return { uiEffect = "AimEffectUI", name = "海伦娜-舰队之眼", cd = 0, picture = "0", aniEffect = "", desc = "舰队之眼", painting = 1, id = 60008, effect_list = { { target_choise = "TargetHarmRandom", type = "BattleSkillAddBuff", arg_list = { buff_id = 60015 }, targetAniEffect = { effect = "aim", posFun = function (slot0, slot1, slot2) slot2 = math.min(1, slot2 / 40) slot3 = slot0.x - slot1.x slot6 = slot0.z - slot1.z + slot3 * (1 - slot2) * slot2 return Vector3(slot3 * (1 - slot2), 1 * slot2, slot2 >= 1 and 0 or slot2 >= 0.8 and slot6 * (-4 * slot2 + 4) or slot2 >= 0.5 and slot6 * slot2 or slot6 * (1 - slot2)) end } } } }