return { { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67461, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67481, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67462, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67482, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67463, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67483, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67464, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67484, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67465, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67485, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67466, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67486, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67467, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67487, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67468, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67488, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67469, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67489, delay = 2 } } } }, { effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67470, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67490, delay = 2 } } } }, uiEffect = "", name = "大黄蜂-轰炸", cd = 0, picture = "0", desc = "轰炸", painting = 1, id = 10210, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmRandomByWeight", arg_list = { weapon_id = 67460, delay = 2 }, casterAniEffect = { time = 2, effect = "feijiyingzi", posFun = function (slot0, slot1, slot2) return Vector3(-100, 0, slot1.z) - slot0 end } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSameToLastEffect", arg_list = { weapon_id = 67480, delay = 2 } } } }