return { map_id = 10001, id = 1479003, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14300003, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 0, moveCast = true, corrdinate = { 0, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300005, delay = 0, moveCast = true, corrdinate = { 0, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300004, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 2, moveCast = true, corrdinate = { 3, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 2, moveCast = true, corrdinate = { 3, 0, 30 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 4, moveCast = true, corrdinate = { 5, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 4, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14300005, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 }, buffList = { 8001 } }, { monsterTemplateID = 14300004, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001 } }, { monsterTemplateID = 14300003, delay = 2, moveCast = true, corrdinate = { 3, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 2, moveCast = true, corrdinate = { 3, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 4, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 4, moveCast = true, corrdinate = { 5, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 7, moveCast = true, corrdinate = { 3, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 7, moveCast = true, corrdinate = { 3, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 9, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14300003, delay = 9, moveCast = true, corrdinate = { 5, 0, 80 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 101, 102 }, triggerParams = { bgm = "story-masazhusai" } }, { triggerType = 0, key = true, waveIndex = 201, conditionType = 0, preWaves = { 101, 102 }, triggerParam = {}, spawn = { { monsterTemplateID = 14300001, delay = 0, moveCast = true, corrdinate = { -2, 0, 55 }, bossData = { hpBarNum = 100, icon = "sairen" }, buffList = { 8753, 8782, 8786 }, phase = { { switchParam = 0.3, switchTo = 2, index = 0, switchType = 2, setAI = 20006, addWeapon = {}, removeWeapon = {} }, { switchType = 1, index = 2, switchParam = 1.5, setAI = 70093, switchTo = 3, addBuff = { 8699 }, addWeapon = {}, removeWeapon = {}, removeBuff = { 8754, 8755, 8756, 8757, 8758, 8759, 8782 } }, { switchType = 1, switchParam = 999, index = 3, switchTo = 1, setAI = 10001, addWeapon = { 730008 }, addBuff = { 8783 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { -15, 0, 48 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 3 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730001 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { -15, 0, 62 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 3 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730001 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { -7, 0, 40 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 0.5 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730002 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { -7, 0, 70 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 0.5 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730003 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { 1, 0, 32 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 3 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730004 }, removeWeapon = {} } } }, { monsterTemplateID = 14300002, delay = 0, moveCast = true, corrdinate = { 1, 0, 78 }, buffList = { 8749 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 4 }, { switchParam = 999, switchTo = 2, index = 1, switchType = 1, addWeapon = { 730004 }, removeWeapon = {} } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { configId = 900292, level = 120, skinId = 900292, id = 1, tmpID = 900292, equipment = {}, properties = { cannon = 100, reload = 100, luck = 0, torpedo = 0, durability = 9999999, air = 0, dodge = 90, antiaircraft = 0, speed = 42, armor = 0, hit = 150 }, skills = { { id = 8787, level = 1 } } } } } }