ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConfig slot2 = slot0.Battle.BattleVariable slot0.Battle.BattleCameraBoundFixDecorate = class("BattleCameraBoundFixDecorate") slot0.Battle.BattleCameraBoundFixDecorate.__name = "BattleCameraBoundFixDecorate" slot3 = slot0.Battle.BattleCameraBoundFixDecorate function slot3.Ctor(slot0) end function slot3.SetMapData(slot0, slot1, slot2, slot3, slot4) slot0._cameraUpperBound = slot1 + 30 slot0._cameraLowerBound = slot2 - 5 slot0._cameraLeftBound = slot3 - 3 slot0._cameraRightBound = slot4 + 3 slot0._cameraHalfWidth = uv0.CAMERA_SIZE * CameraUtil.AspectRatio slot0._cameraLeftBoundPoint = slot0._cameraLeftBound + slot0._cameraHalfWidth slot0._cameraRightBoundPoint = slot0._cameraRightBound - slot0._cameraHalfWidth slot0._projectionConst = uv0.CAMERA_SIZE / uv1._camera_radian_x_sin end function slot3.GetCameraPos(slot0, slot1) slot2 = slot1.y / uv0._camera_radian_x_tan + slot0._projectionConst if slot1.z < slot0._cameraLowerBound then slot1.z = slot0._cameraLowerBound elseif slot1.z > slot0._cameraUpperBound - slot2 then slot1.z = slot0._cameraUpperBound - slot2 end if slot1.x < slot0._cameraLeftBoundPoint then slot1.x = slot0._cameraLeftBoundPoint elseif slot0._cameraRightBoundPoint < slot1.x then slot1.x = slot0._cameraRightBoundPoint end return slot1 end function slot3.Dispose(slot0) slot0._cameraUpperBound = nil slot0._cameraLowerBound = nil slot0._cameraLeftBound = nil slot0._cameraRightBound = nil slot0._cameraHalfWidth = nil slot0._cameraLeftBoundPoint = nil slot0._cameraRightBoundPoint = nil slot0._projectionConst = nil end