ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleFormulas slot2 = slot0.Battle.BattleConfig slot0.Battle.CounterMainRandomStrategy = class("CounterMainRandomStrategy", slot0.Battle.RandomStrategy) slot3 = slot0.Battle.CounterMainRandomStrategy slot3.__name = "CounterMainRandomStrategy" slot3.FIX_FRONT = 0.5 function slot3.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot3.GetStrategyType(slot0) return uv0.Battle.BattleJoyStickAutoBot.COUNTER_MAIN end function slot3.generateTargetPoint(slot0) for slot6, slot7 in pairs(slot0._foeShipList) do slot8 = slot7:GetPosition().z slot1 = math.min(slot8, slot0._upperBound) slot2 = math.max(slot8, slot0._lowerBound) end if slot0._fleetVO:GetIFF() == uv1.FRIENDLY_CODE then slot4 = 1 - uv0.FIX_FRONT slot5 = 1 - slot0._fleetVO:GetLeaderPersonality().rear_rate end slot10 = nil return Vector3(math.random(slot0._totalWidth * slot5 + slot0._leftBound, slot0._totalWidth * slot4 + slot0._leftBound), 0, math.random(math.max(slot2, slot0._totalHeight * slot3.lower_rate + slot0._lowerBound), math.min(slot1, slot0._totalHeight * slot3.upper_rate + slot0._lowerBound))) end