ys = ys or {} slot0 = ys slot0.Battle.BattleBuffWorldVariable = class("BattleBuffWorldVariable", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffWorldVariable.__name = "BattleBuffWorldVariable" slot1 = slot0.Battle.BattleBuffWorldVariable function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.SetArgs(slot0, slot1, slot2) slot0._variable = slot0._tempData.arg_list.variable slot0._key = slot0._tempData.arg_list.key slot0._number = slot0._tempData.arg_list.number slot0._resetNumber = slot0._tempData.arg_list.resetNumber slot0._speedFactorName = "buff_" .. slot0._tempData.id end function slot1.onAttach(slot0, slot1, slot2) if slot0._key then uv0.Battle.BattleVariable.AppendIFFFactor(slot0._key, slot0._speedFactorName, slot0._number) else slot3.AppendMapFactor(slot0._speedFactorName, slot0._number) end end function slot1.onRemove(slot0, slot1, slot2) if slot0._key then uv0.Battle.BattleVariable.RemoveIFFFactor(slot0._key, slot0._speedFactorName) else slot3.RemoveMapFactor(slot0._speedFactorName) end end