return { uiEffect = "", name = "抗击重樱", cd = 0, picture = "0", desc = "对重樱群岛单位造成伤害提高", painting = 1, id = 10500, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 10501 } } } }