return { id = "WorldG151", events = { { alpha = 0.3, style = { text = "터치하여 창고 진입", mode = 2, dir = 1, char = "1", posY = -249.82, posX = 273.42 }, ui = { path = "OverlayCamera/Overlay/UIMain/top/adapt/right_stage/btn_list/dock/inventory_button", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = -34.8, rotateX = 0, rotateZ = 0, posX = 68.8 } } }, { delay = 1, code = { "playStory" }, stories = { "GWORLD104D" } }, { alpha = 0.3, style = { text = "재료 페이지를 터치하여 대형 작전에서 확득한 장비 개발 재료 확인", mode = 2, dir = 1, char = "1", posY = -230.76, posX = 243.3 }, ui = { path = "OverlayCamera/Overlay/UIMain/WorldInventoryUI(Clone)/topItems/bottom_back/types/material", triggerType = { 2 }, fingerPos = { rotateY = 0, posY = -45.83, rotateX = 0, rotateZ = 0, posX = 77.5 } } }, { delay = 1, code = { "playStory" }, stories = { "GWORLD104E" } }, { alpha = 0.3, style = { text = "장비 페이지를 터치하여 창고 내의 장비 확인", mode = 2, dir = 1, char = "1", posY = -283.25, posX = 554.45 }, ui = { path = "OverlayCamera/Overlay/UIMain/WorldInventoryUI(Clone)/topItems/bottom_back/types/siren_weapon", triggerType = { 2 }, fingerPos = { rotateY = 0, posY = -32.73, rotateX = 0, rotateZ = 0, posX = 49.82 } } }, { alpha = 0.3, delay = 1, style = { text = "터치하여 필터 열기", mode = 2, dir = 1, char = "1", posY = 302.77, posX = 327.4 }, ui = { path = "OverlayCamera/Overlay/UIMain/WorldInventoryUI(Clone)/blur_panel/adapt/top/buttons/index_button", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = -72.88, rotateX = 0, rotateZ = 0, posX = 0 } } }, { alpha = 0.3, ui = { path = "OverlayCamera/Overlay/UIMain/IndexUI(Clone)/index_panel/layout/indexsort_extraindex/bg/panel/3", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = -39.49, rotateX = 0, rotateZ = 0, posX = 78.72 } } }, { alpha = 0.3, ui = { path = "OverlayCamera/Overlay/UIMain/IndexUI(Clone)/index_panel/layout/btns/ok", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = -30.15, rotateX = 0, rotateZ = 0, posX = 64.95 } } }, { delay = 1.5, code = { "playStory" }, stories = { "GWORLD104F" } }, { alpha = 0.3, delay = 0.5, ui = { path = "OverlayCamera/Overlay/UIMain/WorldInventoryUI(Clone)/blur_panel/adapt/top/back_btn", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = -72.88, rotateX = 0, rotateZ = 0, posX = 65 } } }, { notifies = { { notify = "story update", body = { storyId = "WorldG141" } } } } } }