ys = ys or {} slot0 = ys slot1 = class("BattleBuffAddTag", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffAddTag = slot1 slot1.__name = "BattleBuffAddTag" function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.SetArgs(slot0, slot1, slot2) slot0._labelTag = slot0._tempData.arg_list.tag end function slot1.onAttach(slot0, slot1, slot2) slot1:AddLabelTag(slot0._labelTag) end function slot1.onRemove(slot0, slot1, slot2) slot1:RemoveLabelTag(slot0._labelTag) end