ys = ys or {} slot0 = ys slot0.Battle.BattleFleetBuffInk = class("BattleFleetBuffInk", slot0.Battle.BattleFleetBuffEffect) slot0.Battle.BattleFleetBuffInk.__name = "BattleFleetBuffInk" slot1 = slot0.Battle.BattleFleetBuffInk function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.onAttach(slot0, slot1, slot2) slot1:Blinding(true) slot1:SetWeaponBlock(1) end function slot1.onRemove(slot0, slot1, slot2) slot1:Blinding(false) slot1:SetWeaponBlock(-1) end