return { { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67961, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67971, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67962, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67972, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67963, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67973, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67964, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67974, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67965, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67975, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67966, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67976, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67967, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67977, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67968, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67978, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67969, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67979, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67970, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67980, delay = 2 } } } }, uiEffect = "", name = "香格里拉2", cd = 0, picture = "0", desc = "香格里拉2PVE", painting = 1, id = 11942, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = {} }