ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConfig slot2 = slot0.Battle.BattleVariable slot0.Battle.BattleCameraFocusBulet = class("BattleCameraFocusBulet") slot0.Battle.BattleCameraFocusBulet.__name = "BattleCameraFocusBulet" slot3 = slot0.Battle.BattleCameraFocusBulet function slot3.Ctor(slot0) end function slot3.SetUnit(slot0, slot1) slot0._unit = slot1 end function slot3.GetCameraPos(slot0) slot1 = slot0._unit:GetPosition():Clone() slot1.y = slot1.y + uv0.CameraFocusHeight slot1.z = slot1.z - slot1.y / uv0._camera_radian_x_tan return slot1 end function slot3.Dispose(slot0) slot0._unit = nil end