return { uiEffect = "", name = "毁灭", cd = 0, picture = "0", aniEffect = "", desc = "毁灭", painting = 0, id = 73000, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillDamage", target_choise = "TargetAllHarm", arg_list = { rate = 0.05, number = 0 } } } }