return { uiEffect = "", name = "鱼雷连射", cd = 0, picture = "0", desc = "鱼雷额外1轮", painting = 1, id = 2051, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetNil", arg_list = { delay = 1, weaponType = "TorpedoWeapon" } } } }