return { uiEffect = "", name = "闪烁", cd = 0, picture = "0", desc = "", painting = 1, id = 19330, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 19331 } }, { type = "BattleSkillTeleport", target_choise = { "TargetPlayerFlagShip" }, arg_list = { targetRelativeCorrdinate = { vrt = 0, hrz = 15 } } } } }