return { map_id = 10005, id = 6002, stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { reinforceDelay = 10, delay = 1, moveCast = true, monsterTemplateID = 557, pilotAITemplateID = 10001, corrdinate = { -12, 0, 63 }, bossData = { hpBarNum = 156, icon = "ligen" }, buffList = { 8603, 8045, 8046 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 5, setAI = 10001 }, { switchType = 1, switchTo = 0, index = 1, switchParam = 3, setAI = 20003 } } } }, reinforcement = { { monsterTemplateID = 558, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 65 } }, { monsterTemplateID = 558, score = 0, delay = 0, moveCast = true, corrdinate = { 14, 0, 50 } }, { monsterTemplateID = 558, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 } }, { monsterTemplateID = 560, score = 0, delay = 0, moveCast = true, corrdinate = { 35, 0, 58 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 560, score = 0, delay = 0, moveCast = true, corrdinate = { 35, 0, 42 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, key = true, waveIndex = 900, conditionType = 1, preWaves = { 101 }, triggerParam = {} } } } }, fleet_prefab = {} }