ys = ys or {} slot0 = ys slot1 = class("BattleBuffMountExpand", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffMountExpand = slot1 slot1.__name = "BattleBuffMountExpand" function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.SetArgs(slot0, slot1, slot2) slot0._weaponIndex = slot0._tempData.arg_list.index end function slot1.onAttach(slot0, slot1, slot2) slot1:ExpandWeaponMount(slot0._weaponIndex) end