ys = ys or {} slot0 = ys slot0.Battle.BattleBuffBulletHitEmitter = class("BattleBuffBulletHitEmitter", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffBulletHitEmitter.__name = "BattleBuffBulletHitEmitter" function slot0.Battle.BattleBuffBulletHitEmitter.Ctor(slot0, slot1) uv0.Battle.BattleBuffBulletHitEmitter.super.Ctor(slot0, slot1) end function slot0.Battle.BattleBuffBulletHitEmitter.SetArgs(slot0, slot1, slot2) slot0._number = slot0._tempData.arg_list.number slot0._rate = slot0._tempData.arg_list.rate or 10000 slot0._hitEmitterArgs = slot0._tempData.arg_list end function slot0.Battle.BattleBuffBulletHitEmitter.onBulletCreate(slot0, slot1, slot2, slot3) slot4 = slot3._bullet if uv0.Battle.BattleFormulas.IsHappen(slot0._rate) then -- Nothing end end