ys = ys or {} slot0 = ys slot0.Battle.BattleBuffDamageWall = class("BattleBuffDamageWall", slot0.Battle.BattleBuffShieldWall) slot0.Battle.BattleBuffDamageWall.__name = "BattleBuffDamageWall" slot1 = slot0.Battle.BattleBuffDamageWall function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) slot0._cldList = {} end function slot1.SetArgs(slot0, slot1, slot2) uv0.super.SetArgs(slot0, slot1, slot2) slot0._wall:SetCldObjType(uv1.Battle.BattleWallData.CLD_OBJ_TYPE_SHIP) slot0._attr = setmetatable({}, { __index = slot1._attr }) slot0._atkAttrType = slot0._tempData.arg_list.attack_attribute slot0._damage = slot0._tempData.arg_list.damage slot0._forgeTmp = { ammo_type = 1, antisub_enhancement = 0, random_damage_rate = 0, damage_type = { 1, 1, 1 }, DMG_font = { { 2, 1.2 }, { 2, 1.2 }, { 2, 1.2 } }, hit_type = {} } slot0._forgeWeapon = { GetConvertedAtkAttr = function () return 0.01 end, GetFixAmmo = function () return nil end } slot0._forgeWeaponTmp = { attack_attribute = slot0._atkAttrType } slot0._atkAttr = uv1.Battle.BattleAttr.GetAtkAttrByType(slot0._attr, slot0._atkAttrType) end function slot1.onWallCld(slot0, slot1) for slot5, slot6 in ipairs(slot1) do if not table.contains(slot0._cldList, slot6) then slot0._dataProxy:HandleWallDamage(slot0, slot6) table.insert(slot0._cldList, slot6) slot0._count = slot0._count - 1 if slot0._count <= 0 then break end end end slot2 = #slot0._cldList while slot2 > 0 do if not table.contains(slot1, slot0._cldList[slot2]) then table.remove(slot0._cldList, slot2) end slot2 = slot2 - 1 end if slot0._count <= 0 then slot0:Deactive() end end function slot1.GetDamageEnhance(slot0) return 1 end function slot1.GetHost(slot0) return slot0._unit end function slot1.GetWeaponHostAttr(slot0) return uv0.Battle.BattleAttr.GetAttr(slot0) end function slot1.GetWeapon(slot0) return slot0._forgeWeapon end function slot1.GetWeaponTempData(slot0) return slot0._forgeWeaponTmp end function slot1.GetWeaponAtkAttr(slot0) return slot0._atkAttr end function slot1.GetCorrectedDMG(slot0) return slot0._damage end function slot1.GetTemplate(slot0) return slot0._forgeTmp end function slot1.Clear(slot0) slot0._cldList = nil uv0.super.Clear(slot0) end