return { uiEffect = "", name = "随机技能-召唤地狱火", cd = 60, picture = "0", aniEffect = "", desc = "召唤地狱火-召唤", painting = 1, id = 60027, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillSummon", target_choise = "TargetNil", arg_list = { monsterTemplateID = 101020300, pilotAITemplateID = 10012, delay = 0.2, isBulletPos = true, equipmentList = { 30002 } } } } }