ys = ys or {} slot0 = ys slot0.Battle.BattleScaleBullet = class("BattleScaleBullet", slot0.Battle.BattleBullet) slot0.Battle.BattleScaleBullet.__name = "BattleScaleBullet" slot1 = slot0.Battle.BattleScaleBullet function slot1.Ctor(slot0) uv0.super.Ctor(slot0) end function slot1.Update(slot0, slot1) uv0.super.Update(slot0, slot1) slot0:updateModelScale() end function slot1.updateModelScale(slot0) slot2 = slot0._tf.localScale slot2.x = slot0._bulletData:GetBoxSize().x * 2 slot0._tf.localScale = slot2 end