ys = ys or {} slot0 = ys slot0.Battle.BattleBuffAirStrikeCoolDown = class("BattleBuffAirStrikeCoolDown", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffAirStrikeCoolDown.__name = "BattleBuffAirStrikeCoolDown" slot1 = slot0.Battle.BattleBuffAirStrikeCoolDown function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.SetArgs(slot0, slot1, slot2) slot0._rant = slot0._tempData.arg_list.rant or 10000 end function slot1.onTrigger(slot0, slot1) uv0.super.onTrigger(slot0, slot1, buff, attach) if uv1.Battle.BattleFormulas.IsHappen(slot0._rant) and slot1:GetAirAssistQueue():GetQueueHead() then slot2:QuickCoolDown() end end