return { uiEffect = "", name = "潘多拉的魔盒", cd = 0, picture = "0", desc = "爆炸", painting = 1, id = 10121, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetSelf", arg_list = { weapon_id = 61005, emitter = "BattleBulletEmitter" } } } }