slot0 = class("ChapterChampion", import(".BaseVO")) function slot0.Ctor(slot0, slot1) slot0.row = slot1.pos.row slot0.column = slot1.pos.column slot0.id = slot1.item_id slot0.configId = slot0.id slot0.attachmentId = slot0.id slot0.attachment = slot1.item_type slot0.flag = slot1.item_flag slot0.data = slot1.item_data slot0.trait = ChapterConst.TraitNone slot0.rotation = Quaternion.identity end function slot0.bindConfigTable(slot0) if slot0.attachment == ChapterConst.AttachOni then return pg.specialunit_template else return pg.expedition_data_template end end function slot0.getPrefab(slot0) if slot0.attachment == ChapterConst.AttachOni then return slot0:getConfig("prefab") else return slot0:getConfig("icon") end end function slot0.getFleetType(slot0) if slot0.attachment == ChapterConst.AttachOni then return FleetType.Normal else return slot0:getConfig("type") == 13 and FleetType.Submarine or FleetType.Normal end end function slot0.getPoolType(slot0) return slot0.attachment == ChapterConst.AttachOni and "oni" or "common" end function slot0.getScale(slot0) if slot0.attachment == ChapterConst.AttachOni then return 200 else return slot0:getConfig("scale") end end function slot0.inAlertRange(slot0, slot1, slot2) return _.any(slot0:getConfig("alert_range"), function (slot0) return slot0[1] + uv0.row == uv1 and slot0[2] + uv0.column == uv2 end) end return slot0