return { id = 315000, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 296002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 100, icon = "sairenboss9" }, buffList = { 8050, 8051 }, phase = { { switchParam = 5, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = { 2012300 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 45, addWeapon = { 2012340, 2012350 } }, { index = 2, switchType = 1, switchTo = 3, switchParam = 32 }, { switchType = 1, switchTo = 1, index = 3, switchParam = 40, setAI = 20006 } } } }, airFighter = { { interval = 12, onceNumber = 10, formation = 20001, templateID = 2030030, delay = 0, totalNumber = 60, weaponID = { 1100759 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }