return { map_id = 10005, id = 3000, stages = { { stageIndex = 1, failCondition = 1, timeCount = 65, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 500, delay = 0, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 0, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 0, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 0, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 4, moveCast = true, corrdinate = { 25, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 4, moveCast = true, corrdinate = { 25, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 6, moveCast = true, corrdinate = { 20, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 6, moveCast = true, corrdinate = { 20, 0, 35 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 8, moveCast = true, corrdinate = { 25, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 8, moveCast = true, corrdinate = { 25, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 10, moveCast = true, corrdinate = { 22, 0, 85 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 10, moveCast = true, corrdinate = { 22, 0, 50 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 12, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 12, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 14, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 14, moveCast = true, corrdinate = { 30, 0, 25 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 16, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 16, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 18, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 18, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 20, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 20, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 23, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 23, moveCast = true, corrdinate = { 30, 0, 35 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 26, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 26, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 29, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 29, moveCast = true, corrdinate = { 30, 0, 50 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 32, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 32, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 35, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 35, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 35, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 38, moveCast = true, corrdinate = { 30, 0, 80 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 38, moveCast = true, corrdinate = { 30, 0, 70 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 38, moveCast = true, corrdinate = { 30, 0, 60 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 41, moveCast = true, corrdinate = { 30, 0, 50 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 41, moveCast = true, corrdinate = { 30, 0, 40 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 41, moveCast = true, corrdinate = { 30, 0, 30 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 44, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 44, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 47, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 500, delay = 47, moveCast = true, corrdinate = { 30, 0, 35 }, buffList = { 8001, 8002 } } } } } } }, fleet_prefab = {} }