return { uiEffect = "", name = "MkV型穿甲弹", cd = 0, picture = "0", desc = "提高穿甲弹伤害", painting = 1, id = 19010, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 19011 } } } }