ys = ys or {} slot1 = {} ys.Battle.BattleEvent = slot1 slot1.CHANGE_STAGE = "CHANGE_STAGE" slot1.COMMON_DATA_INIT_FINISH = "COMMON_DATA_INIT_FINISH" slot1.STAGE_DATA_INIT_FINISH = "STAGE_DATA_INIT_FINISH" slot1.STAGE_TIMES_UP = "STAGE_TIMES_UP" slot1.ADD_FLEET = "ADD_FLEET" slot1.ADD_UNIT = "ADD_UNIT" slot1.REMOVE_UNIT = "REMOVE_UNIT" slot1.REFRESH_FLEET_FORMATION = "REFRESH_FLEET_FORMATION" slot1.OVERRIDE_AUTO_BOT = "OVERRIDE_AUTO_BOT" slot1.REMOVE_AIR_CRAFT = "REMOVE_AIR_CRAFT" slot1.REMOVE_AIR_FIGHTER = "REMOVE_AIR_FIGHTER" slot1.ADD_AIR_FIGHTER_ICON = "ADD_AIR_FIGHTER_ICON" slot1.REMOVE_AIR_FIGHTER_ICON = "REMOVE_AIR_FIGHTER_ICON" slot1.UPDATE_HOSTILE_SUBMARINE = "UPDATE_HOSTILE_SUBMARINE" slot1.UPDATE_ENVIRONMENT_WARNING = "UPDATE_ENVIRONMENT_WARNING" slot1.ADD_AREA = "ADD_AREA" slot1.REMOVE_AREA = "REMOVE_AREA" slot1.ADD_SHELTER = "ADD_SHELTER" slot1.REMOVE_SHELTER = "REMOVE_SHELTER" slot1.CHANGE_FORMATION = "CHANGE_FORMATION" slot1.FLEET_DMG_CHANGE = "FLEET_DMG_CHANGE" slot1.CAST_SKILL = "CAST_SKILL" slot1.WAVE_FINISH = "WAVE_FINISH" slot1.UPDATE_COUNT_DOWN = "UPDATE_COUNT_DOWN" slot1.UPDATE_DODGEM_SCORE = "UPDATE_DODGEM_SCORE" slot1.UPDATE_DODGEM_COMBO = "UPDATE_DODGEM_COMBO" slot1.SHUT_DOWN_PLAYER = "SHUT_DOWN_PLAYER" slot1.REMOVE_BULLET = "REMOVE_BULLET" slot1.ADD_AREA = "ADD_AREA" slot1.REMOVE_AREA = "REMOVE_AREA" slot1.BATTLE_SCORE_UPDATE = "BATTLE_SCORE_UPDATE" slot1.START_SHAKE = "START_SHAKE" slot1.COUNT_CHANGE = "COUNT_CHANGE" slot1.WEAPON_TOTAL_CHANGE = "WEAPON_TOTAL_CHANGE" slot1.OVER_LOAD_CHANGE = "OVER_LOAD_CHANGE" slot1.ANTI_AIR_AREA = "ANTI_AIR_AREA" slot1.WEAPON_COUNT_PLUS = "WEAPON_COUNT_PLUS" slot1.SONAR_SCAN = "SONAR_SCAN" slot1.SONAR_UPDATE = "SONAR_UPDATE" slot1.HIT_ENEMY = "HIT_ENEMY" slot1.CAMERA_FOCUS = "CAMERA_FOCUS" slot1.CAMERA_FOCUS_RESET = "CAMERA_FOCUS_RESET" slot1.BULLET_TIME = "BULLET_TIME" slot1.SHOW_PAINTING = "SHOW_PAINTING" slot1.SHOW_BUFFER = "SHOW_BUFFER" slot1.JAMMING = "JAMMING" slot1.MANUAL_SUBMARINE_SHIFT = "MANUAL_SUBMARINE_SHIFT" slot1.FLEET_BLIND = "FLEET_BLIND" slot1.FLEET_HORIZON_UPDATE = "FLEET_HORIZON_UPDATE" slot1.ADD_EFFECT = "ADD_EFFECT" slot1.ADD_UI_FX = "ADD_UI_FX" slot1.ADD_CAMERA_FX = "ADD_CAMERA_FX"