return { uiEffect = "", name = "白鹰精英损管", cd = 0, picture = "0", desc = "本舰被击破时,跳转到无敌", painting = 1, id = 10450, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 6752 } } } }