return { map_id = 10001, id = 1485001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 5, waveIndex = 400, preWaves = { 100 }, triggerParams = { bgm = "doa_boss" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14405001, moveCast = true, delay = 0, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 100, icon = "nvtiangou" }, buffList = { 8748 }, phase = { { switchType = 1, switchParam = 2.5, index = 0, switchTo = 1, setAI = 10001, addBuff = {}, addWeapon = {}, removeWeapon = {} }, { switchParam = 9, switchTo = 2, index = 1, switchType = 1, addWeapon = { 745001, 745002 }, removeWeapon = {} }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, setAI = 70093, addWeapon = { 745003, 745004, 745005 }, removeWeapon = {} }, { switchParam = 3, switchTo = 4, index = 3, switchType = 1, addWeapon = {}, removeWeapon = { 745002 } }, { switchParam = 5, switchTo = 5, index = 4, switchType = 1, setAI = 70125, addWeapon = {}, removeWeapon = { 745001, 745002, 745003, 745004, 745005 } }, { switchParam = 8, switchTo = 6, index = 5, switchType = 1, setAI = 70124, addWeapon = { 745008, 745009 }, removeWeapon = {} }, { switchParam = 2, switchTo = 7, index = 6, switchType = 1, setAI = 70093, addWeapon = {}, removeWeapon = { 745008, 745009 } }, { switchParam = 13, switchTo = 8, index = 7, switchType = 1, addWeapon = { 745010, 745011 }, removeWeapon = {} }, { switchParam = 3.5, switchTo = 1, index = 8, switchType = 1, setAI = 10001, removeWeapon = { 745010, 745011 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }