return { uiEffect = "", name = "随机外观", cd = 0, picture = "0", desc = "随机外观", painting = 0, id = 6383, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = { "TargetSelf" }, arg_list = { buff_id = 6383 } } } }