return { lose_condition = 1, win_condition = 1, map_id = 50000, type = 11, id = 50000, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -115, 20, 140, 70 }, playerArea = { -95, 20, 52, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -60, 0, 60 }, rivalCorrdinate = { 10, 0, 60 }, waves = {} } }, fleet_prefab = {} }