return { map_id = 10001, id = 1353213, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13300451, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13300456, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13300451, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 301, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13300461, delay = 0, moveCast = true, corrdinate = { 5, 0, 85 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } }, { monsterTemplateID = 13300461, delay = 0, moveCast = true, corrdinate = { 5, 0, 45 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 10, setAI = 20007 }, { switchType = 1, dive = "STATE_RAID", index = 1, switchParam = 10, setAI = 20009 } } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13300457, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 13300451, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13300451, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000843, delay = 0, totalNumber = 3, weaponID = { 1000843 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "hunhe-boss" } }, { triggerType = 3, waveIndex = 500, preWaves = { 102, 101 }, triggerParams = { id = "WEICENGHUNHE30" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 13300425, delay = 0, moveCast = true, score = 0, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 40, icon = "unknown5" }, buffList = { 8001, 8007, 8675, 8671 }, phase = { { dive = "STATE_RAID", switchParam = 1.5, index = 0, switchType = 1, switchTo = 15, setAI = 70086, addWeapon = {}, removeWeapon = {} }, { switchParam = 3, switchTo = 14, index = 15, switchType = 1, addWeapon = { 620334 }, removeWeapon = {} }, { switchParam = 3, switchTo = 13, index = 14, switchType = 1, addWeapon = { 620335 }, removeWeapon = { 620334 } }, { switchParam = 3, switchTo = 12, index = 13, switchType = 1, addWeapon = { 620334 }, removeWeapon = { 620335 } }, { switchParam = 0.5, switchTo = 11, index = 12, switchType = 1, addWeapon = {}, removeWeapon = { 620334 } }, { switchParam = 0.5, dive = "STATE_FLOAT", index = 11, switchType = 1, switchTo = 1, addWeapon = { 620333 }, removeWeapon = {} }, { switchParam = 3, switchTo = 2, index = 1, switchType = 1, addWeapon = { 620318, 620319, 620320, 620321 }, removeWeapon = {} }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 620318, 620319, 620320, 620321 } }, { switchParam = 4, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = { 620324 }, removeWeapon = { 620333 } }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, setAI = 70086, addWeapon = { 620325, 620326, 620327, 620328 }, removeWeapon = {} }, { switchParam = 3, switchTo = 6, index = 5, switchType = 1, addWeapon = { 620333 }, removeWeapon = { 620324, 620325, 620326, 620327, 620328 } }, { switchParam = 3, switchTo = 7, index = 6, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = {} }, { switchParam = 4, switchTo = 8, index = 7, switchType = 1, addWeapon = { 620324 }, removeWeapon = { 620333 } }, { switchParam = 3, switchTo = 9, index = 8, switchType = 1, addWeapon = {}, removeWeapon = { 620324 } }, { switchParam = 6, switchTo = 10, index = 9, switchType = 1, addWeapon = { 620331, 620332 }, removeWeapon = {} }, { switchParam = 0.5, switchTo = 11, index = 10, switchType = 1, setAI = 70086, addWeapon = {}, removeWeapon = { 620331, 620332 } } } } }, reinforcement = { { monsterTemplateID = 13300452, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13300461, delay = 0, moveCast = true, corrdinate = { 5, 0, 65 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", index = 0, switchParam = 99, setAI = 20009 } } }, { monsterTemplateID = 13300452, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }