ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleDataFunction slot2 = class("BattleKizunaJammingView") slot0.Battle.BattleKizunaJammingView = slot2 slot2.__name = "BattleKizunaJammingView" slot2.COUNT = 3 slot2.EXPAND_DURATION = 5 function slot2.Ctor(slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform slot0._hitCount = 0 end function slot2.ConfigCallback(slot0, slot1) slot0._callback = slot1 slot0:init() end function slot2.init(slot0) slot0.eventTriggers = {} slot0._blocker = slot0._tf:Find("KizunaAiBlocker") slot1 = GetOrAddComponent(slot0._blocker, "EventTriggerListener") slot0.eventTriggers[slot1] = true slot1:AddPointDownFunc(function () uv0._hitCount = uv0._hitCount + 1 if uv1.COUNT <= uv0._hitCount then uv0:Eliminate(true) else setActive(uv0._blocker:Find("normal"), false) setActive(uv0._blocker:Find("hitted"), true) LeanTween.cancel(go(uv0._blocker)) uv0:ClickEase() end end) slot1:AddPointUpFunc(function () if uv0._hitCount < uv1.COUNT then setActive(uv0._blocker:Find("normal"), true) setActive(uv0._blocker:Find("hitted"), false) end end) end function slot2.Active(slot0) LeanTween.scale(slot0._blocker, Vector3(1, 1, 0), (1 - slot0._blocker.localScale.x) * uv0.EXPAND_DURATION) end function slot2.Puase(slot0) LeanTween.cancel(go(slot0._blocker)) end function slot2.ClickEase(slot0) slot2 = slot0._blocker.localScale.x - 0.05 LeanTween.scale(slot0._blocker, Vector3(slot2, slot2, 0), 0.03):setOnComplete(System.Action(function () uv0:Active() end)) end function slot2.Eliminate(slot0, slot1) LeanTween.cancel(go(slot0._blocker)) setActive(slot0._blocker:Find("normal"), not slot1) setActive(slot0._blocker:Find("hitted"), slot1) LeanTween.scale(slot0._blocker, Vector3(0, 0, 0), 0.1):setOnComplete(System.Action(function () uv0._callback() end)) end function slot2.Dispose(slot0) if slot0.eventTriggers then for slot4, slot5 in pairs(slot0.eventTriggers) do ClearEventTrigger(slot4) end slot0.eventTriggers = nil end LeanTween.cancel(go(slot0._blocker)) end