return { uiEffect = "", name = "声望-全弹发射-延迟1", cd = 60, picture = "0", aniEffect = "", desc = "主炮额外一轮攻击", painting = 1, id = 60018, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetNil", arg_list = { delay = 1, weaponType = "ChargeWeapon" } } } }