ys = ys or {} slot0 = ys slot1 = class("BattleSkillTeleport", slot0.Battle.BattleSkillEffect) slot0.Battle.BattleSkillTeleport = slot1 slot1.__name = "BattleSkillTeleport" function slot1.Ctor(slot0, slot1, slot2) uv0.super.Ctor(slot0, slot1, slot2) end function slot1.DoDataEffect(slot0, slot1, slot2) slot1:SetPosition(slot0.calcCorrdinate(slot0._tempData.arg_list, slot1, slot2)) end function slot1.DoDataEffectWithoutTarget(slot0, slot1) slot1:SetPosition(slot0.calcCorrdinate(slot0._tempData.arg_list, slot1)) end