return { uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 1, id = 6551, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillEditTag", target_choise = { "TargetSelf" }, arg_list = { tag = "MainGunBroken", operation = 1 } } } }