return { map_id = 10001, id = 301310, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 1001, preWaves = {}, triggerParams = { timeout = 1 } }, { triggerType = 1, waveIndex = 1002, preWaves = {}, triggerParams = { timeout = 15 } }, { triggerType = 1, waveIndex = 1003, preWaves = {}, triggerParams = { timeout = 30 } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 1001 }, triggerParam = {}, spawn = { { monsterTemplateID = 3037, delay = 0, moveCast = true, corrdinate = { 5, 0, 85 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 1002, 2001 }, triggerParam = {}, spawn = { { monsterTemplateID = 3037, delay = 0, moveCast = true, corrdinate = { 5, 0, 30 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20008 }, { switchType = 1, dive = "STATE_DIVE", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, waveIndex = 2003, conditionType = 1, preWaves = { 1003, 2002 }, triggerParam = {}, spawn = { { monsterTemplateID = 3037, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", index = 0, switchParam = 99, setAI = 20009 } } } } }, { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 12 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 25 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 3002, delay = 0, moveCast = true, corrdinate = { 0, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 3004, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001 } }, { monsterTemplateID = 3002, delay = 0, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 313091, delay = 0, totalNumber = 3, weaponID = { 313528 }, attr = { airPower = 70, maxHP = 40, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 3023, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 8, 0, 55 }, buffList = { 8001 } }, { monsterTemplateID = 3011, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001 } }, { monsterTemplateID = 3010, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001 } } }, reinforcement = { { monsterTemplateID = 3000, delay = 0, moveCast = true, corrdinate = { 11, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 3000, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 102 }, triggerParams = {} } } } }, fleet_prefab = {} }