ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConst slot2 = class("BattleMobileAOEData", slot0.Battle.BattleLastingAOEData) slot0.Battle.BattleMobileAOEData = slot2 slot2.__name = "BattleMobileAOEData" function slot2.Ctor(slot0, slot1, slot2, slot3, slot4, slot5, slot6) uv0.super.Ctor(slot0, slot1, slot2, slot3, slot5) slot0._host = slot6 end function slot2.Dispose(slot0) slot0._host = nil uv0.super.Dispose(slot0) end function slot2.Settle(slot0) slot0:SetPosition(setmetatable({}, { __index = slot0._host:GetPosition() })) uv0.super.Settle(slot0) end