return { map_id = 10008, id = 805400, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 8001, score = 0, delay = 0, moveCast = true, corrdinate = { 11, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8005, score = 0, reinforceDelay = 4, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 } }, { monsterTemplateID = 8006, score = 0, reinforceDelay = 4, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 } }, { monsterTemplateID = 8001, score = 0, delay = 0, moveCast = true, corrdinate = { 11, 0, 30 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 8023, score = 0, delay = 1, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 8002, score = 0, delay = 0, moveCast = true, corrdinate = { 8, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8002, score = 0, delay = 0, moveCast = true, corrdinate = { -19, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 8002, score = 0, delay = 0, moveCast = true, corrdinate = { 19, 0, 80 } }, { monsterTemplateID = 8007, score = 0, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 8, 0, 70 } }, { monsterTemplateID = 8009, score = 0, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 8, 0, 40 } }, { monsterTemplateID = 8002, score = 0, delay = 0, moveCast = true, corrdinate = { 19, 0, 25 } } }, reinforcement = { { monsterTemplateID = 8023, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 103, 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 8022, score = 0, delay = 0, moveCast = true, corrdinate = { -22, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8003, score = 0, delay = 0, moveCast = true, corrdinate = { -22, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8004, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 8022, score = 0, delay = 0, moveCast = true, corrdinate = { -22, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 103, 102, 101, 104 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 0, key = true, waveIndex = 105, conditionType = 0, preWaves = { 101, 102, 103, 104 }, triggerParam = {}, spawn = { { monsterTemplateID = 8011, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 } }, { monsterTemplateID = 8010, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 } }, { score = 0, monsterTemplateID = 805400, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { 5, 0, 55 }, buffList = { 8030, 8031 }, bossData = { hpBarNum = 72, icon = "moye" } } }, reinforcement = { { monsterTemplateID = 8023, score = 10, delay = 3, moveCast = true, corrdinate = { 33, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 8023, score = 10, delay = 3, moveCast = true, corrdinate = { 33, 0, 30 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 105 }, triggerParams = {} } } } }, fleet_prefab = {} }