return { id = 5008, stages = { { stageIndex = 1, failCondition = 1, timeCount = 1800, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 0, preWaves = { 100 }, triggerParam = {}, spawn = { { score = 0, reinforceDelay = 4, delay = 0, moveCast = true, monsterTemplateID = 727, corrdinate = { -10, 0, 75 }, bossData = { hpBarNum = 80, icon = "jiagu" }, buffList = { 8508 }, phase = { { index = 0, switchType = 2, switchTo = 1, switchParam = 0.4 }, { index = 1, addBuff = { 8501 } } } }, { monsterTemplateID = 728, delay = 0, moveCast = true, score = 0, reinforceDelay = 4, corrdinate = { 10, 0, 55 }, bossData = { hpBarNum = 80, icon = "guying" }, buffList = { 8516 } }, { score = 0, reinforceDelay = 4, delay = 0, moveCast = true, monsterTemplateID = 729, corrdinate = { -10, 0, 35 }, bossData = { hpBarNum = 80, icon = "guying" }, buffList = { 8505 }, phase = { { index = 0, switchType = 2, switchTo = 1, switchParam = 0.4 }, { index = 1, removeWeapon = { 700047 }, addWeapon = { 700049 } } } } }, reinforcement = { { monsterTemplateID = 726, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 75 }, buffList = { 8001, 8002, 8517 } }, { monsterTemplateID = 726, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002, 8517 } }, { monsterTemplateID = 726, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002, 8517 } }, { monsterTemplateID = 726, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 35 }, buffList = { 8001, 8002, 8517 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }