return { uiEffect = "", name = "大黄蜂-轰炸", cd = 0, picture = "0", aniEffect = "", desc = "轰炸", painting = 1, id = 60010, effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandom", arg_list = { weapon_id = 61001, delay = 4 }, casterAniEffect = { time = 1, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 61002, delay = 4 } } } }