return { uiEffect = "", name = "威光", cd = 0, picture = "0", desc = "开灯", painting = 1, id = 10930, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetPlayerMainFleet", arg_list = { buff_id = 10931 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetHarmRandom", arg_list = { buff_id = 10932 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 10933 } } } }