return { uiEffect = "", name = "守卫之盾", cd = 0, picture = "0", desc = "守卫之盾", painting = 1, id = 13960, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = { "TargetPlayerVanguardFleet", "TargetRandom" }, arg_list = { buff_id = 13962, randomCount = 1 } } } }