return { map_id = 10001, id = 1440213, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14004001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004102, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 14004001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14004103, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14004002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-xinnong-image" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 14004301, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, bossData = { hpBarNum = 100, icon = "ceshizhe" }, buffList = {}, phase = { { switchParam = 1.5, switchTo = 1, index = 0, switchType = 1, setAI = 20006, addWeapon = {}, removeWeapon = {} }, { switchParam = 6, switchTo = 2, index = 1, switchType = 1, addWeapon = { 694601, 694602 }, removeWeapon = {} }, { switchParam = 6, switchTo = 3, index = 2, switchType = 1, setAI = 10001, addWeapon = { 694603, 694604 }, removeWeapon = { 694601, 694602 } }, { switchParam = 2.5, switchTo = 4, index = 3, switchType = 1, addWeapon = { 694606 }, removeWeapon = { 694603, 694604 } }, { switchParam = 2.7, switchTo = 5, index = 4, switchType = 1, addWeapon = { 694605 }, removeWeapon = {} }, { switchParam = 2, switchTo = 6, index = 5, switchType = 1, setAI = 70093, addWeapon = { 694607 }, removeWeapon = { 694605, 694606 } }, { switchParam = 3, switchTo = 7, index = 6, switchType = 1, addWeapon = { 694608 }, removeWeapon = {} }, { switchParam = 6, switchTo = 8, index = 7, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = {} }, { switchParam = 1.5, switchTo = 9, index = 8, switchType = 1, setAI = 70093, addWeapon = { 694609 }, removeWeapon = { 694607 } }, { switchParam = 0.5, switchTo = 1, index = 9, switchType = 1, addWeapon = {}, removeWeapon = { 694608, 694609 } } } } }, reinforcement = { { monsterTemplateID = 14004001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14004008, delay = 0, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8697 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 15, setAI = 20015 }, { switchType = 1, dive = "STATE_FLOAT", switchTo = 2, index = 1, switchParam = 10, setAI = 20006 }, { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 2, switchParam = 10 } } }, { monsterTemplateID = 14004008, delay = 0, moveCast = true, corrdinate = { 5, 0, 70 }, buffList = { 8001, 8697 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 15, setAI = 20015 }, { switchType = 1, dive = "STATE_FLOAT", switchTo = 2, index = 1, switchParam = 10, setAI = 20006 }, { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 2, switchParam = 10 } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }