal_2x1_2", 65, 26 }, { 7, 7, "xinnong_normal_1x1_3", 0, 13 }, { 6, 7, "xinnong_normal_1x1_2", 0, 30 }, { 6, 6, "xinnong_teleport02", 0, 59 }, { 5, 7, "xinnong_normal_2x1_1", 46, 23 }, { 5, 4, "xinnong_normal_3x1_1", 103, 8 }, { 5, 3, "xinnong_normal_2x1_1", -54, 25 }, { 4, 8, "xinnong_teleport03", 0, 49 }, { 4, 7, "xinnong_normal_1x1_1", 0, 5 }, { 4, 6, "xinnong_teleport02", 0, 16 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 3, "xinnong_normal_1x1_1", 0, 7 }, { 4, 2, "xinnong_teleport01", 3, 43 }, { 3, 7, "xinnong_normal_2x1_1", 50, 23 }, { 3, 4, "xinnong_normal_3x1_1", 106, 8 }, { 3, 3, "xinnong_normal_2x1_1", -53, 25 }, { 2, 4, "xinnong_teleport02", 0, 19 }, { 2, 3, "xinnong_normal_1x1_2", 0, 30 }, { 1, 3, "xinnong_normal_1x1_3", 0, 13 }, { 0, 9, "xinnong_normal_2x1_2", 65, 26 }, { 0, 3, "xinnong_normal_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA22" }, defeat_story = { "DIEHAIMENGHUA25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410005] = { pos_x = "0.69", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA32", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1410005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410008, formation = 1410002, bgm = "level02", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상대방", chapter_name = "T5", type = 1, act_id = 20551, enter_story = "DIEHAIMENGHUA31", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:161}... 정말 불가사의한 사람이야...... 이곳도 불가사의한 곳이군. 만약 여길 다시 올 수 있다면......」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441101, 15, 0 }, { 1441102, 20, 0 }, { 1441103, 30, 1 }, { 1441104, 15, 0 }, { 1441105, 20, 0 }, { 1441106, 30, 1 }, { 1441107, 15, 0 }, { 1441108, 20, 0 }, { 1441109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441105, 1441108 }, ai_expedition_list = { 1441305, 1441307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lafei" }, awards = { { 2, 58005 }, { 2, 57993 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_normal_1x1_3", 0, 18 }, { 8, 0, "xinnong_normal_1x1_3", 0, 14 }, { 7, 4, "xinnong_normal_1x2_1", 0, -38 }, { 6, 5, "xinnong_teleport03", 0, 40 }, { 6, 4, "xinnong_normal_2x1_1", 0, 30 }, { 6, 3, "xinnong_teleport01_invalid", 0, 40 }, { 5, 6, "xinnong_teleport02_invalid", 0, 59 }, { 5, 4, "xinnong_normal_1x1_2", 0, 40 }, { 5, 2, "xinnong_teleport02", 0, 59 }, { 4, 7, "xinnong_normal_2x1_2", 57, 30 }, { 4, 6, "xinnong_normal_2x1_1", -6, 27 }, { 4, 5, "xinnong_normal_1x1_2", -22, 32 }, { 4, 3, "xinnong_normal_1x1_2", 20, 31 }, { 4, 2, "xinnong_normal_2x1_1", 8, 23 }, { 4, 0, "xinnong_normal_2x1_2", 62, 27 }, { 3, 6, "xinnong_teleport02", 0, 20 }, { 3, 4, "xinnong_normal_1x1_2", 0, 40 }, { 3, 2, "xinnong_teleport02_invalid", 0, 20 }, { 2, 5, "xinnong_teleport03_invalid", 0, 40 }, { 2, 4, "xinnong_normal_2x1_1", 0, 27 }, { 2, 3, "xinnong_teleport01", 0, 40 }, { 0, 8, "xinnong_normal_1x1_3", 0, 17 }, { 0, 4, "xinnong_normal_1x2_1", 0, -28 }, { 0, 0, "xinnong_normal_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA34" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410006] = { pos_x = "0.69", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA37", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 1410006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410005, formation = 1410002, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "파국", chapter_name = "T6", type = 1, act_id = 20551, enter_story = "DIEHAIMENGHUA35", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「세이렌, 만약 그대들 스스로 적의 입장이 되겠다면, 바라는 바와 같이, 마음껏 싸워보자!」", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441201, 15, 0 }, { 1441202, 20, 0 }, { 1441203, 30, 1 }, { 1441204, 15, 0 }, { 1441205, 20, 0 }, { 1441206, 30, 1 }, { 1441207, 15, 0 }, { 1441208, 20, 0 }, { 1441209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441205, 1441208 }, ai_expedition_list = { 1441309, 1441311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58006 }, { 2, 57994 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA36" }, defeat_story = { "DIEHAIMENGHUA40", "DIEHAIMENGHUA41", "DIEHAIMENGHUA42" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8744 }, wall_prefab = {}, alarm_cell = {} }, [1410007] = { pos_x = "0.18", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 1410007, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1410001, bgm = "story-4", chapter_tag = 0, star_require_1 = 0, pos_y = "0.26", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1410001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "나비의 꿈", chapter_name = "TS1", type = 1, act_id = 20550, enter_story = "DIEHAIMENGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「꿈은 칠흑과 선홍색의 전조에 의해 찢겨지고 있다. 이런 모습으로 깨어날지라도, 지금 움직일 수만 있다면...... 아직, 늦지 않았다...!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1446001, 100, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1446002 }, ai_expedition_list = { 1446003 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1446013 }, enemy_refresh = { 1 }, elite_refresh = { 0, 1 }, ai_refresh = { 0, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 1, "1x1_2xinrixi", 0, 3 }, { 4, 4, "2x2_2xinrixi", 62, -36 }, { 3, 1, "1x3_1xinrixi", 109, 7 }, { 2, 0, "2x1_1xinrixi", -14, -32 }, { 1, 7, "2x1_2xinrixi", 10, -28 }, { 1, 6, "1x1_2xinrixi", 0, 5 }, { 0, 5, "2x1_1xinrixi", 7, -29 }, { 0, 2, "1x3_1xinrixi", 105, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -200, -200, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA3" }, defeat_story = { "DIEHAIMENGHUA5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410008] = { pos_x = "0.69", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1410008, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410004, formation = 1410002, bgm = "story-1", chapter_tag = 0, star_require_1 = 0, pos_y = "0.123958333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1410002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "벚나무 아래", chapter_name = "TS2", type = 1, act_id = 20551, enter_story = "DIEHAIMENGHUA26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「이곳 모항은 마치 이상적인 장소와 같아, 나조차도 만전의 상태로 여기에 존재한다. 그렇다면, 여기서 아마 찾을 수 있을지도......」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_tuoli", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = {}, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 6, { 7, 6 } } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = {}, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "xinnong_normal_1x1_2", 0, 24 }, { 7, 3, "xinnong_normal_3x1_1", 104, 6 }, { 6, 7, "xinnong_normal_1x1_3", 0, 11 }, { 6, 5, "xinnong_normal_1x1_3", 0, 11 }, { 6, 3, "xinnong_normal_1x1_1", 0, 0 }, { 5, 7, "xinnong_normal_1x1_2", 0, 24 }, { 5, 5, "xinnong_normal_1x1_2", 0, 24 }, { 5, 2, "xinnong_normal_1x1_3", 0, 11 }, { 4, 1, "xinnong_normal_1x1_2", 0, 24 }, { 3, 3, "xinnong_normal_2x2_1", 56, -22 }, { 2, 7, "xinnong_normal_1x2_1", 1, -30 }, { 2, 5, "xinnong_normal_1x2_1", -6, -31 }, { 1, 7, "xinnong_normal_1x1_1", 0, 0 }, { 1, 1, "xinnong_normal_3x1_1", 100, 7 }, { 0, 0, "xinnong_normal_1x2_1", 5, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -128, -4, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA30" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410021] = { pos_x = "0.18", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA7", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1410021, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410027, formation = 1410011, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대결", chapter_name = "HT1", type = 2, act_id = 20550, enter_story = "DIEHAIMENGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「머릿 속에, 꿈에서 수도 없이 테스터와 겨룬 경험이 남아있다. 지금 이런 상태라고 해도... 승산은 있어!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1442001, 15, 0 }, { 1442002, 20, 0 }, { 1442003, 30, 1 }, { 1442004, 15, 0 }, { 1442005, 20, 0 }, { 1442006, 30, 1 }, { 1442007, 15, 0 }, { 1442008, 20, 0 }, { 1442009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442005, 1442008 }, ai_expedition_list = { 1442301, 1442303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58019 }, { 2, 58007 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410022] = { pos_x = "0.18", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1410022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410021, formation = 1410011, bgm = "xinnong-2", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "장래", chapter_name = "HT2", type = 2, act_id = 20550, enter_story = "DIEHAIMENGHUA10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「꿈이든, 현실이든. 어디에 있던지, 내가 해야 마땅한 일은 어떠한 변화도 없다... {namecode:83}급 3번함 {namecode:182}, 지금부터 함께 싸운다!」", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1442101, 15, 0 }, { 1442102, 20, 0 }, { 1442103, 30, 1 }, { 1442104, 15, 0 }, { 1442105, 20, 0 }, { 1442106, 30, 1 }, { 1442107, 15, 0 }, { 1442108, 20, 0 }, { 1442109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442105, 1442108 }, ai_expedition_list = { 1442305, 1442307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 58020 }, { 2, 58008 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_hard_2x1_2", 67, 29 }, { 5, 7, "xinnong_hard_1x1_3", 3, 26 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 1, "xinnong_hard_1x1_2", 2, 38 }, { 3, 3, "xinnong_hard_3x1_1", 107, 13 }, { 3, 2, "xinnong_hard_1x1_1", 0, 0 }, { 3, 0, "xinnong_hard_1x1_1", 0, 0 }, { 2, 6, "xinnong_hard_1x1_3", 0, 9 }, { 0, 6, "xinnong_hard_2x2_1", 67, -15 }, { 0, 4, "xinnong_teleport02", 0, 55 }, { 0, 1, "xinnong_hard_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA11" }, defeat_story = { "DIEHAIMENGHUA14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410023] = { pos_x = "0.18", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 1410023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410022, formation = 1410011, bgm = "bsm-1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 24, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "물 위의 달", chapter_name = "HT3", type = 2, act_id = 20550, enter_story = "DIEHAIMENGHUA15", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「횃불은, 암흑의 순간에 존속하는 빛을 가져다 준다. 이 몸이 가루가 되기 전에 모두 영원히 불 탈 것이다...... 횃불의 빛이 영원하길.」", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1442201, 15, 0 }, { 1442202, 20, 0 }, { 1442203, 30, 1 }, { 1442204, 15, 0 }, { 1442205, 20, 0 }, { 1442206, 30, 1 }, { 1442207, 15, 0 }, { 1442208, 20, 0 }, { 1442209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442205, 1442208 }, ai_expedition_list = { 1442309, 1442311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_M" }, awards = { { 2, 58021 }, { 2, 58009 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 8, "xinnong_teleport02", 0, 18 }, { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_hard_1x2_1", 0, -39 }, { 6, 6, "xinnong_hard_1x1_2", 0, 30 }, { 6, 4, "xinnong_hard_1x1_3", 0, 20 }, { 5, 8, "xinnong_hard_3x1_1", -104, 9 }, { 4, 2, "xinnong_hard_1x1_3", 0, 23 }, { 2, 5, "xinnong_hard_2x2_1", 71, -24 }, { 2, 3, "xinnong_hard_1x1_2", -1, 31 }, { 2, 0, "xinnong_hard_3x1_1", 104, 10 }, { 1, 8, "xinnong_teleport01", 7, 47 }, { 0, 8, "xinnong_hard_1x1_2", 0, 46 }, { 0, 7, "xinnong_teleport02", 0, 45 }, { 0, 3, "xinnong_hard_1x2_1", 0, -34 }, { 0, 0, "xinnong_teleport03", -4, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA16" }, defeat_story = { "DIEHAIMENGHUA19", "DIEHAIMENGHUA20" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410024] = { pos_x = "0.69", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA23", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1410024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410023, formation = 1410012, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "녹", chapter_name = "HT4", type = 2, act_id = 20551, enter_story = "DIEHAIMENGHUA21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:80}와 함께 천암도에서 출항하는 것이 나의 첫 항행이어야 하지만, 어째서... 물이 흐르듯이 분명한 정보가 머릿 속으로 들어왔다...」", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1443001, 15, 0 }, { 1443002, 20, 0 }, { 1443003, 30, 1 }, { 1443004, 15, 0 }, { 1443005, 20, 0 }, { 1443006, 30, 1 }, { 1443007, 15, 0 }, { 1443008, 20, 0 }, { 1443009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443005, 1443008 }, ai_expedition_list = { 1443301, 1443303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqianting_M" }, awards = { { 2, 58022 }, { 2, 58010 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_hard_1x1_2", 0, 34 }, { 8, 0, "xinnong_hard_2x1_2", 65, 26 }, { 7, 7, "xinnong_hard_1x1_3", 0, 13 }, { 6, 7, "xinnong_hard_1x1_2", 0, 30 }, { 6, 6, "xinnong_teleport02", 0, 59 }, { 5, 7, "xinnong_hard_2x1_1", 46, 23 }, { 5, 4, "xinnong_hard_3x1_1", 103, 8 }, { 5, 3, "xinnong_hard_2x1_1", -54, 25 }, { 4, 8, "xinnong_teleport03", 0, 49 }, { 4, 7, "xinnong_hard_1x1_1", 0, 5 }, { 4, 6, "xinnong_teleport02", 0, 16 }, { 4, 4, "xinnong_teleport02", 0, 56 }, { 4, 3, "xinnong_hard_1x1_1", 0, 7 }, { 4, 2, "xinnong_teleport01", 3, 43 }, { 3, 7, "xinnong_hard_2x1_1", 50, 23 }, { 3, 4, "xinnong_hard_3x1_1", 106, 8 }, { 3, 3, "xinnong_hard_2x1_1", -53, 25 }, { 2, 4, "xinnong_teleport02", 0, 19 }, { 2, 3, "xinnong_hard_1x1_2", 0, 30 }, { 1, 3, "xinnong_hard_1x1_3", 0, 13 }, { 0, 9, "xinnong_hard_2x1_2", 65, 26 }, { 0, 3, "xinnong_hard_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA22" }, defeat_story = { "DIEHAIMENGHUA25" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410025] = { pos_x = "0.69", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA32", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1410025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410028, formation = 1410012, bgm = "level02", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "상대방", chapter_name = "HT5", type = 2, act_id = 20551, enter_story = "DIEHAIMENGHUA31", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「{namecode:161}... 정말 불가사의한 사람이야...... 이곳도 불가사의한 곳이군. 만약 여길 다시 올 수 있다면......」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1443101, 15, 0 }, { 1443102, 20, 0 }, { 1443103, 30, 1 }, { 1443104, 15, 0 }, { 1443105, 20, 0 }, { 1443106, 30, 1 }, { 1443107, 15, 0 }, { 1443108, 20, 0 }, { 1443109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443105, 1443108 }, ai_expedition_list = { 1443305, 1443307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lafei" }, awards = { { 2, 58023 }, { 2, 58011 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_hard_1x1_3", 0, 18 }, { 8, 0, "xinnong_hard_1x1_3", 0, 14 }, { 7, 4, "xinnong_hard_1x2_1", 0, -38 }, { 6, 5, "xinnong_teleport03", 0, 40 }, { 6, 4, "xinnong_hard_2x1_1", 0, 30 }, { 6, 3, "xinnong_teleport01_invalid", 0, 40 }, { 5, 6, "xinnong_teleport02_invalid", 0, 59 }, { 5, 4, "xinnong_hard_1x1_2", 0, 40 }, { 5, 2, "xinnong_teleport02", 0, 59 }, { 4, 7, "xinnong_hard_2x1_2", 57, 30 }, { 4, 6, "xinnong_hard_2x1_1", -6, 27 }, { 4, 5, "xinnong_hard_1x1_2", -22, 32 }, { 4, 3, "xinnong_hard_1x1_2", 20, 31 }, { 4, 2, "xinnong_hard_2x1_1", 8, 23 }, { 4, 0, "xinnong_hard_2x1_2", 62, 27 }, { 3, 6, "xinnong_teleport02", 0, 20 }, { 3, 4, "xinnong_hard_1x1_2", 0, 40 }, { 3, 2, "xinnong_teleport02_invalid", 0, 20 }, { 2, 5, "xinnong_teleport03_invalid", 0, 40 }, { 2, 4, "xinnong_hard_2x1_1", 0, 27 }, { 2, 3, "xinnong_teleport01", 0, 40 }, { 0, 8, "xinnong_hard_1x1_3", 0, 17 }, { 0, 4, "xinnong_hard_1x2_1", 0, -28 }, { 0, 0, "xinnong_hard_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA34" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410026] = { pos_x = "0.69", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA37", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 1410026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410025, formation = 1410012, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.26", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "파국", chapter_name = "HT6", type = 2, act_id = 20551, enter_story = "DIEHAIMENGHUA35", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「세이렌, 만약 그대들 스스로 적의 입장이 되겠다면, 바라는 바와 같이, 마음껏 싸워보자!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2300 } }, expedition_id_weight_list = { { 1443201, 15, 0 }, { 1443202, 20, 0 }, { 1443203, 30, 1 }, { 1443204, 15, 0 }, { 1443205, 20, 0 }, { 1443206, 30, 1 }, { 1443207, 15, 0 }, { 1443208, 20, 0 }, { 1443209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443205, 1443208 }, ai_expedition_list = { 1443309, 1443311, 1443313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58024 }, { 2, 58012 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA36" }, defeat_story = { "DIEHAIMENGHUA40", "DIEHAIMENGHUA41", "DIEHAIMENGHUA42" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8746 }, wall_prefab = {}, alarm_cell = {} }, [1410027] = { pos_x = "0.18", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "DIEHAIMENGHUA4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 1410027, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1410001, bgm = "story-4", chapter_tag = 0, star_require_1 = 0, pos_y = "0.26", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1410011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "나비의 꿈", chapter_name = "HTS1", type = 1, act_id = 20550, enter_story = "DIEHAIMENGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「꿈은 칠흑과 선홍색의 전조에 의해 찢겨지고 있다. 이런 모습으로 깨어날지라도, 지금 움직일 수만 있다면...... 아직, 늦지 않았다...!」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1447001, 100, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1447002 }, ai_expedition_list = { 1447003 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1447013 }, enemy_refresh = { 1 }, elite_refresh = { 0, 1 }, ai_refresh = { 0, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 5, 1, "1x1_2xinrixihard", 0, 3 }, { 4, 4, "2x2_2xinrixihard", 62, -36 }, { 3, 1, "1x3_1xinrixihard", 109, 7 }, { 2, 0, "2x1_1xinrixihard", -14, -32 }, { 1, 7, "2x1_2xinrixihard", 10, -28 }, { 1, 6, "1x1_2xinrixihard", 0, 5 }, { 0, 5, "2x1_1xinrixihard", 7, -29 }, { 0, 2, "1x3_1xinrixihard", 105, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -200, -200, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "DIEHAIMENGHUA3" }, defeat_story = { "DIEHAIMENGHUA5" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410028] = { pos_x = "0.69", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 1410028, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410024, formation = 1410002, bgm = "story-1", chapter_tag = 0, star_require_1 = 0, pos_y = "0.123958333", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1410012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "벚나무 아래", chapter_name = "HTS2", type = 1, act_id = 20551, enter_story = "DIEHAIMENGHUA26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「이곳 모항은 마치 이상적인 장소와 같아, 나조차도 만전의 상태로 여기에 존재한다. 그렇다면, 여기서 아마 찾을 수 있을지도......」", difficulty = 3, avoid_ratio = 8, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_tuoli", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = {}, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 6, { 7, 6 } } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = {}, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "xinnong_hard_1x1_2", 0, 24 }, { 7, 3, "xinnong_hard_3x1_1", 104, 6 }, { 6, 7, "xinnong_hard_1x1_3", 0, 11 }, { 6, 5, "xinnong_hard_1x1_3", 0, 11 }, { 6, 3, "xinnong_hard_1x1_1", 0, 0 }, { 5, 7, "xinnong_hard_1x1_2", 0, 24 }, { 5, 5, "xinnong_hard_1x1_2", 0, 24 }, { 5, 2, "xinnong_hard_1x1_3", 0, 11 }, { 4, 1, "xinnong_hard_1x1_2", 0, 24 }, { 3, 3, "xinnong_hard_2x2_1", 56, -22 }, { 2, 7, "xinnong_hard_1x2_1", 1, -30 }, { 2, 5, "xinnong_hard_1x2_1", -6, -31 }, { 1, 7, "xinnong_hard_1x1_1", 0, 0 }, { 1, 1, "xinnong_hard_3x1_1", 100, 7 }, { 0, 0, "xinnong_hard_1x2_1", 5, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -128, -4, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "DIEHAIMENGHUA30" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1770, best_air_dominance = 2305, id = 1410041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1410026, formation = 1410020, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1410020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "백일몽", chapter_name = "SP", type = 2, act_id = 20551, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「마치 백일의 꿈 같이, 허무맹랑하고, 눈 깜짝할 사이에 지나가 버렸다. 그렇다 하더라도... 한계에 부딪히지 않고, 적의 소식이 아직 들려온다면, 나는 계속 싸워나갈 것이다.」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1444002, 15, 0 }, { 1444003, 35, 0 }, { 1444005, 50, 0 }, { 1444008, 50, 0 }, { 1444001, 10, 0 }, { 1444002, 10, 0 }, { 1444003, 10, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1444006, 1444009 }, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1444013 }, enemy_refresh = { 0, 0, 0, 0, 2 }, elite_refresh = { 2 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 58027 }, { 2, 58025 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 8 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, false, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 16 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 6, "xinnong_hard_2x1_1", 27, 21 }, { 8, 4, "xinnong_hard_2x1_1", -25, 21 }, { 7, 10, "xinnong_hard_1x1_3", 0, 11 }, { 7, 6, "xinnong_hard_1x1_3", 0, 11 }, { 7, 4, "xinnong_hard_1x1_3", 0, 11 }, { 7, 0, "xinnong_hard_1x1_3", 0, 11 }, { 6, 7, "xinnong_hard_3x1_1", 103, 5 }, { 6, 6, "xinnong_hard_1x1_2", 0, 24 }, { 6, 4, "xinnong_hard_1x1_2", 0, 24 }, { 6, 1, "xinnong_hard_3x1_1", 102, 5 }, { 4, 8, "xinnong_hard_1x2_1", 0, -30 }, { 4, 2, "xinnong_hard_1x2_1", 0, -30 }, { 3, 7, "xinnong_hard_3x1_1", 103, 5 }, { 3, 6, "xinnong_hard_1x1_2", 0, 24 }, { 3, 4, "xinnong_hard_1x1_2", 0, 24 }, { 3, 1, "xinnong_hard_3x1_1", 102, 5 }, { 2, 10, "xinnong_hard_1x1_3", 0, 11 }, { 2, 7, "xinnong_hard_1x1_2", 0, 24 }, { 2, 3, "xinnong_hard_1x1_2", 0, 24 }, { 2, 0, "xinnong_hard_1x1_3", 0, 11 }, { 0, 10, "xinnong_teleport01", 0, 45 }, { 0, 7, "xinnong_hard_1x1_2", 0, 24 }, { 0, 6, "xinnong_teleport01", 10, 44 }, { 0, 4, "xinnong_teleport03", -10, 44 }, { 0, 3, "xinnong_hard_1x1_2", 0, 24 }, { 0, 0, "xinnong_teleport03", 0, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -328, -336, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1410051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1410026, formation = 1410021, bgm = "", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1410021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "접해몽화", chapter_name = "EXTRA", type = 2, act_id = 20551, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「꿈 속에 빠진 이여, 마음껏 감상하여라, 이 나비와 꿈의 푸른 파도 속에 나의 가장 아름답고 화려한 춤을.」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 7 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1445001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinnong" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "xinnong_hard_1x1_3", 0, 11 }, { 5, 0, "xinnong_hard_1x1_3", 0, 11 }, { 4, 3, "xinnong_hard_1x1_2", 0, 24 }, { 4, 1, "xinnong_hard_1x1_2", 0, 24 }, { 3, 3, "xinnong_hard_2x1_1", 22, 23 }, { 3, 1, "xinnong_hard_2x1_1", -21, 22 }, { 2, 1, "xinnong_hard_3x1_1", 106, 9 }, { 0, 3, "xinnong_hard_2x2_2", 58, -5 }, { 0, 0, "xinnong_hard_2x2_2", 58, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -19, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1420001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "HUAPOHAIKONGZHIYI2", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 1420001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1420001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, num_2 = 20, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "다른 방향으로", chapter_name = "SP1", type = 1, act_id = 20571, enter_story = "HUAPOHAIKONGZHIYI1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「마침내 총공격이 시작되기 전의 방어형에서 발을 빼냈다. 지체해서는 안 되니, 분함대를 인솔하여 주변의 섬을 깨끗이 정리하자.」", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1460001, 15, 0 }, { 1460002, 20, 0 }, { 1460003, 30, 1 }, { 1460004, 15, 0 }, { 1460005, 20, 0 }, { 1460006, 30, 1 }, { 1460008, 20, 0 }, { 1460009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1460005, 1460008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1460013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogaodanchuan" }, awards = { { 2, 58034 }, { 2, 58028 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "pulinsidun_3x1_1", 102, 0 }, { 4, 3, "pulinsidun_1x1_3", 0, 4 }, { 2, 5, "pulinsidun_1x2_2", 10, -44 }, { 0, 7, "pulinsidun_1x1_1", 1, 1 }, { 0, 0, "pulinsidun_2x2_2", 61, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -88, -189, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI3" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1420002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1420002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1420001, formation = 1420001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "응전", chapter_name = "SP2", type = 1, act_id = 20571, enter_story = "HUAPOHAIKONGZHIYI4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「사쿠라 엠파이어는 역시 공격을 펼쳤다... 함재기가 모두 하늘로 날아올랐다. 전투를 준비하라!」", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1461001, 15, 0 }, { 1461002, 20, 0 }, { 1461003, 30, 1 }, { 1461004, 15, 0 }, { 1461005, 20, 0 }, { 1461006, 30, 1 }, { 1461008, 20, 0 }, { 1461009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1461005, 1461008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1461013 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 2, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng" }, awards = { { 2, 58035 }, { 2, 58029 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "pulinsidun_1x1_3", -2, 0 }, { 5, 7, "pulinsidun_1x2_1", -4, -42 }, { 4, 2, "pulinsidun_2x2_1", 66, -46 }, { 2, 4, "pulinsidun_3x1_1", 92, 4 }, { 1, 1, "pulinsidun_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -168, -299, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI6" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1420003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "HUAPOHAIKONGZHIYI8", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 700, best_air_dominance = 910, id = 1420003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1420002, formation = 1420001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 0, map = 1420001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "푸른 하늘", chapter_name = "SP3", type = 1, act_id = 20571, enter_story = "HUAPOHAIKONGZHIYI7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「전투는 아직 끝나지 않았지만 결과는 매우 명백했다... 더 많은 전과를 얻기 위해 노력한다면, 언젠간 새러토가 선배를 따라잡을 수 있을 거예요...!」", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1462001, 15, 0 }, { 1462002, 20, 0 }, { 1462003, 30, 1 }, { 1462004, 15, 0 }, { 1462005, 20, 0 }, { 1462006, 30, 1 }, { 1462008, 20, 0 }, { 1462009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1462005, 1462008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1462013 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 2, 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 58036 }, { 2, 58030 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 8 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "pulinsidun_2x2_1", 67, -45 }, { 4, 4, "pulinsidun_1x1_3", 0, 0 }, { 4, 0, "pulinsidun_1x2_2", 1, -34 }, { 2, 7, "pulinsidun_1x1_1", 0, 0 }, { 0, 3, "pulinsidun_3x1_1", 100, 6 }, { 0, 0, "pulinsidun_2x2_2", 52, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -235, -205, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "HUAPOHAIKONGZHIYI10" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1430001] = { pos_x = "0.14609375", num_3 = 8, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG3", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 1430001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1430001, bgm = "idol-BlueSpirit-inst", chapter_tag = 0, star_require_1 = 1, pos_y = "0.410208333", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1430001, unlocklevel = 0, uifx = "", name = "집결한 StarLight", chapter_name = "SP1", type = 1, act_id = 20579, enter_story = "JICHANG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「특수 장비 시험... 혹은 콘서트 이벤트라고 해야겠지? 어쨌든, 하기로 결정했으니, 최선을 다해보자!」", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -380, -230, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1470001, 15, 0 }, { 1470002, 20, 0 }, { 1470003, 30, 1 }, { 1470004, 15, 0 }, { 1470005, 20, 0 }, { 1470006, 30, 1 }, { 1470007, 15, 0 }, { 1470008, 20, 0 }, { 1470009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1470005, 1470008 }, ai_expedition_list = { 1470301, 1470302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1470013 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo_idol" }, awards = { { 2, 58058 }, { 2, 58052 }, { 2, 58040 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 8 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 16 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "ouxiangv2_1x2_1", 2, 38 }, { 5, 0, "ouxiangv2_1x2_2", 0, -42 }, { 3, 3, "1x1_4ouxiang", -4, 10 }, { 0, 5, "ouxiangv2_2x2_2", 56, -30 }, { 0, 0, "ouxiangv2_2x2_1", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -121, -83, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430002] = { pos_x = "0.7046875", num_3 = 9, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG7", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 110, best_air_dominance = 150, id = 1430002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430001, formation = 1430001, bgm = "idol-BlueSpirit-inst", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 16, is_ai = 1, map = 1430001, unlocklevel = 0, uifx = "", name = "노력의 Astrum", chapter_name = "SP2", type = 1, act_id = 20579, enter_story = "JICHANG6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「모두 같이 훈련해? 이렇게. 타슈켄트... 도 함께 힘낼 거야. 모두들 동료니까, 당연한 거지?」", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -300, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1471001, 15, 0 }, { 1471002, 20, 0 }, { 1471003, 30, 1 }, { 1471004, 15, 0 }, { 1471005, 20, 0 }, { 1471006, 30, 1 }, { 1471007, 15, 0 }, { 1471008, 20, 0 }, { 1471009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1471005, 1471008 }, ai_expedition_list = { 1471301, 1471302, 1471303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1471013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guanghui_idol" }, awards = { { 2, 58058 }, { 2, 58053 }, { 2, 58041 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "ouxiangv2_3x1_1", 104, 28 }, { 3, 6, "ouxiangv2_2x2_1", 56, 0 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 3, 1, "ouxiangv2_1x1_2", 0, 6 }, { 0, 4, "ouxiangv2_3x1_1", 106, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -114, -357, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430003] = { pos_x = "0.14609375", num_3 = 10, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1430003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430002, formation = 1430001, bgm = "idol-inorinouta-inst", chapter_tag = 0, star_require_1 = 1, pos_y = "0.081166667", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1430001, unlocklevel = 0, uifx = "", name = "찬란한 Lumière", chapter_name = "SP3", type = 1, act_id = 20579, enter_story = "JICHANG10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「그 아이를 열심히 노력하게 만들려면, 동생의 기대만으로는 부족할 것 같은데, 하하」", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -320, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1472001, 15, 0 }, { 1472002, 20, 0 }, { 1472003, 30, 1 }, { 1472004, 15, 0 }, { 1472005, 20, 0 }, { 1472006, 30, 1 }, { 1472007, 15, 0 }, { 1472008, 20, 0 }, { 1472009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1472005, 1472008 }, ai_expedition_list = { 1472301, 1472302, 1472303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1472013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "edu_idol" }, awards = { { 2, 58058 }, { 2, 58054 }, { 2, 58042 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 16 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "ouxiangv2_1x1_2", -4, 5 }, { 5, 8, "ouxiangv2_1x2_2", 0, -39 }, { 5, 2, "ouxiangv2_1x2_1", -3, -41 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 7, "ouxiangv2_2x2_2", 59, -33 }, { 0, 0, "ouxiangv2_3x1_1", 109, 28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -74, -304, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430004] = { pos_x = "0.7046875", num_3 = 11, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG15", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 440, best_air_dominance = 575, id = 1430004, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430003, formation = 1430001, bgm = "azumaster-ins", chapter_tag = 0, star_require_1 = 1, pos_y = "0.079166667", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1430001, unlocklevel = 0, uifx = "", name = "길잡이 Polaris", chapter_name = "SP4", type = 1, act_id = 20579, enter_story = "JICHANG14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「함께한 역대 작전 행동 기록에 근거하여, 작전 방침 수정을 건의한다.」「그 뜻은... 경험을 공유하겠다?」", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -295, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1473001, 15, 0 }, { 1473002, 20, 0 }, { 1473003, 30, 1 }, { 1473004, 15, 0 }, { 1473005, 20, 0 }, { 1473006, 30, 1 }, { 1473007, 15, 0 }, { 1473008, 20, 0 }, { 1473009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1473005, 1473008 }, ai_expedition_list = { 1473301, 1473302, 1473303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1473013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiasikenie_idol" }, awards = { { 2, 58058 }, { 2, 58055 }, { 2, 58043 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 1 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 3, "ouxiangv2_3x1_1", 106, 25 }, { 5, 7, "ouxiangv2_1x2_2", 3, -44 }, { 5, 0, "ouxiangv2_1x1_3", 0, 0 }, { 4, 1, "ouxiangv2_1x1_1", -6, 24 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 6, "ouxiangv2_2x2_2", 60, -33 }, { 0, 4, "ouxiangv2_1x1_2", 0, 5 }, { 0, 0, "ouxiangv2_1x2_1", 1, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -150, -338, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG17" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430005] = { pos_x = "0.485", num_3 = 12, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "JICHANG19", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 880, best_air_dominance = 1145, id = 1430005, count = 0, icon_outline = 1, bg = "", pre_chapter = 1430004, formation = 1430001, bgm = "idol-kannjouLOYALTY-inst", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2579", pop_pic = "LiveStart", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1430001, unlocklevel = 0, uifx = "", name = "열정의 Verheerender", chapter_name = "SP5", type = 1, act_id = 20579, enter_story = "JICHANG18", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 6, profiles = "「지휘관의 눈에는 우리들만 있어야... 아니, 나만 있어도 충분해!」", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -500, -500, -500 } }, juguangdeng_xingguang_SLG2 = { offset = { -50, -500, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1474001, 15, 0 }, { 1474002, 20, 0 }, { 1474003, 30, 1 }, { 1474004, 15, 0 }, { 1474005, 20, 0 }, { 1474006, 30, 1 }, { 1474007, 15, 0 }, { 1474008, 20, 0 }, { 1474009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1474005, 1474008 }, ai_expedition_list = { 1474301, 1474302, 1474303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1474013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng_idol" }, awards = { { 2, 58058 }, { 2, 58056 }, { 2, 58044 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 7, "ouxiangv2_1x1_2", 9, 6 }, { 8, 6, "ouxiangv2_1x2_2", 0, -41 }, { 8, 2, "ouxiangv2_1x2_2", 0, -41 }, { 8, 1, "ouxiangv2_1x1_2", -9, 6 }, { 7, 8, "ouxiangv2_1x1_2", 0, 0 }, { 7, 0, "ouxiangv2_1x1_2", 0, 0 }, { 5, 7, "1x1_4ouxiang", -5, 10 }, { 5, 1, "1x1_4ouxiang", -5, 10 }, { 3, 6, "ouxiangv2_3x1_1", 104, 30 }, { 3, 0, "ouxiangv2_3x1_1", 104, 30 }, { 2, 8, "ouxiangv2_1x1_1", -6, 17 }, { 2, 0, "ouxiangv2_1x1_1", -6, 17 }, { 0, 7, "ouxiangv2_1x2_1", 12, -37 }, { 0, 1, "ouxiangv2_1x2_1", -6, -37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -214, 210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JICHANG21", "JICHANG22" }, defeat_story_count = { 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1320, best_air_dominance = 1720, id = 1430041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1430005, formation = 1430002, bgm = "idol-WISHNESS-inst", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1430002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "여유의 BonusTime", chapter_name = "μSP", type = 2, act_id = 20579, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「나쁘지 않은데, 하인! 이거야말로 우리들에게 제일 잘 어울리는 무대지!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 100 } }, expedition_id_weight_list = { { 1475001, 15, 0 }, { 1475002, 50, 0 }, { 1475003, 30, 1 }, { 1475004, 15, 0 }, { 1475005, 20, 0 }, { 1475006, 30, 1 }, { 1475007, 15, 0 }, { 1475008, 50, 0 }, { 1475009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1475013 }, enemy_refresh = { 0, 0, 0, 4 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "edu_idol" }, awards = { { 2, 58058 }, { 2, 58057 }, { 2, 58045 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 5, "ouxiangv2_1x2_1", 15, -48 }, { 6, 1, "ouxiangv2_1x2_1", -10, -48 }, { 5, 5, "1x1_4ouxiang", -4, 10 }, { 5, 1, "1x1_4ouxiang", -4, 10 }, { 3, 3, "1x1_4ouxiang", -4, 10 }, { 2, 5, "ouxiangv2_2x2_1", 72, -4 }, { 2, 0, "ouxiangv2_2x2_1", 40, -1 }, { 1, 3, "1x1_4ouxiang", -4, 10 }, { 0, 2, "ouxiangv2_3x1_1", 108, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -128, 13, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1430051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1430051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1430005, formation = 1430003, bgm = "idol-WISHNESS-inst", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1430003, unlocklevel = 0, chapter_fx = "", uifx = "", name = "격창의 Encore", chapter_name = "EXTRA", type = 2, act_id = 20579, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "「도전이 아직 부족한 것 같냥? 후, 그럼 최강의 그룹을 맞이할 준비를 하라냥!」", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1476001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tashigan_idol" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 4, 6, "ouxiangv2_1x2_1", 11, -35 }, { 4, 4, "ouxiangv2_1x2_1", -6, -35 }, { 3, 5, "ouxiangv2_3x1_1", 0, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -332, 119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = { 8750 }, wall_prefab = {}, alarm_cell = {} }, [1440001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1440001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1440001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 6, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "철혈의 행군", chapter_name = "SP0", type = 1, act_id = 20600, enter_story = "NAERWEIKE1", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "북극의 협만에 침입한 메탈 블러드 함대. 그 목표는 로열에게 발각 되기 전에 부동항 '나르비크'를 탈취하는 것이었다……", difficulty = 8, avoid_ratio = 7, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210013 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "eidsvold" }, awards = {}, grids = { { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 100 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 100 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 100 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 100 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "3x1_2naerweike", 0, 0 }, { 4, 4, "2x1_2naerweike", -4, -34 }, { 2, 6, "1x1_2naerweike", 0, 21 }, { 1, 1, "1x1_1naerweike", -1, 18 }, { 0, 9, "2x1_3naerweike", -41, -20 }, { 0, 4, "3x1_1naerweike", -8, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = { "NAERWEIKE2" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 5, 3, 1 }, { 4, 7, 1 }, { 1, 5, 2 }, { 0, 2, 2 } }, chapter_buff = {}, alarm_cell = {} }, [1440002] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 1440002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440001, formation = 1440001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭설 속의 정찰", chapter_name = "SP1", type = 1, act_id = 20600, enter_story = "NAERWEIKE3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 방위전력의 출현에 따라 나르비크가 점령되었다는 사실이 판명되었다. 정찰을 위해 H급 구축함들이 협만에 잠입한다……", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210101, 15, 0 }, { 1210102, 20, 0 }, { 1210103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210101, 1210102, 1210103 }, elite_expedition_list = { 1210102, 1210103 }, ai_expedition_list = { 1210110 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210113 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z19" }, awards = { { 2, 57567 }, { 2, 57561 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 100 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 100 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, true, 4 }, { 2, 9, false, 100 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 100 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 9 }, { 6, 3, "2x1_2naerweike", 0, 45 }, { 1, 6, "2x1_3naerweike", -45, -23 }, { 0, 9, "2x1_1naerweike", 1, -33 }, { 0, 1, "3x1_1naerweike", 3, -9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 6, 7, 1 }, { 3, 5, 2 }, { 2, 9, 2 }, { 1, 3, 2 } }, chapter_buff = {}, alarm_cell = {} }, [1440003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 1440003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440002, formation = 1440001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "섬격의 부동항", chapter_name = "SP2", type = 1, act_id = 20600, enter_story = "NAERWEIKE6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "항내에서 보급 중인 무방비 상태의 적에게, 악천후로 시시각각 가까워지는 작전행동의 한계. 새벽의 폭설을 가르고 섬격의 칼날이 급습한다……", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210201, 15, 0 }, { 1210202, 20, 0 }, { 1210203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210201, 1210202, 1210203 }, elite_expedition_list = { 1210202, 1210203 }, ai_expedition_list = { 1210210 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210213 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z21" }, awards = { { 2, 57568 }, { 2, 57562 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 6 }, { 5, 8, false, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 100 }, { 5, 1, false, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 100 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 100 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 12 }, { 6, 1, "2x1_1naerweike", 0, 38 }, { 3, 10, "1x1_1naerweike", 0, 0 }, { 3, 4, "2x2_1naerweike", 53, -32 }, { 1, 5, "1x1_2naerweike", 0, 23 }, { 0, 9, "2x1_3naerweike", -46, -28 }, { 0, 1, "3x1_1naerweike", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 8, 1 }, { 5, 2, 4 }, { 2, 5, 4 }, { 1, 2, 2 } }, chapter_buff = {}, alarm_cell = {} }, [1440004] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 1440004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1440003, formation = 1440001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1440001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "피오르드의 별", chapter_name = "SP3", type = 1, act_id = 20600, enter_story = "NAERWEIKE9", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "완벽한 기습 뒤에 행해지는 긴박한 퇴각전. 용감하게 싸우는 협만의 빛나는 별들의 운명은 어떻게 될지……", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210301, 15, 0 }, { 1210302, 20, 0 }, { 1210303, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210301, 1210302, 1210303 }, elite_expedition_list = { 1210302, 1210303 }, ai_expedition_list = { 1210310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210313 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "z2" }, awards = { { 2, 57569 }, { 2, 57563 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 6 }, { 6, 9, true, 12 }, { 6, 8, true, 0 }, { 6, 7, false, 100 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, false, 100 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 4 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 100 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 100 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 2, "1x1_1naerweike", 0, 15 }, { 4, 9, "3x1_1naerweike", 0, -7 }, { 3, 2, "2x2_1naerweike", 53, 38 }, { 2, 9, "3x1_2naerweike", 0, 16 }, { 1, 6, "1x1_2naerweike", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = { "NAERWEIKE12" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 6, 7, 1 }, { 4, 3, 3 }, { 2, 6, 2 }, { 1, 2, 4 } }, chapter_buff = {}, alarm_cell = {} }, [1450001] = { pos_x = "0.168125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 50, best_air_dominance = 150, id = 1450001, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 1450001, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새로운 만남", chapter_name = "SP1", type = 1, act_id = 20604, enter_story = "JIARIHANGXIAN3", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「영문도 모르고 여길 데려왔지만, 새로운 동료들을 만나고, 새로운 \"힘\"을 얻었다... 역시 매우 흥분되는군, 후후~」", difficulty = 5, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1480001, 15, 0 }, { 1480002, 20, 0 }, { 1480003, 30, 1 }, { 1480004, 15, 0 }, { 1480005, 20, 0 }, { 1480006, 30, 1 }, { 1480007, 15, 0 }, { 1480008, 20, 0 }, { 1480009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1480005, 1480008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1480013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xia_doa" }, awards = { { 2, 58075 }, { 2, 58070 }, { 2, 58060 }, { 2, 54011 }, { 2, 54022 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "doa_1x1_2", 0, 0 }, { 5, 4, "doa_2x2_1", 56, -41 }, { 3, 1, "doa_1x1_3", 0, 21 }, { 0, 7, "doa_1x2_2", -3, -35 }, { 0, 3, "doa_2x2_2", 58, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -143, -360, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "JIARIHANGXIAN4" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450002] = { pos_x = "0.26640625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1450002, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450001, formation = 1450001, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, ammo_submarine = 0, num_2 = 16, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "함께 싸우는 자매", chapter_name = "SP2", type = 1, act_id = 20604, enter_story = "JIARIHANGXIAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「뭐라고 하든지, 이렇게 언니와 \"함께 전투\"할 수 있어서 매우 기뻐~ 함께 힘내자, 언니!」", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1481001, 15, 0 }, { 1481002, 20, 0 }, { 1481003, 30, 1 }, { 1481004, 15, 0 }, { 1481005, 20, 0 }, { 1481006, 30, 1 }, { 1481007, 15, 0 }, { 1481008, 20, 0 }, { 1481009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1481005, 1481008 }, ai_expedition_list = { 1481301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1481013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhixiao_doa" }, awards = { { 2, 58075 }, { 2, 58071 }, { 2, 58061 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 8 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "doa_1x1_1", 0, 0 }, { 5, 8, "doa_1x1_3", 0, 20 }, { 5, 0, "doa_2x2_2", 48, -35 }, { 3, 5, "doa_1x2_2", -1, -40 }, { 1, 1, "doa_1x1_2", 15, 0 }, { 0, 7, "doa_2x2_1", 52, -40 }, { 0, 3, "doa_1x1_3", 0, 23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -171, -179, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450003] = { pos_x = "0.57625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 440, best_air_dominance = 575, id = 1450003, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450002, formation = 1450001, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 1, pos_y = "0.116041667", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "호흡이 좋은 동료", chapter_name = "SP3", type = 1, act_id = 20604, enter_story = "JIARIHANGXIAN10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「경기 내용이 어떻든 상관없이, 마리와 호노카는 지지 않을 거야! 얼마든지 덤벼라!」", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1482001, 15, 0 }, { 1482002, 20, 0 }, { 1482003, 30, 1 }, { 1482004, 15, 0 }, { 1482005, 20, 0 }, { 1482006, 30, 1 }, { 1482007, 15, 0 }, { 1482008, 20, 0 }, { 1482009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1482005, 1482008 }, ai_expedition_list = { 1482301, 1482302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1482013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "suixiang_doa" }, awards = { { 2, 58075 }, { 2, 58072 }, { 2, 58062 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "doa_3x1_1", 107, 2 }, { 5, 7, "doa_1x2_1", -4, -40 }, { 5, 0, "doa_1x1_3", 0, 19 }, { 3, 4, "doa_1x1_2", 1, -5 }, { 1, 7, "doa_1x1_1", 0, 4 }, { 1, 0, "doa_1x2_1", -17, -37 }, { 0, 2, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -162, -90, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450004] = { pos_x = "0.68578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 600, best_air_dominance = 780, id = 1450004, count = 0, icon_outline = 1, bg = "", pre_chapter = 1450003, formation = 1450001, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 11, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1450001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "막을 내린 대회", chapter_name = "SP4", type = 1, act_id = 20604, enter_story = "JIARIHANGXIAN12", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「호오... 이것도 \"비너스 대회\"인가, 좋구나! 화려하게 싸워보자, 실망시키지 말아라~」", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1483001, 15, 0 }, { 1483002, 20, 0 }, { 1483003, 30, 1 }, { 1483004, 15, 0 }, { 1483005, 20, 0 }, { 1483006, 30, 1 }, { 1483007, 15, 0 }, { 1483008, 20, 0 }, { 1483009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1483005, 1483008 }, ai_expedition_list = { 1483301, 1483302, 1483303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1483013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nvtiangou_doa" }, awards = { { 2, 58075 }, { 2, 58073 }, { 2, 58063 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "doa_3x1_1", 104, 4 }, { 7, 0, "doa_3x1_1", 104, 4 }, { 5, 8, "doa_1x1_3", 0, 25 }, { 5, 0, "doa_1x1_3", 0, 25 }, { 3, 6, "doa_1x2_1", -7, -34 }, { 3, 2, "doa_1x2_1", -7, -34 }, { 2, 4, "doa_1x1_3", 0, 25 }, { 1, 8, "doa_1x1_3", 0, 25 }, { 1, 0, "doa_1x1_3", 0, 25 }, { 0, 3, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -234, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "JIARIHANGXIAN15", "JIARIHANGXIAN16" }, defeat_story_count = { 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1320, best_air_dominance = 1720, id = 1450041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1450004, formation = 1450002, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 11, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1450002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "벽람의 휴가", chapter_name = "VSP", type = 2, act_id = 20604, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "푸른 하늘, 모래사장, 흔들리는 나무 그림자와 날아오른 발리볼은, 평상시의 고민을 잠시 잊게 해주었다. 푸른 바다와 하늘 아래의 휴가를 즐기자.", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 100 } }, expedition_id_weight_list = { { 1484001, 15, 0 }, { 1484002, 20, 0 }, { 1484003, 30, 1 }, { 1484004, 15, 0 }, { 1484005, 60, 0 }, { 1484006, 40, 1 }, { 1484007, 15, 0 }, { 1484008, 60, 0 }, { 1484009, 40, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1484013 }, enemy_refresh = { 0, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "monika_doa" }, awards = { { 2, 58075 }, { 2, 58074 }, { 2, 58064 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 6, "doa_2x2_2", 62, -33 }, { 4, 1, "doa_2x2_2", 46, -33 }, { 3, 8, "doa_1x1_1", 0, 0 }, { 3, 0, "doa_1x1_1", 0, 0 }, { 1, 8, "doa_1x1_2", 0, 0 }, { 1, 0, "doa_1x1_2", 1, 0 }, { 0, 6, "doa_3x1_1", 104, 4 }, { 0, 5, "doa_1x1_3", 0, 25 }, { 0, 3, "doa_1x1_3", 0, 25 }, { 0, 0, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -234, -198, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1450051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1450004, formation = 1450003, bgm = "doa_daozhong", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1450003, unlocklevel = 0, chapter_fx = "", uifx = "", name = "여신의 춤", chapter_name = "EXTRA", type = 2, act_id = 20604, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "벽람의 소녀들이여, 자신의 모든 것을 걸고, 눈앞의 적을 굴복시켜라, 모든 관중들의 시선을 쟁취하자!", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1485001 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nvtiangou_doa" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 } }, float_items = { { 8, 6, "doa_1x1_1", 0, 0 }, { 8, 4, "doa_1x1_1", 0, 0 }, { 7, 6, "doa_1x1_3", 0, 25 }, { 7, 4, "doa_1x1_3", 0, 25 }, { 6, 7, "doa_1x1_3", 0, 25 }, { 6, 3, "doa_1x1_3", 0, 25 }, { 5, 6, "doa_1x1_3", 0, 25 }, { 5, 4, "doa_1x1_3", 0, 25 }, { 4, 4, "doa_3x1_1", 104, 4 }, { 2, 6, "doa_2x2_2", 63, -12 }, { 2, 3, "doa_2x2_2", 53, -12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -332, 119, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1460001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 115, best_air_dominance = 150, id = 1460001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1460001, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 23, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "말미잘", chapter_name = "A1", type = 1, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오버라이트 종료: 양산형 제작 완료——장기말 제작 완료——세이렌 정예 제작 완료—훈련 준비 완료.", difficulty = 3, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490001, 15, 0 }, { 1490002, 20, 0 }, { 1490003, 30, 1 }, { 1490004, 15, 0 }, { 1490005, 20, 0 }, { 1490006, 30, 1 }, { 1490007, 15, 0 }, { 1490008, 20, 0 }, { 1490009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490005, 1490008 }, ai_expedition_list = { 1490301, 1490302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490013 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58088 }, { 2, 58076 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 100 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN3" }, defeat_story = { "FUXIANGXIANZUOZHAN6" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 0, 7, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {} }, [1460002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN8", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 1460002, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460001, formation = 1460001, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "판정 기준", chapter_name = "A2", type = 1, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "판정 과정: 연락에 불응——정상 교류 불가——공격 개시—과정 확인 완료.", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490101, 15, 0 }, { 1490102, 20, 0 }, { 1490103, 30, 1 }, { 1490104, 15, 0 }, { 1490105, 20, 0 }, { 1490106, 30, 1 }, { 1490107, 15, 0 }, { 1490108, 20, 0 }, { 1490109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490105, 1490108 }, ai_expedition_list = { 1490303, 1490304, 1490305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490113 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushi" }, awards = { { 2, 58089 }, { 2, 58077 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 100 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 4, 2, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {} }, [1460003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 1460003, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460002, formation = 1460001, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 24, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 1460001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "통제 불능", chapter_name = "A3", type = 1, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN10", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장 환경: 메탈 블러드 함대 행동 비정상——사쿠라 엠파이어 함대 행동 비정상——샤르데냐 함대 행동 비정상—실탄 장전 완료.", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490201, 15, 0 }, { 1490202, 20, 0 }, { 1490203, 30, 1 }, { 1490204, 15, 0 }, { 1490205, 20, 0 }, { 1490206, 30, 1 }, { 1490207, 15, 0 }, { 1490208, 20, 0 }, { 1490209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490205, 1490208 }, ai_expedition_list = { 1490306, 1490307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490213 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 58090 }, { 2, 58078 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 100 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN11" }, defeat_story = { "FUXIANGXIANZUOZHAN14" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 0, 4, 13 } }, chapter_buff = { 8803 }, wall_prefab = {}, alarm_cell = {} }, [1460004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 1460004, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460003, formation = 1460002, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "관광객", chapter_name = "B1", type = 1, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN16", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상태 갱신: 메탈 블러드 함대 접근 중——샤르데냐 함대 접근 중——사쿠라 엠파이어 함대 교전 중—방해 주파수 조절 중.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491001, 15, 0 }, { 1491002, 20, 0 }, { 1491003, 30, 1 }, { 1491004, 15, 0 }, { 1491005, 20, 0 }, { 1491006, 30, 1 }, { 1491007, 15, 0 }, { 1491008, 20, 0 }, { 1491009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491005, 1491008 }, ai_expedition_list = { 1491301, 1491302, 1491303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niulunbao" }, awards = { { 2, 58091 }, { 2, 58079 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 100 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN20" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 1, 1, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {} }, [1460005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN22", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 300, best_air_dominance = 390, id = 1460005, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460004, formation = 1460002, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "공격 제파", chapter_name = "B2", type = 1, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN21", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상태 수정: A1~A3 부도 통제 권한 상실——B1~B3 부도 통제 권한 상실——중앙 시스템 통제 권한 정상—시스템 잠금 중.", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491101, 15, 0 }, { 1491102, 20, 0 }, { 1491103, 30, 1 }, { 1491104, 15, 0 }, { 1491105, 20, 0 }, { 1491106, 30, 1 }, { 1491107, 15, 0 }, { 1491108, 20, 0 }, { 1491109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491105, 1491108 }, ai_expedition_list = { 1491304, 1491305, 1491306, 1491307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 58092 }, { 2, 58080 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 100 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN24", "FUXIANGXIANZUOZHAN25" }, defeat_story_count = { 1, 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 9, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {} }, [1460006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN27", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 455, best_air_dominance = 595, id = 1460006, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460005, formation = 1460002, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 1460002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "밤하늘 위", chapter_name = "B3", type = 1, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN26", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "경고: 미러 해역 통제 시스템 실패, 경고: 전자 방해 프로세스 중단, 경고: 은닉 모듈 실패. 본 좌표가 노출됩니다.", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491201, 15, 0 }, { 1491202, 20, 0 }, { 1491203, 30, 1 }, { 1491204, 15, 0 }, { 1491205, 20, 0 }, { 1491206, 30, 1 }, { 1491207, 15, 0 }, { 1491208, 20, 0 }, { 1491209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491205, 1491208 }, ai_expedition_list = { 1491308, 1491309, 1491310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491213 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 58093 }, { 2, 58081 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 100 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN29", "FUXIANGXIANZUOZHAN30", "FUXIANGXIANZUOZHAN31", "FUXIANGXIANZUOZHAN32", "FUXIANGXIANZUOZHAN33", "FUXIANGXIANZUOZHAN34", "FUXIANGXIANZUOZHAN35" }, defeat_story_count = { 1, 2, 4, 5, 6, 7, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 4, 13 } }, chapter_buff = { 8806 }, wall_prefab = {}, alarm_cell = {} }, [1460021] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN4", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 450, best_air_dominance = 585, id = 1460021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 1460011, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "말미잘", chapter_name = "C1", type = 2, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "오버라이트 종료: 양산형 제작 완료——장기말 제작 완료——세이렌 정예 제작 완료—훈련 준비 완료.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1492001, 15, 0 }, { 1492002, 20, 0 }, { 1492003, 30, 1 }, { 1492004, 15, 0 }, { 1492005, 20, 0 }, { 1492006, 30, 1 }, { 1492007, 15, 0 }, { 1492008, 20, 0 }, { 1492009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492005, 1492008 }, ai_expedition_list = { 1492301, 1492302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 58106 }, { 2, 58094 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 100 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN3" }, defeat_story = { "FUXIANGXIANZUOZHAN6" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 0, 7, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {} }, [1460022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN8", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 1460022, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460021, formation = 1460011, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "판정 기준", chapter_name = "C2", type = 2, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "판정 과정: 연락에 불응——정상 교류 불가——공격 개시—과정 확인 완료.", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1492101, 15, 0 }, { 1492102, 20, 0 }, { 1492103, 30, 1 }, { 1492104, 15, 0 }, { 1492105, 20, 0 }, { 1492106, 30, 1 }, { 1492107, 15, 0 }, { 1492108, 20, 0 }, { 1492109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492105, 1492108 }, ai_expedition_list = { 1492303, 1492304, 1492305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qiaozhiwushi" }, awards = { { 2, 58107 }, { 2, 58095 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 100 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN9" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 4, 2, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {} }, [1460023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 685, best_air_dominance = 895, id = 1460023, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460022, formation = 1460011, bgm = "story-6", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 21, is_ai = 1, map = 1460011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "통제 불능", chapter_name = "C3", type = 2, act_id = 20639, enter_story = "FUXIANGXIANZUOZHAN10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전장 환경: 메탈 블러드 함대 행동 비정상——사쿠라 엠파이어 함대 행동 비정상——샤르데냐 함대 행동 비정상—실탄 장전 완료.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1492201, 15, 0 }, { 1492202, 20, 0 }, { 1492203, 30, 1 }, { 1492204, 15, 0 }, { 1492205, 20, 0 }, { 1492206, 30, 1 }, { 1492207, 15, 0 }, { 1492208, 20, 0 }, { 1492209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492205, 1492208 }, ai_expedition_list = { 1492306, 1492307, 1492308, 1492309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 58108 }, { 2, 58096 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 100 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "", "FUXIANGXIANZUOZHAN11" }, defeat_story = { "FUXIANGXIANZUOZHAN14" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 0, 4, 13 } }, chapter_buff = { 8809 }, wall_prefab = {}, alarm_cell = {} }, [1460024] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN17", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 1460024, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460023, formation = 1460012, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.380208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "관광객", chapter_name = "D1", type = 2, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상태 갱신: 메탈 블러드 함대 접근 중——샤르데냐 함대 접근 중——사쿠라 엠파이어 함대 교전 중—방해 주파수 조절 중.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1493001, 15, 0 }, { 1493002, 20, 0 }, { 1493003, 30, 1 }, { 1493004, 15, 0 }, { 1493005, 20, 0 }, { 1493006, 30, 1 }, { 1493007, 15, 0 }, { 1493008, 20, 0 }, { 1493009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493005, 1493008 }, ai_expedition_list = { 1493301, 1493302, 1493303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niulunbao" }, awards = { { 2, 58109 }, { 2, 58097 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 100 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN20" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 1, 1, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {} }, [1460025] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN22", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 930, best_air_dominance = 1210, id = 1460025, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460024, formation = 1460012, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.122916667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "공격 제파", chapter_name = "D2", type = 2, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN21", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "상태 수정: A1~A3 부도 통제 권한 상실——B1~B3 부도 통제 권한 상실——중앙 시스템 통제 권한 정상—시스템 잠금 중.", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1493101, 15, 0 }, { 1493102, 20, 0 }, { 1493103, 30, 1 }, { 1493104, 15, 0 }, { 1493105, 20, 0 }, { 1493106, 30, 1 }, { 1493107, 15, 0 }, { 1493108, 20, 0 }, { 1493109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493105, 1493108 }, ai_expedition_list = { 1493304, 1493305, 1493306, 1493307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ougen" }, awards = { { 2, 58110 }, { 2, 58098 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 100 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN24", "FUXIANGXIANZUOZHAN25" }, defeat_story_count = { 1, 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 9, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {} }, [1460026] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "FUXIANGXIANZUOZHAN27", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1350, best_air_dominance = 1755, id = 1460026, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460025, formation = 1460012, bgm = "battle-executor-type1", chapter_tag = 0, star_require_1 = 1, pos_y = "0.35625", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 1460012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "밤하늘 위", chapter_name = "D3", type = 2, act_id = 20640, enter_story = "FUXIANGXIANZUOZHAN26", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "경고: 미러 해역 통제 시스템 실패, 경고: 전자 방해 프로세스 중단, 경고: 은닉 모듈 실패. 본 좌표가 노출됩니다.", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1493201, 15, 0 }, { 1493202, 20, 0 }, { 1493203, 30, 1 }, { 1493204, 15, 0 }, { 1493205, 20, 0 }, { 1493206, 30, 1 }, { 1493207, 15, 0 }, { 1493208, 20, 0 }, { 1493209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493205, 1493208 }, ai_expedition_list = { 1493308, 1493309, 1493310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493213 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = { { 2, 58111 }, { 2, 58099 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 100 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FUXIANGXIANZUOZHAN29", "FUXIANGXIANZUOZHAN30", "FUXIANGXIANZUOZHAN31", "FUXIANGXIANZUOZHAN32", "FUXIANGXIANZUOZHAN33", "FUXIANGXIANZUOZHAN34", "FUXIANGXIANZUOZHAN35" }, defeat_story_count = { 1, 2, 5, 6, 7, 8, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 4, 13 } }, chapter_buff = { 8812 }, wall_prefab = {}, alarm_cell = {} }, [1460041] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 2030, best_air_dominance = 2640, id = 1460041, count = 1, icon_outline = 0, bg = "", pre_chapter = 1460026, formation = 1460025, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 1, map = 1460025, unlocklevel = 0, chapter_fx = "", uifx = "", name = "협의 위반", chapter_name = "SP", type = 2, act_id = 20640, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "「오늘, 이곳에서, 너의 이름으로 맹세한다. 반드시 세이렌들에게 실패와 좌절을 경험시켜 주겠노라고!」", difficulty = 10, avoid_ratio = 16, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1494001, 15, 0 }, { 1494002, 20, 0 }, { 1494003, 30, 1 }, { 1494004, 15, 0 }, { 1494005, 20, 0 }, { 1494006, 30, 1 }, { 1494007, 15, 0 }, { 1494008, 20, 0 }, { 1494009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1494005, 1494008 }, ai_expedition_list = { 1494301, 1494302, 1494303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1494013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "haiyinlixi" }, awards = { { 2, 58114 }, { 2, 58112 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 12 }, { 9, 6, true, 0 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 12, true, 0 }, { 8, 11, false, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 16 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 12, true, 0 }, { 7, 11, false, 0 }, { 7, 10, false, 100 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 4 }, { 6, 10, true, 4 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 12, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 12, true, 0 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 12, true, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 12, true, 0 }, { 1, 11, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 12, true, 0 }, { 0, 11, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "dexiv3_1x1_1", 0, 7 }, { 6, 5, "dexiv3_1x1_1", 0, 7 }, { 4, 6, "dexiv3_1x2_2", 0, -31 }, { 3, 10, "dexiv3_1x1_1", 14, 6 }, { 3, 8, "dexiv3_2x2_4", 48, -11 }, { 3, 7, "dexiv3_1x2_2", 0, -24 }, { 3, 6, "dexiv3_1x1_3", 0, 21 }, { 3, 5, "dexiv3_1x2_2", 0, -24 }, { 3, 3, "dexiv3_2x2_3", 61, -10 }, { 3, 2, "dexiv3_1x1_1", -9, 10 }, { 2, 9, "dexiv3_3x1_2", 107, 26 }, { 2, 1, "dexiv3_3x1_1", 98, 26 }, { 1, 5, "dexiv3_2x2_3", 60, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -129, 235, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 7, 10, 13 } }, chapter_buff = { 8815 }, wall_prefab = {}, alarm_cell = {} }, [1460051] = { pos_x = "0.479", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 620, best_air_dominance = 810, id = 1460051, count = 0, icon_outline = 0, bg = "", pre_chapter = 1460026, formation = 1460026, bgm = "xinnong-3", chapter_tag = 0, star_require_1 = 0, pos_y = "0.2979", pop_pic = "", num_1 = 0, model = 5, investigation_ratio = 0, ammo_submarine = 0, num_2 = 0, is_ai = 0, map = 1460026, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「부상한 작전」", chapter_name = "EXTRA", type = 2, act_id = 20640, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "<>T2-XI-N002호 미러 해역 데이터 입력 종료. 실험장 설정 완료, 테스트 시작.", difficulty = 10, avoid_ratio = 17, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1495001 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown5" }, awards = {}, grids = { { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 3, "dexiv3_2x2_3", 72, -17 }, { 4, 0, "dexiv3_2x2_4", 34, -14 }, { 2, 3, "dexiv3_1x2_2", 6, -20 }, { 2, 1, "dexiv3_1x2_2", 0, -21 }, { 1, 3, "dexiv3_1x1_2", 0, 18 }, { 1, 2, "dexiv3_1x1_3", 0, 22 }, { 1, 1, "dexiv3_1x1_2", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -40, -109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100001] = { pos_x = "0.33125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 150, best_air_dominance = 195, id = 2100001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 3, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100002] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 270, id = 2100002, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100001, formation = 2100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 4, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100003] = { pos_x = "0.690625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 270, best_air_dominance = 355, id = 2100003, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100002, formation = 2100000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100004] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 330, best_air_dominance = 430, id = 2100004, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100003, formation = 2100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100005] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 2100005, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100004, formation = 2100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100006] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 535, best_air_dominance = 700, id = 2100006, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100005, formation = 2100001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2100001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100011] = { pos_x = "0.33125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 530, best_air_dominance = 690, id = 2100011, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.444791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "폭풍의 끝", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "폭풍에 의해 동료들과 떨어진 즈이카쿠는 알 수 없는 해역에 발을 딛게 된다. 그토록 찾았던 「성역」이 여기인 걸까.", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100012] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 605, best_air_dominance = 790, id = 2100012, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100011, formation = 2100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.088541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "구난 신호의 저편", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "GUOQING6", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "해역을 방황하는 즈이카쿠에게 온 구난 신호. 세이렌의 함정? 아니면 동료? 자신의 눈으로 확인할 수밖에 없다. ", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 73 }, { "cannon", 1, 850 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100013] = { pos_x = "0.690625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100013, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100012, formation = 2100010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.367708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "성역의 수호자", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "GUOQING8", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「성역」이라고 생각되는 수수께끼의 해역. 「그녀들」의 비밀을 지키려는 듯이, 즈이카쿠의 앞을 「야마시로」가 가로막는다.", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 76 }, { "cannon", 1, 950 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100014] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 810, best_air_dominance = 1055, id = 2100014, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100013, formation = 2100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.090625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 순례길", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "단풍이 흩날리는 섬. 순례길에 있는 신사의 흔적. 그립기도 한 아름다운 풍경의 이면에는 남모르는 비밀이 숨겨져 있다.", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 800 }, { "dodge", 1, 550 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100015] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 965, best_air_dominance = 1255, id = 2100015, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100014, formation = 2100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.1125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "「자매」", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "GUOQING14", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「이런 일은 두 번 다시 겪지 않겠다고 다짐했는데... 혼자서 강해지겠다고 다짐했는데... 쇼카쿠 언니... 어째서...!!」", difficulty = 9, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 83 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -250, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100016] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100016, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100015, formation = 2100011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.4", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 0, land_based = "", map = 2100011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "홍염의 수호자", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "GUOQING17", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "진실을 알고 있는 것은 「아카기」와 「카가」...... 과거의 선배들과 마주할 각오를 품고, 즈이카쿠는 해역의 최심부로 향한다.", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 86 }, { "cannon", 1, 1350 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100021] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 90, best_air_dominance = 120, id = 2100021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북해의 귀로", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수송선단 호위 임무를 마친 벨파스트 일행의 귀로에 신형 세이렌이 나타났다. 추적해오는 적을 따돌리고, 승리를 거머쥐어라!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57291 }, { 2, 57271 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100022] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 2100022, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100021, formation = 2100020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사냥터", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "제2진 수송선단이 메탈 블러드의 공습을 받고 있다는 긴급 무전이 들어왔다. 구조를 하러 간 벨파스트 일행이 마주친 건 바로, '재현된 사냥터' 였다.", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090401, 1090402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57292 }, { 2, 57272 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100023] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 2100023, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100022, formation = 2100020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 2100020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "마무리 일격", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "LINGDONG07", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "샤른호르스트를 단독으로 추적하는 벨파스트. 사냥하는 자와 사냥당하는 자. 이 둘의 운명은 이제 이 마지막 일격에 의해 정해진다!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090403, 1090404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57293 }, { 2, 57273 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100024] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 2100024, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100023, formation = 2100021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북쪽에서 온 불청객", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "갑자기 나타난 신형 세이렌과 가공할만한 위력의 무기. 적을 격퇴하고 공격 함대의 진형을 재정비하라!", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090405, 1090406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57294 }, { 2, 57274 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100025] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 2100025, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100024, formation = 2100021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "텅스턴 작전", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "LINGDONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌이 꺼낸 정체불명의 무기가 발생시킨 이상 기후에 의해 안개가 걷혔다. 텅스텐 작전을 속항하고, 티르피츠를 격파하라!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090407, 1090408, 1090409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57295 }, { 2, 57275 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100026] = { pos_x = "0.621875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100026, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100025, formation = 2100021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 2100021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "싸늘한 겨울의 왕관", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "LINGDONG17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수수께끼의 항공모함을 발견하였으나 놓쳐버리고 말았다. 로열 네이비의 영광을 위해, 해역에서 날뛰고 있는 세이렌 '퓨리파이어' 를 격파하라!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090410, 1090411, 1090412, 1090413 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57296 }, { 2, 57276 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100031] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100031, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100030, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.361458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북해의 귀로", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수송선단 호위 임무를 마친 벨파스트 일행의 귀로에 신형 세이렌이 나타났다. 추적해오는 적을 따돌리고, 승리를 거머쥐어라!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090500 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57321 }, { 2, 57301 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100032] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 2100032, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100031, formation = 2100030, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.111458333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_fx = "", uifx = "", name = "사냥터", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "제2진 수송선단이 메탈 블러드의 공습을 받고 있다는 긴급 무전이 들어왔다. 구조를 하러 간 벨파스트 일행이 마주친 건 바로, '재현된 사냥터' 였다.", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090501, 1090502 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57322 }, { 2, 57302 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100033] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 2100033, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100032, formation = 2100030, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3446875", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 2100030, unlocklevel = 0, chapter_fx = "", uifx = "", name = "마무리 일격", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "LINGDONG07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "샤른호르스트를 단독으로 추적하는 벨파스트. 사냥하는 자와 사냥당하는 자. 이 둘의 운명은 이제 이 마지막 일격에 의해 정해진다!", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090503, 1090504 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57323 }, { 2, 57303 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100034] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 490, best_air_dominance = 635, id = 2100034, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100033, formation = 2100031, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.15", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_fx = "", uifx = "", name = "북쪽에서 온 불청객", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "갑자기 나타난 신형 세이렌과 가공할만한 위력의 무기. 적을 격퇴하고 공격 함대의 진형을 재정비하라!", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090505, 1090506 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57324 }, { 2, 57304 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100035] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100035, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100034, formation = 2100031, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.073958", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_fx = "", uifx = "", name = "텅스턴 작전", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "LINGDONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "세이렌이 꺼낸 정체불명의 무기가 발생시킨 이상 기후에 의해 안개가 걷혔다. 텅스텐 작전을 속항하고, 티르피츠를 격파하라!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090507, 1090508, 1090509 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57325 }, { 2, 57305 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100036] = { pos_x = "0.621875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100036, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100035, formation = 2100031, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.347395833", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, map = 2100031, unlocklevel = 0, chapter_fx = "", uifx = "", name = "싸늘한 겨울의 왕관", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "LINGDONG17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수수께끼의 항공모함을 발견하였으나 놓쳐버리고 말았다. 로열 네이비의 영광을 위해, 해역에서 날뛰고 있는 세이렌 '퓨리파이어' 를 격파하라!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090510, 1090511, 1090512, 1090513 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57326 }, { 2, 57306 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100041] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 2100041, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100040, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100040, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100042] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 135, best_air_dominance = 175, id = 2100042, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100041, formation = 2100040, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100040, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "TACT20016", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100043] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 2100043, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100042, formation = 2100040, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100040, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100044] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 265, id = 2100044, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100043, formation = 2100040, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2100040, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "A4", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100045] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 2100045, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100044, formation = 2100041, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100041, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100046] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 2100046, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100045, formation = 2100041, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100041, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100047] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 2100047, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100046, formation = 2100041, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100041, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100048] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 535, best_air_dominance = 695, id = 2100048, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100047, formation = 2100041, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2100041, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "B4", type = 1, act_id = 100001, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100051] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 355, best_air_dominance = 460, id = 2100051, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100050, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100050, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100052] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 2100052, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100051, formation = 2100050, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100050, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "TACT20016", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100053] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 505, best_air_dominance = 655, id = 2100053, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100052, formation = 2100050, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100050, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100054] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100054, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100053, formation = 2100050, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2100050, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "C4", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100055] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 635, best_air_dominance = 825, id = 2100055, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100054, formation = 2100051, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100051, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100056] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 790, best_air_dominance = 1025, id = 2100056, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100055, formation = 2100051, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100051, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100057] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 955, best_air_dominance = 1240, id = 2100057, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100056, formation = 2100051, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2100051, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100058] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100058, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100057, formation = 2100051, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2100051, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "D4", type = 2, act_id = 100001, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지>>>이상 데이터 감지>>>덮어쓰기 종료 <>전술 모듈 초기화. 「백」플레이어 확인", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100061] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 160, id = 2100061, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100060, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 15, is_ai = 0, land_based = "", map = 2100060, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌입", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수신한 정체불명의 신호가 가리키는 좌표는, 이미 폐허가 된 세이렌의 기지였다. 여기에 아직 남아있는 정보가 있을지도?!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "DONGHUO13" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100062] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 160, best_air_dominance = 210, id = 2100062, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100061, formation = 2100060, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 12, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 2100060, unlocklevel = 0, chapter_fx = "", uifx = "", name = "교전", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "임무 부대의 행동이 이미 발각되어, 이제껏 접해보지 못했던 신형 세이렌이 고속으로 접근하게 되었다. 응전할 준비를 하라!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100063] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 200, best_air_dominance = 260, id = 2100063, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100062, formation = 2100060, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 13, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 2100060, unlocklevel = 0, chapter_fx = "", uifx = "", name = "혼란", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 신형함의 계속되는 출현으로 인해, 정체불명의 신호의 단서는 여전히 오리무중인 상황…혹시 그녀들을 여기로 인도한 것은…신성한 무언가인 걸까?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100064] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 260, best_air_dominance = 340, id = 2100064, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100063, formation = 2100061, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 2100061, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신호", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 암호 통신을 받게 된 헬레나 일행. 함정일 수도 있지만…이젠 앞으로 나아갈 수밖에!", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100065] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100065, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100064, formation = 2100061, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 2100061, unlocklevel = 0, chapter_fx = "", uifx = "", name = "위기", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적군의 화력과 규모는 상상을 훨씬 뛰어넘는 수준이었다…신형 대형함에 의해 예상치 못한 난항을 겪게 된 그녀들…결사의 각오로 응전하라!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100066] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 420, id = 2100066, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100065, formation = 2100061, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 2100061, unlocklevel = 0, chapter_fx = "", uifx = "", name = "결전", chapter_name = "B3", type = 1, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "점점 더 가까워지는 신호의 발원지, 그리고 이곳을 포위하는 점점 많은 수의 세이렌……상대방은 다른 무언가를 경계하고 있는 듯 하다…우선은 눈 앞의 대형 함선 2척을 격파하도록 하자! ", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100071] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 360, best_air_dominance = 470, id = 2100071, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100070, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.392708333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 14, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2100070, unlocklevel = 0, chapter_fx = "", uifx = "", name = "돌입", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "수신한 정체불명의 신호가 가리키는 좌표는, 이미 폐허가 된 세이렌의 기지였다. 여기에 아직 남아있는 정보가 있을지도?!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "", "DONGHUO13" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100072] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 400, best_air_dominance = 520, id = 2100072, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100071, formation = 2100070, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 1, land_based = "", map = 2100070, unlocklevel = 0, chapter_fx = "", uifx = "", name = "교전", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "임무 부대의 행동이 이미 발각되어, 이제껏 접해보지 못했던 신형 세이렌이 고속으로 접근하게 되었다. 응전할 준비를 하라!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100073] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 490, best_air_dominance = 635, id = 2100073, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100072, formation = 2100070, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.344791667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 1, land_based = "", map = 2100070, unlocklevel = 0, chapter_fx = "", uifx = "", name = "혼란", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적의 신형함의 계속되는 출현으로 인해, 정체불명의 신호의 단서는 여전히 오리무중인 상황…혹시 그녀들을 여기로 인도한 것은…신성한 무언가인 걸까?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100074] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 2100074, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100073, formation = 2100071, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.227083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 2100071, unlocklevel = 0, chapter_fx = "", uifx = "", name = "신호", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "새로운 암호 통신을 받게 된 헬레나 일행. 함정일 수도 있지만…이젠 앞으로 나아갈 수밖에!", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100075] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 680, best_air_dominance = 885, id = 2100075, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100074, formation = 2100071, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.052083333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 2100071, unlocklevel = 0, chapter_fx = "", uifx = "", name = "위기", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적군의 화력과 규모는 상상을 훨씬 뛰어넘는 수준이었다…신형 대형함에 의해 예상치 못한 난항을 겪게 된 그녀들…결사의 각오로 응전하라!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100076] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 2100076, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100075, formation = 2100071, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.383333333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 19, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 2100071, unlocklevel = 0, chapter_fx = "", uifx = "", name = "결전", chapter_name = "D3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "점점 더 가까워지는 신호의 발원지, 그리고 이곳을 포위하는 점점 많은 수의 세이렌……상대방은 다른 무언가를 경계하고 있는 듯 하다…우선은 눈 앞의 대형 함선 2척을 격파하도록 하자! ", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100101] = { pos_x = "0.19375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 95, best_air_dominance = 150, id = 2100101, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 10, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "고향으로", chapter_name = "A1", type = 1, act_id = 100001, enter_story = "YINGHUA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 구하기 위해, 사쿠라 엠파이어 소속의 전사들은 귀향길에 오른다. 그러나, 그녀들의 항로에는 세이렌 함대의 그림자가 기다리고 있었다.", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57351 }, { 2, 57331 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100102] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 130, best_air_dominance = 170, id = 2100102, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100101, formation = 2100100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이변", chapter_name = "A2", type = 1, act_id = 100001, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "메마른 '중앵', 배회하는 세이렌, 고향을 지키는 동포들… 현 상황을 타개할 방법을 찾아내야 한다.", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000231, 3000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57352 }, { 2, 57332 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_easy", 50, 50 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100103] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 225, id = 2100103, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100102, formation = 2100100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 15, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "메마른 신앙", chapter_name = "A3", type = 1, act_id = 100001, enter_story = "YINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신목의 상태가 나쁘다는 것은 신앙이 사라져간다는 뜻이다. 모습을 감춘 '중앵'을 지키는 무녀를 찾아, 해역의 심장부로 향하라.", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000241, 3000242, 3000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57353 }, { 2, 57333 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 9, "1x1_2yinghua_easy", -50, 50 }, { 1, 6, "1x3_1yinghua_easy", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100104] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 290, id = 2100104, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100103, formation = 2100100, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 25, is_ai = 1, map = 2100100, unlocklevel = 0, chapter_fx = "", uifx = "", name = "지키는 자", chapter_name = "A4", type = 1, act_id = 100001, enter_story = "YINGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "중앵'을 모시며, '중앵'과 함께 잠에 빠진 무녀. 최후의 관문을 막아서는 것은, 설마……?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57354 }, { 2, 57334 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100105] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 285, best_air_dominance = 375, id = 2100105, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100104, formation = 2100101, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 2100101, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새싹", chapter_name = "B1", type = 1, act_id = 100001, enter_story = "YINGHUA10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "나가토를 깨우려는 모두에 아랑곳하지 않고, '중앵'을 노리는 세이렌의 포화가 퍼붓기 시작했다. 전장에 불안한 분위기가 감돌기 시작한다……", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000531, 3000532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57355 }, { 2, 57335 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100106] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 380, best_air_dominance = 495, id = 2100106, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100105, formation = 2100101, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, num_2 = 30, is_ai = 1, map = 2100101, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 벚꽃", chapter_name = "B2", type = 1, act_id = 100001, enter_story = "YINGHUA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "검게 물든 벚나무가 이제, 스스로 그 강철의 꽃잎을 화려하게 피우고자 한다…… 나가토급의 실력을 뼈저리게 깨닫도록 해주자!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000541, 3000542, 3000543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57356 }, { 2, 57336 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 7, 8, "1x1_2yinghua_easy", 0, 12 }, { 4, 2, "1x1_1yinghua_easy", 46, 16 }, { 1, 9, "1x1_3yinghua_easy", 57, -16 }, { 1, 3, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2100111] = { pos_x = "0.19375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 375, best_air_dominance = 490, id = 2100111, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2100110, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, map = 2100110, unlocklevel = 0, chapter_fx = "", uifx = "", name = "고향으로", chapter_name = "C1", type = 2, act_id = 100001, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "동료를 구하기 위해, 사쿠라 엠파이어 소속의 전사들은 귀향길에 오른다. 그러나, 그녀들의 항로에는 세이렌 함대의 그림자가 기다리고 있었다.", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000821, 3000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57381 }, { 2, 57361 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 32, 37 }, { 6, 5, "1x1_1yinghua_hard", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100112] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 470, best_air_dominance = 615, id = 2100112, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100111, formation = 2100110, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.151041667", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 17, is_ai = 1, land_based = "", map = 2100110, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이변", chapter_name = "C2", type = 2, act_id = 100001, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "메마른 '중앵', 배회하는 세이렌, 고향을 지키는 동포들… 현 상황을 타개할 방법을 찾아내야 한다.", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000831, 3000832, 3000833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57382 }, { 2, 57362 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_hard", 50, 50 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100113] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 570, best_air_dominance = 745, id = 2100113, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100112, formation = 2100110, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.09583", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 21, is_ai = 1, land_based = "", map = 2100110, unlocklevel = 0, chapter_fx = "", uifx = "", name = "메마른 신앙", chapter_name = "C3", type = 2, act_id = 100001, enter_story = "YINGHUA5", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "신목의 상태가 나쁘다는 것은 신앙이 사라져간다는 뜻이다. 모습을 감춘 '중앵'을 지키는 무녀를 찾아, 해역의 심장부로 향하라.", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000841, 3000842, 3000843, 3000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57383 }, { 2, 57363 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_hard", 51, 54 }, { 7, 9, "1x1_2yinghua_hard", -50, 50 }, { 1, 6, "1x3_1yinghua_hard", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100114] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 730, best_air_dominance = 950, id = 2100114, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100113, formation = 2100110, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.334375", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 1, land_based = "", map = 2100110, unlocklevel = 0, chapter_fx = "", uifx = "", name = "지키는 자", chapter_name = "C4", type = 2, act_id = 100001, enter_story = "YINGHUA6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "중앵'을 모시며, '중앵'과 함께 잠에 빠진 무녀. 최후의 관문을 막아서는 것은, 설마……?", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001121, 3001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57384 }, { 2, 57364 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100115] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 915, best_air_dominance = 1190, id = 2100115, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100114, formation = 2100111, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.175", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 2100111, unlocklevel = 0, chapter_fx = "", uifx = "", name = "새싹", chapter_name = "D1", type = 2, act_id = 100001, enter_story = "YINGHUA10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "나가토를 깨우려는 모두에 아랑곳하지 않고, '중앵'을 노리는 세이렌의 포화가 퍼붓기 시작했다. 전장에 불안한 분위기가 감돌기 시작한다……", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001131, 3001132, 3001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57385 }, { 2, 57365 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 19 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2100116] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1125, best_air_dominance = 1465, id = 2100116, count = 0, icon_outline = 0, bg = "", pre_chapter = 2100115, formation = 2100111, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.255208333", pop_pic = "", num_1 = 1, model = 2, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 40, is_ai = 1, land_based = "", map = 2100111, unlocklevel = 0, chapter_fx = "", uifx = "", name = "강철의 벚꽃", chapter_name = "D2", type = 2, act_id = 100001, enter_story = "YINGHUA13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "검게 물든 벚나무가 이제, 스스로 그 강철의 꽃잎을 화려하게 피우고자 한다…… 나가토급의 실력을 뼈저리게 깨닫도록 해주자!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001141, 3001142, 3001143, 3001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57386 }, { 2, 57366 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_hard", -44, 29 }, { 7, 8, "1x1_2yinghua_hard", 0, 12 }, { 4, 2, "1x1_1yinghua_hard", 46, 16 }, { 1, 9, "1x1_3yinghua_hard", 57, -16 }, { 1, 3, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200001] = { pos_x = "0.35625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200001, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2200000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.43125", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 16, wall_prefab = "", ammo_submarine = 0, num_2 = 5, is_ai = 0, map = 2200000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "불길한 먹구름 ", chapter_name = "SP.1", type = 2, act_id = 100001, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "적 함대가 말레이 해역에 집결! 새로 결성된 「Z 함대」가 적정 조사를 일임받았으니, 「Z 함대」를 엄호하고 임무를 완수하라! ", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = { 10141 }, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57001 }, { 2, 57762 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 } }, ambush_event_ratio = { { 3001, 10000 } }, ambush_ratio_extra = { { 4, 3, 4000 }, { 4, 1, 2000 }, { 3, 5, 6000 } }, theme = { "sea_day", 45, 20, -220, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10001" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200002] = { pos_x = "0.58203125", num_3 = 1, progress_boss = 42, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200002, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200001, formation = 2200000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.294791667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 17, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 2200000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "Z 함대의 최후", chapter_name = "SP.2", type = 2, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "사쿠라 엠파이어의 기지항공대를 상대로, 프린스 오브 웨일즈와 리펄스의 대공화력이 부족하여 전투가 교착 상태에 빠졌다. ", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = { 10291 }, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57022 }, { 2, 57002 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -230, -45, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10004" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200003] = { pos_x = "0.44921875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200003, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200002, formation = 2200000, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.080208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2200000, unlocklevel = 15, chapter_fx = "", uifx = "", name = "거함거포의 진혼곡", chapter_name = "SP.3", type = 2, act_id = 100001, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "리나운과 프린스 오브 웨일즈가 다수의 어뢰에 피격당했다. 동시에 사쿠라 엠파이어의 남방부대도 접근해온다. 최후의 일각까지 버텨라! ", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = { 10391 }, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aidang" }, awards = { { 2, 57023 }, { 2, 57003 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10007" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200011] = { pos_x = "0.7046875", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200011, count = 0, icon_outline = 1, bg = "", pre_chapter = 0, formation = 2200010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.313541667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 15, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 2200010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "탐색", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "침몰하기 직전에 상선이 보내온 전보를 받아, 그라프 슈피의 위치를 파악하는데 성공했다. 상선 항로를 위협하는 적을 추적하라!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -200, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200012] = { pos_x = "0.44375", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200012, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200011, formation = 2200010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.079166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 2200010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "추격", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "그라프 슈피를 발견했다! 전투 준비! 이번에야말로 놓치지 않겠다!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200013] = { pos_x = "0.2953125", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200013, count = 0, icon_outline = 1, bg = "", pre_chapter = 2200012, formation = 2200010, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.373958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 21, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 2200010, unlocklevel = 0, chapter_fx = "", uifx = "", name = "대결", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "부상을 입은 엑세터는 전선에서 이탈하였으나, 적의 기세도 한풀 꺾인 건 마찬가지. 그라프 슈피와의 전투가 곧 시작된다!", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [2200021] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 81, best_air_dominance = 150, id = 2200021, count = 0, icon_outline = 0, bg = "", pre_chapter = 0, formation = 2200020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.34375", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, num_2 = 20, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "방심과 기습", chapter_name = "SP1", type = 1, act_id = 100001, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "아크 로열과 떨어지고, 아덴트와 아카스타에게 호위를 받으며 단독행동을 하게 된 글로리어스. 하지만 그 앞엔 상상치도 못한 위기가 도사리고 있었는데…", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 6 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 6 }, { 9, 2, true, 4 }, { 9, 1, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 6, 9, "1x1IceIsland_2", 4, 8 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -278, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2200022] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 150, id = 2200022, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200021, formation = 2200020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.070833333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 0, num_2 = 30, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "추격과 퇴각", chapter_name = "SP2", type = 1, act_id = 100001, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "한 순간의 방심으로 기습을 받은 글로리어스 일행은 가까스로 전투에서 이탈하였으나, 메탈 블러드 함대는 전혀 추격은 멈출 기미를 보이지 않았다.", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 4 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 8 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -351, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [2200023] = { pos_x = "0.6375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 120, best_air_dominance = 150, id = 2200023, count = 0, icon_outline = 0, bg = "", pre_chapter = 2200022, formation = 2200020, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.221875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, num_2 = 35, is_ai = 0, map = 2200020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "영광스런 최종전", chapter_name = "SP3", type = 1, act_id = 100001, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "전력을 다해 로열 네이비의 실력을 강대한 적들에게 보여주어라! 우리 함대에 영광을!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -442, 26, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [9920001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 100, best_air_dominance = 130, id = 9920001, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 9920001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "A1", type = 1, act_id = 20248, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920002] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 135, best_air_dominance = 175, id = 9920002, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920001, formation = 9920001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "A2", type = 1, act_id = 20248, enter_story = "TACT20016", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 170, best_air_dominance = 220, id = 9920003, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920002, formation = 9920001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "A3", type = 1, act_id = 20248, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920004] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 205, best_air_dominance = 265, id = 9920004, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920003, formation = 9920001, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 9920001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "A4", type = 1, act_id = 20248, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920005] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 220, best_air_dominance = 285, id = 9920005, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920004, formation = 9920002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "B1", type = 1, act_id = 20248, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920006] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 320, best_air_dominance = 415, id = 9920006, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920005, formation = 9920002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "B2", type = 1, act_id = 20248, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920007] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 425, best_air_dominance = 555, id = 9920007, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920006, formation = 9920002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 20, is_ai = 0, land_based = "", map = 9920002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "B3", type = 1, act_id = 20248, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920008] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 535, best_air_dominance = 695, id = 9920008, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920007, formation = 9920002, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 25, is_ai = 0, land_based = "", map = 9920002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "B4", type = 1, act_id = 20248, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920011] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 355, best_air_dominance = 460, id = 9920011, count = 0, icon_outline = 0, bg = "", pre_chapter = 201, formation = 9920011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.402083333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "오프닝|~Opening~", chapter_name = "C1", type = 2, act_id = 20248, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>전술 모듈 초기화.「백」플레이어 확인.「흑」「마이너 피스〈Minor pieces〉」이동 개시. 행동 매칭률 : 98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920012] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 430, best_air_dominance = 560, id = 9920012, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920011, formation = 9920011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.123958333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전개|~Development~", chapter_name = "C2", type = 2, act_id = 20248, enter_story = "TACT20016", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」갬빗.「전개〈Development〉」작음. 행동 매칭률 : 97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920013] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 505, best_air_dominance = 655, id = 9920013, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920012, formation = 9920011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.379166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "주도권|~Initiative~", chapter_name = "C3", type = 2, act_id = 20248, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」「주도권〈Initiative〉」일시적으로 확보.「흑」「반격〈Counterplay〉」개시. 행동 매칭률 : 84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920014] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 580, best_air_dominance = 755, id = 9920014, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920013, formation = 9920011, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.10625", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 9920011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "승격|~Promotion~", chapter_name = "C4", type = 2, act_id = 20248, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「백」폰이「승격〈Promotion〉」됨.「흑」「스큐어〈Skewer〉」를 시도. 행동 매칭률 : 57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920015] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 635, best_air_dominance = 825, id = 9920015, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920014, formation = 9920012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.3875", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "전위|~Transposition~", chapter_name = "D1", type = 2, act_id = 20248, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<> 실험 초기화. 원인 불명. 특수 방어 시스템 「스톰 스파이럴」기동. 모든「피스〈Piece〉」는 속히 특이점으로 귀환하라. 행동 매칭률 : None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920016] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 790, best_air_dominance = 1025, id = 9920016, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920015, formation = 9920012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.430208333", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "유도|~Inducement~", chapter_name = "D2", type = 2, act_id = 20248, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「흑」가디언의「스큐어〈Skewer〉」를 확인.「백」재차 주도권을 획득. 행동 매칭률 : None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920017] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 955, best_air_dominance = 1240, id = 9920017, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920016, formation = 9920012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.076041667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 30, is_ai = 0, land_based = "", map = 9920012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "과부하|~Overload~", chapter_name = "D3", type = 2, act_id = 20248, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>테스트에 치명적인 버그를 감지.「흑」「피스〈Piece〉」다수에 각성 반응. 디버그 배치 실행을 추천.", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920018] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 1130, best_air_dominance = 1470, id = 9920018, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920017, formation = 9920012, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.254166667", pop_pic = "", num_1 = 1, model = 1, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 35, is_ai = 0, land_based = "", map = 9920012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "엔드게임|~Endgame~", chapter_name = "D4", type = 2, act_id = 20248, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>로그 기록 중지>>>이상 데이터 감지>>>덮어쓰기 종료 <>전술 모듈 초기화. 「백」플레이어 확인", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [9920021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, special_operation_list = "", air_dominance = 0, best_air_dominance = 0, id = 9920021, count = 0, icon_outline = 0, bg = "", pre_chapter = 9920017, formation = 9920021, bgm = "", chapter_tag = 0, star_require_1 = 1, pos_y = "0.2979", pop_pic = "", num_1 = 1, model = 5, investigation_ratio = 0, wall_prefab = "", ammo_submarine = 0, num_2 = 4, is_ai = 0, map = 9920021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "이색의 엔딩|~Ending~", chapter_name = "EXTRA", type = 2, act_id = 20248, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "<> 추가 로그>> 「윤회를 뛰어넘어, 한계를 뚫고, 엔딩에 도달한 챌린저, 상호 존재의 증명을 걸고, 최후의 게임 시작」", difficulty = 10, avoid_ratio = 18, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, 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