return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69521, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69522, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69523, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69524, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69525, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69526, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69527, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69528, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69529, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69530, emitter = "BattleBulletEmitter" } } } }, uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 1, id = 13390, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { weapon_id = 69521, emitter = "BattleBulletEmitter" } } } }