return { id = 5001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 1800, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 0, waveIndex = 101, conditionType = 0, preWaves = {}, triggerParam = {}, spawn = { { monsterTemplateID = 10106031, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 200 } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }