return { uiEffect = "", name = "恢复", cd = 0, picture = "0", aniEffect = "", desc = "恢复", painting = 0, id = 18043, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetSelf", arg_list = { maxHPRatio = 0.03 } } } }